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https://github.com/CHOMPStation2/CHOMPStation2.git
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112 lines
3.9 KiB
Plaintext
112 lines
3.9 KiB
Plaintext
/datum/technomancer/spell/mark
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name = "Mark"
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desc = "This function places a specific 'mark' beacon under you, which is used by the Recall function as a destination. \
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Note that using Mark again will move the destination instead of creating a second destination, and only one destination \
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can exist, regardless of who casted Mark."
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cost = 25
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obj_path = /obj/item/weapon/spell/mark
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ability_icon_state = "tech_mark"
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category = UTILITY_SPELLS
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//The object to teleport to when Recall is used.
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/obj/effect/mark_spell
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name = "mark"
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desc = "This is a strange looking disturbance."
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opacity = 0
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density = 0
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anchored = 1
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//This is global, to avoid looping through a list of all objects, or god forbid, looping through world.
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/var/global/obj/effect/mark_spell/mark_spell_ref = null
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/obj/item/weapon/spell/mark
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name = "mark"
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icon_state = "mark"
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desc = "Marks a specific location to be used by Recall."
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cast_methods = CAST_USE
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aspect = ASPECT_TELE
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/obj/item/weapon/spell/mark/on_use_cast(mob/living/user)
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if(!allowed_to_teleport()) // Otherwise you could teleport back to the admin Z-level.
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user << "<span class='warning'>You can't teleport here!</span>"
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return 0
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if(pay_energy(1000))
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if(!mark_spell_ref)
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mark_spell_ref = new(get_turf(user))
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user << "<span class='notice'>You mark \the [get_turf(user)] under you.</span>"
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else
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mark_spell_ref.forceMove(get_turf(user))
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user << "<span class='notice'>Your mark is moved from its old position to \the [get_turf(user)] under you.</span>"
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adjust_instability(5)
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return 1
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else
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user << "<span class='warning'>You can't afford the energy cost!</span>"
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return 0
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//Recall
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/datum/technomancer/spell/recall
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name = "Recall"
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desc = "This function teleports you to where you placed a mark using the Mark function. Without the Mark function, this \
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function is useless. Note that teleporting takes three seconds. Being incapacitated while teleporting will cancel it."
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enhancement_desc = "Recall takes two seconds instead of three."
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cost = 25
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obj_path = /obj/item/weapon/spell/recall
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ability_icon_state = "tech_recall"
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category = UTILITY_SPELLS
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/obj/item/weapon/spell/recall
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name = "recall"
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icon_state = "recall"
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desc = "This will bring you to your Mark."
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cast_methods = CAST_USE
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aspect = ASPECT_TELE
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/obj/item/weapon/spell/recall/on_use_cast(mob/living/user)
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if(pay_energy(3000))
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if(!mark_spell_ref)
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user << "<span class='danger'>There's no Mark!</span>"
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return 0
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else
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if(!allowed_to_teleport())
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to_chat(user, "<span class='warning'>Teleportation doesn't seem to work here.</span>")
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return
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visible_message("<span class='warning'>\The [user] starts glowing!</span>")
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var/light_intensity = 2
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var/time_left = 3
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if(check_for_scepter())
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time_left = 2
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while(time_left)
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if(user.incapacitated())
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visible_message("<span class='notice'>\The [user]'s glow fades.</span>")
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user << "<span class='danger'>You cannot Recall while incapacitated!</span>"
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return 0
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light_intensity++
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set_light(light_intensity, light_intensity, l_color = "#006AFF")
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time_left--
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sleep(1 SECOND)
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var/turf/target_turf = get_turf(mark_spell_ref)
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var/turf/old_turf = get_turf(user)
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for(var/obj/item/weapon/grab/G in user.contents) // People the Technomancer is grabbing come along for the ride.
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if(G.affecting)
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G.affecting.forceMove(locate( target_turf.x+rand(-1,1), target_turf.y+rand(-1,1), target_turf.z))
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G.affecting << "<span class='warning'>You are teleported along with [user]!</span>"
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user.forceMove(target_turf)
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user << "<span class='notice'>You are teleported to your Mark.</span>"
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playsound(target_turf, 'sound/effects/phasein.ogg', 25, 1)
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playsound(target_turf, 'sound/effects/sparks2.ogg', 50, 1)
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playsound(old_turf, 'sound/effects/sparks2.ogg', 50, 1)
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adjust_instability(25)
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qdel(src)
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return 1
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else
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user << "<span class='warning'>You can't afford the energy cost!</span>"
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return 0
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