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* Various background gun changes * Forgot to include the sounds, woops * Fixes some more gun stuff * Makes the cham gun work again
28 lines
1.1 KiB
Plaintext
28 lines
1.1 KiB
Plaintext
/datum/technomancer/spell/repel_missiles
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name = "Repel Missiles"
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desc = "Places a repulsion field around you, which attempts to deflect incoming bullets and lasers, making them 45% less likely \
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to hit you. The field lasts for 10 minutes and can be granted to yourself or an ally."
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cost = 25
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obj_path = /obj/item/weapon/spell/modifier/repel_missiles
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ability_icon_state = "tech_repelmissiles"
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category = SUPPORT_SPELLS
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/obj/item/weapon/spell/modifier/repel_missiles
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name = "repel missiles"
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desc = "Use it before they start shooting at you!"
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icon_state = "generic"
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cast_methods = CAST_RANGED
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aspect = ASPECT_FORCE
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light_color = "#FF5C5C"
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modifier_type = /datum/modifier/technomancer/repel_missiles
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modifier_duration = 10 MINUTES
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/datum/modifier/technomancer/repel_missiles
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name = "repel_missiles"
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desc = "A repulsion field can always be useful to have."
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mob_overlay_state = "repel_missiles"
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on_created_text = "<span class='notice'>You have a repulsion field around you, which will attempt to deflect projectiles.</span>"
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on_expired_text = "<span class='warning'>Your repulsion field has expired.</span>"
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evasion = 45
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stacks = MODIFIER_STACK_EXTEND |