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CHOMPStation2/code/game/gamemodes/technomancer/spells/modifier/repel_missiles.dm
Anewbe 534a588a6a Gun changes (#4185)
* Various background gun changes

* Forgot to include the sounds, woops

* Fixes some more gun stuff

* Makes the cham gun work again
2018-02-12 23:12:14 -08:00

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/datum/technomancer/spell/repel_missiles
name = "Repel Missiles"
desc = "Places a repulsion field around you, which attempts to deflect incoming bullets and lasers, making them 45% less likely \
to hit you. The field lasts for 10 minutes and can be granted to yourself or an ally."
cost = 25
obj_path = /obj/item/weapon/spell/modifier/repel_missiles
ability_icon_state = "tech_repelmissiles"
category = SUPPORT_SPELLS
/obj/item/weapon/spell/modifier/repel_missiles
name = "repel missiles"
desc = "Use it before they start shooting at you!"
icon_state = "generic"
cast_methods = CAST_RANGED
aspect = ASPECT_FORCE
light_color = "#FF5C5C"
modifier_type = /datum/modifier/technomancer/repel_missiles
modifier_duration = 10 MINUTES
/datum/modifier/technomancer/repel_missiles
name = "repel_missiles"
desc = "A repulsion field can always be useful to have."
mob_overlay_state = "repel_missiles"
on_created_text = "<span class='notice'>You have a repulsion field around you, which will attempt to deflect projectiles.</span>"
on_expired_text = "<span class='warning'>Your repulsion field has expired.</span>"
evasion = 45
stacks = MODIFIER_STACK_EXTEND