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* Various background gun changes * Forgot to include the sounds, woops * Fixes some more gun stuff * Makes the cham gun work again
43 lines
1.8 KiB
Plaintext
43 lines
1.8 KiB
Plaintext
/obj/item/weapon/gun/projectile/contender
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name = "Thompson Contender"
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desc = "A perfect, pristine replica of an ancient one-shot hand-cannon. For when you really want to make a hole. This one has been modified to work almost like a bolt-action. Uses .357 rounds."
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icon_state = "pockrifle"
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var/icon_retracted = "pockrifle-empty"
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item_state = "revolver"
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caliber = ".357"
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handle_casings = HOLD_CASINGS
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max_shells = 1
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ammo_type = /obj/item/ammo_casing/a357
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projectile_type = /obj/item/projectile/bullet/pistol/strong
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var/retracted_bolt = 0
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load_method = SINGLE_CASING
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/obj/item/weapon/gun/projectile/contender/attack_self(mob/user as mob)
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if(chambered)
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chambered.loc = get_turf(src)
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chambered = null
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var/obj/item/ammo_casing/C = loaded[1]
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loaded -= C
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if(!retracted_bolt)
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to_chat(user, "<span class='notice'>You cycle back the bolt on [src], ejecting the casing and allowing you to reload.</span>")
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icon_state = icon_retracted
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retracted_bolt = 1
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return 1
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else if(retracted_bolt && loaded.len)
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to_chat(user, "<span class='notice'>You cycle the loaded round into the chamber, allowing you to fire.</span>")
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else
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to_chat(user, "<span class='notice'>You cycle the boly back into position, leaving the gun empty.</span>")
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icon_state = initial(icon_state)
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retracted_bolt = 0
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/obj/item/weapon/gun/projectile/contender/load_ammo(var/obj/item/A, mob/user)
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if(!retracted_bolt)
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to_chat(user, "<span class='notice'>You can't load [src] without cycling the bolt.</span>")
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return
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..()
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/obj/item/weapon/gun/projectile/contender/tacticool
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desc = "A modified replica of an ancient one-shot hand-cannon, reinvented with a tactical look. For when you really want to make a hole. This one has been modified to work almost like a bolt-action. Uses .357 rounds."
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icon_state = "pockrifle_b"
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icon_retracted = "pockrifle_b-empty" |