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- Renamed the variable for the smoke density mechanic to density. Also clamped it to a minimum of 1 so it cant multiply reagents. - Added some checks so the chemsmoke effect doesn't run if it's in nullspace. - Removed an unnecessary distance calculation. - Added a null turf check to prevent runtimes if a really big smoke grenade goes off at the edge of the map. - Added a check so the reagent copy code doesn't run if there's no reagents to run it on.