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CHOMPStation2/code/modules/gamemaster/event2/events/engineering/camera_damage.dm
2020-07-22 00:23:58 -07:00

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/datum/event2/meta/camera_damage
name = "random camera damage"
departments = list(DEPARTMENT_SYNTHETIC, DEPARTMENT_ENGINEERING)
chaos = 5
chaotic_threshold = EVENT_CHAOS_THRESHOLD_LOW_IMPACT
reusable = TRUE
event_type = /datum/event2/event/camera_damage
/datum/event2/meta/camera_damage/get_weight()
return 30 + (metric.count_people_in_department(DEPARTMENT_ENGINEERING) * 20) + (metric.count_people_in_department(DEPARTMENT_SYNTHETIC) * 40)
/datum/event2/event/camera_damage
var/camera_range = 7
/datum/event2/event/camera_damage/start()
var/obj/machinery/camera/C = acquire_random_camera()
if(!C)
return
for(var/obj/machinery/camera/cam in range(camera_range, C))
if(is_valid_camera(cam))
cam.wires.cut(WIRE_MAIN_POWER1)
if(prob(25))
cam.wires.cut(WIRE_CAM_ALARM)
/datum/event2/event/camera_damage/proc/acquire_random_camera(var/remaining_attempts = 5)
if(!cameranet.cameras.len)
return
if(!remaining_attempts)
return
var/obj/machinery/camera/C = pick(cameranet.cameras)
if(is_valid_camera(C))
return C
// It is very important to use --var and not var-- for recursive calls, as var-- will cause an infinite loop.
return acquire_random_camera(--remaining_attempts)
/datum/event2/event/camera_damage/proc/is_valid_camera(var/obj/machinery/camera/C)
// Only return a functional camera, not installed in a silicon/hardsuit/circuit/etc, and that exists somewhere players have access
var/turf/T = get_turf(C)
return T && C?.can_use() && istype(C.loc, /turf) && (T.z in using_map.player_levels)