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54 lines
1.3 KiB
Plaintext
54 lines
1.3 KiB
Plaintext
//
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// Mobs Subsystem - Process mob.Life()
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//
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//VOREStation Edits - Contains temporary debugging code to diagnose extreme tick consumption.
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//Revert file to Polaris version when done.
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SUBSYSTEM_DEF(mobs)
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name = "Mobs"
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priority = 100
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wait = 2 SECONDS
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flags = SS_KEEP_TIMING|SS_NO_INIT
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun = list()
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var/log_extensively = FALSE
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var/list/timelog = list()
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var/slept_mobs = 0
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var/list/process_z = list()
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/datum/controller/subsystem/mobs/stat_entry()
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..("P: [global.mob_list.len] | S: [slept_mobs]")
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/datum/controller/subsystem/mobs/fire(resumed = 0)
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if (!resumed)
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src.currentrun = mob_list.Copy()
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process_z.Cut()
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slept_mobs = 0
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var/level = 1
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while(process_z.len < GLOB.living_players_by_zlevel.len)
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process_z.len++
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process_z[level] = GLOB.living_players_by_zlevel[level].len
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level++
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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var/times_fired = src.times_fired
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while(currentrun.len)
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var/mob/M = currentrun[currentrun.len]
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currentrun.len--
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if(!M || QDELETED(M))
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mob_list -= M
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continue
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else if(M.low_priority && !(M.loc && process_z[get_z(M)]))
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slept_mobs++
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continue
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M.Life(times_fired)
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if (MC_TICK_CHECK)
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return
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