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CHOMPStation2/code/modules/projectiles/guns/launcher/pneumatic.dm
CHOMPStation2StaffMirrorBot 55d696e503 [MIRROR] next new to init (#10524)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-24 22:10:59 +01:00

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/obj/item/gun/launcher/pneumatic
name = "pneumatic cannon"
desc = "A large gas-powered cannon."
icon_state = "pneumatic"
item_state = "pneumatic"
slot_flags = SLOT_BELT
w_class = ITEMSIZE_HUGE
fire_sound_text = "a loud whoosh of moving air"
fire_delay = 50
fire_sound = 'sound/weapons/grenade_launcher.ogg' // Formerly tablehit1.ogg but I like this better -Ace
var/fire_pressure // Used in fire checks/pressure checks.
var/max_w_class = ITEMSIZE_NORMAL // Hopper intake size.
var/max_storage_space = ITEMSIZE_COST_NORMAL * 5 // Total internal storage size.
var/obj/item/tank/tank = null // Tank of gas for use in firing the cannon.
var/obj/item/storage/item_storage
var/pressure_setting = 10 // Percentage of the gas in the tank used to fire the projectile.
var/possible_pressure_amounts = list(5,10,20,25,50) // Possible pressure settings.
var/force_divisor = 400 // Force equates to speed. Speed/5 equates to a damage multiplier for whoever you hit.
// For reference, a fully pressurized oxy tank at 50% gas release firing a health
// analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
/obj/item/gun/launcher/pneumatic/Initialize(mapload)
. = ..()
item_storage = new(src)
item_storage.name = "hopper"
item_storage.max_w_class = max_w_class
item_storage.max_storage_space = max_storage_space
item_storage.use_sound = null
/obj/item/gun/launcher/pneumatic/verb/set_pressure() //set amount of tank pressure.
set name = "Set Valve Pressure"
set category = "Object"
set src in range(0)
var/N = tgui_input_list(usr, "Percentage of tank used per shot:","[src]", possible_pressure_amounts)
if (N)
pressure_setting = N
to_chat(usr, "You dial the pressure valve to [pressure_setting]%.")
/obj/item/gun/launcher/pneumatic/proc/eject_tank(mob/user) //Remove the tank.
if(!tank)
to_chat(user, "There's no tank in [src].")
return
to_chat(user, "You twist the valve and pop the tank out of [src].")
user.put_in_hands(tank)
tank = null
update_icon()
/obj/item/gun/launcher/pneumatic/proc/unload_hopper(mob/user)
if(item_storage.contents.len > 0)
var/obj/item/removing = item_storage.contents[item_storage.contents.len]
item_storage.remove_from_storage(removing, src.loc)
user.put_in_hands(removing)
to_chat(user, "You remove [removing] from the hopper.")
playsound(src, 'sound/weapons/empty.ogg', 50, 1)
else
to_chat(user, "There is nothing to remove in \the [src].")
/obj/item/gun/launcher/pneumatic/attack_hand(mob/user as mob)
if(user.get_inactive_hand() == src)
unload_hopper(user)
else
return ..()
/obj/item/gun/launcher/pneumatic/attackby(obj/item/W as obj, mob/user as mob)
if(!tank && istype(W,/obj/item/tank))
user.drop_from_inventory(W, src)
tank = W
user.visible_message("[user] jams [W] into [src]'s valve and twists it closed.","You jam [W] into [src]'s valve and twist it closed.")
update_icon()
else if(istype(W) && item_storage.can_be_inserted(W))
item_storage.handle_item_insertion(W)
/obj/item/gun/launcher/pneumatic/attack_self(mob/user as mob)
eject_tank(user)
/obj/item/gun/launcher/pneumatic/consume_next_projectile(mob/user=null)
if(!item_storage.contents.len)
return null
if (!tank)
to_chat(user, "There is no gas tank in [src]!")
return null
var/environment_pressure = 10
var/turf/T = get_turf(src)
if(T)
var/datum/gas_mixture/environment = T.return_air()
if(environment)
environment_pressure = environment.return_pressure()
fire_pressure = (tank.air_contents.return_pressure() - environment_pressure)*pressure_setting/100
if(fire_pressure < 10)
to_chat(user, "There isn't enough gas in the tank to fire [src].")
return null
var/obj/item/launched = item_storage.contents[1]
item_storage.remove_from_storage(launched, src)
return launched
/obj/item/gun/launcher/pneumatic/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
. += "The valve is dialed to [pressure_setting]%."
if(tank)
. += "The tank dial reads [tank.air_contents.return_pressure()] kPa."
else
. += "Nothing is attached to the tank valve!"
/obj/item/gun/launcher/pneumatic/update_release_force(obj/item/projectile)
if(tank)
release_force = ((fire_pressure*tank.volume)/projectile.w_class)/force_divisor //projectile speed.
if(release_force > 80) release_force = 80 //damage cap.
else
release_force = 0
/obj/item/gun/launcher/pneumatic/handle_post_fire()
if(tank)
var/lost_gas_amount = tank.air_contents.total_moles*(pressure_setting/100)
var/datum/gas_mixture/removed = tank.air_contents.remove(lost_gas_amount)
var/turf/T = get_turf(src.loc)
if(T) T.assume_air(removed)
..()
/obj/item/gun/launcher/pneumatic/update_icon()
if(tank)
icon_state = "pneumatic-tank"
item_state = "pneumatic-tank"
else
icon_state = "pneumatic"
item_state = "pneumatic"
if (ismob(src.loc))
var/mob/M = src.loc
M.update_inv_r_hand()
M.update_inv_l_hand()
//Constructable pneumatic cannon.
/obj/item/cannonframe
name = "pneumatic cannon frame"
desc = "A half-finished pneumatic cannon."
icon_state = "pneumatic0"
item_state = "pneumatic"
var/buildstate = 0
/obj/item/cannonframe/update_icon()
icon_state = "pneumatic[buildstate]"
/obj/item/cannonframe/examine(mob/user)
. = ..()
switch(buildstate)
if(1)
. += "It has a pipe segment installed."
if(2)
. += "It has a pipe segment welded in place."
if(3)
. += "It has an outer chassis installed."
if(4)
. += "It has an outer chassis welded in place."
if(5)
. += "It has a transfer valve installed."
/obj/item/cannonframe/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W,/obj/item/pipe))
if(buildstate == 0)
user.drop_from_inventory(W)
qdel(W)
to_chat(user, span_notice("You secure the piping inside the frame."))
buildstate++
update_icon()
return
else if(istype(W,/obj/item/stack/material) && W.get_material_name() == MAT_STEEL)
if(buildstate == 2)
var/obj/item/stack/material/M = W
if(M.use(5))
to_chat(user, span_notice("You assemble a chassis around the cannon frame."))
buildstate++
update_icon()
else
to_chat(user, span_notice("You need at least five metal sheets to complete this task."))
return
else if(istype(W,/obj/item/transfer_valve))
if(buildstate == 4)
user.drop_from_inventory(W)
qdel(W)
to_chat(user, span_notice("You install the transfer valve and connect it to the piping."))
buildstate++
update_icon()
return
else if(W.has_tool_quality(TOOL_WELDER))
var/obj/item/weldingtool/T = W.get_welder()
if(buildstate == 1)
if(T.remove_fuel(0,user))
if(!src || !T.isOn()) return
playsound(src, W.usesound, 100, 1)
to_chat(user, span_notice("You weld the pipe into place."))
buildstate++
update_icon()
if(buildstate == 3)
if(T.remove_fuel(0,user))
if(!src || !T.isOn()) return
playsound(src, W.usesound, 100, 1)
to_chat(user, span_notice("You weld the metal chassis together."))
buildstate++
update_icon()
if(buildstate == 5)
if(T.remove_fuel(0,user))
if(!src || !T.isOn()) return
playsound(src, W.usesound, 100, 1)
to_chat(user, span_notice("You weld the valve into place."))
new /obj/item/gun/launcher/pneumatic(get_turf(src))
qdel(src)
return
else
..()