Files
CHOMPStation2/code/game/machinery/holosign.dm
2015-06-20 22:15:38 +09:30

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////////////////////HOLOSIGN///////////////////////////////////////
/obj/machinery/holosign
name = "holosign"
desc = "Small wall-mounted holographic projector"
icon = 'icons/obj/holosign.dmi'
icon_state = "sign_off"
layer = 4
use_power = 1
idle_power_usage = 2
active_power_usage = 4
anchored = 1
var/lit = 0
var/id = null
var/on_icon = "sign_on"
/obj/machinery/holosign/proc/toggle()
if (stat & (BROKEN|NOPOWER))
return
lit = !lit
use_power = lit ? 2 : 1
update_icon()
/obj/machinery/holosign/update_icon()
if (!lit)
icon_state = "sign_off"
else
icon_state = on_icon
/obj/machinery/holosign/power_change()
if (stat & NOPOWER)
lit = 0
use_power = 0
update_icon()
/obj/machinery/holosign/surgery
name = "surgery holosign"
desc = "Small wall-mounted holographic projector. This one reads SURGERY."
on_icon = "surgery"
////////////////////SWITCH///////////////////////////////////////
/obj/machinery/button/holosign
name = "holosign switch"
desc = "A remote control switch for holosign."
icon = 'icons/obj/power.dmi'
icon_state = "crema_switch"
/obj/machinery/button/holosign/attack_hand(mob/user as mob)
if(..())
return
add_fingerprint(user)
use_power(5)
active = !active
icon_state = "light[active]"
for(var/obj/machinery/holosign/M in machines)
if (M.id == src.id)
spawn( 0 )
M.toggle()
return
return