Files
CHOMPStation2/code/game/objects/structures.dm
2014-07-03 05:10:31 +09:30

129 lines
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/obj/structure
icon = 'icons/obj/structures.dmi'
var/climbable
/obj/structure/blob_act()
if(prob(50))
del(src)
/obj/structure/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if(prob(50))
del(src)
return
if(3.0)
return
/obj/structure/meteorhit(obj/O as obj)
del(src)
/obj/structure/New()
..()
if(climbable)
verbs += /obj/structure/proc/climb_on
/obj/structure/proc/climb_on()
set name = "Climb structure"
set desc = "Climbs onto a structure."
set category = "Object"
set src in oview(1)
do_climb(usr)
/obj/structure/MouseDrop(atom/over_object)
var/mob/living/H = over_object
if(!istype(H)) return ..()
do_climb(H)
/obj/structure/proc/do_climb(var/mob/living/user)
if (!can_touch(user) || !climbable)
return
var/turf/T = src.loc
if(!T || !istype(T)) return
var/obj/machinery/door/poddoor/shutters/S = locate() in T.contents
if(S && S.density) return
usr.visible_message("<span class='warning'>[user] starts climbing onto \the [src]!</span>")
if(!do_after(user,50))
return
if (!can_touch(user) || !climbable)
return
S = locate() in T.contents
if(S && S.density) return
usr.loc = get_turf(src)
if (get_turf(user) == get_turf(src))
usr.visible_message("<span class='warning'>[user] climbs onto \the [src]!</span>")
/obj/structure/proc/structure_shaken()
for(var/mob/living/M in get_turf(src))
if(M.lying) return //No spamming this on people.
M.Weaken(5)
M << "\red You topple as \the [src] moves under you!"
if(prob(25))
var/damage = rand(15,30)
var/mob/living/carbon/human/H = M
if(!istype(M))
H << "\red You land heavily!"
M.adjustBruteLoss(damage)
return
var/datum/organ/external/affecting
switch(pick(list("ankle","wrist","head","knee","elbow")))
if("ankle")
affecting = H.get_organ(pick("l_foot", "r_foot"))
if("knee")
affecting = H.get_organ(pick("l_leg", "r_leg"))
if("wrist")
affecting = H.get_organ(pick("l_hand", "r_hand"))
if("elbow")
affecting = H.get_organ(pick("l_arm", "r_arm"))
if("head")
affecting = H.get_organ("head")
if(affecting)
M << "\red You land heavily on your [affecting.display_name]!"
affecting.take_damage(damage, 0)
if(affecting.parent)
affecting.parent.add_autopsy_data("Misadventure", damage)
else
H << "\red You land heavily!"
H.adjustBruteLoss(damage)
H.UpdateDamageIcon()
H.updatehealth()
return
/obj/structure/proc/can_touch(var/mob/user)
if (!user)
return 0
if(!Adjacent(user))
return 0
if (user.restrained() || user.buckled)
user << "<span class='notice'>You need your hands and legs free for this.</span>"
return 0
if (user.stat || user.paralysis || user.sleeping || user.lying || user.weakened)
return 0
if (issilicon(user))
user << "<span class='notice'>You need hands for this.</span>"
return 0
return 1