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CHOMPStation2/code/game/machinery/embedded_controller/embedded_controller_base.dm
2020-03-23 23:21:10 -04:00

103 lines
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/obj/machinery/embedded_controller
name = "Embedded Controller"
anchored = 1
use_power = USE_POWER_IDLE
idle_power_usage = 10
var/datum/computer/file/embedded_program/program //the currently executing program
var/on = 1
/obj/machinery/embedded_controller/Initialize()
if(ispath(program))
program = new program(src)
return ..()
/obj/machinery/embedded_controller/Destroy()
if(istype(program))
qdel(program) // the program will clear the ref in its Destroy
return ..()
/obj/machinery/embedded_controller/proc/post_signal(datum/signal/signal, comm_line)
return 0
/obj/machinery/embedded_controller/receive_signal(datum/signal/signal, receive_method, receive_param)
if(!signal || signal.encryption) return
if(program)
program.receive_signal(signal, receive_method, receive_param)
//spawn(5) program.process() //no, program.process sends some signals and machines respond and we here again and we lag -rastaf0
/obj/machinery/embedded_controller/Topic(href, href_list)
if((. = ..()))
return
if(usr)
usr.set_machine(src)
src.add_fingerprint(usr)
// We would now pass it to the program, except that some of our embedded controller types want to block certain commands.
// Until/unless that is refactored differently, we rely on subtypes to pass it on.
//if(program)
// return program.receive_user_command(href_list["command"])
/obj/machinery/embedded_controller/process()
if(program)
program.process()
update_icon()
/obj/machinery/embedded_controller/attack_ai(mob/user as mob)
src.ui_interact(user)
/obj/machinery/embedded_controller/attack_hand(mob/user as mob)
if(!user.IsAdvancedToolUser())
return 0
src.ui_interact(user)
//
// Embedded controller with a radio! (Most things (All things?) use this)
//
/obj/machinery/embedded_controller/radio
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "airlock_control_standby"
power_channel = ENVIRON
density = 0
unacidable = 1
var/id_tag
//var/radio_power_use = 50 //power used to xmit signals
var/frequency = 1379
var/radio_filter = null
var/datum/radio_frequency/radio_connection
/obj/machinery/embedded_controller/radio/Initialize()
set_frequency(frequency) // Set it before parent instantiates program
. = ..()
/obj/machinery/embedded_controller/radio/Destroy()
if(radio_controller)
radio_controller.remove_object(src,frequency)
..()
/obj/machinery/embedded_controller/radio/update_icon()
if(on && program)
if(program.memory["processing"])
icon_state = "airlock_control_process"
else
icon_state = "airlock_control_standby"
else
icon_state = "airlock_control_off"
/obj/machinery/embedded_controller/radio/post_signal(datum/signal/signal, var/radio_filter = null)
signal.transmission_method = TRANSMISSION_RADIO
if(radio_connection)
//use_power(radio_power_use) //neat idea, but causes way too much lag.
return radio_connection.post_signal(src, signal, radio_filter)
else
qdel(signal)
/obj/machinery/embedded_controller/radio/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, radio_filter)