Files
CHOMPStation2/code/game/machinery/embedded_controller/simple_docking_controller.dm
Leshana c837078105 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.
2020-03-05 10:29:08 -05:00

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//a docking port that uses a single door
/obj/machinery/embedded_controller/radio/simple_docking_controller
name = "docking hatch controller"
program = /datum/computer/file/embedded_program/docking/simple
var/tag_door
/obj/machinery/embedded_controller/radio/simple_docking_controller/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
var/datum/computer/file/embedded_program/docking/simple/docking_program = program // Cast to proper type
data = list(
"docking_status" = docking_program.get_docking_status(),
"override_enabled" = docking_program.override_enabled,
"door_state" = docking_program.memory["door_status"]["state"],
"door_lock" = docking_program.memory["door_status"]["lock"],
)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "simple_docking_console.tmpl", name, 470, 290)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/embedded_controller/radio/simple_docking_controller/Topic(href, href_list)
if((. = ..()))
return
var/clean = 0
switch(href_list["command"]) //anti-HTML-hacking checks
if("force_door")
clean = 1
if("toggle_override")
clean = 1
if(clean)
program.receive_user_command(href_list["command"])
return
//A docking controller program for a simple door based docking port
/datum/computer/file/embedded_program/docking/simple
var/tag_door
/datum/computer/file/embedded_program/docking/simple/New(var/obj/machinery/embedded_controller/M)
..(M)
memory["door_status"] = list(state = "closed", lock = "locked") //assume closed and locked in case the doors dont report in
if (istype(M, /obj/machinery/embedded_controller/radio/simple_docking_controller))
var/obj/machinery/embedded_controller/radio/simple_docking_controller/controller = M
tag_door = controller.tag_door? controller.tag_door : "[id_tag]_hatch"
spawn(10)
signal_door("update") //signals connected doors to update their status
/datum/computer/file/embedded_program/docking/simple/receive_signal(datum/signal/signal, receive_method, receive_param)
var/receive_tag = signal.data["tag"]
if(!receive_tag) return
if(receive_tag==tag_door)
memory["door_status"]["state"] = signal.data["door_status"]
memory["door_status"]["lock"] = signal.data["lock_status"]
..(signal, receive_method, receive_param)
/datum/computer/file/embedded_program/docking/simple/receive_user_command(command)
. = TRUE
switch(command)
if("force_door")
if (override_enabled)
if(memory["door_status"]["state"] == "open")
close_door()
else
open_door()
if("toggle_override")
if (override_enabled)
disable_override()
else
enable_override()
else
. = FALSE
/datum/computer/file/embedded_program/docking/simple/proc/signal_door(var/command)
var/datum/signal/signal = new
signal.data["tag"] = tag_door
signal.data["command"] = command
post_signal(signal)
///datum/computer/file/embedded_program/docking/simple/proc/signal_mech_sensor(var/command)
// signal_door(command)
// return
/datum/computer/file/embedded_program/docking/simple/proc/open_door()
if(memory["door_status"]["state"] == "closed")
//signal_mech_sensor("enable")
signal_door("secure_open")
else if(memory["door_status"]["lock"] == "unlocked")
signal_door("lock")
/datum/computer/file/embedded_program/docking/simple/proc/close_door()
if(memory["door_status"]["state"] == "open")
signal_door("secure_close")
//signal_mech_sensor("disable")
else if(memory["door_status"]["lock"] == "unlocked")
signal_door("lock")
//tell the docking port to start getting ready for docking - e.g. pressurize
/datum/computer/file/embedded_program/docking/simple/prepare_for_docking()
return //don't need to do anything
//are we ready for docking?
/datum/computer/file/embedded_program/docking/simple/ready_for_docking()
return 1 //don't need to do anything
//we are docked, open the doors or whatever.
/datum/computer/file/embedded_program/docking/simple/finish_docking()
open_door()
//tell the docking port to start getting ready for undocking - e.g. close those doors.
/datum/computer/file/embedded_program/docking/simple/prepare_for_undocking()
close_door()
//are we ready for undocking?
/datum/computer/file/embedded_program/docking/simple/ready_for_undocking()
return (memory["door_status"]["state"] == "closed" && memory["door_status"]["lock"] == "locked")
/*** DEBUG VERBS ***
/obj/machinery/embedded_controller/radio/simple_docking_controller/verb/view_state()
set category = "Debug"
set src in view(1)
src.program:print_state()
/obj/machinery/embedded_controller/radio/simple_docking_controller/verb/spoof_signal(var/command as text, var/sender as text)
set category = "Debug"
set src in view(1)
var/datum/signal/signal = new
signal.data["tag"] = sender
signal.data["command"] = command
signal.data["recipient"] = id_tag
src.program:receive_signal(signal)
/obj/machinery/embedded_controller/radio/simple_docking_controller/verb/debug_init_dock(var/target as text)
set category = "Debug"
set src in view(1)
src.program:initiate_docking(target)
/obj/machinery/embedded_controller/radio/simple_docking_controller/verb/debug_init_undock()
set category = "Debug"
set src in view(1)
src.program:initiate_undocking()
*/