Files
CHOMPStation2/code/modules/client/preference_setup/occupation/occupation.dm
2025-05-24 21:45:08 +02:00

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/datum/category_item/player_setup_item/occupation
name = "Occupation"
sort_order = 1
/datum/category_item/player_setup_item/occupation/load_character(list/save_data)
pref.alternate_option = save_data["alternate_option"]
pref.job_civilian_high = save_data["job_civilian_high"]
pref.job_civilian_med = save_data["job_civilian_med"]
pref.job_civilian_low = save_data["job_civilian_low"]
pref.job_medsci_high = save_data["job_medsci_high"]
pref.job_medsci_med = save_data["job_medsci_med"]
pref.job_medsci_low = save_data["job_medsci_low"]
pref.job_engsec_high = save_data["job_engsec_high"]
pref.job_engsec_med = save_data["job_engsec_med"]
pref.job_engsec_low = save_data["job_engsec_low"]
//VOREStation Add
pref.job_talon_low = save_data["job_talon_low"]
pref.job_talon_med = save_data["job_talon_med"]
pref.job_talon_high = save_data["job_talon_high"]
//VOREStation Add End
pref.player_alt_titles = check_list_copy(save_data["player_alt_titles"])
//CHOMPStation Add
pref.job_other_low = save_data["job_other_low"]
pref.job_other_med = save_data["job_other_med"]
pref.job_other_high = save_data["job_other_high"]
//CHOMPStation Add End
/datum/category_item/player_setup_item/occupation/save_character(list/save_data)
save_data["alternate_option"] = pref.alternate_option
save_data["job_civilian_high"] = pref.job_civilian_high
save_data["job_civilian_med"] = pref.job_civilian_med
save_data["job_civilian_low"] = pref.job_civilian_low
save_data["job_medsci_high"] = pref.job_medsci_high
save_data["job_medsci_med"] = pref.job_medsci_med
save_data["job_medsci_low"] = pref.job_medsci_low
save_data["job_engsec_high"] = pref.job_engsec_high
save_data["job_engsec_med"] = pref.job_engsec_med
save_data["job_engsec_low"] = pref.job_engsec_low
//VOREStation Add
save_data["job_talon_low"] = pref.job_talon_low
save_data["job_talon_med"] = pref.job_talon_med
save_data["job_talon_high"] = pref.job_talon_high
//VOREStation Add End
save_data["player_alt_titles"] = check_list_copy(pref.player_alt_titles)
//CHOMPStation Add
save_data["job_other_low"] = pref.job_other_low
save_data["job_other_med"] = pref.job_other_med
save_data["job_other_high"] = pref.job_other_high
//CHOMPStation Add Endarkens/revert-16279-revert-16253-reprefs
/datum/category_item/player_setup_item/occupation/sanitize_character()
pref.alternate_option = sanitize_integer(pref.alternate_option, 0, 2, initial(pref.alternate_option))
pref.job_civilian_high = sanitize_integer(pref.job_civilian_high, 0, 65535, initial(pref.job_civilian_high))
pref.job_civilian_med = sanitize_integer(pref.job_civilian_med, 0, 65535, initial(pref.job_civilian_med))
pref.job_civilian_low = sanitize_integer(pref.job_civilian_low, 0, 65535, initial(pref.job_civilian_low))
pref.job_medsci_high = sanitize_integer(pref.job_medsci_high, 0, 65535, initial(pref.job_medsci_high))
pref.job_medsci_med = sanitize_integer(pref.job_medsci_med, 0, 65535, initial(pref.job_medsci_med))
pref.job_medsci_low = sanitize_integer(pref.job_medsci_low, 0, 65535, initial(pref.job_medsci_low))
pref.job_engsec_high = sanitize_integer(pref.job_engsec_high, 0, 65535, initial(pref.job_engsec_high))
pref.job_engsec_med = sanitize_integer(pref.job_engsec_med, 0, 65535, initial(pref.job_engsec_med))
pref.job_engsec_low = sanitize_integer(pref.job_engsec_low, 0, 65535, initial(pref.job_engsec_low))
//VOREStation Add
pref.job_talon_high = sanitize_integer(pref.job_talon_high, 0, 65535, initial(pref.job_talon_high))
pref.job_talon_med = sanitize_integer(pref.job_talon_med, 0, 65535, initial(pref.job_talon_med))
pref.job_talon_low = sanitize_integer(pref.job_talon_low, 0, 65535, initial(pref.job_talon_low))
//VOREStation Add End
//CHOMPStation Add
pref.job_other_high = sanitize_integer(pref.job_other_high, 0, 65535, initial(pref.job_other_high))
pref.job_other_med = sanitize_integer(pref.job_other_med, 0, 65535, initial(pref.job_other_med))
pref.job_other_low = sanitize_integer(pref.job_other_low, 0, 65535, initial(pref.job_other_low))
//CHOMPStation Add End
if(!(pref.player_alt_titles)) pref.player_alt_titles = new()
if(!job_master)
return
for(var/datum/job/job in job_master.occupations)
var/alt_title = pref.player_alt_titles[job.title]
if(alt_title && !(alt_title in job.alt_titles))
pref.player_alt_titles -= job.title
/datum/category_item/player_setup_item/occupation/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = ..()
var/list/jobs_data = list()
var/list/all_valid_jobs = list()
for(var/D in SSjob.department_datums)
var/datum/department/department = SSjob.department_datums[D]
if(department.centcom_only) // No joining as a centcom role, if any are ever added.
continue
for(var/J in department.primary_jobs)
all_valid_jobs += department.jobs[J]
jobs_data[department.name] = list()
for(var/datum/job/job in all_valid_jobs)
if(job.latejoin_only)
continue
var/datum/department/current_department = SSjob.get_primary_department_of_job(job)
// for the is_job_whitelisted check..
usr = user
var/list/job_data = list(
"title" = job.title,
"ref" = REF(job),
"selection_color" = job.selection_color,
// reasons you can't select it
"banned" = !!jobban_isbanned(user, job.title),
"denylist_days" = !job.player_old_enough(user.client),
"available_in_days" = !job.available_in_days(user.client),
"denylist_playtime" = !job.player_has_enough_playtime(user.client),
"available_in_hours" = job.available_in_playhours(user.client),
"denylist_whitelist" = !is_job_whitelisted(user, job.title),
// tigercat2000 - these shouldn't exist >:(
"denylist_character_age" = FALSE,
"min_age" = job.get_min_age(pref.species, pref.organ_data[O_BRAIN]),
"special_color" = "",
"selected" = 0,
"selected_title" = "",
"alt_titles" = list(),
)
if((job.minimum_character_age || job.min_age_by_species) && user.client && (user.read_preference(/datum/preference/numeric/human/age) < job.get_min_age(user.client.prefs.species, user.client.prefs.organ_data[O_BRAIN])))
job_data["denylist_character_age"] = TRUE
if((pref.job_civilian_low & ASSISTANT) && job.type != /datum/job/assistant)
job_data["special_color"] = "gray"
if((job.title in SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND) ) || (job.title == JOB_AI))//Bold head jobs
job_data["special_color"] = "bold"
if(job.type == /datum/job/assistant)//Assistant is special
if(pref.job_civilian_low & ASSISTANT)
job_data["selected"] = 4
else
job_data["selected"] = 0
else if(pref.GetJobDepartment(job, 1) & job.flag)
job_data["selected"] = 3
else if(pref.GetJobDepartment(job, 2) & job.flag)
job_data["selected"] = 2
else if(pref.GetJobDepartment(job, 3) & job.flag)
job_data["selected"] = 1
else
job_data["selected"] = 0
job_data["selected_title"] = pref.GetPlayerAltTitle(job)
for(var/title in job.alt_titles)
job_data["alt_titles"] += title
UNTYPED_LIST_ADD(jobs_data[current_department.name], job_data)
data["jobs"] = jobs_data
data["alternate_option"] = pref.alternate_option
return data
/datum/category_item/player_setup_item/occupation/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
. = ..()
if(.)
return
var/mob/user = ui.user
switch(action)
if("reset_jobs")
ResetJobs()
return TOPIC_REFRESH_UPDATE_PREVIEW
if("job_alternative")
if(pref.alternate_option == GET_RANDOM_JOB || pref.alternate_option == BE_ASSISTANT)
pref.alternate_option += 1
else if(pref.alternate_option == RETURN_TO_LOBBY)
pref.alternate_option = 0
return TOPIC_REFRESH
if("select_alt_title")
var/datum/job/J = locate(params["job"])
if(istype(J))
var/choices = list(J.title) + J.alt_titles
var/choice = tgui_input_list(user, "Choose a title for [J.title].", "Choose Title", choices, pref.GetPlayerAltTitle(J))
if(choice)
SetPlayerAltTitle(J, choice)
return TOPIC_REFRESH_UPDATE_PREVIEW
if("set_job")
if(SetJob(user, params["set_job"], text2num(params["level"])))
return TOPIC_REFRESH_UPDATE_PREVIEW
return TOPIC_HANDLED
if("job_info")
var/rank = params["rank"]
var/datum/job/job = job_master.GetJob(rank)
if(!istype(job))
return TOPIC_NOACTION
var/dat = list()
dat += "<p style='background-color: [job.selection_color]'><br><br><p>"
if(job.alt_titles)
dat += span_italics(span_bold("Alternate titles:") + " [english_list(job.alt_titles)].")
send_rsc(user, job.get_job_icon(), "job[ckey(rank)].png")
dat += "<img src=job[ckey(rank)].png width=96 height=96 style='float:left;'>"
if(job.departments)
dat += span_bold("Departments:") + " [english_list(job.departments)]."
if(LAZYLEN(job.departments_managed))
dat += "You manage these departments: [english_list(job.departments_managed)]"
dat += "You answer to " + span_bold("[job.supervisors]") + " normally."
dat += "<hr style='clear:left;'>"
if(CONFIG_GET(string/wikiurl))
dat += "<a href='byond://?src=\ref[src];job_wiki=[rank]'>Open wiki page in browser</a>"
var/alt_title = pref.GetPlayerAltTitle(job)
var/list/description = job.get_description_blurb(alt_title)
if(LAZYLEN(description))
dat += html_encode(description[1])
if(description.len > 1)
if(!isnull(description[2]))
dat += "<br>"
dat += html_encode(description[2])
var/datum/browser/popup = new(user, "Job Info", "[capitalize(rank)]", 430, 520, src)
popup.set_content(jointext(dat,"<br>"))
popup.open()
return TOPIC_HANDLED
// must stay for job popup to work
/datum/category_item/player_setup_item/occupation/OnTopic(href, href_list, user)
if(href_list["job_wiki"])
var/rank = href_list["job_wiki"]
open_link(user,"[CONFIG_GET(string/wikiurl)][rank]")
return ..()
/datum/category_item/player_setup_item/occupation/proc/SetPlayerAltTitle(datum/job/job, new_title)
// remove existing entry
pref.player_alt_titles -= job.title
// add one if it's not default
if(job.title != new_title)
pref.player_alt_titles[job.title] = new_title
/datum/category_item/player_setup_item/occupation/proc/SetJob(mob/user, role, level)
var/datum/job/job = job_master.GetJob(role)
if(!job)
return 0
if(job.type == /datum/job/assistant)
if(pref.job_civilian_low & job.flag)
pref.job_civilian_low &= ~job.flag
else
pref.job_civilian_low |= job.flag
return 1
SetJobDepartment(job, level)
return 1
/datum/category_item/player_setup_item/occupation/proc/reset_jobhigh()
pref.job_civilian_med |= pref.job_civilian_high
pref.job_medsci_med |= pref.job_medsci_high
pref.job_engsec_med |= pref.job_engsec_high
pref.job_talon_med |= pref.job_talon_high //VOREStation Add
pref.job_civilian_high = 0
pref.job_medsci_high = 0
pref.job_engsec_high = 0
pref.job_talon_high = 0 //VOREStation Add
pref.job_other_high = 0 //CHOMPStation Add
// Level is equal to the desired new level of the job. So for a value of 4, we want to disable the job.
/datum/category_item/player_setup_item/occupation/proc/SetJobDepartment(var/datum/job/job, var/level)
if(!job || !level)
return 0
switch(job.department_flag)
if(CIVILIAN)
pref.job_civilian_low &= ~job.flag
pref.job_civilian_med &= ~job.flag
pref.job_civilian_high &= ~job.flag
switch(level)
if(1)
reset_jobhigh()
pref.job_civilian_high = job.flag
if(2)
pref.job_civilian_med |= job.flag
if(3)
pref.job_civilian_low |= job.flag
if(MEDSCI)
pref.job_medsci_low &= ~job.flag
pref.job_medsci_med &= ~job.flag
pref.job_medsci_high &= ~job.flag
switch(level)
if(1)
reset_jobhigh()
pref.job_medsci_high = job.flag
if(2)
pref.job_medsci_med |= job.flag
if(3)
pref.job_medsci_low |= job.flag
if(ENGSEC)
pref.job_engsec_low &= ~job.flag
pref.job_engsec_med &= ~job.flag
pref.job_engsec_high &= ~job.flag
switch(level)
if(1)
reset_jobhigh()
pref.job_engsec_high = job.flag
if(2)
pref.job_engsec_med |= job.flag
if(3)
pref.job_engsec_low |= job.flag
/*/VOREStation Add //YW COMMENT OUT
if(TALON)
pref.job_talon_low &= ~job.flag
pref.job_talon_med &= ~job.flag
pref.job_talon_high &= ~job.flag
switch(level)
if(1)
reset_jobhigh()
pref.job_talon_high = job.flag
if(2)
pref.job_talon_med |= job.flag
if(3)
pref.job_talon_low |= job.flag
VOREStation Add End*/
//CHOMPStation Add
if(OTHER)
pref.job_other_low &= ~job.flag
pref.job_other_med &= ~job.flag
pref.job_other_high &= ~job.flag
switch(level)
if(1)
reset_jobhigh()
pref.job_other_high = job.flag
if(2)
pref.job_other_med |= job.flag
if(3)
pref.job_other_low |= job.flag
//CHOMPStation Add End
return 1
/datum/category_item/player_setup_item/occupation/proc/ResetJobs()
pref.job_civilian_high = 0
pref.job_civilian_med = 0
pref.job_civilian_low = 0
pref.job_medsci_high = 0
pref.job_medsci_med = 0
pref.job_medsci_low = 0
pref.job_engsec_high = 0
pref.job_engsec_med = 0
pref.job_engsec_low = 0
//VOREStation Add
pref.job_talon_high = 0
pref.job_talon_med = 0
pref.job_talon_low = 0
//VOREStation Add End
//CHOMPStation Add
pref.job_other_high = 0
pref.job_other_med = 0
pref.job_other_low = 0
//CHOMPStation Add End
pref.player_alt_titles.Cut()
/datum/preferences/proc/GetPlayerAltTitle(datum/job/job)
return (job.title in player_alt_titles) ? player_alt_titles[job.title] : job.title
/datum/preferences/proc/GetJobDepartment(var/datum/job/job, var/level)
if(!job || !level) return 0
switch(job.department_flag)
if(CIVILIAN)
switch(level)
if(1)
return job_civilian_high
if(2)
return job_civilian_med
if(3)
return job_civilian_low
if(MEDSCI)
switch(level)
if(1)
return job_medsci_high
if(2)
return job_medsci_med
if(3)
return job_medsci_low
if(ENGSEC)
switch(level)
if(1)
return job_engsec_high
if(2)
return job_engsec_med
if(3)
return job_engsec_low
//CHOMPStation Add
if(OTHER)
switch(level)
if(1)
return job_other_high
if(2)
return job_other_med
if(3)
return job_other_low
//CHOMPStation Add End
return 0