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* expanding rupture procs adds hydromagnetic traps for power production. * Minor tweaks. * Adds modular guns using research components. * Updates materials to have a radiation_resistance variable, used in calculating radiation. Adds Lead as a material. * Un-zeros stock material radiation resistance. * Adds, and enables four 'end-events' for the RUST in place of the old Rupture() proc. * Map muckery? * absolute pathing i guess? * getting angry, travis. * TRAVIS STAHP * I... Comments? Lists? Who the hell knows.