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CHOMPStation2/code/game/objects/items/weapons/storage/backpack_vr.dm
2020-04-22 18:08:05 -04:00

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/obj/item/weapon/storage/backpack/saddlebag
name = "Horse Saddlebags"
desc = "A saddle that holds items. Seems slightly bulky."
icon = 'icons/obj/storage_vr.dmi'
icon_override = 'icons/mob/back_vr.dmi'
item_state = "saddlebag"
icon_state = "saddlebag"
max_storage_space = INVENTORY_DUFFLEBAG_SPACE //Saddlebags can hold more, like dufflebags
slowdown = 1 //And are slower, too...Unless you're a macro, that is.
var/taurtype = /datum/sprite_accessory/tail/taur/horse //Acceptable taur type to be wearing this
var/no_message = "You aren't the appropriate taur type to wear this!"
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(istype(H) && istype(H.tail_style, taurtype))
if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
slowdown = 0
else
slowdown = initial(slowdown)
return 1
else
to_chat(H, "<span class='warning'>[no_message]</span>")
return 0
/* If anyone wants to make some... this is how you would.
/obj/item/weapon/storage/backpack/saddlebag/spider
name = "Drider Saddlebags"
item_state = "saddlebag_drider"
icon_state = "saddlebag_drider"
var/taurtype = /datum/sprite_accessory/tail/taur/spider
*/
/obj/item/weapon/storage/backpack/saddlebag_common //Shared bag for other taurs with sturdy backs
name = "Taur Saddlebags"
desc = "A saddle that holds items. Seems slightly bulky."
icon = 'icons/obj/storage_vr.dmi'
icon_override = 'icons/mob/back_vr.dmi'
item_state = "saddlebag"
icon_state = "saddlebag"
var/icon_base = "saddlebag"
max_storage_space = INVENTORY_DUFFLEBAG_SPACE //Saddlebags can hold more, like dufflebags
slowdown = 1 //And are slower, too...Unless you're a macro, that is.
var/no_message = "You aren't the appropriate taur type to wear this!"
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
var/datum/sprite_accessory/tail/taur/TT = H.tail_style
if(istype(H) && istype(TT, /datum/sprite_accessory/tail/taur/horse))
item_state = "[icon_base]_Horse"
if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
slowdown = 0
else
slowdown = initial(slowdown)
return 1
if(istype(H) && istype(TT, /datum/sprite_accessory/tail/taur/wolf))
item_state = "[icon_base]_Wolf"
if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
slowdown = 0
else
slowdown = initial(slowdown)
return 1
if(istype(H) && istype(TT, /datum/sprite_accessory/tail/taur/cow))
item_state = "[icon_base]_Cow"
if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
slowdown = 0
else
slowdown = initial(slowdown)
return 1
if(istype(H) && istype(TT, /datum/sprite_accessory/tail/taur/lizard))
item_state = "[icon_base]_Lizard"
if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
slowdown = 0
else
slowdown = initial(slowdown)
return 1
if(istype(H) && istype(TT, /datum/sprite_accessory/tail/taur/feline))
item_state = "[icon_base]_Feline"
if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
slowdown = 0
else
slowdown = initial(slowdown)
return 1
if(istype(H) && istype(TT, /datum/sprite_accessory/tail/taur/drake))
item_state = "[icon_base]_Drake"
if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
slowdown = 0
else
slowdown = initial(slowdown)
return 1
if(istype(H) && istype(TT, /datum/sprite_accessory/tail/taur/otie))
item_state = "[icon_base]_Otie"
if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
slowdown = 0
else
slowdown = initial(slowdown)
return 1
if(istype(H) && istype(TT, /datum/sprite_accessory/tail/taur/deer))
item_state = "[icon_base]_Deer"
if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
slowdown = 0
else
slowdown = initial(slowdown)
return 1
else
to_chat(H, "<span class='warning'>[no_message]</span>")
return 0
/obj/item/weapon/storage/backpack/saddlebag_common/robust //Shared bag for other taurs with sturdy backs
name = "Robust Saddlebags"
desc = "A saddle that holds items. Seems robust."
icon = 'icons/obj/storage_vr.dmi'
icon_override = 'icons/mob/back_vr.dmi'
item_state = "robustsaddle"
icon_state = "robustsaddle"
icon_base = "robustsaddle"
/obj/item/weapon/storage/backpack/saddlebag_common/vest //Shared bag for other taurs with sturdy backs
name = "Taur Duty Vest"
desc = "An armored vest with the armor modules replaced with various handy compartments with decent storage capacity. Useless for protection though."
icon = 'icons/obj/storage_vr.dmi'
icon_override = 'icons/mob/back_vr.dmi'
item_state = "taurvest"
icon_state = "taurvest"
icon_base = "taurvest"
max_storage_space = INVENTORY_STANDARD_SPACE
slowdown = 0
/obj/item/weapon/storage/backpack/dufflebag/fluff //Black dufflebag without syndie buffs.
name = "plain black dufflebag"
desc = "A large dufflebag for holding extra tactical supplies."
icon_state = "duffle_syndie"
/obj/item/weapon/storage/backpack
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/back.dmi',
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/back.dmi')
/obj/item/weapon/storage/backpack/ert
max_storage_space = INVENTORY_DUFFLEBAG_SPACE
/obj/item/weapon/storage/backpack/satchel/explorer
name = "explorer satchel"
desc = "A satchel for carrying a large number of supplies easily."
icon = 'icons/obj/storage_vr.dmi'
icon_override = 'icons/mob/back_vr.dmi'
item_state = "satchel-explorer"
icon_state = "satchel-explorer"
/obj/item/weapon/storage/backpack/explorer
name = "explorer backpack"
desc = "A backpack for carrying a large number of supplies easily."
icon = 'icons/obj/storage_vr.dmi'
icon_override = 'icons/mob/back_vr.dmi'
item_state = "explorerpack"
icon_state = "explorerpack"
/obj/item/weapon/storage/backpack/satchel/roboticist
name = "roboticist satchel"
desc = "A satchel for carrying a large number of spare parts easily."
icon = 'icons/obj/storage_vr.dmi'
icon_override = 'icons/mob/back_vr.dmi'
item_state = "satchel-robo"
icon_state = "satchel-robo"
/obj/item/weapon/storage/backpack/roboticist
name = "roboticist backpack"
desc = "A backpack for carrying a large number of spare parts easily."
icon = 'icons/obj/storage_vr.dmi'
icon_override = 'icons/mob/back_vr.dmi'
item_state = "backpack-robo"
icon_state = "backpack-robo"
/obj/item/weapon/storage/backpack/vietnam
name = "vietnam backpack"
desc = "There are tangos in the trees! We need napalm right now! Why is my gun jammed?"
icon = 'icons/obj/storage_vr.dmi'
icon_override = 'icons/mob/back_vr.dmi'
item_state = "nambackpack"
icon_state = "nambackpack"
/obj/item/weapon/storage/backpack/russian
name = "russian backpack"
desc = "Useful for carrying large quantities of vodka."
icon = 'icons/obj/storage_vr.dmi'
icon_override = 'icons/mob/back_vr.dmi'
item_state = "ru_rucksack"
icon_state = "ru_rucksack"
/obj/item/weapon/storage/backpack/korean
name = "korean backpack"
desc = "Insert witty description here."
icon = 'icons/obj/storage_vr.dmi'
icon_override = 'icons/mob/back_vr.dmi'
item_state = "kr_rucksack"
icon_state = "kr_rucksack"