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CHOMPStation2/code/modules/reagents/reagent_containers/dropper.dm
HarpyEagle 58b87f1a4b Adds do_surgery() behaviour for various items
Heath scanners, autopsy scanners, syringes, hyposprays, droppers and bottles.
2016-06-17 19:06:56 +01:00

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////////////////////////////////////////////////////////////////////////////////
/// Droppers.
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/dropper
name = "Dropper"
desc = "A dropper. Transfers 5 units."
icon = 'icons/obj/chemical.dmi'
icon_state = "dropper0"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(1,2,3,4,5)
w_class = 1
slot_flags = SLOT_EARS
volume = 5
/obj/item/weapon/reagent_containers/dropper/do_surgery(mob/living/carbon/M, mob/living/user)
if(user.a_intent != I_HELP) //in case it is ever used as a surgery tool
return ..()
afterattack(M, user, 1)
return 1
/obj/item/weapon/reagent_containers/dropper/afterattack(var/obj/target, var/mob/user, var/proximity)
if(!target.reagents || !proximity) return
if(reagents.total_volume)
if(!target.reagents.get_free_space())
user << "<span class='notice'>[target] is full.</span>"
return
if(!target.is_open_container() && !ismob(target) && !istype(target, /obj/item/weapon/reagent_containers/food) && !istype(target, /obj/item/clothing/mask/smokable/cigarette)) //You can inject humans and food but you cant remove the shit.
user << "<span class='notice'>You cannot directly fill this object.</span>"
return
var/trans = 0
if(ismob(target))
var/time = 20 //2/3rds the time of a syringe
user.visible_message("<span class='warning'>[user] is trying to squirt something into [target]'s eyes!</span>")
if(!do_mob(user, target, time))
return
if(istype(target, /mob/living/carbon/human))
var/mob/living/carbon/human/victim = target
var/obj/item/safe_thing = null
if(victim.wear_mask)
if (victim.wear_mask.body_parts_covered & EYES)
safe_thing = victim.wear_mask
if(victim.head)
if (victim.head.body_parts_covered & EYES)
safe_thing = victim.head
if(victim.glasses)
if (!safe_thing)
safe_thing = victim.glasses
if(safe_thing)
trans = reagents.trans_to_obj(safe_thing, amount_per_transfer_from_this)
user.visible_message("<span class='warning'>[user] tries to squirt something into [target]'s eyes, but fails!</span>", "<span class='notice'>You transfer [trans] units of the solution.</span>")
return
var/mob/living/M = target
var/contained = reagentlist()
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been squirted with [name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to squirt [M.name] ([M.key]). Reagents: [contained]</font>")
msg_admin_attack("[user.name] ([user.ckey]) squirted [M.name] ([M.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
trans = reagents.trans_to_mob(target, reagents.total_volume, CHEM_INGEST)
user.visible_message("<span class='warning'>[user] squirts something into [target]'s eyes!</span>", "<span class='notice'>You transfer [trans] units of the solution.</span>")
return
else
trans = reagents.trans_to(target, amount_per_transfer_from_this) //sprinkling reagents on generic non-mobs
user << "<span class='notice'>You transfer [trans] units of the solution.</span>"
else // Taking from something
if(!target.is_open_container() && !istype(target,/obj/structure/reagent_dispensers))
user << "<span class='notice'>You cannot directly remove reagents from [target].</span>"
return
if(!target.reagents || !target.reagents.total_volume)
user << "<span class='notice'>[target] is empty.</span>"
return
var/trans = target.reagents.trans_to_obj(src, amount_per_transfer_from_this)
user << "<span class='notice'>You fill the dropper with [trans] units of the solution.</span>"
return
/obj/item/weapon/reagent_containers/dropper/on_reagent_change()
update_icon()
/obj/item/weapon/reagent_containers/dropper/update_icon()
if(reagents.total_volume)
icon_state = "dropper1"
else
icon_state = "dropper0"
/obj/item/weapon/reagent_containers/dropper/industrial
name = "Industrial Dropper"
desc = "A larger dropper. Transfers 10 units."
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(1,2,3,4,5,6,7,8,9,10)
volume = 10
////////////////////////////////////////////////////////////////////////////////
/// Droppers. END
////////////////////////////////////////////////////////////////////////////////