Files
CHOMPStation2/code/defines/obj/decal.dm
SkyMarshal 6648061dcb MAJOR UPDATE: Detective/Fingerprints update
bugfix for wardrobes
blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters)
added BS12 give command and explosives
Map update to remove blob spawn.
2012-01-31 02:01:38 -07:00

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/obj/effect/decal/ash
name = "Ashes"
desc = "Ashes to ashes, dust to dust, and into space."
icon = 'objects.dmi'
icon_state = "ash"
anchored = 1
/obj/effect/decal/remains/human
name = "remains"
desc = "These remains have a strange sense about them..."
icon = 'blood.dmi'
icon_state = "remains"
anchored = 1
/obj/effect/decal/remains/xeno
name = "remains"
desc = "These remains have a strange sense about them..."
icon = 'blood.dmi'
icon_state = "remainsxeno"
anchored = 1
/obj/effect/decal/remains/robot
name = "remains"
desc = "These remains have a strange sense about them..."
icon = 'robots.dmi'
icon_state = "remainsrobot"
anchored = 1
/obj/effect/decal/point
name = "point"
desc = "It is an arrow hanging in mid-air."
icon = 'screen1.dmi'
icon_state = "arrow"
layer = 16.0
anchored = 1
/obj/effect/decal/cleanable
var/list/random_icon_states = list()
//HUMANS
/obj/effect/decal/cleanable/blood
name = "Blood"
desc = "It's red and disgusting."
density = 0
anchored = 1
layer = 2
icon = 'blood.dmi'
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
var/list/viruses = list()
blood_DNA = list()
var/datum/disease2/disease/virus2 = null
var/OriginalMob = null
Del()
for(var/datum/disease/D in viruses)
D.cure(0)
..()
/obj/effect/decal/cleanable/mucus
name = "Mucus"
desc = "Icky mucus!"
density = 0
anchored = 1
layer = 2
icon = 'blood.dmi'
icon_state = "mucus"
random_icon_states = list("mucus")
var/datum/disease2/disease/virus2 = null
/obj/effect/decal/cleanable/blood/splatter
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
/obj/effect/decal/cleanable/blood/tracks
icon_state = "tracks"
random_icon_states = null
/obj/effect/decal/cleanable/blood/gibs
name = "gibs"
desc = "Grisly...and not the good kind neither."
density = 0
anchored = 0
layer = 2
icon = 'blood.dmi'
icon_state = "gibbl5"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
/obj/effect/decal/cleanable/blood/gibs/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
/obj/effect/decal/cleanable/blood/gibs/down
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
/obj/effect/decal/cleanable/blood/gibs/body
random_icon_states = list("gibhead", "gibtorso")
/obj/effect/decal/cleanable/blood/gibs/limb
random_icon_states = list("gibleg", "gibarm")
/obj/effect/decal/cleanable/blood/gibs/core
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
//ALIENS
/obj/effect/decal/cleanable/xenoblood
name = "xeno blood"
desc = "It's green. What the hell?"
density = 0
anchored = 1
layer = 2
icon = 'blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
var/list/viruses = list()
Del()
for(var/datum/disease/D in viruses)
D.cure(0)
..()
/obj/effect/decal/cleanable/xenoblood/xsplatter
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
/obj/effect/decal/cleanable/xenoblood/xgibs
name = "xeno gibs"
desc = "Gnarly..."
icon = 'blood.dmi'
icon_state = "xgib1"
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
/obj/effect/decal/cleanable/xenoblood/xgibs/up
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
/obj/effect/decal/cleanable/xenoblood/xgibs/down
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
/obj/effect/decal/cleanable/xenoblood/xgibs/body
random_icon_states = list("xgibhead", "xgibtorso")
/obj/effect/decal/cleanable/xenoblood/xgibs/limb
random_icon_states = list("xgibleg", "xgibarm")
/obj/effect/decal/cleanable/xenoblood/xgibs/core
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
/obj/effect/decal/cleanable/blood/xtracks
icon_state = "xtracks"
random_icon_states = null
//ROBOTS
/obj/effect/decal/cleanable/robot_debris
name = "robot debris"
desc = "Useless heap of junk...or is it..."
density = 0
anchored = 0
layer = 2
icon = 'robots.dmi'
icon_state = "gib1"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
/obj/effect/decal/cleanable/robot_debris/limb
random_icon_states = list("gibarm", "gibleg")
/obj/effect/decal/cleanable/robot_debris/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
/obj/effect/decal/cleanable/robot_debris/down
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
/obj/effect/decal/cleanable/oil
name = "motor oil"
desc = "It's black. Beepsky made another mess."
density = 0
anchored = 1
layer = 2
icon = 'robots.dmi'
icon_state = "floor1"
var/viruses = list()
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
Del()
for(var/datum/disease/D in viruses)
D.cure(0)
..()
/obj/effect/decal/cleanable/oil/streak
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
//OTHER
/obj/effect/decal/cleanable/generic
name = "clutter"
desc = "Someone should clean that up."
density = 0
anchored = 1
layer = 2
icon = 'objects.dmi'
icon_state = "shards"
/obj/effect/decal/cleanable/dirt
name = "dirt"
desc = "Someone should clean that up."
density = 0
anchored = 1
layer = 2
icon = 'effects.dmi'
icon_state = "dirt"
/obj/effect/decal/cleanable/greenglow
name = "green glow"
desc = "Eerie. This makes you feel creepy."
density = 0
anchored = 1
layer = 2
icon = 'effects.dmi'
icon_state = "greenglow"
/obj/effect/decal/cleanable/cobweb
name = "cobweb"
desc = "Someone should remove that."
density = 0
anchored = 1
layer = 3
icon = 'effects.dmi'
icon_state = "cobweb1"
/obj/effect/decal/cleanable/molten_item
name = "gooey grey mass"
desc = "Huh. Creepy..."
density = 0
anchored = 1
layer = 3
icon = 'chemical.dmi'
icon_state = "molten"
/obj/effect/decal/cleanable/cobweb2
name = "cobweb"
desc = "Someone should remove that."
density = 0
anchored = 1
layer = 3
icon = 'effects.dmi'
icon_state = "cobweb2"
// Used for spray that you spray at walls, tables, hydrovats etc
/obj/effect/decal/spraystill
density = 0
anchored = 1
layer = 50
//Vomit (sorry)
/obj/effect/decal/cleanable/vomit
name = "Vomit"
desc = "Geez, unpleasant."
density = 0
anchored = 1
layer = 2
icon = 'blood.dmi'
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
var/list/viruses = list()
Del()
for(var/datum/disease/D in viruses)
D.cure(0)
..()
/obj/effect/decal/cleanable/tomato_smudge
name = "Tomato smooth"
desc = "It's red"
density = 0
anchored = 1
layer = 2
icon = 'tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
/obj/effect/decal/cleanable/egg_smudge
name = "Smashed egg"
desc = "Seems like this one won't hatch"
density = 0
anchored = 1
layer = 2
icon = 'tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
/obj/effect/decal/cleanable/pie_smudge //honk
name = "Smashed pie"
desc = "Pie cream from a cream pie"
density = 0
anchored = 1
layer = 2
icon = 'tomatodecal.dmi'
random_icon_states = list("smashed_pie")