mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
bugfix for wardrobes blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters) added BS12 give command and explosives Map update to remove blob spawn.
296 lines
7.7 KiB
Plaintext
296 lines
7.7 KiB
Plaintext
/obj/effect/decal/ash
|
|
name = "Ashes"
|
|
desc = "Ashes to ashes, dust to dust, and into space."
|
|
icon = 'objects.dmi'
|
|
icon_state = "ash"
|
|
anchored = 1
|
|
|
|
/obj/effect/decal/remains/human
|
|
name = "remains"
|
|
desc = "These remains have a strange sense about them..."
|
|
icon = 'blood.dmi'
|
|
icon_state = "remains"
|
|
anchored = 1
|
|
|
|
/obj/effect/decal/remains/xeno
|
|
name = "remains"
|
|
desc = "These remains have a strange sense about them..."
|
|
icon = 'blood.dmi'
|
|
icon_state = "remainsxeno"
|
|
anchored = 1
|
|
|
|
/obj/effect/decal/remains/robot
|
|
name = "remains"
|
|
desc = "These remains have a strange sense about them..."
|
|
icon = 'robots.dmi'
|
|
icon_state = "remainsrobot"
|
|
anchored = 1
|
|
|
|
/obj/effect/decal/point
|
|
name = "point"
|
|
desc = "It is an arrow hanging in mid-air."
|
|
icon = 'screen1.dmi'
|
|
icon_state = "arrow"
|
|
layer = 16.0
|
|
anchored = 1
|
|
|
|
/obj/effect/decal/cleanable
|
|
var/list/random_icon_states = list()
|
|
|
|
//HUMANS
|
|
|
|
/obj/effect/decal/cleanable/blood
|
|
name = "Blood"
|
|
desc = "It's red and disgusting."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'blood.dmi'
|
|
icon_state = "floor1"
|
|
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
|
var/list/viruses = list()
|
|
blood_DNA = list()
|
|
var/datum/disease2/disease/virus2 = null
|
|
var/OriginalMob = null
|
|
|
|
Del()
|
|
for(var/datum/disease/D in viruses)
|
|
D.cure(0)
|
|
..()
|
|
|
|
/obj/effect/decal/cleanable/mucus
|
|
name = "Mucus"
|
|
desc = "Icky mucus!"
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'blood.dmi'
|
|
icon_state = "mucus"
|
|
random_icon_states = list("mucus")
|
|
var/datum/disease2/disease/virus2 = null
|
|
|
|
/obj/effect/decal/cleanable/blood/splatter
|
|
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
|
|
|
/obj/effect/decal/cleanable/blood/tracks
|
|
icon_state = "tracks"
|
|
random_icon_states = null
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs
|
|
name = "gibs"
|
|
desc = "Grisly...and not the good kind neither."
|
|
density = 0
|
|
anchored = 0
|
|
layer = 2
|
|
icon = 'blood.dmi'
|
|
icon_state = "gibbl5"
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/up
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/down
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/body
|
|
random_icon_states = list("gibhead", "gibtorso")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/limb
|
|
random_icon_states = list("gibleg", "gibarm")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/core
|
|
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
|
|
|
//ALIENS
|
|
|
|
/obj/effect/decal/cleanable/xenoblood
|
|
name = "xeno blood"
|
|
desc = "It's green. What the hell?"
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'blood.dmi'
|
|
icon_state = "xfloor1"
|
|
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
|
var/list/viruses = list()
|
|
|
|
Del()
|
|
for(var/datum/disease/D in viruses)
|
|
D.cure(0)
|
|
..()
|
|
|
|
/obj/effect/decal/cleanable/xenoblood/xsplatter
|
|
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
|
|
|
|
/obj/effect/decal/cleanable/xenoblood/xgibs
|
|
name = "xeno gibs"
|
|
desc = "Gnarly..."
|
|
icon = 'blood.dmi'
|
|
icon_state = "xgib1"
|
|
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
|
|
|
|
/obj/effect/decal/cleanable/xenoblood/xgibs/up
|
|
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
|
|
|
|
/obj/effect/decal/cleanable/xenoblood/xgibs/down
|
|
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
|
|
|
|
/obj/effect/decal/cleanable/xenoblood/xgibs/body
|
|
random_icon_states = list("xgibhead", "xgibtorso")
|
|
|
|
/obj/effect/decal/cleanable/xenoblood/xgibs/limb
|
|
random_icon_states = list("xgibleg", "xgibarm")
|
|
|
|
/obj/effect/decal/cleanable/xenoblood/xgibs/core
|
|
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
|
|
|
|
/obj/effect/decal/cleanable/blood/xtracks
|
|
icon_state = "xtracks"
|
|
random_icon_states = null
|
|
|
|
//ROBOTS
|
|
|
|
/obj/effect/decal/cleanable/robot_debris
|
|
name = "robot debris"
|
|
desc = "Useless heap of junk...or is it..."
|
|
density = 0
|
|
anchored = 0
|
|
layer = 2
|
|
icon = 'robots.dmi'
|
|
icon_state = "gib1"
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
|
|
|
|
/obj/effect/decal/cleanable/robot_debris/limb
|
|
random_icon_states = list("gibarm", "gibleg")
|
|
|
|
/obj/effect/decal/cleanable/robot_debris/up
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
|
|
|
|
/obj/effect/decal/cleanable/robot_debris/down
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
|
|
|
|
/obj/effect/decal/cleanable/oil
|
|
name = "motor oil"
|
|
desc = "It's black. Beepsky made another mess."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'robots.dmi'
|
|
icon_state = "floor1"
|
|
var/viruses = list()
|
|
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
|
|
|
Del()
|
|
for(var/datum/disease/D in viruses)
|
|
D.cure(0)
|
|
..()
|
|
|
|
/obj/effect/decal/cleanable/oil/streak
|
|
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
|
|
|
//OTHER
|
|
|
|
/obj/effect/decal/cleanable/generic
|
|
name = "clutter"
|
|
desc = "Someone should clean that up."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'objects.dmi'
|
|
icon_state = "shards"
|
|
|
|
/obj/effect/decal/cleanable/dirt
|
|
name = "dirt"
|
|
desc = "Someone should clean that up."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'effects.dmi'
|
|
icon_state = "dirt"
|
|
|
|
/obj/effect/decal/cleanable/greenglow
|
|
name = "green glow"
|
|
desc = "Eerie. This makes you feel creepy."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'effects.dmi'
|
|
icon_state = "greenglow"
|
|
|
|
/obj/effect/decal/cleanable/cobweb
|
|
name = "cobweb"
|
|
desc = "Someone should remove that."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 3
|
|
icon = 'effects.dmi'
|
|
icon_state = "cobweb1"
|
|
|
|
/obj/effect/decal/cleanable/molten_item
|
|
name = "gooey grey mass"
|
|
desc = "Huh. Creepy..."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 3
|
|
icon = 'chemical.dmi'
|
|
icon_state = "molten"
|
|
|
|
/obj/effect/decal/cleanable/cobweb2
|
|
name = "cobweb"
|
|
desc = "Someone should remove that."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 3
|
|
icon = 'effects.dmi'
|
|
icon_state = "cobweb2"
|
|
|
|
// Used for spray that you spray at walls, tables, hydrovats etc
|
|
/obj/effect/decal/spraystill
|
|
density = 0
|
|
anchored = 1
|
|
layer = 50
|
|
|
|
//Vomit (sorry)
|
|
/obj/effect/decal/cleanable/vomit
|
|
name = "Vomit"
|
|
desc = "Geez, unpleasant."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'blood.dmi'
|
|
icon_state = "vomit_1"
|
|
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
|
|
var/list/viruses = list()
|
|
|
|
Del()
|
|
for(var/datum/disease/D in viruses)
|
|
D.cure(0)
|
|
..()
|
|
|
|
/obj/effect/decal/cleanable/tomato_smudge
|
|
name = "Tomato smooth"
|
|
desc = "It's red"
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'tomatodecal.dmi'
|
|
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
|
|
|
|
/obj/effect/decal/cleanable/egg_smudge
|
|
name = "Smashed egg"
|
|
desc = "Seems like this one won't hatch"
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'tomatodecal.dmi'
|
|
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
|
|
|
|
/obj/effect/decal/cleanable/pie_smudge //honk
|
|
name = "Smashed pie"
|
|
desc = "Pie cream from a cream pie"
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'tomatodecal.dmi'
|
|
random_icon_states = list("smashed_pie")
|