mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
249 lines
7.0 KiB
Plaintext
249 lines
7.0 KiB
Plaintext
/**********************Miner Lockers**************************/
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/obj/structure/closet/secure_closet/miner
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name = "miner's equipment"
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icon_state = "miningsec1"
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icon_closed = "miningsec"
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icon_locked = "miningsec1"
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icon_opened = "miningsecopen"
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icon_broken = "miningsecbroken"
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icon_off = "miningsecoff"
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req_access = list(access_mining)
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/obj/structure/closet/secure_closet/miner/New()
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..()
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sleep(2)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/industrial(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_eng(src)
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new /obj/item/device/radio/headset/headset_cargo(src)
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new /obj/item/clothing/under/rank/miner(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/device/analyzer(src)
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new /obj/item/weapon/storage/bag/ore(src)
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new /obj/item/device/flashlight/lantern(src)
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new /obj/item/weapon/shovel(src)
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new /obj/item/weapon/pickaxe(src)
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new /obj/item/clothing/glasses/material(src)
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/******************************Lantern*******************************/
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/obj/item/device/flashlight/lantern
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name = "lantern"
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icon_state = "lantern"
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desc = "A mining lantern."
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brightness_on = 6 // luminosity when on
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/*****************************Pickaxe********************************/
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/obj/item/weapon/pickaxe
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name = "mining drill"
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desc = "The most basic of mining drills, for short excavations and small mineral extractions."
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icon = 'icons/obj/items.dmi'
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 15.0
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throwforce = 4.0
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icon_state = "pickaxe"
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item_state = "jackhammer"
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w_class = 4.0
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matter = list(DEFAULT_WALL_MATERIAL = 3750)
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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var/drill_sound = 'sound/weapons/Genhit.ogg'
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var/drill_verb = "drilling"
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sharp = 1
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var/excavation_amount = 100
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/obj/item/weapon/pickaxe/hammer
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name = "sledgehammer"
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//icon_state = "sledgehammer" Waiting on sprite
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desc = "A mining hammer made of reinforced metal. You feel like smashing your boss in the face with this."
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/obj/item/weapon/pickaxe/silver
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name = "silver pickaxe"
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icon_state = "spickaxe"
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item_state = "spickaxe"
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digspeed = 30
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origin_tech = "materials=3"
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desc = "This makes no metallurgic sense."
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/obj/item/weapon/pickaxe/drill
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name = "advanced mining drill" // Can dig sand as well!
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icon_state = "handdrill"
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item_state = "jackhammer"
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digspeed = 30
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origin_tech = "materials=2;powerstorage=3;engineering=2"
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desc = "Yours is the drill that will pierce through the rock walls."
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drill_verb = "drilling"
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/obj/item/weapon/pickaxe/jackhammer
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name = "sonic jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 20 //faster than drill, but cannot dig
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origin_tech = "materials=3;powerstorage=2;engineering=2"
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desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
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drill_verb = "hammering"
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/obj/item/weapon/pickaxe/gold
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name = "golden pickaxe"
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icon_state = "gpickaxe"
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item_state = "gpickaxe"
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digspeed = 20
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origin_tech = "materials=4"
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desc = "This makes no metallurgic sense."
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drill_verb = "picking"
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/obj/item/weapon/pickaxe/plasmacutter
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name = "plasma cutter"
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icon_state = "plasmacutter"
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item_state = "gun"
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w_class = 3.0 //it is smaller than the pickaxe
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damtype = "fire"
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digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
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origin_tech = "materials=4;phorontech=3;engineering=3"
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desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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drill_verb = "cutting"
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drill_sound = 'sound/items/Welder.ogg'
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sharp = 1
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edge = 1
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/obj/item/weapon/pickaxe/diamond
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name = "diamond pickaxe"
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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digspeed = 10
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origin_tech = "materials=6;engineering=4"
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desc = "A pickaxe with a diamond pick head."
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drill_verb = "picking"
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/obj/item/weapon/pickaxe/diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME!
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name = "diamond mining drill"
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icon_state = "diamonddrill"
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item_state = "jackhammer"
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digspeed = 5 //Digs through walls, girders, and can dig up sand
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origin_tech = "materials=6;powerstorage=4;engineering=5"
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desc = "Yours is the drill that will pierce the heavens!"
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drill_verb = "drilling"
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/obj/item/weapon/pickaxe/borgdrill
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name = "cyborg mining drill"
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icon_state = "diamonddrill"
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item_state = "jackhammer"
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digspeed = 15
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desc = ""
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drill_verb = "drilling"
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/*****************************Shovel********************************/
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/obj/item/weapon/shovel
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name = "shovel"
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desc = "A large tool for digging and moving dirt."
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icon = 'icons/obj/items.dmi'
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icon_state = "shovel"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 8.0
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throwforce = 4.0
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item_state = "shovel"
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w_class = 3.0
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matter = list(DEFAULT_WALL_MATERIAL = 50)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharp = 0
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edge = 1
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/obj/item/weapon/shovel/spade
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name = "spade"
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desc = "A small tool for digging and moving dirt."
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icon_state = "spade"
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item_state = "spade"
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force = 5.0
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throwforce = 7.0
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w_class = 2.0
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/**********************Mining car (Crate like thing, not the rail car)**************************/
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/obj/structure/closet/crate/miningcar
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desc = "A mining car. This one doesn't work on rails, but has to be dragged."
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name = "Mining car (not for rails)"
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icon = 'icons/obj/storage.dmi'
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icon_state = "miningcar"
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density = 1
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icon_opened = "miningcaropen"
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icon_closed = "miningcar"
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// Flags.
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/obj/item/stack/flag
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name = "flags"
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desc = "Some colourful flags."
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singular_name = "flag"
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amount = 10
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max_amount = 10
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icon = 'icons/obj/mining.dmi'
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var/upright = 0
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var/base_state
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/obj/item/stack/flag/New()
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..()
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base_state = icon_state
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/obj/item/stack/flag/red
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name = "red flags"
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singular_name = "red flag"
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icon_state = "redflag"
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/obj/item/stack/flag/yellow
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name = "yellow flags"
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singular_name = "yellow flag"
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icon_state = "yellowflag"
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/obj/item/stack/flag/green
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name = "green flags"
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singular_name = "green flag"
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icon_state = "greenflag"
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/obj/item/stack/flag/attackby(obj/item/W as obj, mob/user as mob)
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if(upright && istype(W,src.type))
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src.attack_hand(user)
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else
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..()
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/obj/item/stack/flag/attack_hand(user as mob)
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if(upright)
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upright = 0
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icon_state = base_state
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anchored = 0
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src.visible_message("<b>[user]</b> knocks down [src].")
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else
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..()
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/obj/item/stack/flag/attack_self(mob/user as mob)
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var/obj/item/stack/flag/F = locate() in get_turf(src)
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var/turf/T = get_turf(src)
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if(!T || !istype(T,/turf/simulated/floor/plating/airless/asteroid))
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user << "The flag won't stand up in this terrain."
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return
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if(F && F.upright)
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user << "There is already a flag here."
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return
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var/obj/item/stack/flag/newflag = new src.type(T)
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newflag.amount = 1
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newflag.upright = 1
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anchored = 1
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newflag.name = newflag.singular_name
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newflag.icon_state = "[newflag.base_state]_open"
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newflag.visible_message("<b>[user]</b> plants [newflag] firmly in the ground.")
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src.use(1)
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