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CHOMPStation2/code/controllers/master.dm
2025-09-14 20:05:26 +02:00

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/**
* StonedMC
*
* Designed to properly split up a given tick among subsystems
* Note: if you read parts of this code and think "why is it doing it that way"
* Odds are, there is a reason
*
**/
// See initialization order in /code/game/world.dm
GLOBAL_REAL(Master, /datum/controller/master)
/datum/controller/master
name = "Master"
/// Are we processing (higher values increase the processing delay by n ticks)
var/processing = TRUE
/// How many times have we ran
var/iteration = 0
/// Stack end detector to detect stack overflows that kill the mc's main loop
var/datum/stack_end_detector/stack_end_detector
/// world.time of last fire, for tracking lag outside of the mc
var/last_run
/// List of subsystems to process().
var/list/subsystems
///Most recent init stage to complete init.
var/static/init_stage_completed
// Vars for keeping track of tick drift.
var/init_timeofday
var/init_time
var/tickdrift = 0
/// Tickdrift as of last tick, w no averaging going on
var/olddrift = 0
/// How long is the MC sleeping between runs, read only (set by Loop() based off of anti-tick-contention heuristics)
var/sleep_delta = 1
/// Only run ticker subsystems for the next n ticks.
var/skip_ticks = 0
/// makes the mc main loop runtime
var/make_runtime = FALSE
var/initializations_finished_with_no_players_logged_in //I wonder what this could be?
/// The type of the last subsystem to be fire()'d.
var/last_type_processed
var/datum/controller/subsystem/queue_head //!Start of queue linked list
var/datum/controller/subsystem/queue_tail //!End of queue linked list (used for appending to the list)
var/queue_priority_count = 0 //Running total so that we don't have to loop thru the queue each run to split up the tick
var/queue_priority_count_bg = 0 //Same, but for background subsystems
var/map_loading = FALSE //!Are we loading in a new map?
var/current_runlevel //!for scheduling different subsystems for different stages of the round
var/sleep_offline_after_initializations = TRUE
/// During initialization, will be the instanced subsytem that is currently initializing.
/// Outside of initialization, returns null.
var/current_initializing_subsystem = null
/// The last decisecond we force dumped profiling information
/// Used to avoid spamming profile reads since they can be expensive (string memes)
var/last_profiled = 0
var/static/restart_clear = 0
var/static/restart_timeout = 0
var/static/restart_count = 0
var/static/random_seed
///current tick limit, assigned before running a subsystem.
///used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits
var/static/current_ticklimit = TICK_LIMIT_RUNNING
/// Whether the Overview UI will update as fast as possible for viewers.
var/overview_fast_update = FALSE
/// Enables rolling usage averaging
var/use_rolling_usage = FALSE
/// How long to run our rolling usage averaging
var/rolling_usage_length = 5 SECONDS
/datum/controller/master/New()
// Ensure usr is null, to prevent any potential weirdness resulting from the MC having a usr if it's manually restarted.
usr = null
if(!config)
config = new
// Highlander-style: there can only be one! Kill off the old and replace it with the new.
if(!random_seed)
#ifdef UNIT_TESTS
random_seed = 29051994 // How about 22475?
#else
random_seed = rand(1, 1e9)
#endif
rand_seed(random_seed)
var/list/_subsystems = list()
subsystems = _subsystems
if (Master != src)
if (istype(Master)) //If there is an existing MC take over his stuff and delete it
Recover()
qdel(Master)
Master = src
else
//Code used for first master on game boot or if existing master got deleted
Master = src
var/list/subsystem_types = subtypesof(/datum/controller/subsystem)
sortTim(subsystem_types, GLOBAL_PROC_REF(cmp_subsystem_init_stage))
//Find any abandoned subsystem from the previous master (if there was any)
var/list/existing_subsystems = list()
for(var/global_var in global.vars)
if (istype(global.vars[global_var], /datum/controller/subsystem))
existing_subsystems += global.vars[global_var]
//Either init a new SS or if an existing one was found use that
for(var/I in subsystem_types)
var/ss_idx = existing_subsystems.Find(I)
if (ss_idx)
_subsystems += existing_subsystems[ss_idx]
else
_subsystems += new I
if(!GLOB)
new /datum/controller/global_vars
/datum/controller/master/Destroy()
..()
// Tell qdel() to Del() this object.
return QDEL_HINT_HARDDEL_NOW
/datum/controller/master/Shutdown()
processing = FALSE
sortTim(subsystems, GLOBAL_PROC_REF(cmp_subsystem_init))
reverseRange(subsystems)
for(var/datum/controller/subsystem/ss in subsystems)
log_world("Shutting down [ss.name] subsystem...")
if (ss.slept_count > 0)
log_world("Warning: Subsystem `[ss.name]` slept [ss.slept_count] times.")
ss.Shutdown()
log_world("Shutdown complete")
ADMIN_VERB(cmd_controller_view_ui, R_SERVER|R_DEBUG, "Controller Overview", "View the current states of the Subsystem Controllers.", ADMIN_CATEGORY_DEBUG)
Master.tgui_interact(user.mob)
/datum/controller/master/tgui_status(mob/user, datum/tgui_state/state)
if(!user.client?.holder?.check_for_rights(R_SERVER|R_DEBUG))
return STATUS_CLOSE
return STATUS_INTERACTIVE
/datum/controller/master/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(isnull(ui))
ui = new /datum/tgui(user, src, "ControllerOverview")
ui.open()
use_rolling_usage = TRUE
/datum/controller/master/tgui_close(mob/user)
var/valid_found = FALSE
for(var/datum/tgui/open_ui as anything in open_tguis)
if(open_ui.user == user)
continue
valid_found = TRUE
if(!valid_found)
use_rolling_usage = FALSE
return ..()
/datum/controller/master/tgui_data(mob/user)
var/list/data = list()
var/list/subsystem_data = list()
for(var/datum/controller/subsystem/subsystem as anything in subsystems)
var/list/rolling_usage = subsystem.rolling_usage
subsystem.prune_rolling_usage()
// Then we sum
var/sum = 0
for(var/i in 2 to length(rolling_usage) step 2)
sum += rolling_usage[i]
var/average = sum / DS2TICKS(rolling_usage_length)
subsystem_data += list(list(
"name" = subsystem.name,
"ref" = REF(subsystem),
"init_order" = subsystem.init_order,
"last_fire" = subsystem.last_fire,
"next_fire" = subsystem.next_fire,
"can_fire" = subsystem.can_fire,
"doesnt_fire" = !!(subsystem.flags & SS_NO_FIRE),
"cost_ms" = subsystem.cost,
"tick_usage" = subsystem.tick_usage,
"usage_per_tick" = average,
"tick_overrun" = subsystem.tick_overrun,
"initialized" = subsystem.initialized,
"initialization_failure_message" = subsystem.initialization_failure_message,
))
data["subsystems"] = subsystem_data
data["world_time"] = world.time
data["map_cpu"] = world.map_cpu
data["fast_update"] = overview_fast_update
data["rolling_length"] = rolling_usage_length
return data
/datum/controller/master/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
if(..())
return TRUE
switch(action)
if("toggle_fast_update")
overview_fast_update = !overview_fast_update
return TRUE
if("set_rolling_length")
var/length = text2num(params["rolling_length"])
if(!length || length < 0)
return
rolling_usage_length = length SECONDS
return TRUE
if("view_variables")
var/datum/controller/subsystem/subsystem = locate(params["ref"]) in subsystems
if(isnull(subsystem))
to_chat(ui.user, span_warning("Failed to locate subsystem."))
return
SSadmin_verbs.dynamic_invoke_verb(ui.user, /datum/admin_verb/debug_variables, subsystem)
return TRUE
/datum/controller/master/proc/check_and_perform_fast_update()
PRIVATE_PROC(TRUE)
set waitfor = FALSE
if(!overview_fast_update)
return
var/static/already_updating = FALSE
if(already_updating)
return
already_updating = TRUE
SStgui.update_uis(src)
already_updating = FALSE
// Returns 1 if we created a new mc, 0 if we couldn't due to a recent restart,
// -1 if we encountered a runtime trying to recreate it
/proc/Recreate_MC()
. = -1 //so if we runtime, things know we failed
if (world.time < Master.restart_timeout)
return 0
if (world.time < Master.restart_clear)
Master.restart_count *= 0.5
var/delay = 50 * ++Master.restart_count
Master.restart_timeout = world.time + delay
Master.restart_clear = world.time + (delay * 2)
if (Master) //Can only do this if master hasn't been deleted
Master.processing = FALSE //stop ticking this one
try
new/datum/controller/master()
catch
return -1
return 1
/datum/controller/master/Recover()
var/msg = "## DEBUG: [time2text(world.timeofday, "DDD MMM DD hh:mm:ss YYYY", TIMEZONE_UTC)] MC restarted. Reports:\n"
var/list/master_attributes = Master.vars
var/list/filtered_variables = list(
NAMEOF(src, name),
NAMEOF(src, parent_type),
NAMEOF(src, statclick),
NAMEOF(src, tag),
NAMEOF(src, type),
NAMEOF(src, vars),
)
for (var/varname in master_attributes - filtered_variables)
var/varval = master_attributes[varname]
if (isdatum(varval)) // Check if it has a type var.
var/datum/D = varval
msg += "\t [varname] = [D]([D.type])\n"
else
msg += "\t [varname] = [varval]\n"
log_world(msg)
var/datum/controller/subsystem/BadBoy = Master.last_type_processed
var/FireHim = FALSE
if(istype(BadBoy))
msg = null
LAZYINITLIST(BadBoy.failure_strikes)
switch(++BadBoy.failure_strikes[BadBoy.type])
if(2)
msg = "The [BadBoy.name] subsystem was the last to fire for 2 controller restarts. It will be recovered now and disabled if it happens again."
FireHim = TRUE
if(3)
msg = "The [BadBoy.name] subsystem seems to be destabilizing the MC and will be put offline."
BadBoy.flags |= SS_NO_FIRE
if(msg)
to_chat(GLOB.admins, span_boldannounce("[msg]"))
log_world(msg)
if (istype(Master.subsystems))
if(FireHim)
Master.subsystems += new BadBoy.type //NEW_SS_GLOBAL will remove the old one
subsystems = Master.subsystems
current_runlevel = Master.current_runlevel
StartProcessing(10)
else
to_chat(world, span_boldannounce("The Master Controller is having some issues, we will need to re-initialize EVERYTHING"))
Initialize(20, TRUE, FALSE)
// Please don't stuff random bullshit here,
// Make a subsystem, give it the SS_NO_FIRE flag, and do your work in its Initialize()
/datum/controller/master/Initialize(delay, init_sss, tgs_prime)
set waitfor = 0
if(delay)
sleep(delay)
if(init_sss)
init_subtypes(/datum/controller/subsystem, subsystems)
init_stage_completed = 0
var/mc_started = FALSE
to_chat(world, span_boldannounce("Initializing subsystems..."), MESSAGE_TYPE_DEBUG)
var/list/stage_sorted_subsystems = new(INITSTAGE_MAX)
for (var/i in 1 to INITSTAGE_MAX)
stage_sorted_subsystems[i] = list()
var/list/type_to_subsystem = list()
for(var/datum/controller/subsystem/subsystem as anything in subsystems)
type_to_subsystem[subsystem.type] = subsystem
// Allows subsystems to declare other subsystems that must initialize after them.
for(var/datum/controller/subsystem/subsystem as anything in subsystems)
for(var/dependent_type as anything in subsystem.dependents)
if(!ispath(dependent_type, /datum/controller/subsystem))
stack_trace("ERROR: MC: subsystem `[subsystem.type]` has an invalid dependent: `[dependent_type]`. Skipping")
continue
var/datum/controller/subsystem/dependent = type_to_subsystem[dependent_type]
dependent.dependencies |= subsystem.type
subsystem.dependents = list()
// Constructs a reverse-dependency graph.
for(var/datum/controller/subsystem/subsystem as anything in subsystems)
for(var/dependency_type as anything in subsystem.dependencies)
if(!ispath(dependency_type, /datum/controller/subsystem))
stack_trace("ERROR: MC: subsystem `[subsystem.type]` has an invalid dependency: `[dependency_type]`. Skipping")
continue
var/datum/controller/subsystem/dependency = type_to_subsystem[dependency_type]
// Not a foolproof failsafe, likely to only prevent any immediate issues if this is only triggered once.
if(subsystem.init_stage < dependency.init_stage)
stack_trace("ERROR: MC: subsystem `[subsystem.type]` has an init_stage before one of its dependencies (Dependency: `[dependency.type]`, [subsystem.init_stage] < [dependency.init_stage])! Setting init_stage to [dependency.init_stage]")
subsystem.init_stage = dependency.init_stage
dependency.dependents += subsystem
// Topological sorting algorithm
var/list/counts = new(subsystems.len)
var/list/unsorted_subsystems = list()
var/index = 1
for(var/datum/controller/subsystem/subsystem as anything in subsystems)
counts[index] = length(subsystem.dependencies)
subsystem.ordering_id = index
if(counts[index] == 0)
unsorted_subsystems += subsystem
index += 1
var/list/sorted_subsystems = list()
while(length(unsorted_subsystems) > 0)
var/datum/controller/subsystem/sub = unsorted_subsystems[unsorted_subsystems.len]
unsorted_subsystems.len--
sorted_subsystems += sub
for(var/datum/controller/subsystem/dependent as anything in sub.dependents)
counts[dependent.ordering_id] -= 1
if(counts[dependent.ordering_id] == 0)
unsorted_subsystems += dependent
// Topological sorting algorithm end
if(length(subsystems) != length(sorted_subsystems))
var/list/circular_dependency = subsystems.Copy() - sorted_subsystems
var/list/debug_msg = list()
var/list/usr_msg = list()
for(var/datum/controller/subsystem/subsystem as anything in circular_dependency)
usr_msg += "[subsystem.name]"
var/list/datum/controller/subsystem/nodes = list(circular_dependency[1])
var/list/loop = list()
while(length(nodes) > 0)
var/datum/controller/subsystem/node = nodes[nodes.len]
nodes.len--
if(node in loop)
loop += node
break
loop += node
for(var/datum/controller/subsystem/connected as anything in node.dependencies)
nodes += type_to_subsystem[connected]
var/loop_position = 0
for(var/datum/controller/subsystem/node in loop)
if(node == loop[loop.len])
break
loop_position++
if(loop_position != 0)
loop.Cut(1, loop_position + 1)
for(var/datum/controller/subsystem/subsystem as anything in loop)
debug_msg += "[subsystem.name]"
// Can't initialize them if they have circular dependencies, there's no real failsafe here.
stack_trace("ERROR: CRITICAL: MC: The following subsystems have circular dependencies: [jointext(debug_msg, " -> ")]")
to_chat(world, span_bolddanger("CRITICAL: Failed to initialize [jointext(usr_msg, ", ")]"), MESSAGE_TYPE_DEBUG)
for (var/datum/controller/subsystem/subsystem as anything in sorted_subsystems)
var/subsystem_init_stage = subsystem.init_stage
if (!isnum(subsystem_init_stage) || subsystem_init_stage < 1 || subsystem_init_stage > INITSTAGE_MAX || round(subsystem_init_stage) != subsystem_init_stage)
stack_trace("ERROR: MC: subsystem `[subsystem.type]` has invalid init_stage: `[subsystem_init_stage]`. Setting to `[INITSTAGE_MAX]`")
subsystem_init_stage = subsystem.init_stage = INITSTAGE_MAX
stage_sorted_subsystems[subsystem_init_stage] += subsystem
// Sort subsystems by display setting for easy access.
var/evaluated_order = 1
sortTim(subsystems, GLOBAL_PROC_REF(cmp_subsystem_display))
var/start_timeofday = REALTIMEOFDAY
for (var/current_init_stage in 1 to INITSTAGE_MAX)
// Initialize subsystems.
for (var/datum/controller/subsystem/subsystem in stage_sorted_subsystems[current_init_stage])
subsystem.init_order = evaluated_order
evaluated_order++
init_subsystem(subsystem)
CHECK_TICK
current_initializing_subsystem = null
init_stage_completed = current_init_stage
if (!mc_started)
mc_started = TRUE
if (!current_runlevel)
SetRunLevel(1) // Intentionally not using the defines here because the MC doesn't care about them
// Loop.
Master.StartProcessing(0)
var/time = (REALTIMEOFDAY - start_timeofday) / 10
var/msg = "Initializations complete within [time] second[time == 1 ? "" : "s"]!"
to_chat(world, span_boldannounce("[msg]"), MESSAGE_TYPE_DEBUG)
log_world(msg)
if(world.system_type == MS_WINDOWS && CONFIG_GET(flag/toast_notification_on_init) && !length(GLOB.clients))
world.shelleo("start /min powershell -ExecutionPolicy Bypass -File tools/initToast/initToast.ps1 -name \"[world.name]\" -icon %CD%\\icons\\virgoicon_16.png -port [world.port]")
// Set world options.
world.change_fps(CONFIG_GET(number/fps))
var/initialized_tod = REALTIMEOFDAY
if(tgs_prime)
world.TgsInitializationComplete()
if(sleep_offline_after_initializations)
world.sleep_offline = TRUE
sleep(1 TICKS)
if(sleep_offline_after_initializations && CONFIG_GET(flag/resume_after_initializations))
world.sleep_offline = FALSE
initializations_finished_with_no_players_logged_in = initialized_tod < REALTIMEOFDAY - 10
/**
* Initialize a given subsystem and handle the results.
*
* Arguments:
* * subsystem - the subsystem to initialize.
*/
/datum/controller/master/proc/init_subsystem(datum/controller/subsystem/subsystem)
var/static/list/valid_results = list(
SS_INIT_FAILURE,
SS_INIT_NONE,
SS_INIT_SUCCESS,
SS_INIT_NO_NEED,
SS_INIT_NO_MESSAGE,
)
if ((subsystem.flags & SS_NO_INIT) || subsystem.initialized) //Don't init SSs with the corresponding flag or if they already are initialized
subsystem.initialized = TRUE // set initialized to TRUE, because the value of initialized may still be checked on SS_NO_INIT subsystems as an "is this ready" check
return
current_initializing_subsystem = subsystem
rustg_time_reset(SS_INIT_TIMER_KEY)
var/result = subsystem.Initialize()
// Capture end time
var/time = rustg_time_milliseconds(SS_INIT_TIMER_KEY)
var/seconds = round(time / 1000, 0.01)
// Always update the blackbox tally regardless.
// NOT IMPLEMENTED: SSblackbox.record_feedback("tally", "subsystem_initialize", time, subsystem.name)
feedback_set_details("subsystem_initialize", "[time] [subsystem.name]")
// Gave invalid return value.
if(result && !(result in valid_results))
WARNING("[subsystem.name] subsystem initialized, returning invalid result [result]. This is a bug.")
// just returned ..() or didn't implement Initialize() at all
if(result == SS_INIT_NONE)
WARNING("[subsystem.name] subsystem does not implement Initialize() or it returns ..(). If the former is true, the SS_NO_INIT flag should be set for this subsystem.")
if(result != SS_INIT_FAILURE)
// Some form of success, implicit failure, or the SS in unused.
subsystem.initialized = TRUE
SEND_SIGNAL(subsystem, COMSIG_SUBSYSTEM_POST_INITIALIZE)
else
// The subsystem officially reports that it failed to init and wishes to be treated as such.
subsystem.initialized = FALSE
subsystem.can_fire = FALSE
// The rest of this proc is printing the world log and chat message.
var/message_prefix
// If true, print the chat message with boldwarning text.
var/chat_warning = FALSE
switch(result)
if(SS_INIT_FAILURE)
message_prefix = "Failed to initialize [subsystem.name] subsystem after"
chat_warning = TRUE
if(SS_INIT_SUCCESS, SS_INIT_NO_MESSAGE)
message_prefix = "Initialized [subsystem.name] subsystem within"
if(SS_INIT_NO_NEED)
// This SS is disabled or is otherwise shy.
return
else
// SS_INIT_NONE or an invalid value.
message_prefix = "Initialized [subsystem.name] subsystem with errors within"
chat_warning = TRUE
var/message = "[message_prefix] [seconds] second[seconds == 1 ? "" : "s"]!"
var/chat_message = chat_warning ? span_boldwarning(message) : span_boldannounce(message)
if(result != SS_INIT_NO_MESSAGE)
to_chat(world, chat_message, MESSAGE_TYPE_DEBUG)
log_world(message)
/datum/controller/master/proc/SetRunLevel(new_runlevel)
var/old_runlevel = current_runlevel
testing("MC: Runlevel changed from [isnull(old_runlevel) ? "NULL" : old_runlevel] to [new_runlevel]")
current_runlevel = log(2, new_runlevel) + 1
if(current_runlevel < 1)
current_runlevel = old_runlevel
CRASH("Attempted to set invalid runlevel: [new_runlevel]")
// Starts the mc, and sticks around to restart it if the loop ever ends.
/datum/controller/master/proc/StartProcessing(delay)
set waitfor = 0
if(delay)
sleep(delay)
testing("Master starting processing")
var/started_stage
var/rtn = -2
do
started_stage = init_stage_completed
rtn = Loop(started_stage)
while (rtn == MC_LOOP_RTN_NEWSTAGES && processing > 0 && started_stage < init_stage_completed)
if (rtn >= MC_LOOP_RTN_GRACEFUL_EXIT || processing < 0)
return //this was suppose to happen.
//loop ended, restart the mc
log_game("MC crashed or runtimed, restarting")
message_admins("MC crashed or runtimed, restarting")
var/rtn2 = Recreate_MC()
if (rtn2 <= 0)
log_game("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now")
message_admins("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now")
Failsafe.defcon = 2
// Main loop.
/datum/controller/master/proc/Loop(init_stage)
. = -1
//Prep the loop (most of this is because we want MC restarts to reset as much state as we can, and because
// local vars rock
//all this shit is here so that flag edits can be refreshed by restarting the MC. (and for speed)
var/list/tickersubsystems = list()
var/list/runlevel_sorted_subsystems = list(list()) //ensure we always have at least one runlevel
var/timer = world.time
for (var/thing in subsystems)
var/datum/controller/subsystem/SS = thing
if (SS.flags & SS_NO_FIRE)
continue
if (SS.init_stage > init_stage)
continue
SS.queued_time = 0
SS.queue_next = null
SS.queue_prev = null
SS.state = SS_IDLE
if ((SS.flags & (SS_TICKER|SS_BACKGROUND)) == SS_TICKER)
tickersubsystems += SS
// Timer subsystems aren't allowed to bunch up, so we offset them a bit
timer += world.tick_lag * rand(0, 1)
SS.next_fire = timer
continue
var/ss_runlevels = SS.runlevels
var/added_to_any = FALSE
for(var/I in 1 to GLOB.bitflags.len)
if(ss_runlevels & GLOB.bitflags[I])
while(runlevel_sorted_subsystems.len < I)
runlevel_sorted_subsystems += list(list())
runlevel_sorted_subsystems[I] += SS
added_to_any = TRUE
if(!added_to_any)
WARNING("[SS.name] subsystem is not SS_NO_FIRE but also does not have any runlevels set!")
queue_head = null
queue_tail = null
//these sort by lower priorities first to reduce the number of loops needed to add subsequent SS's to the queue
//(higher subsystems will be sooner in the queue, adding them later in the loop means we don't have to loop thru them next queue add)
sortTim(tickersubsystems, GLOBAL_PROC_REF(cmp_subsystem_priority))
for(var/I in runlevel_sorted_subsystems)
sortTim(I, GLOBAL_PROC_REF(cmp_subsystem_priority))
I += tickersubsystems
var/cached_runlevel = current_runlevel
var/list/current_runlevel_subsystems = runlevel_sorted_subsystems[cached_runlevel]
init_timeofday = REALTIMEOFDAY
init_time = world.time
iteration = 1
var/error_level = 0
var/sleep_delta = 1
var/list/subsystems_to_check
//setup the stack overflow detector
stack_end_detector = new()
var/datum/stack_canary/canary = stack_end_detector.prime_canary()
canary.use_variable()
//the actual loop.
while (1)
var/newdrift = ((REALTIMEOFDAY - init_timeofday) - (world.time - init_time)) / world.tick_lag
tickdrift = max(0, MC_AVERAGE_FAST(tickdrift, newdrift))
var/starting_tick_usage = TICK_USAGE
if(newdrift - olddrift >= CONFIG_GET(number/drift_dump_threshold))
AttemptProfileDump(CONFIG_GET(number/drift_profile_delay))
olddrift = newdrift
if (init_stage != init_stage_completed)
return MC_LOOP_RTN_NEWSTAGES
if (processing <= 0)
current_ticklimit = TICK_LIMIT_RUNNING
sleep(1 SECONDS)
continue
//Anti-tick-contention heuristics:
if (init_stage == INITSTAGE_MAX)
//if there are multiple sleeping procs running before us hogging the cpu, we have to run later.
// (because sleeps are processed in the order received, longer sleeps are more likely to run first)
if (starting_tick_usage > TICK_LIMIT_MC) //if there isn't enough time to bother doing anything this tick, sleep a bit.
sleep_delta *= 2
current_ticklimit = TICK_LIMIT_RUNNING * 0.5
sleep(world.tick_lag * (processing * sleep_delta))
continue
//Byond resumed us late. assume it might have to do the same next tick
if (last_run + CEILING(world.tick_lag * (processing * sleep_delta), world.tick_lag) < world.time)
sleep_delta += 1
sleep_delta = MC_AVERAGE_FAST(sleep_delta, 1) //decay sleep_delta
if (starting_tick_usage > (TICK_LIMIT_MC*0.75)) //we ran 3/4 of the way into the tick
sleep_delta += 1
else
sleep_delta = 1
//debug
if (make_runtime)
var/datum/controller/subsystem/SS
SS.can_fire = 0
if (!Failsafe || (Failsafe.processing_interval > 0 && (Failsafe.lasttick+(Failsafe.processing_interval*5)) < world.time))
new/datum/controller/failsafe() // (re)Start the failsafe.
//now do the actual stuff
if (!skip_ticks)
var/checking_runlevel = current_runlevel
if(cached_runlevel != checking_runlevel)
//resechedule subsystems
var/list/old_subsystems = current_runlevel_subsystems
cached_runlevel = checking_runlevel
current_runlevel_subsystems = runlevel_sorted_subsystems[cached_runlevel]
//now we'll go through all the subsystems we want to offset and give them a next_fire
for(var/datum/controller/subsystem/SS as anything in current_runlevel_subsystems)
//we only want to offset it if it's new and also behind
if(SS.next_fire > world.time || (SS in old_subsystems))
continue
SS.next_fire = world.time + world.tick_lag * rand(0, DS2TICKS(min(SS.wait, 2 SECONDS)))
subsystems_to_check = current_runlevel_subsystems
else
subsystems_to_check = tickersubsystems
if (CheckQueue(subsystems_to_check) <= 0) //error processing queue
stack_trace("MC: CheckQueue failed. Current error_level is [round(error_level, 0.25)]")
if (!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
error_level++
CRASH("MC: SoftReset() failed, exiting loop()")
if (error_level < 2) //except for the first strike, stop incrmenting our iteration so failsafe enters defcon
iteration++
else
cached_runlevel = null //3 strikes, Lets reset the runlevel lists
current_ticklimit = TICK_LIMIT_RUNNING
sleep((1 SECONDS) * error_level)
error_level++
continue
if (queue_head)
if (RunQueue() <= 0) //error running queue
stack_trace("MC: RunQueue failed. Current error_level is [round(error_level, 0.25)]")
if (error_level > 1) //skip the first error,
if (!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
error_level++
CRASH("MC: SoftReset() failed, exiting loop()")
if (error_level <= 2) //after 3 strikes stop incrmenting our iteration so failsafe enters defcon
iteration++
else
cached_runlevel = null //3 strikes, Lets also reset the runlevel lists
current_ticklimit = TICK_LIMIT_RUNNING
sleep((1 SECONDS) * error_level)
error_level++
continue
error_level++
if (error_level > 0)
error_level = max(MC_AVERAGE_SLOW(error_level-1, error_level), 0)
if (!queue_head) //reset the counts if the queue is empty, in the off chance they get out of sync
queue_priority_count = 0
queue_priority_count_bg = 0
iteration++
last_run = world.time
if (skip_ticks)
skip_ticks--
src.sleep_delta = MC_AVERAGE_FAST(src.sleep_delta, sleep_delta)
// Force any verbs into overtime, to test how they perfrom under load
// For local ONLY
#ifdef VERB_STRESS_TEST
/// Target enough tick usage to only allow time for our maptick estimate and verb processing, and nothing else
var/overtime_target = TICK_LIMIT_RUNNING
// This will leave just enough cpu time for maptick, forcing verbs to run into overtime
// Use this for testing the worst case scenario, when maptick is spiking and usage is otherwise completely consumed
#ifdef FORCE_VERB_OVERTIME
overtime_target += TICK_BYOND_RESERVE
#endif
CONSUME_UNTIL(overtime_target)
#endif
if (init_stage != INITSTAGE_MAX)
current_ticklimit = TICK_LIMIT_RUNNING * 2
else
current_ticklimit = TICK_LIMIT_RUNNING
if (processing * sleep_delta <= world.tick_lag)
current_ticklimit -= (TICK_LIMIT_RUNNING * 0.25) //reserve the tail 1/4 of the next tick for the mc if we plan on running next tick
check_and_perform_fast_update()
sleep(world.tick_lag * (processing * sleep_delta))
// This is what decides if something should run.
/datum/controller/master/proc/CheckQueue(list/subsystemstocheck)
. = 0 //so the mc knows if we runtimed
//we create our variables outside of the loops to save on overhead
var/datum/controller/subsystem/SS
var/SS_flags
for (var/thing in subsystemstocheck)
if (!thing)
subsystemstocheck -= thing
SS = thing
if (SS.state != SS_IDLE)
continue
if (SS.can_fire <= 0)
continue
if (SS.next_fire > world.time)
continue
SS_flags = SS.flags
if (SS_flags & SS_NO_FIRE)
subsystemstocheck -= SS
continue
if ((SS_flags & (SS_TICKER|SS_KEEP_TIMING)) == SS_KEEP_TIMING && SS.last_fire + (SS.wait * 0.75) > world.time)
continue
if (SS.postponed_fires >= 1)
SS.postponed_fires--
SS.update_nextfire()
continue
SS.enqueue()
. = 1
/// RunQueue - Run thru the queue of subsystems to run, running them while balancing out their allocated tick precentage
/// Returns 0 if runtimed, a negitive number for logic errors, and a positive number if the operation completed without errors
/datum/controller/master/proc/RunQueue()
. = 0
var/datum/controller/subsystem/queue_node
var/queue_node_flags
var/queue_node_priority
var/queue_node_paused
var/current_tick_budget
var/tick_precentage
var/tick_remaining
var/ran = TRUE //this is right
var/bg_calc //have we swtiched current_tick_budget to background mode yet?
var/tick_usage
//keep running while we have stuff to run and we haven't gone over a tick
// this is so subsystems paused eariler can use tick time that later subsystems never used
while (ran && queue_head && TICK_USAGE < TICK_LIMIT_MC)
ran = FALSE
bg_calc = FALSE
current_tick_budget = queue_priority_count
queue_node = queue_head
while (queue_node)
if (ran && TICK_USAGE > TICK_LIMIT_RUNNING)
break
queue_node_flags = queue_node.flags
queue_node_priority = queue_node.queued_priority
if (!(queue_node_flags & SS_TICKER) && skip_ticks)
queue_node = queue_node.queue_next
continue
if ((queue_node_flags & SS_BACKGROUND))
if (!bg_calc)
current_tick_budget = queue_priority_count_bg
bg_calc = TRUE
else if (bg_calc)
//error state, do sane fallback behavior
if (. == 0)
log_world("MC: Queue logic failure, non-background subsystem queued to run after a background subsystem: [queue_node] queue_prev:[queue_node.queue_prev]")
. = -1
current_tick_budget = queue_priority_count //this won't even be right, but is the best we have.
bg_calc = FALSE
tick_remaining = TICK_LIMIT_RUNNING - TICK_USAGE
if (queue_node_priority >= 0 && current_tick_budget > 0 && current_tick_budget >= queue_node_priority)
//Give the subsystem a precentage of the remaining tick based on the remaining priority
tick_precentage = tick_remaining * (queue_node_priority / current_tick_budget)
else
//error state
if (. == 0)
log_world("MC: tick_budget sync error. [json_encode(list(current_tick_budget, queue_priority_count, queue_priority_count_bg, bg_calc, queue_node, queue_node_priority))]")
. = -1
tick_precentage = tick_remaining //just because we lost track of priority calculations doesn't mean we can't try to finish off the run, if the error state persists, we don't want to stop ticks from happening
tick_precentage = max(tick_precentage*0.5, tick_precentage-queue_node.tick_overrun)
current_ticklimit = round(TICK_USAGE + tick_precentage)
ran = TRUE
queue_node_paused = (queue_node.state == SS_PAUSED || queue_node.state == SS_PAUSING)
last_type_processed = queue_node
queue_node.state = SS_RUNNING
if(queue_node.profiler_focused)
world.Profile(PROFILE_START)
tick_usage = TICK_USAGE
var/state = queue_node.ignite(queue_node_paused)
tick_usage = TICK_USAGE - tick_usage
if(use_rolling_usage)
queue_node.prune_rolling_usage()
// Rolling usage is an unrolled list that we know the order off
// OPTIMIZATION POSTING
queue_node.rolling_usage += list(DS2TICKS(world.time), tick_usage)
if(queue_node.profiler_focused)
world.Profile(PROFILE_STOP)
if (state == SS_RUNNING)
state = SS_IDLE
current_tick_budget -= queue_node_priority
if (tick_usage < 0)
tick_usage = 0
queue_node.tick_overrun = max(0, MC_AVG_FAST_UP_SLOW_DOWN(queue_node.tick_overrun, tick_usage-tick_precentage))
queue_node.state = state
if (state == SS_PAUSED)
queue_node.paused_ticks++
queue_node.paused_tick_usage += tick_usage
queue_node = queue_node.queue_next
continue
queue_node.ticks = MC_AVERAGE(queue_node.ticks, queue_node.paused_ticks)
tick_usage += queue_node.paused_tick_usage
queue_node.tick_usage = MC_AVERAGE_FAST(queue_node.tick_usage, tick_usage)
queue_node.cost = MC_AVERAGE_FAST(queue_node.cost, TICK_DELTA_TO_MS(tick_usage))
queue_node.paused_ticks = 0
queue_node.paused_tick_usage = 0
if (bg_calc) //update our running total
queue_priority_count_bg -= queue_node_priority
else
queue_priority_count -= queue_node_priority
queue_node.last_fire = world.time
queue_node.times_fired++
queue_node.update_nextfire()
queue_node.queued_time = 0
//remove from queue
queue_node.dequeue()
queue_node = queue_node.queue_next
if (. == 0)
. = 1
//resets the queue, and all subsystems, while filtering out the subsystem lists
// called if any mc's queue procs runtime or exit improperly.
/datum/controller/master/proc/SoftReset(list/ticker_SS, list/runlevel_SS)
. = 0
stack_trace("MC: SoftReset called, resetting MC queue state.")
if (!istype(subsystems) || !istype(ticker_SS) || !istype(runlevel_SS))
log_world("MC: SoftReset: Bad list contents: '[subsystems]' '[ticker_SS]' '[runlevel_SS]'")
return
var/subsystemstocheck = subsystems | ticker_SS
for(var/I in runlevel_SS)
subsystemstocheck |= I
for (var/thing in subsystemstocheck)
var/datum/controller/subsystem/SS = thing
if (!SS || !istype(SS))
//list(SS) is so if a list makes it in the subsystem list, we remove the list, not the contents
subsystems -= list(SS)
ticker_SS -= list(SS)
for(var/I in runlevel_SS)
I -= list(SS)
log_world("MC: SoftReset: Found bad entry in subsystem list, '[SS]'")
continue
if (SS.queue_next && !istype(SS.queue_next))
log_world("MC: SoftReset: Found bad data in subsystem queue, queue_next = '[SS.queue_next]'")
SS.queue_next = null
if (SS.queue_prev && !istype(SS.queue_prev))
log_world("MC: SoftReset: Found bad data in subsystem queue, queue_prev = '[SS.queue_prev]'")
SS.queue_prev = null
SS.queued_priority = 0
SS.queued_time = 0
SS.state = SS_IDLE
if (queue_head && !istype(queue_head))
log_world("MC: SoftReset: Found bad data in subsystem queue, queue_head = '[queue_head]'")
queue_head = null
if (queue_tail && !istype(queue_tail))
log_world("MC: SoftReset: Found bad data in subsystem queue, queue_tail = '[queue_tail]'")
queue_tail = null
queue_priority_count = 0
queue_priority_count_bg = 0
log_world("MC: SoftReset: Finished.")
. = 1
/// Warns us that the end of tick byond map_update will be laggier then normal, so that we can just skip running subsystems this tick.
/datum/controller/master/proc/laggy_byond_map_update_incoming()
if (!skip_ticks)
skip_ticks = 1
/datum/controller/master/stat_entry(msg)
msg = "(TickRate:[Master.processing]) (Iteration:[Master.iteration]) (TickLimit: [round(Master.current_ticklimit, 0.1)])"
return msg
/datum/controller/master/StartLoadingMap()
//disallow more than one map to load at once, multithreading it will just cause race conditions
while(map_loading)
stoplag()
for(var/S in subsystems)
var/datum/controller/subsystem/SS = S
SS.StartLoadingMap()
map_loading = TRUE
/datum/controller/master/StopLoadingMap(bounds = null)
map_loading = FALSE
for(var/S in subsystems)
var/datum/controller/subsystem/SS = S
SS.StopLoadingMap()
/datum/controller/master/proc/UpdateTickRate()
if (!processing)
return
var/client_count = length(GLOB.clients)
if (client_count < CONFIG_GET(number/mc_tick_rate/disable_high_pop_mc_mode_amount))
processing = CONFIG_GET(number/mc_tick_rate/base_mc_tick_rate)
else if (client_count > CONFIG_GET(number/mc_tick_rate/high_pop_mc_mode_amount))
processing = CONFIG_GET(number/mc_tick_rate/high_pop_mc_tick_rate)
/datum/controller/master/proc/OnConfigLoad()
for (var/thing in subsystems)
var/datum/controller/subsystem/SS = thing
SS.OnConfigLoad()
/// Attempts to dump our current profile info into a file, triggered if the MC thinks shit is going down
/// Accepts a delay in deciseconds of how long ago our last dump can be, this saves causing performance problems ourselves
/datum/controller/master/proc/AttemptProfileDump(delay)
if(REALTIMEOFDAY - last_profiled <= delay)
return FALSE
last_profiled = REALTIMEOFDAY
SSprofiler.DumpFile(allow_yield = FALSE)