Files
CHOMPStation2/code/game/machinery/biogenerator.dm
CHOMPStation2StaffMirrorBot ce2446922e [MIRROR] Initialize fixing (#10335)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-08 22:22:04 +01:00

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// Use this define to register something as a creatable!
// * n - The proper name of the purchasable
// * o - The object type path of the purchasable to spawn
// * r - The amount to dispense
// * p - The price of the purchasable in biomass
#define BIOGEN_ITEM(n, o, r, p) n = new /datum/data/biogenerator_item(n, o, r, p)
// Use this define to register something as dispensable
// * n - The proper name of the purchasable
// * o - The reagent ID
// * r - The amount of reagent to dispense
// * p - The price of the purchasable in biomass
#define BIOGEN_REAGENT(n, o, r, p) n = new /datum/data/biogenerator_reagent(n, o, r, p)
/obj/machinery/biogenerator
name = "biogenerator"
desc = "Converts plants into biomass, which can be used for fertilizer and sort-of-synthetic products."
icon = 'icons/obj/biogenerator_vr.dmi' //VOREStation Edit
icon_state = "biogen-stand"
density = TRUE
anchored = TRUE
circuit = /obj/item/circuitboard/biogenerator
use_power = USE_POWER_IDLE
idle_power_usage = 40
var/processing = 0
var/obj/item/reagent_containers/glass/beaker = null
var/points = 0
var/build_eff = 1
var/eat_eff = 1
var/list/item_list
/datum/data/biogenerator_item
var/equipment_path = null
var/equipment_amt = 1
var/cost = 0
/datum/data/biogenerator_item/New(name, path, amt, cost)
src.name = name
src.equipment_path = path
src.equipment_amt = amt
src.cost = cost
/datum/data/biogenerator_reagent
var/reagent_id = null
var/reagent_amt = 0
var/cost = 0
/datum/data/biogenerator_reagent/New(name, id, amt, cost)
src.name = name
src.reagent_id = id
src.reagent_amt = amt
src.cost = cost
/obj/machinery/biogenerator/Initialize(mapload)
. = ..()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
beaker = new /obj/item/reagent_containers/glass/bottle(src)
default_apply_parts()
item_list = list()
item_list["Food Items"] = list(
BIOGEN_REAGENT("Milk x10", REAGENT_ID_MILK, 10, 20),
BIOGEN_REAGENT("Milk x50", REAGENT_ID_MILK, 50, 95),
BIOGEN_REAGENT("Cream x10", REAGENT_ID_CREAM, 10, 30),
BIOGEN_REAGENT("Cream x50", REAGENT_ID_CREAM, 50, 120),
BIOGEN_ITEM("Slab of meat", /obj/item/reagent_containers/food/snacks/meat, 1, 50),
BIOGEN_ITEM("Slabs of meat x5", /obj/item/reagent_containers/food/snacks/meat, 5, 250),
)
item_list["Cooking Ingredients"] = list(
BIOGEN_REAGENT("Universal Enzyme x10", REAGENT_ID_ENZYME, 10, 30),
BIOGEN_REAGENT("Universal Enzyme x50", REAGENT_ID_ENZYME, 50, 120),
BIOGEN_ITEM("Nutri-spread", /obj/item/reagent_containers/food/snacks/spreads, 1, 30),
BIOGEN_ITEM("Nutri-spread x5", /obj/item/reagent_containers/food/snacks/spreads, 5, 120),
//CHOMPAdd Start - adding common condiments to the list for chefs
BIOGEN_REAGENT(REAGENT_SODIUMCHLORIDE + " x10", REAGENT_ID_SODIUMCHLORIDE, 10, 20),
BIOGEN_REAGENT(REAGENT_SODIUMCHLORIDE + " x50", REAGENT_ID_SODIUMCHLORIDE, 50, 100),
BIOGEN_REAGENT(REAGENT_SOYSAUCE + " x10", REAGENT_ID_SOYSAUCE, 10, 30),
BIOGEN_REAGENT(REAGENT_SOYSAUCE + " x50", REAGENT_ID_SOYSAUCE, 50, 120),
//CHOMPAdd End
)
item_list["Botany Chemicals"] = list(
//CHOMPEdit Start - reduced costs of fertilisers
BIOGEN_ITEM("E-Z-Nutrient", /obj/item/reagent_containers/glass/bottle/eznutrient, 1, 30),
BIOGEN_ITEM("E-Z-Nutrient x5", /obj/item/reagent_containers/glass/bottle/eznutrient, 5, 150),
BIOGEN_ITEM("Left 4 Zed", /obj/item/reagent_containers/glass/bottle/left4zed, 1, 50),
BIOGEN_ITEM("Left 4 Zed x5", /obj/item/reagent_containers/glass/bottle/left4zed, 5, 250),
BIOGEN_ITEM("Robust Harvest", /obj/item/reagent_containers/glass/bottle/robustharvest, 1, 50),
BIOGEN_ITEM("Robust Harvest x5", /obj/item/reagent_containers/glass/bottle/robustharvest, 5, 250),
//CHOMPEdit End
//CHOMPAdd Start - adding additional fertilisers for botany use
BIOGEN_ITEM(REAGENT_DIETHYLAMINE, /obj/item/reagent_containers/glass/bottle/diethylamine, 1, 60),
BIOGEN_ITEM(REAGENT_DIETHYLAMINE + " x5", /obj/item/reagent_containers/glass/bottle/diethylamine, 5, 300),
BIOGEN_ITEM(REAGENT_MUTAGEN, /obj/item/reagent_containers/glass/bottle/mutagen, 1, 50),
BIOGEN_ITEM(REAGENT_MUTAGEN + " x5", /obj/item/reagent_containers/glass/bottle/mutagen, 5, 250),
BIOGEN_ITEM(REAGENT_PLANTBGONE, /obj/item/reagent_containers/spray/plantbgone, 1, 50),
BIOGEN_ITEM(REAGENT_PLANTBGONE + " x5", /obj/item/reagent_containers/spray/plantbgone, 5, 250),
//CHOMPAdd End
)
//CHOMPAdd Start - Another source of exotic seeds
item_list["Exotic Seeds"] = list(
BIOGEN_ITEM("Mystery seed pack", /obj/item/seeds/random, 1, 150),
BIOGEN_ITEM("Mystery seed pack x5", /obj/item/seeds/random, 5, 750),
BIOGEN_ITEM("Kudzu seed pack", /obj/item/seeds/kudzuseed, 1, 100),
BIOGEN_ITEM("Kudzu seed pack x5", /obj/item/seeds/kudzuseed, 5, 500),
)
//CHOMPAdd End
item_list["Leather Products"] = list(
BIOGEN_ITEM("Wallet", /obj/item/storage/wallet, 1, 100),
BIOGEN_ITEM("Botanical gloves", /obj/item/clothing/gloves/botanic_leather, 1, 250),
BIOGEN_ITEM("Plant bag", /obj/item/storage/bag/plants, 1, 320),
BIOGEN_ITEM("Large plant bag", /obj/item/storage/bag/plants/large, 1, 640),
BIOGEN_ITEM("Utility belt", /obj/item/storage/belt/utility, 1, 300),
BIOGEN_ITEM("Leather Satchel", /obj/item/storage/backpack/satchel, 1, 400),
BIOGEN_ITEM("Cash Bag", /obj/item/storage/bag/cash, 1, 400),
BIOGEN_ITEM("Chemistry Bag", /obj/item/storage/bag/chemistry, 1, 400),
BIOGEN_ITEM("Workboots", /obj/item/clothing/shoes/boots/workboots, 1, 400),
BIOGEN_ITEM("Leather Chaps", /obj/item/clothing/under/pants/chaps, 1, 400),
BIOGEN_ITEM("Leather Coat", /obj/item/clothing/suit/leathercoat, 1, 500),
BIOGEN_ITEM("Leather Jacket", /obj/item/clothing/suit/storage/toggle/brown_jacket, 1, 500),
BIOGEN_ITEM("Winter Coat", /obj/item/clothing/suit/storage/hooded/wintercoat, 1, 500),
//VOREStation Edit - Algae for oxygen generator
BIOGEN_ITEM("Algae Sheets x4", /obj/item/stack/material/algae, 4, 400),
BIOGEN_ITEM("Algae Sheets x50", /obj/item/stack/material/algae, 50, 5000),
)
/obj/machinery/biogenerator/tgui_static_data(mob/user)
var/list/static_data[0]
// Available items - in static data because we don't wanna compute this list every time! It hardly changes.
static_data["items"] = list()
for(var/cat in item_list)
var/list/cat_items = list()
for(var/prize_name in item_list[cat])
var/datum/data/biogenerator_reagent/prize = item_list[cat][prize_name]
cat_items[prize_name] = list("name" = prize_name, "price" = prize.cost, "reagent" = istype(prize))
static_data["items"][cat] = cat_items
return static_data
/obj/machinery/biogenerator/tgui_data(mob/user)
var/list/data = ..()
data["build_eff"] = build_eff
data["points"] = points
data["processing"] = processing
data["beaker"] = !!beaker
return data
/obj/machinery/biogenerator/tgui_interact(mob/user, datum/tgui/ui = null)
// Open the window
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Biogenerator", name)
ui.open()
/obj/machinery/biogenerator/tgui_act(action, params, datum/tgui/ui)
if(..())
return
. = TRUE
switch(action)
if("activate")
INVOKE_ASYNC(src, PROC_REF(activate), ui.user)
return TRUE
if("detach")
if(beaker)
beaker.forceMove(loc)
beaker = null
update_icon()
return TRUE
if("purchase")
var/category = params["cat"] // meow
var/name = params["name"]
if(!(category in item_list) || !(name in item_list[category])) // Not trying something that's not in the list, are you?
return
var/datum/data/biogenerator_item/bi = item_list[category][name]
if(!istype(bi))
var/datum/data/biogenerator_reagent/br = item_list[category][name]
if(!istype(br))
return
if(!beaker)
return
var/cost = round(br.cost / build_eff)
if(cost > points)
to_chat(ui.user, span_danger("Insufficient biomass."))
return
var/amt_to_actually_dispense = round(min(beaker.reagents.get_free_space(), br.reagent_amt))
if(amt_to_actually_dispense <= 0)
to_chat(ui.user, span_danger("The loaded beaker is full!"))
return
points -= (cost * (amt_to_actually_dispense / br.reagent_amt))
beaker.reagents.add_reagent(br.reagent_id, amt_to_actually_dispense)
playsound(src, 'sound/machines/reagent_dispense.ogg', 25, 1)
return
var/cost = round(bi.cost / build_eff)
if(cost > points)
to_chat(ui.user, span_danger("Insufficient biomass."))
return
points -= cost
if(ispath(bi.equipment_path, /obj/item/stack))
new bi.equipment_path(loc, bi.equipment_amt)
playsound(src, 'sound/machines/vending/vending_drop.ogg', 100, 1)
return TRUE
for(var/i in 1 to bi.equipment_amt)
new bi.equipment_path(loc)
playsound(src, 'sound/machines/vending/vending_drop.ogg', 100, 1)
return TRUE
else
return FALSE
/obj/machinery/biogenerator/on_reagent_change() //When the reagents change, change the icon as well.
update_icon()
/obj/machinery/biogenerator/update_icon()
if(!beaker)
icon_state = "biogen-empty"
else if(!processing)
icon_state = "biogen-stand"
else
icon_state = "biogen-work"
return
/obj/machinery/biogenerator/attackby(var/obj/item/O, var/mob/user)
if(default_deconstruction_screwdriver(user, O))
return
if(default_deconstruction_crowbar(user, O))
return
if(default_part_replacement(user, O))
return
if(default_unfasten_wrench(user, O, 40))
return
if(istype(O, /obj/item/reagent_containers/glass))
if(beaker)
to_chat(user, span_notice("\The [src] is already loaded."))
else
user.remove_from_mob(O)
O.loc = src
beaker = O
updateUsrDialog(user)
else if(processing)
to_chat(user, span_notice("\The [src] is currently processing."))
else if(istype(O, /obj/item/storage/bag/plants))
var/i = 0
for(var/obj/item/reagent_containers/food/snacks/grown/G in contents)
i++
if(i >= 10)
to_chat(user, span_notice("\The [src] is already full! Activate it."))
else
for(var/obj/item/reagent_containers/food/snacks/grown/G in O.contents)
G.loc = src
i++
if(i >= 10)
to_chat(user, span_notice("You fill \the [src] to its capacity."))
break
if(i < 10)
to_chat(user, span_notice("You empty \the [O] into \the [src]."))
else if(!istype(O, /obj/item/reagent_containers/food/snacks/grown))
to_chat(user, span_notice("You cannot put this in \the [src]."))
else
var/i = 0
for(var/obj/item/reagent_containers/food/snacks/grown/G in contents)
i++
if(i >= 10)
to_chat(user, span_notice("\The [src] is full! Activate it."))
else
user.remove_from_mob(O)
O.loc = src
to_chat(user, span_notice("You put \the [O] in \the [src]"))
update_icon()
return
/obj/machinery/biogenerator/attack_hand(mob/user as mob)
if(stat & BROKEN)
return
tgui_interact(user)
/obj/machinery/biogenerator/proc/activate(mob/user)
if(user.stat)
return
if(stat) //NOPOWER etc
return
if(processing)
to_chat(user, span_notice("The biogenerator is in the process of working."))
return
var/S = 0
for(var/obj/item/reagent_containers/food/snacks/grown/I in contents)
S += 5
if(I.reagents.get_reagent_amount(REAGENT_ID_NUTRIMENT) < 0.1)
points += 1
else points += I.reagents.get_reagent_amount(REAGENT_ID_NUTRIMENT) * 10 * eat_eff
qdel(I)
if(S)
processing = 1
update_icon()
playsound(src, 'sound/machines/blender.ogg', 40, 1)
use_power(S * 30)
sleep((S + 15) / eat_eff)
processing = 0
SStgui.update_uis(src)
playsound(src, 'sound/machines/biogenerator_end.ogg', 40, 1)
update_icon()
else
to_chat(user, span_warning("Error: No growns inside. Please insert growns."))
return
/obj/machinery/biogenerator/RefreshParts()
..()
var/man_rating = 0
var/bin_rating = 0
for(var/obj/item/stock_parts/P in component_parts)
if(istype(P, /obj/item/stock_parts/matter_bin))
bin_rating += P.rating
if(istype(P, /obj/item/stock_parts/manipulator))
man_rating += P.rating
build_eff = man_rating
eat_eff = bin_rating
#undef BIOGEN_ITEM
#undef BIOGEN_REAGENT