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CHOMPStation2/code/game/machinery/computer/robot.dm
2025-08-31 03:56:12 +02:00

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/obj/machinery/computer/robotics
name = "robotics control console"
desc = "Used to remotely lockdown or detonate linked cyborgs."
icon_keyboard = "tech_key"
icon_screen = "robot"
light_color = "#a97faa"
req_access = list(ACCESS_ROBOTICS)
circuit = /obj/item/circuitboard/robotics
var/safety = 1
/obj/machinery/computer/robotics/attack_ai(var/mob/user as mob)
tgui_interact(user)
/obj/machinery/computer/robotics/attack_hand(var/mob/user as mob)
if(..())
return
if(stat & (NOPOWER|BROKEN))
return
tgui_interact(user)
/obj/machinery/computer/robotics/proc/is_authenticated(mob/user)
if(!istype(user))
return FALSE
if(isobserver(user))
var/mob/observer/dead/D = user
if(D.can_admin_interact())
return TRUE
if(allowed(user))
return TRUE
return FALSE
/**
* Does this borg show up in the console
*
* Returns TRUE if a robot will show up in the console
* Returns FALSE if a robot will not show up in the console
* Arguments:
* * R - The [mob/living/silicon/robot] to be checked
*/
/obj/machinery/computer/robotics/proc/console_shows(mob/living/silicon/robot/R)
if(!istype(R))
return FALSE
if(istype(R, /mob/living/silicon/robot/drone))
return FALSE
if(R.scrambledcodes)
return FALSE
if(!AreConnectedZLevels(get_z(src), get_z(R)))
return FALSE
return TRUE
/**
* Check if a user can send a lockdown/detonate command to a specific borg
*
* Returns TRUE if a user can send the command (does not guarantee it will work)
* Returns FALSE if a user cannot
* Arguments:
* * user - The [mob/user] to be checked
* * R - The [mob/living/silicon/robot] to be checked
* * telluserwhy - Bool of whether the user should be sent a to_chat message if they don't have access
*/
/obj/machinery/computer/robotics/proc/can_control(mob/user, mob/living/silicon/robot/R, telluserwhy = FALSE)
if(!istype(user))
return FALSE
if(!console_shows(R))
return FALSE
if(isAI(user))
if(R.connected_ai != user)
if(telluserwhy)
to_chat(user, span_warning("AIs can only control cyborgs which are linked to them."))
return FALSE
if(isrobot(user))
if(R != user)
if(telluserwhy)
to_chat(user, span_warning("Cyborgs cannot control other cyborgs."))
return FALSE
return TRUE
/**
* Check if the user is the right kind of entity to be able to hack borgs
*
* Returns TRUE if a user is a traitor AI, or aghost
* Returns FALSE otherwise
* Arguments:
* * user - The [mob/user] to be checked
*/
/obj/machinery/computer/robotics/proc/can_hack_any(mob/user)
if(!istype(user))
return FALSE
if(isobserver(user))
var/mob/observer/dead/D = user
if(D.can_admin_interact())
return TRUE
if(!isAI(user))
return FALSE
var/mob/living/original = user.mind.original_character?.resolve()
return (user.mind.special_role && (original && original == user))
/**
* Check if the user is allowed to hack a specific borg
*
* Returns TRUE if a user can hack the specific cyborg
* Returns FALSE if a user cannot
* Arguments:
* * user - The [mob/user] to be checked
* * R - The [mob/living/silicon/robot] to be checked
*/
/obj/machinery/computer/robotics/proc/can_hack(mob/user, mob/living/silicon/robot/R)
if(!can_hack_any(user))
return FALSE
if(!istype(R))
return FALSE
if(R.emagged)
return FALSE
if(R.connected_ai != user)
return FALSE
return TRUE
/obj/machinery/computer/robotics/tgui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "RoboticsControlConsole", name)
ui.open()
/obj/machinery/computer/robotics/tgui_data(mob/user)
var/list/data = list()
data["auth"] = is_authenticated(user)
data["can_hack"] = can_hack_any(user)
data["cyborgs"] = list()
data["safety"] = safety
for(var/mob/living/silicon/robot/R in GLOB.mob_list)
if(!console_shows(R))
continue
var/area/A = get_area(R)
var/turf/T = get_turf(R)
var/list/cyborg_data = list(
name = R.name,
ref = REF(R),
locked_down = R.lockcharge,
locstring = "[A.name] ([T.x], [T.y])",
status = R.stat,
health = round(R.health * 100 / R.getMaxHealth(), 0.1),
charge = R.cell ? round(R.cell.percent()) : null,
cell_capacity = R.cell ? R.cell.maxcharge : null,
module = R.module ? R.module.name : "No Module Detected",
synchronization = R.connected_ai,
is_hacked = R.connected_ai && R.emagged,
emagged = R.emagged,
hackable = can_hack(user, R),
)
data["cyborgs"] += list(cyborg_data)
data["show_detonate_all"] = (data["auth"] && length(data["cyborgs"]) > 0 && ishuman(user))
return data
/obj/machinery/computer/robotics/tgui_act(action, params, datum/tgui/ui)
if(..())
return
. = FALSE
if(!is_authenticated(ui.user))
to_chat(ui.user, span_warning("Access denied."))
return
switch(action)
if("arm") // Arms the emergency self-destruct system
if(issilicon(ui.user))
to_chat(ui.user, span_danger("Access Denied (silicon detected)"))
return
safety = !safety
to_chat(ui.user, span_notice("You [safety ? "disarm" : "arm"] the emergency self destruct."))
. = TRUE
if("nuke") // Destroys all accessible cyborgs if safety is disabled
if(issilicon(ui.user))
to_chat(ui.user, span_danger("Access Denied (silicon detected)"))
return
if(safety)
to_chat(ui.user, span_danger("Self-destruct aborted - safety active"))
return
message_admins(span_notice("[key_name_admin(ui.user)] detonated all cyborgs!"))
log_game(span_notice("[key_name(ui.user)] detonated all cyborgs!"))
for(var/mob/living/silicon/robot/R in GLOB.mob_list)
if(istype(R, /mob/living/silicon/robot/drone))
continue
// Ignore antagonistic cyborgs
if(R.scrambledcodes)
continue
to_chat(R, span_danger("Self-destruct command received."))
if(R.connected_ai)
to_chat(R.connected_ai, "<br><br>[span_alert("ALERT - Cyborg detonation detected: [R.name]")]<br>")
R.self_destruct()
. = TRUE
if("killbot") // destroys one specific cyborg
var/mob/living/silicon/robot/R = locate(params["ref"])
if(!can_control(ui.user, R, TRUE))
return
if(R.mind && R.mind.special_role && R.emagged)
to_chat(R, span_userdanger("Extreme danger! Termination codes detected. Scrambling security codes and automatic AI unlink triggered."))
R.ResetSecurityCodes()
. = TRUE
return
var/turf/T = get_turf(R)
message_admins(span_notice("[key_name_admin(ui.user)] detonated [key_name_admin(R)] ([ADMIN_COORDJMP(T)])!"))
log_game(span_notice("[key_name(ui.user)] detonated [key_name(R)]!"))
to_chat(R, span_danger("Self-destruct command received."))
if(R.connected_ai)
to_chat(R.connected_ai, "<br><br>[span_alert("ALERT - Cyborg detonation detected: [R.name]")]<br>")
R.self_destruct()
. = TRUE
if("stopbot") // lock or unlock the borg
if(isrobot(ui.user))
to_chat(ui.user, span_danger("Access Denied."))
return
var/mob/living/silicon/robot/R = locate(params["ref"])
if(!can_control(ui.user, R, TRUE))
return
message_admins(span_notice("[ADMIN_LOOKUPFLW(ui.user)] [!R.lockcharge ? "locked down" : "released"] [ADMIN_LOOKUPFLW(R)]!"))
log_game("[key_name(ui.user)] [!R.lockcharge ? "locked down" : "released"] [key_name(R)]!")
R.SetLockdown(!R.lockcharge)
to_chat(R, "[!R.lockcharge ? span_notice("Your lockdown has been lifted!") : span_alert("You have been locked down!")]")
if(R.connected_ai)
to_chat(R.connected_ai, "[!R.lockcharge ? span_notice("NOTICE - Cyborg lockdown lifted") : span_alert("ALERT - Cyborg lockdown detected")]: <a href='byond://?src=[REF(R.connected_ai)];track=[html_encode(R.name)]'>[R.name]</a><br>")
. = TRUE
if("hackbot") // AIs hacking/emagging a borg
var/mob/living/silicon/robot/R = locate(params["ref"])
if(!can_hack(ui.user, R))
return
var/choice = tgui_alert(ui.user, "Really hack [R.name]? This cannot be undone.", "Hack?", list("Yes", "No"))
if(choice != "Yes")
return
log_game("[key_name(ui.user)] emagged [key_name(R)] using robotic console!")
message_admins(span_notice("[key_name_admin(ui.user)] emagged [key_name_admin(R)] using robotic console!"))
R.emagged = TRUE
to_chat(R, span_notice("Failsafe protocols overridden. New tools available."))
. = TRUE