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Co-authored-by: Fluff <jasper0601.com@gmail.com> Co-authored-by: Raeschen <rycoop29@gmail.com> Co-authored-by: BlackMajor <henrydyer6@hotmail.com>
49 lines
1.1 KiB
Plaintext
49 lines
1.1 KiB
Plaintext
//I think most of the energy weapons are security but I regonize a few of this from the aliens and drones.
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/obj/item/projectile/energy/excavate
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damage = 20
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armor_penetration = 60
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/obj/item/projectile/energy/excavate/weak
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damage = 10
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excavation_amount = 100
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/obj/item/projectile/energy/acid
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damage = 15
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/obj/item/projectile/energy/neurotoxin/toxic
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damage = 10
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/obj/item/projectile/energy/phase/bolt
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range = 4
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SA_bonus_damage = 15 // 30 total on animals
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icon_state = "cbbolt"
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hud_state = "taser"
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/obj/item/projectile/energy/phase/bolt/heavy
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range = 4
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SA_bonus_damage = 25 // 20 total on animals
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hud_state = "taser"
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/obj/item/projectile/energy/plasma/vepr
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damage = 30
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armor_penetration = 15
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/obj/item/projectile/energy/phase
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damage = 5
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SA_bonus_damage = 15
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armor_penetration = 0
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SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION)
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/obj/item/projectile/energy/phase/light
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SA_bonus_damage = 5
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armor_penetration = 0
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/obj/item/projectile/energy/phase/heavy
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damage = 5
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SA_bonus_damage = 20
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armor_penetration = 0
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/obj/item/projectile/energy/phase/heavy/cannon
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damage = 5
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SA_bonus_damage = 35
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armor_penetration = 0 |