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CHOMPStation2/modular_chomp/code/modules/projectiles/guns/energy.dm
Theonewhowaits 1f87db4602 Combat Refactor (#6910)
Co-authored-by: Fluff <jasper0601.com@gmail.com>
Co-authored-by: Raeschen <rycoop29@gmail.com>
Co-authored-by: BlackMajor <henrydyer6@hotmail.com>
2023-09-26 15:45:11 +02:00

49 lines
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//I think most of the energy weapons are security but I regonize a few of this from the aliens and drones.
/obj/item/projectile/energy/excavate
damage = 20
armor_penetration = 60
/obj/item/projectile/energy/excavate/weak
damage = 10
excavation_amount = 100
/obj/item/projectile/energy/acid
damage = 15
/obj/item/projectile/energy/neurotoxin/toxic
damage = 10
/obj/item/projectile/energy/phase/bolt
range = 4
SA_bonus_damage = 15 // 30 total on animals
icon_state = "cbbolt"
hud_state = "taser"
/obj/item/projectile/energy/phase/bolt/heavy
range = 4
SA_bonus_damage = 25 // 20 total on animals
hud_state = "taser"
/obj/item/projectile/energy/plasma/vepr
damage = 30
armor_penetration = 15
/obj/item/projectile/energy/phase
damage = 5
SA_bonus_damage = 15
armor_penetration = 0
SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION)
/obj/item/projectile/energy/phase/light
SA_bonus_damage = 5
armor_penetration = 0
/obj/item/projectile/energy/phase/heavy
damage = 5
SA_bonus_damage = 20
armor_penetration = 0
/obj/item/projectile/energy/phase/heavy/cannon
damage = 5
SA_bonus_damage = 35
armor_penetration = 0