mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 03:33:21 +00:00
Aliens are now scary. Be careful of all those friendly xenos running about. Scythe-like arms can now seriously injure you if they get an opportunity. Spit now costs 50 plasma instead of 25. It works like a taser (no more homing spit). The effect is the same as the old spit but instead of fire loss, it deals toxin damage. Riot shields can still block spit 50% of the time. Spit overloads (stuns) a cyborg's receptor circuit for 5 seconds, dealing 10 fire damage. Spit has a new projectile icon. Aliens can now properly attack monkeys, dealing heavy damage. Can now interact with other aliens via attack. Larva cannot interact as such. Currently bugged where two similar messages show up on interaction. Will be fixed asap. Slightly higher damage to cyborgs. Aliens can now caress cyborgs with their scythe-like arms. Slightly higher damage to exosuits. Invisibility now works for 15 seconds instead of 30. Resin wall now costs 100 plasma instead of 200. Face huggers now have 10 health instead of 25. There is also a 30% chance of not being paralyzed after a facehugger leap. The paralysis itself lasts half as long. Aliens can now break glass, grills, and tables, and light fixtures without using acid. Adult aliens can now also climb over tables/racks. Fixed the acid verb not properly showing up. Fixed stab/disarm never properly showing up. Larva now get a verb to hide under tables as the old code didn't work. More alien emote fixes. Larva should now properly be gender neutral. General changes: Devouring time has been extended so it takes 10 seconds for all mobs. You must remain still (and the target), to devour someone. Hulks can break through grills a lot faster than before. Added smoothwall shuttle code by Urist (and icons by Rolfero). Added a new dmi for gimmick items. Moved a few gimmick items there. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@694 316c924e-a436-60f5-8080-3fe189b3f50e
819 lines
17 KiB
Plaintext
819 lines
17 KiB
Plaintext
/obj
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//var/datum/module/mod //not used
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var/m_amt = 0 // metal
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var/g_amt = 0 // glass
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var/w_amt = 0 // waster amounts
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var/unacidable = 0 //universal "unacidabliness" var, here so you can use it in any obj.
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animate_movement = 2
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var/throwforce = 0
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proc
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handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
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//Return: (NONSTANDARD)
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// null if object handles breathing logic for lifeform
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// datum/air_group to tell lifeform to process using that breath return
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//DEFAULT: Take air from turf to give to have mob process
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if(breath_request>0)
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return remove_air(breath_request)
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else
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return null
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initialize()
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/obj/blob
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name = "magma"
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icon = 'blob.dmi'
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icon_state = "bloba0"
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var/health = 40
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density = 1
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opacity = 0
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anchored = 1
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/obj/blob/idle
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name = "magma"
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desc = "it looks... tasty"
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icon_state = "blobidle0"
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/obj/mark
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var/mark = ""
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icon = 'mark.dmi'
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icon_state = "blank"
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anchored = 1
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layer = 99
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mouse_opacity = 0
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unacidable = 1//Just to be sure.
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/obj/admins
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name = "admins"
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var/rank = null
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var/owner = null
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var/state = 1
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//state = 1 for playing : default
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//state = 2 for observing
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/obj/bhole
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name = "black hole"
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icon = 'objects.dmi'
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desc = "FUCK FUCK FUCK AAAHHH"
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icon_state = "bhole2"
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opacity = 0
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unacidable = 1
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density = 0
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anchored = 1
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var/datum/effects/system/harmless_smoke_spread/smoke
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/obj/beam
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name = "beam"
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unacidable = 1//Just to be sure.
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/obj/beam/a_laser
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name = "a laser"
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icon = 'projectiles.dmi'
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icon_state = "laser"
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density = 1
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var/yo = null
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var/xo = null
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var/current = null
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var/life = 50.0
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anchored = 1.0
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flags = TABLEPASS
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/obj/beam/i_beam
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name = "i beam"
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icon = 'projectiles.dmi'
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icon_state = "ibeam"
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var/obj/beam/i_beam/next = null
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var/obj/item/device/infra/master = null
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var/limit = null
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var/visible = 0.0
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var/left = null
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anchored = 1.0
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flags = TABLEPASS
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/obj/bedsheetbin
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name = "linen bin"
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desc = "A bin for containing bedsheets."
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icon = 'items.dmi'
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icon_state = "bedbin"
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var/amount = 23.0
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anchored = 1.0
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/obj/begin
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name = "begin"
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icon = 'stationobjs.dmi'
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icon_state = "begin"
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anchored = 1.0
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unacidable = 1
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/obj/bullet
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name = "bullet"
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icon = 'projectiles.dmi'
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icon_state = "bullet"
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density = 1
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unacidable = 1//Just to be sure.
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var/yo = null
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var/xo = null
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var/current = null
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anchored = 1.0
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flags = TABLEPASS
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/obj/bullet/weakbullet
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/obj/bullet/electrode
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name = "electrode"
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icon_state = "spark"
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/obj/bullet/teleshot
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name = "teleshot"
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icon_state = "spark"
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var/failchance = 5
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var/obj/item/target = null
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/obj/bullet/cbbolt
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name = "crossbow bolt"
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icon_state = "cbbolt"
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/obj/bullet/neurodart
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name = "acid"
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icon_state = "toxin"
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/obj/datacore
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name = "datacore"
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var/list/medical = list( )
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var/list/general = list( )
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var/list/security = list( )
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/obj/equip_e
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name = "equip e"
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var/mob/source = null
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var/s_loc = null
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var/t_loc = null
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var/obj/item/item = null
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var/place = null
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/obj/equip_e/human
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name = "human"
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var/mob/living/carbon/human/target = null
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/obj/equip_e/monkey
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name = "monkey"
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var/mob/living/carbon/monkey/target = null
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/obj/grille
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desc = "A piece of metal with evenly spaced gridlike holes in it. Blocks large object but lets small items, gas, or energy beams through."
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name = "grille"
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icon = 'structures.dmi'
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icon_state = "grille"
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density = 1
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var/health = 10.0
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var/destroyed = 0.0
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anchored = 1.0
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flags = FPRINT | CONDUCT
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pressure_resistance = 5*ONE_ATMOSPHERE
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/obj/securearea
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desc = "A warning sign which reads 'SECURE AREA'"
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name = "SECURE AREA"
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icon = 'decals.dmi'
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icon_state = "securearea"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/sign/biohazard
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desc = "A warning sign which reads 'BIOHAZARD'"
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name = "BIOHAZARD"
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icon = 'decals.dmi'
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icon_state = "bio"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/sign/electricshock
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desc = "A warning sign which reads 'HIGH VOLTAGE'"
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name = "HIGH VOLTAGE"
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icon = 'decals.dmi'
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icon_state = "shock"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/sign/vacuum
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desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
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name = "HARD VACUUM AHEAD"
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icon = 'decals.dmi'
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icon_state = "space"
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anchored = 1.0
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opacity = 0
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density = 0
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pixel_x = -1
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pixel_y = -1
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/obj/sign/fire
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desc = "A warning sign which reads 'HOT! HOT! AAAH! I'M BURNING!'"
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name = "HOT! HOT! AAAH! I'M BURNING!"
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icon = 'decals.dmi'
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icon_state = "fire"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/sign/nosmoking_1
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desc = "A warning sign which reads 'NO SMOKING'"
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name = "NO SMOKING"
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icon = 'decals.dmi'
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icon_state = "nosmoking"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/sign/nosmoking_2
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desc = "A warning sign which reads 'NO SMOKING'"
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name = "NO SMOKING"
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icon = 'decals.dmi'
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icon_state = "nosmoking2"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/sign/redcross
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desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'"
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name = "Med-Bay"
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icon = 'decals.dmi'
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icon_state = "redcross"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/hud
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name = "hud"
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unacidable = 1
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var/mob/mymob = null
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var/list/adding = null
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var/list/other = null
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var/list/intents = null
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var/list/mov_int = null
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var/list/mon_blo = null
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var/list/m_ints = null
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var/obj/screen/druggy = null
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var/vimpaired = null
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var/obj/screen/alien_view = null
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var/obj/screen/g_dither = null
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var/obj/screen/blurry = null
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var/list/darkMask = null
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var/obj/screen/station_explosion = null
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var/h_type = /obj/screen
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/obj/item
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name = "item"
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icon = 'items.dmi'
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var/icon_old = null
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var/abstract = 0.0
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var/force = null
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var/item_state = null
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var/damtype = "brute"
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var/r_speed = 1.0
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var/health = null
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var/burn_point = null
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var/burning = null
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var/hitsound = null
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var/w_class = 3.0
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flags = FPRINT | TABLEPASS
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pressure_resistance = 50
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var/obj/item/master = null
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/obj/item/device
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icon = 'device.dmi'
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/obj/item/device/detective_scanner
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name = "Scanner"
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desc = "Used to scan objects for DNA and fingerprints"
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icon_state = "forensic0"
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var/amount = 20.0
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var/printing = 0.0
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w_class = 3.0
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item_state = "electronic"
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flags = FPRINT | TABLEPASS | ONBELT | CONDUCT | USEDELAY
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/obj/item/device/flash
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name = "flash"
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icon_state = "flash"
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var/l_time = 1.0
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var/shots = 5.0
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throwforce = 5
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w_class = 1.0
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throw_speed = 4
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throw_range = 10
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flags = FPRINT | TABLEPASS| CONDUCT
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item_state = "electronic"
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var/status = 1
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/obj/item/device/flashlight
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name = "flashlight"
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desc = "A hand-held emergency light."
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icon_state = "flight0"
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var/on = 0
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w_class = 2
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item_state = "flight"
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flags = FPRINT | ONBELT | TABLEPASS | CONDUCT
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m_amt = 50
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g_amt = 20
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/obj/item/device/healthanalyzer
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name = "Health Analyzer"
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icon_state = "health"
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item_state = "analyzer"
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desc = "A hand-held body scanner able to distinguish vital signs of the subject."
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flags = FPRINT | ONBELT | TABLEPASS | CONDUCT
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throwforce = 3
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w_class = 1.0
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throw_speed = 5
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throw_range = 10
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m_amt = 200
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/obj/item/device/igniter
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name = "igniter"
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desc = "A small electronic device able to ignite combustable substances."
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icon_state = "igniter"
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var/status = 1.0
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flags = FPRINT | TABLEPASS| CONDUCT
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item_state = "electronic"
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m_amt = 100
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throwforce = 5
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w_class = 1.0
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throw_speed = 3
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throw_range = 10
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/obj/item/device/infra
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name = "Infrared Beam (Security)"
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desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
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icon_state = "infrared0"
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var/obj/beam/i_beam/first = null
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var/state = 0.0
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var/visible = 0.0
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flags = FPRINT | TABLEPASS| CONDUCT
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w_class = 2.0
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item_state = "electronic"
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m_amt = 150
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/obj/item/device/infra_sensor
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name = "Infrared Sensor"
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desc = "Scans for infrared beams in the vicinity."
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icon_state = "infra_sensor"
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var/passive = 1.0
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flags = FPRINT | TABLEPASS| CONDUCT
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item_state = "electronic"
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m_amt = 150
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/obj/item/device/t_scanner
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name = "T-ray scanner"
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desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
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icon_state = "t-ray0"
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var/on = 0
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flags = FPRINT|ONBELT|TABLEPASS
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w_class = 2
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item_state = "electronic"
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m_amt = 150
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/obj/item/device/multitool
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name = "multitool"
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icon_state = "multitool"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 5.0
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w_class = 2.0
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throwforce = 5.0
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throw_range = 15
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throw_speed = 3
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desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
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m_amt = 50
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g_amt = 20
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/obj/item/device/prox_sensor
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name = "Proximity Sensor"
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icon_state = "motion0"
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var/state = 0.0
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var/timing = 0.0
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var/time = null
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flags = FPRINT | TABLEPASS| CONDUCT
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w_class = 2.0
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item_state = "electronic"
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m_amt = 300
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/obj/item/device/shield
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name = "shield"
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icon_state = "shield0"
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var/active = 0.0
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flags = FPRINT | TABLEPASS| CONDUCT
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item_state = "electronic"
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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/obj/item/device/timer
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name = "timer"
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icon_state = "timer0"
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item_state = "electronic"
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var/timing = 0.0
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var/time = null
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flags = FPRINT | TABLEPASS| CONDUCT
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w_class = 2.0
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m_amt = 100
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/obj/item/blueprints
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name = "station blueprints"
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desc = "Blueprints of the station. There's stamp \"Classified\" and several coffee stains on it."
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icon = 'items.dmi'
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icon_state = "blueprints"
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/obj/item/apc_frame
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name = "APC frame"
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desc = "Used for repairing or building APCs"
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icon = 'apc_repair.dmi'
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icon_state = "apc_frame"
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flags = FPRINT | TABLEPASS| CONDUCT
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/obj/landmark
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name = "landmark"
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icon = 'screen1.dmi'
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icon_state = "x2"
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anchored = 1.0
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unacidable = 1
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/obj/landmark/alterations
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name = "alterations"
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/obj/laser
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name = "laser"
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icon = 'projectiles.dmi'
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var/damage = 0.0
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var/range = 10.0
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/obj/lattice
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desc = "A lightweight support lattice."
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name = "lattice"
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icon = 'structures.dmi'
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icon_state = "lattice"
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density = 0
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anchored = 1.0
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layer = 2.5
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// flags = 64.0
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/obj/list_container
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name = "list container"
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/obj/list_container/mobl
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name = "mobl"
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var/master = null
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var/list/container = list( )
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/obj/m_tray
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name = "morgue tray"
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icon = 'stationobjs.dmi'
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icon_state = "morguet"
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density = 1
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layer = 2.0
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var/obj/morgue/connected = null
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anchored = 1.0
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/obj/c_tray
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name = "crematorium tray"
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icon = 'stationobjs.dmi'
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icon_state = "cremat"
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density = 1
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layer = 2.0
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var/obj/crematorium/connected = null
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anchored = 1.0
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/obj/cable
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level = 1
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anchored =1
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var/netnum = 0
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name = "power cable"
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desc = "A flexible superconducting cable for heavy-duty power transfer."
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icon = 'power_cond.dmi'
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icon_state = "0-1"
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var/d1 = 0
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var/d2 = 1
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layer = 2.5
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/obj/manifest
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name = "manifest"
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icon = 'screen1.dmi'
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icon_state = "x"
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unacidable = 1//Just to be sure.
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/obj/morgue
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name = "morgue"
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icon = 'stationobjs.dmi'
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icon_state = "morgue1"
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density = 1
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var/obj/m_tray/connected = null
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anchored = 1.0
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/obj/crematorium
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name = "crematorium"
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desc = "A human incinerator."
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icon = 'stationobjs.dmi'
|
|
icon_state = "crema1"
|
|
density = 1
|
|
var/obj/c_tray/connected = null
|
|
anchored = 1.0
|
|
var/cremating = 0
|
|
var/id = 1
|
|
var/locked = 0
|
|
|
|
/obj/mine
|
|
name = "Mine"
|
|
desc = "I Better stay away from that thing."
|
|
density = 1
|
|
anchored = 1
|
|
layer = 3
|
|
icon = 'weapons.dmi'
|
|
icon_state = "uglymine"
|
|
var/triggerproc = "explode" //name of the proc thats called when the mine is triggered
|
|
var/triggered = 0
|
|
|
|
/obj/mine/dnascramble
|
|
name = "Radiation Mine"
|
|
icon_state = "uglymine"
|
|
triggerproc = "triggerrad"
|
|
|
|
/obj/mine/plasma
|
|
name = "Plasma Mine"
|
|
icon_state = "uglymine"
|
|
triggerproc = "triggerplasma"
|
|
|
|
/obj/mine/kick
|
|
name = "Kick Mine"
|
|
icon_state = "uglymine"
|
|
triggerproc = "triggerkick"
|
|
|
|
/obj/mine/n2o
|
|
name = "N2O Mine"
|
|
icon_state = "uglymine"
|
|
triggerproc = "triggern2o"
|
|
|
|
/obj/mine/stun
|
|
name = "Stun Mine"
|
|
icon_state = "uglymine"
|
|
triggerproc = "triggerstun"
|
|
|
|
/obj/overlay
|
|
name = "overlay"
|
|
unacidable = 1
|
|
|
|
/obj/portal
|
|
name = "portal"
|
|
icon = 'stationobjs.dmi'
|
|
icon_state = "portal"
|
|
density = 1
|
|
unacidable = 1//Can't destroy energy portals.
|
|
var/failchance = 5
|
|
var/obj/item/target = null
|
|
var/creator = null
|
|
anchored = 1.0
|
|
|
|
/obj/projection
|
|
name = "Projection"
|
|
anchored = 1.0
|
|
|
|
/obj/rack
|
|
name = "rack"
|
|
icon = 'objects.dmi'
|
|
icon_state = "rack"
|
|
density = 1
|
|
flags = FPRINT
|
|
anchored = 1.0
|
|
|
|
/obj/screen
|
|
name = "screen"
|
|
icon = 'screen1.dmi'
|
|
layer = 20.0
|
|
unacidable = 1
|
|
var/id = 0.0
|
|
var/obj/master
|
|
|
|
/obj/screen/close
|
|
name = "close"
|
|
master = null
|
|
|
|
/obj/screen/grab
|
|
name = "grab"
|
|
master = null
|
|
|
|
/obj/screen/storage
|
|
name = "storage"
|
|
master = null
|
|
|
|
/obj/screen/zone_sel
|
|
name = "Damage Zone"
|
|
icon = 'zone_sel.dmi'
|
|
icon_state = "blank"
|
|
var/selecting = "chest"
|
|
screen_loc = "EAST+1,NORTH"
|
|
|
|
/obj/shut_controller
|
|
name = "shut controller"
|
|
var/moving = null
|
|
var/list/parts = list( )
|
|
|
|
/obj/landmark/start
|
|
name = "start"
|
|
icon = 'screen1.dmi'
|
|
icon_state = "x"
|
|
anchored = 1.0
|
|
|
|
/obj/stool
|
|
name = "stool"
|
|
icon = 'objects.dmi'
|
|
icon_state = "stool"
|
|
flags = FPRINT
|
|
pressure_resistance = 3*ONE_ATMOSPHERE
|
|
|
|
/obj/stool/bed
|
|
name = "bed"
|
|
icon_state = "bed"
|
|
anchored = 1.0
|
|
var/list/buckled_mobs = list( )
|
|
|
|
/obj/stool/chair
|
|
name = "chair"
|
|
icon_state = "chair"
|
|
var/status = 0.0
|
|
anchored = 1.0
|
|
var/list/buckled_mobs = list( )
|
|
|
|
/obj/stool/chair/e_chair
|
|
name = "electrified chair"
|
|
icon_state = "e_chair0"
|
|
var/atom/movable/overlay/overl = null
|
|
var/on = 0.0
|
|
var/obj/item/assembly/shock_kit/part1 = null
|
|
var/last_time = 1.0
|
|
|
|
/obj/table
|
|
name = "table"
|
|
icon = 'structures.dmi'
|
|
icon_state = "table"
|
|
density = 1
|
|
anchored = 1.0
|
|
|
|
/obj/table/reinforced
|
|
name = "reinforced table"
|
|
icon_state = "reinf_table"
|
|
var/status = 2
|
|
|
|
/obj/table/woodentable
|
|
name = "wooden table"
|
|
icon_state = "woodentable"
|
|
|
|
/obj/mopbucket
|
|
desc = "Fill it with water, but don't forget a mop!"
|
|
name = "mop bucket"
|
|
icon = 'janitor.dmi'
|
|
icon_state = "mopbucket"
|
|
density = 1
|
|
flags = FPRINT
|
|
pressure_resistance = ONE_ATMOSPHERE
|
|
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
|
|
|
/obj/kitchenspike
|
|
name = "a meat spike"
|
|
icon = 'kitchen.dmi'
|
|
icon_state = "spike"
|
|
desc = "A spike for collecting meat from animals"
|
|
density = 1
|
|
anchored = 1
|
|
var/meat = 0
|
|
var/occupied = 0
|
|
var/meattype = 0 // 0 - Nothing, 1 - Monkey, 2 - Xeno
|
|
|
|
/obj/displaycase
|
|
name = "Display Case"
|
|
icon = 'stationobjs.dmi'
|
|
icon_state = "glassbox1"
|
|
desc = "A display case for prized possessions."
|
|
density = 1
|
|
anchored = 1
|
|
unacidable = 1//Dissolving the case would also delete the gun.
|
|
var/health = 30
|
|
var/occupied = 1
|
|
var/destroyed = 0
|
|
|
|
obj/item/brain
|
|
name = "brain"
|
|
icon = 'surgery.dmi'
|
|
icon_state = "brain2"
|
|
flags = TABLEPASS
|
|
force = 1.0
|
|
w_class = 1.0
|
|
throwforce = 1.0
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
|
|
var/mob/living/carbon/human/owner = null
|
|
|
|
|
|
/obj/item/brain/New()
|
|
..()
|
|
spawn(5)
|
|
if(src.owner)
|
|
src.name = "[src.owner]'s brain"
|
|
|
|
/obj/noticeboard
|
|
name = "Notice Board"
|
|
icon = 'stationobjs.dmi'
|
|
icon_state = "nboard00"
|
|
flags = FPRINT
|
|
desc = "A board for pinning important notices upon."
|
|
density = 0
|
|
anchored = 1
|
|
var/notices = 0
|
|
|
|
/obj/deskclutter
|
|
name = "desk clutter"
|
|
icon = 'items.dmi'
|
|
icon_state = "deskclutter"
|
|
desc = "Some clutter the detective has accumalated over the years..."
|
|
anchored = 1
|
|
|
|
|
|
|
|
/obj/item/mouse_drag_pointer = MOUSE_ACTIVE_POINTER
|
|
|
|
// TODO: robust mixology system! (and merge with beakers, maybe)
|
|
/obj/item/weapon/glass
|
|
name = "empty glass"
|
|
icon = 'kitchen.dmi'
|
|
icon_state = "glass_empty"
|
|
item_state = "beaker"
|
|
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
|
var/datum/substance/inside = null
|
|
throwforce = 5
|
|
g_amt = 100
|
|
New()
|
|
..()
|
|
src.pixel_x = rand(-5, 5)
|
|
src.pixel_y = rand(-5, 5)
|
|
|
|
/obj/item/weapon/storage/glassbox
|
|
name = "Glassware Box"
|
|
icon_state = "beakerbox"
|
|
item_state = "syringe_kit"
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/glass( src )
|
|
new /obj/item/weapon/glass( src )
|
|
new /obj/item/weapon/glass( src )
|
|
new /obj/item/weapon/glass( src )
|
|
new /obj/item/weapon/glass( src )
|
|
new /obj/item/weapon/glass( src )
|
|
new /obj/item/weapon/glass( src )
|
|
|
|
/obj/item/weapon/storage/cupbox
|
|
name = "Paper-cup Box"
|
|
icon_state = "box"
|
|
item_state = "syringe_kit"
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
|
|
|
/obj/falsewall
|
|
name = "wall"
|
|
icon = 'walls.dmi'
|
|
icon_state = ""
|
|
density = 1
|
|
opacity = 1
|
|
anchored = 1
|
|
|
|
/obj/falserwall
|
|
name = "r wall"
|
|
icon = 'walls.dmi'
|
|
icon_state = "r_wall"
|
|
density = 1
|
|
opacity = 1
|
|
anchored = 1
|