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CHOMPStation2/code/modules/mob/living/silicon/silicon.dm
2016-11-07 20:45:15 -06:00

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/mob/living/silicon
gender = NEUTER
voice_name = "synthesized voice"
var/syndicate = 0
var/const/MAIN_CHANNEL = "Main Frequency"
var/lawchannel = MAIN_CHANNEL // Default channel on which to state laws
var/list/stating_laws = list()// Channels laws are currently being stated on
var/obj/item/device/radio/common_radio
var/list/hud_list[10]
var/list/speech_synthesizer_langs = list() //which languages can be vocalized by the speech synthesizer
//Used in say.dm.
var/speak_statement = "states"
var/speak_exclamation = "declares"
var/speak_query = "queries"
var/pose //Yes, now AIs can pose too.
var/obj/item/device/camera/siliconcam/aiCamera = null //photography
var/local_transmit //If set, can only speak to others of the same type within a short range.
var/sensor_mode = 0 //Determines the current HUD.
var/next_alarm_notice
var/list/datum/alarm/queued_alarms = new()
var/list/access_rights
var/obj/item/weapon/card/id/idcard
var/idcard_type = /obj/item/weapon/card/id/synthetic
#define SEC_HUD 1 //Security HUD mode
#define MED_HUD 2 //Medical HUD mode
/mob/living/silicon/New()
silicon_mob_list |= src
..()
add_language("Galactic Common")
init_id()
init_subsystems()
/mob/living/silicon/Destroy()
silicon_mob_list -= src
for(var/datum/alarm_handler/AH in alarm_manager.all_handlers)
AH.unregister_alarm(src)
..()
/mob/living/silicon/proc/init_id()
if(idcard)
return
idcard = new idcard_type(src)
set_id_info(idcard)
/mob/living/silicon/proc/SetName(pickedName as text)
real_name = pickedName
name = real_name
/mob/living/silicon/proc/show_laws()
return
/mob/living/silicon/drop_item()
return
/mob/living/silicon/emp_act(severity)
switch(severity)
if(1)
src.take_organ_damage(0,20,emp=1)
confused = (min(confused + 5, 30))
if(2)
src.take_organ_damage(0,10,emp=1)
confused = (min(confused + 2, 30))
flash_eyes(affect_silicon = 1)
src << "<span class='danger'><B>*BZZZT*</B></span>"
src << "<span class='danger'>Warning: Electromagnetic pulse detected.</span>"
..()
/mob/living/silicon/stun_effect_act(var/stun_amount, var/agony_amount)
return //immune
/mob/living/silicon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 0.0)
if(shock_damage > 0)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, loc)
s.start()
shock_damage *= siemens_coeff //take reduced damage
take_overall_damage(0, shock_damage)
visible_message("<span class='warning'>[src] was shocked by \the [source]!</span>", \
"<span class='danger'>Energy pulse detected, system damaged!</span>", \
"<span class='warning'>You hear an electrical crack.</span>")
if(prob(20))
Stun(2)
return
/mob/living/silicon/proc/damage_mob(var/brute = 0, var/fire = 0, var/tox = 0)
return
/mob/living/silicon/IsAdvancedToolUser()
return 1
/mob/living/silicon/bullet_act(var/obj/item/projectile/Proj)
if(!Proj.nodamage)
switch(Proj.damage_type)
if(BRUTE)
adjustBruteLoss(Proj.damage)
if(BURN)
adjustFireLoss(Proj.damage)
Proj.on_hit(src,2)
updatehealth()
return 2
/mob/living/silicon/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)
return 0//The only effect that can hit them atm is flashes and they still directly edit so this works for now
/*
if(!effect || (blocked >= 2)) return 0
switch(effecttype)
if(STUN)
stunned = max(stunned,(effect/(blocked+1)))
if(WEAKEN)
weakened = max(weakened,(effect/(blocked+1)))
if(PARALYZE)
paralysis = max(paralysis,(effect/(blocked+1)))
if(IRRADIATE)
radiation += min((effect - (effect*getarmor(null, "rad"))), 0)//Rads auto check armor
if(STUTTER)
stuttering = max(stuttering,(effect/(blocked+1)))
if(EYE_BLUR)
eye_blurry = max(eye_blurry,(effect/(blocked+1)))
if(DROWSY)
drowsyness = max(drowsyness,(effect/(blocked+1)))
updatehealth()
return 1*/
/proc/islinked(var/mob/living/silicon/robot/bot, var/mob/living/silicon/ai/ai)
if(!istype(bot) || !istype(ai))
return 0
if (bot.connected_ai == ai)
return 1
return 0
// this function shows the health of the AI in the Status panel
/mob/living/silicon/proc/show_system_integrity()
if(!src.stat)
stat(null, text("System integrity: [round((health/maxHealth)*100)]%"))
else
stat(null, text("Systems nonfunctional"))
// This is a pure virtual function, it should be overwritten by all subclasses
/mob/living/silicon/proc/show_malf_ai()
return 0
// this function displays the shuttles ETA in the status panel if the shuttle has been called
/mob/living/silicon/proc/show_emergency_shuttle_eta()
if(emergency_shuttle)
var/eta_status = emergency_shuttle.get_status_panel_eta()
if(eta_status)
stat(null, eta_status)
// This adds the basic clock, shuttle recall timer, and malf_ai info to all silicon lifeforms
/mob/living/silicon/Stat()
if(statpanel("Status"))
show_emergency_shuttle_eta()
show_system_integrity()
show_malf_ai()
..()
// this function displays the stations manifest in a separate window
/mob/living/silicon/proc/show_station_manifest()
var/dat
dat += "<h4>Crew Manifest</h4>"
if(data_core)
dat += data_core.get_manifest(1) // make it monochrome
dat += "<br>"
src << browse(dat, "window=airoster")
onclose(src, "airoster")
//can't inject synths
/mob/living/silicon/can_inject(var/mob/user, var/error_msg)
if(error_msg)
user << "<span class='alert'>The armoured plating is too tough.</span>"
return 0
//Silicon mob language procs
/mob/living/silicon/can_speak(datum/language/speaking)
return universal_speak || (speaking in src.speech_synthesizer_langs) //need speech synthesizer support to vocalize a language
/mob/living/silicon/add_language(var/language, var/can_speak=1)
var/var/datum/language/added_language = all_languages[language]
if(!added_language)
return
. = ..(language)
if (can_speak && (added_language in languages) && !(added_language in speech_synthesizer_langs))
speech_synthesizer_langs += added_language
return 1
/mob/living/silicon/remove_language(var/rem_language)
var/var/datum/language/removed_language = all_languages[rem_language]
if(!removed_language)
return
..(rem_language)
speech_synthesizer_langs -= removed_language
/mob/living/silicon/check_languages()
set name = "Check Known Languages"
set category = "IC"
set src = usr
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
if(default_language)
dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
for(var/datum/language/L in languages)
if(!(L.flags & NONGLOBAL))
var/default_str
if(L == default_language)
default_str = " - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a>"
else
default_str = " - <a href='byond://?src=\ref[src];default_lang=\ref[L]'>set default</a>"
var/synth = (L in speech_synthesizer_langs)
dat += "<b>[L.name] (:[L.key])</b>[synth ? default_str : null]<br/>Speech Synthesizer: <i>[synth ? "YES" : "NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
src << browse(dat, "window=checklanguage")
return
/mob/living/silicon/proc/toggle_sensor_mode()
var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security", "Medical","Disable")
switch(sensor_type)
if ("Security")
sensor_mode = SEC_HUD
src << "<span class='notice'>Security records overlay enabled.</span>"
if ("Medical")
sensor_mode = MED_HUD
src << "<span class='notice'>Life signs monitor overlay enabled.</span>"
if ("Disable")
sensor_mode = 0
src << "Sensor augmentations disabled."
/mob/living/silicon/verb/pose()
set name = "Set Pose"
set desc = "Sets a description which will be shown when someone examines you."
set category = "IC"
pose = sanitize(input(usr, "This is [src]. It is...", "Pose", null) as text)
/mob/living/silicon/verb/set_flavor()
set name = "Set Flavour Text"
set desc = "Sets an extended description of your character's features."
set category = "IC"
flavor_text = sanitize(input(usr, "Please enter your new flavour text.", "Flavour text", null) as text)
/mob/living/silicon/binarycheck()
return 1
/mob/living/silicon/ex_act(severity)
if(!blinded)
flash_eyes()
switch(severity)
if(1.0)
if (stat != 2)
adjustBruteLoss(100)
adjustFireLoss(100)
if(!anchored)
gib()
if(2.0)
if (stat != 2)
adjustBruteLoss(60)
adjustFireLoss(60)
if(3.0)
if (stat != 2)
adjustBruteLoss(30)
updatehealth()
/mob/living/silicon/proc/receive_alarm(var/datum/alarm_handler/alarm_handler, var/datum/alarm/alarm, was_raised)
if(!next_alarm_notice)
next_alarm_notice = world.time + SecondsToTicks(10)
var/list/alarms = queued_alarms[alarm_handler]
if(was_raised)
// Raised alarms are always set
alarms[alarm] = 1
else
// Alarms that were raised but then cleared before the next notice are instead removed
if(alarm in alarms)
alarms -= alarm
// And alarms that have only been cleared thus far are set as such
else
alarms[alarm] = -1
/mob/living/silicon/proc/process_queued_alarms()
if(next_alarm_notice && (world.time > next_alarm_notice))
next_alarm_notice = 0
var/alarm_raised = 0
for(var/datum/alarm_handler/AH in queued_alarms)
var/list/alarms = queued_alarms[AH]
var/reported = 0
for(var/datum/alarm/A in alarms)
if(alarms[A] == 1)
alarm_raised = 1
if(!reported)
reported = 1
src << "<span class='warning'>--- [AH.category] Detected ---</span>"
raised_alarm(A)
for(var/datum/alarm_handler/AH in queued_alarms)
var/list/alarms = queued_alarms[AH]
var/reported = 0
for(var/datum/alarm/A in alarms)
if(alarms[A] == -1)
if(!reported)
reported = 1
src << "<span class='notice'>--- [AH.category] Cleared ---</span>"
src << "\The [A.alarm_name()]."
if(alarm_raised)
src << "<A HREF=?src=\ref[src];showalerts=1>\[Show Alerts\]</A>"
for(var/datum/alarm_handler/AH in queued_alarms)
var/list/alarms = queued_alarms[AH]
alarms.Cut()
/mob/living/silicon/proc/raised_alarm(var/datum/alarm/A)
src << "[A.alarm_name()]!"
/mob/living/silicon/ai/raised_alarm(var/datum/alarm/A)
var/cameratext = ""
for(var/obj/machinery/camera/C in A.cameras())
cameratext += "[(cameratext == "")? "" : "|"]<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>"
src << "[A.alarm_name()]! ([(cameratext)? cameratext : "No Camera"])"
/mob/living/silicon/proc/is_traitor()
return mind && (mind in traitors.current_antagonists)
/mob/living/silicon/proc/is_malf()
return mind && (mind in malf.current_antagonists)
/mob/living/silicon/proc/is_malf_or_traitor()
return is_traitor() || is_malf()
/mob/living/silicon/adjustEarDamage()
return
/mob/living/silicon/setEarDamage()
return
/mob/living/silicon/reset_view()
..()
if(cameraFollow)
cameraFollow = null
/mob/living/silicon/flash_eyes(intensity = FLASH_PROTECTION_MODERATE, override_blindness_check = FALSE, affect_silicon = FALSE, visual = FALSE, type = /obj/screen/fullscreen/flash)
if(affect_silicon)
return ..()
/mob/living/silicon/proc/clear_client()
//Handle job slot/tater cleanup.
var/job = mind.assigned_role
job_master.FreeRole(job)
if(mind.objectives.len)
qdel(mind.objectives)
mind.special_role = null
clear_antag_roles(mind)
ghostize(0)
qdel(src)