mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
382 lines
12 KiB
Plaintext
382 lines
12 KiB
Plaintext
/mob/living/silicon
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gender = NEUTER
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voice_name = "synthesized voice"
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var/syndicate = 0
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var/const/MAIN_CHANNEL = "Main Frequency"
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var/lawchannel = MAIN_CHANNEL // Default channel on which to state laws
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var/list/stating_laws = list()// Channels laws are currently being stated on
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var/obj/item/device/radio/common_radio
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var/list/hud_list[10]
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var/list/speech_synthesizer_langs = list() //which languages can be vocalized by the speech synthesizer
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//Used in say.dm.
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var/speak_statement = "states"
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var/speak_exclamation = "declares"
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var/speak_query = "queries"
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var/pose //Yes, now AIs can pose too.
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var/obj/item/device/camera/siliconcam/aiCamera = null //photography
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var/local_transmit //If set, can only speak to others of the same type within a short range.
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var/sensor_mode = 0 //Determines the current HUD.
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var/next_alarm_notice
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var/list/datum/alarm/queued_alarms = new()
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var/list/access_rights
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var/obj/item/weapon/card/id/idcard
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var/idcard_type = /obj/item/weapon/card/id/synthetic
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#define SEC_HUD 1 //Security HUD mode
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#define MED_HUD 2 //Medical HUD mode
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/mob/living/silicon/New()
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silicon_mob_list |= src
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..()
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add_language("Galactic Common")
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init_id()
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init_subsystems()
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/mob/living/silicon/Destroy()
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silicon_mob_list -= src
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for(var/datum/alarm_handler/AH in alarm_manager.all_handlers)
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AH.unregister_alarm(src)
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..()
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/mob/living/silicon/proc/init_id()
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if(idcard)
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return
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idcard = new idcard_type(src)
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set_id_info(idcard)
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/mob/living/silicon/proc/SetName(pickedName as text)
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real_name = pickedName
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name = real_name
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/mob/living/silicon/proc/show_laws()
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return
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/mob/living/silicon/drop_item()
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return
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/mob/living/silicon/emp_act(severity)
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switch(severity)
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if(1)
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src.take_organ_damage(0,20,emp=1)
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confused = (min(confused + 5, 30))
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if(2)
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src.take_organ_damage(0,10,emp=1)
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confused = (min(confused + 2, 30))
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flash_eyes(affect_silicon = 1)
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src << "<span class='danger'><B>*BZZZT*</B></span>"
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src << "<span class='danger'>Warning: Electromagnetic pulse detected.</span>"
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..()
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/mob/living/silicon/stun_effect_act(var/stun_amount, var/agony_amount)
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return //immune
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/mob/living/silicon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 0.0)
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if(shock_damage > 0)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, loc)
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s.start()
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shock_damage *= siemens_coeff //take reduced damage
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take_overall_damage(0, shock_damage)
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visible_message("<span class='warning'>[src] was shocked by \the [source]!</span>", \
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"<span class='danger'>Energy pulse detected, system damaged!</span>", \
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"<span class='warning'>You hear an electrical crack.</span>")
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if(prob(20))
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Stun(2)
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return
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/mob/living/silicon/proc/damage_mob(var/brute = 0, var/fire = 0, var/tox = 0)
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return
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/mob/living/silicon/IsAdvancedToolUser()
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return 1
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/mob/living/silicon/bullet_act(var/obj/item/projectile/Proj)
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if(!Proj.nodamage)
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switch(Proj.damage_type)
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if(BRUTE)
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adjustBruteLoss(Proj.damage)
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if(BURN)
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adjustFireLoss(Proj.damage)
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Proj.on_hit(src,2)
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updatehealth()
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return 2
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/mob/living/silicon/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)
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return 0//The only effect that can hit them atm is flashes and they still directly edit so this works for now
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/*
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if(!effect || (blocked >= 2)) return 0
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switch(effecttype)
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if(STUN)
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stunned = max(stunned,(effect/(blocked+1)))
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if(WEAKEN)
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weakened = max(weakened,(effect/(blocked+1)))
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if(PARALYZE)
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paralysis = max(paralysis,(effect/(blocked+1)))
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if(IRRADIATE)
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radiation += min((effect - (effect*getarmor(null, "rad"))), 0)//Rads auto check armor
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if(STUTTER)
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stuttering = max(stuttering,(effect/(blocked+1)))
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if(EYE_BLUR)
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eye_blurry = max(eye_blurry,(effect/(blocked+1)))
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if(DROWSY)
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drowsyness = max(drowsyness,(effect/(blocked+1)))
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updatehealth()
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return 1*/
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/proc/islinked(var/mob/living/silicon/robot/bot, var/mob/living/silicon/ai/ai)
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if(!istype(bot) || !istype(ai))
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return 0
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if (bot.connected_ai == ai)
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return 1
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return 0
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// this function shows the health of the AI in the Status panel
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/mob/living/silicon/proc/show_system_integrity()
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if(!src.stat)
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stat(null, text("System integrity: [round((health/maxHealth)*100)]%"))
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else
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stat(null, text("Systems nonfunctional"))
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// This is a pure virtual function, it should be overwritten by all subclasses
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/mob/living/silicon/proc/show_malf_ai()
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return 0
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// this function displays the shuttles ETA in the status panel if the shuttle has been called
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/mob/living/silicon/proc/show_emergency_shuttle_eta()
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if(emergency_shuttle)
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var/eta_status = emergency_shuttle.get_status_panel_eta()
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if(eta_status)
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stat(null, eta_status)
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// This adds the basic clock, shuttle recall timer, and malf_ai info to all silicon lifeforms
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/mob/living/silicon/Stat()
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if(statpanel("Status"))
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show_emergency_shuttle_eta()
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show_system_integrity()
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show_malf_ai()
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..()
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// this function displays the stations manifest in a separate window
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/mob/living/silicon/proc/show_station_manifest()
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var/dat
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dat += "<h4>Crew Manifest</h4>"
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if(data_core)
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dat += data_core.get_manifest(1) // make it monochrome
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dat += "<br>"
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src << browse(dat, "window=airoster")
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onclose(src, "airoster")
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//can't inject synths
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/mob/living/silicon/can_inject(var/mob/user, var/error_msg)
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if(error_msg)
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user << "<span class='alert'>The armoured plating is too tough.</span>"
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return 0
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//Silicon mob language procs
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/mob/living/silicon/can_speak(datum/language/speaking)
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return universal_speak || (speaking in src.speech_synthesizer_langs) //need speech synthesizer support to vocalize a language
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/mob/living/silicon/add_language(var/language, var/can_speak=1)
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var/var/datum/language/added_language = all_languages[language]
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if(!added_language)
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return
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. = ..(language)
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if (can_speak && (added_language in languages) && !(added_language in speech_synthesizer_langs))
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speech_synthesizer_langs += added_language
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return 1
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/mob/living/silicon/remove_language(var/rem_language)
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var/var/datum/language/removed_language = all_languages[rem_language]
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if(!removed_language)
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return
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..(rem_language)
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speech_synthesizer_langs -= removed_language
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/mob/living/silicon/check_languages()
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set name = "Check Known Languages"
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set category = "IC"
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set src = usr
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var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
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if(default_language)
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dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
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for(var/datum/language/L in languages)
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if(!(L.flags & NONGLOBAL))
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var/default_str
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if(L == default_language)
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default_str = " - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a>"
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else
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default_str = " - <a href='byond://?src=\ref[src];default_lang=\ref[L]'>set default</a>"
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var/synth = (L in speech_synthesizer_langs)
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dat += "<b>[L.name] (:[L.key])</b>[synth ? default_str : null]<br/>Speech Synthesizer: <i>[synth ? "YES" : "NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
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src << browse(dat, "window=checklanguage")
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return
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/mob/living/silicon/proc/toggle_sensor_mode()
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var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security", "Medical","Disable")
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switch(sensor_type)
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if ("Security")
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sensor_mode = SEC_HUD
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src << "<span class='notice'>Security records overlay enabled.</span>"
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if ("Medical")
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sensor_mode = MED_HUD
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src << "<span class='notice'>Life signs monitor overlay enabled.</span>"
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if ("Disable")
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sensor_mode = 0
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src << "Sensor augmentations disabled."
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/mob/living/silicon/verb/pose()
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set name = "Set Pose"
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set desc = "Sets a description which will be shown when someone examines you."
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set category = "IC"
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pose = sanitize(input(usr, "This is [src]. It is...", "Pose", null) as text)
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/mob/living/silicon/verb/set_flavor()
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set name = "Set Flavour Text"
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set desc = "Sets an extended description of your character's features."
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set category = "IC"
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flavor_text = sanitize(input(usr, "Please enter your new flavour text.", "Flavour text", null) as text)
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/mob/living/silicon/binarycheck()
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return 1
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/mob/living/silicon/ex_act(severity)
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if(!blinded)
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flash_eyes()
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switch(severity)
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if(1.0)
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if (stat != 2)
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adjustBruteLoss(100)
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adjustFireLoss(100)
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if(!anchored)
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gib()
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if(2.0)
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if (stat != 2)
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adjustBruteLoss(60)
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adjustFireLoss(60)
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if(3.0)
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if (stat != 2)
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adjustBruteLoss(30)
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updatehealth()
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/mob/living/silicon/proc/receive_alarm(var/datum/alarm_handler/alarm_handler, var/datum/alarm/alarm, was_raised)
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if(!next_alarm_notice)
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next_alarm_notice = world.time + SecondsToTicks(10)
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var/list/alarms = queued_alarms[alarm_handler]
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if(was_raised)
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// Raised alarms are always set
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alarms[alarm] = 1
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else
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// Alarms that were raised but then cleared before the next notice are instead removed
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if(alarm in alarms)
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alarms -= alarm
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// And alarms that have only been cleared thus far are set as such
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else
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alarms[alarm] = -1
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/mob/living/silicon/proc/process_queued_alarms()
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if(next_alarm_notice && (world.time > next_alarm_notice))
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next_alarm_notice = 0
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var/alarm_raised = 0
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for(var/datum/alarm_handler/AH in queued_alarms)
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var/list/alarms = queued_alarms[AH]
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var/reported = 0
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for(var/datum/alarm/A in alarms)
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if(alarms[A] == 1)
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alarm_raised = 1
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if(!reported)
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reported = 1
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src << "<span class='warning'>--- [AH.category] Detected ---</span>"
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raised_alarm(A)
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for(var/datum/alarm_handler/AH in queued_alarms)
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var/list/alarms = queued_alarms[AH]
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var/reported = 0
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for(var/datum/alarm/A in alarms)
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if(alarms[A] == -1)
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if(!reported)
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reported = 1
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src << "<span class='notice'>--- [AH.category] Cleared ---</span>"
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src << "\The [A.alarm_name()]."
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if(alarm_raised)
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src << "<A HREF=?src=\ref[src];showalerts=1>\[Show Alerts\]</A>"
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for(var/datum/alarm_handler/AH in queued_alarms)
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var/list/alarms = queued_alarms[AH]
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alarms.Cut()
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/mob/living/silicon/proc/raised_alarm(var/datum/alarm/A)
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src << "[A.alarm_name()]!"
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/mob/living/silicon/ai/raised_alarm(var/datum/alarm/A)
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var/cameratext = ""
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for(var/obj/machinery/camera/C in A.cameras())
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cameratext += "[(cameratext == "")? "" : "|"]<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>"
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src << "[A.alarm_name()]! ([(cameratext)? cameratext : "No Camera"])"
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/mob/living/silicon/proc/is_traitor()
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return mind && (mind in traitors.current_antagonists)
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/mob/living/silicon/proc/is_malf()
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return mind && (mind in malf.current_antagonists)
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/mob/living/silicon/proc/is_malf_or_traitor()
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return is_traitor() || is_malf()
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/mob/living/silicon/adjustEarDamage()
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return
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/mob/living/silicon/setEarDamage()
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return
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/mob/living/silicon/reset_view()
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..()
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if(cameraFollow)
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cameraFollow = null
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/mob/living/silicon/flash_eyes(intensity = FLASH_PROTECTION_MODERATE, override_blindness_check = FALSE, affect_silicon = FALSE, visual = FALSE, type = /obj/screen/fullscreen/flash)
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if(affect_silicon)
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return ..()
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/mob/living/silicon/proc/clear_client()
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//Handle job slot/tater cleanup.
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var/job = mind.assigned_role
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job_master.FreeRole(job)
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if(mind.objectives.len)
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qdel(mind.objectives)
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mind.special_role = null
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clear_antag_roles(mind)
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ghostize(0)
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qdel(src)
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