Files
CHOMPStation2/code/game/turfs/simulated/wall_attacks.dm
2020-01-21 01:06:04 -05:00

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#define ZONE_BLOCKED 2
#define AIR_BLOCKED 1
//Interactions
/turf/simulated/wall/proc/toggle_open(var/mob/user)
if(can_open == WALL_OPENING)
return
SSradiation.resistance_cache.Remove(src)
if(density)
can_open = WALL_OPENING
//flick("[material.icon_base]fwall_opening", src)
density = 0
blocks_air = ZONE_BLOCKED
update_icon()
update_air()
set_light(0)
src.blocks_air = 0
set_opacity(0)
for(var/turf/simulated/turf in loc)
air_master.mark_for_update(turf)
else
can_open = WALL_OPENING
//flick("[material.icon_base]fwall_closing", src)
density = 1
blocks_air = AIR_BLOCKED
update_icon()
update_air()
set_light(1)
src.blocks_air = 1
set_opacity(1)
for(var/turf/simulated/turf in loc)
air_master.mark_for_update(turf)
can_open = WALL_CAN_OPEN
update_icon()
#undef ZONE_BLOCKED
#undef AIR_BLOCKED
/turf/simulated/wall/proc/update_air()
if(!air_master)
return
for(var/turf/simulated/turf in loc)
update_thermal(turf)
air_master.mark_for_update(turf)
/turf/simulated/wall/proc/update_thermal(var/turf/simulated/source)
if(istype(source))
if(density && opacity)
source.thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
else
source.thermal_conductivity = initial(source.thermal_conductivity)
/turf/simulated/wall/proc/fail_smash(var/mob/user)
var/damage_lower = 25
var/damage_upper = 75
if(isanimal(user))
var/mob/living/simple_mob/S = user
playsound(src, S.attack_sound, 75, 1)
if(!(S.melee_damage_upper >= STRUCTURE_MIN_DAMAGE_THRESHOLD * 2))
to_chat(user, "<span class='notice'>You bounce against the wall.</span>")
return FALSE
damage_lower = S.melee_damage_lower
damage_upper = S.melee_damage_upper
to_chat(user, "<span class='danger'>You smash against the wall!</span>")
user.do_attack_animation(src)
take_damage(rand(damage_lower,damage_upper))
/turf/simulated/wall/proc/success_smash(var/mob/user)
to_chat(user, "<span class='danger'>You smash through the wall!</span>")
user.do_attack_animation(src)
if(isanimal(user))
var/mob/living/simple_mob/S = user
playsound(src, S.attack_sound, 75, 1)
spawn(1)
dismantle_wall(1)
/turf/simulated/wall/proc/try_touch(var/mob/user, var/rotting)
if(rotting)
if(reinf_material)
to_chat(user, "<span class='danger'>\The [reinf_material.display_name] feels porous and crumbly.</span>")
else
to_chat(user, "<span class='danger'>\The [material.display_name] crumbles under your touch!</span>")
dismantle_wall()
return 1
if(..()) return 1
if(!can_open)
if(!material.wall_touch_special(src, user))
to_chat(user, "<span class='notice'>You push the wall, but nothing happens.</span>")
playsound(src, 'sound/weapons/Genhit.ogg', 25, 1)
else
toggle_open(user)
return 0
/turf/simulated/wall/attack_hand(var/mob/user)
radiate()
add_fingerprint(user)
user.setClickCooldown(user.get_attack_speed())
var/rotting = (locate(/obj/effect/overlay/wallrot) in src)
if (HULK in user.mutations)
if (rotting || !prob(material.hardness))
success_smash(user)
else
fail_smash(user)
return 1
try_touch(user, rotting)
/turf/simulated/wall/attack_generic(var/mob/user, var/damage, var/attack_message)
radiate()
user.setClickCooldown(user.get_attack_speed())
var/rotting = (locate(/obj/effect/overlay/wallrot) in src)
if(damage < STRUCTURE_MIN_DAMAGE_THRESHOLD * 2)
try_touch(user, rotting)
return
if(rotting)
return success_smash(user)
if(reinf_material)
if(damage >= max(material.hardness, reinf_material.hardness) )
return success_smash(user)
else if(damage >= material.hardness)
return success_smash(user)
return fail_smash(user)
/turf/simulated/wall/attackby(obj/item/weapon/W as obj, mob/user as mob)
user.setClickCooldown(user.get_attack_speed(W))
if (!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
//get the user's location
if(!istype(user.loc, /turf))
return //can't do this stuff whilst inside objects and such
if(W)
radiate()
if(is_hot(W))
burn(is_hot(W))
if(istype(W, /obj/item/device/electronic_assembly/wallmount))
var/obj/item/device/electronic_assembly/wallmount/IC = W
IC.mount_assembly(src, user)
return
if(istype(W, /obj/item/stack/tile/roofing))
var/expended_tile = FALSE // To track the case. If a ceiling is built in a multiz zlevel, it also necessarily roofs it against weather
var/turf/T = GetAbove(src)
var/obj/item/stack/tile/roofing/R = W
// Place plating over a wall
if(T)
if(istype(T, /turf/simulated/open) || istype(T, /turf/space))
if(R.use(1)) // Cost of roofing tiles is 1:1 with cost to place lattice and plating
T.ReplaceWithLattice()
T.ChangeTurf(/turf/simulated/floor, preserve_outdoors = TRUE)
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
user.visible_message("<span class='notice'>[user] patches a hole in the ceiling.</span>", "<span class='notice'>You patch a hole in the ceiling.</span>")
expended_tile = TRUE
else
to_chat(user, "<span class='warning'>There aren't any holes in the ceiling to patch here.</span>")
return
// Create a ceiling to shield from the weather
if(outdoors)
if(expended_tile || R.use(1)) // Don't need to check adjacent turfs for a wall, we're building on one
make_indoors()
if(!expended_tile) // Would've already played a sound
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
user.visible_message("<span class='notice'>[user] roofs \the [src], shielding it from the elements.</span>", "<span class='notice'>You roof \the [src] tile, shielding it from the elements.</span>")
return
if(locate(/obj/effect/overlay/wallrot) in src)
if(istype(W, /obj/item/weapon/weldingtool) )
var/obj/item/weapon/weldingtool/WT = W
if( WT.remove_fuel(0,user) )
to_chat(user, "<span class='notice'>You burn away the fungi with \the [WT].</span>")
playsound(src, WT.usesound, 10, 1)
for(var/obj/effect/overlay/wallrot/WR in src)
qdel(WR)
return
else if(!is_sharp(W) && W.force >= 10 || W.force >= 20)
to_chat(user, "<span class='notice'>\The [src] crumbles away under the force of your [W.name].</span>")
src.dismantle_wall(1)
return
//THERMITE related stuff. Calls src.thermitemelt() which handles melting simulated walls and the relevant effects
if(thermite)
if( istype(W, /obj/item/weapon/weldingtool) )
var/obj/item/weapon/weldingtool/WT = W
if( WT.remove_fuel(0,user) )
thermitemelt(user)
return
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
thermitemelt(user)
return
else if( istype(W, /obj/item/weapon/melee/energy/blade) )
var/obj/item/weapon/melee/energy/blade/EB = W
EB.spark_system.start()
to_chat(user, "<span class='notice'>You slash \the [src] with \the [EB]; the thermite ignites!</span>")
playsound(src, "sparks", 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
thermitemelt(user)
return
var/turf/T = user.loc //get user's location for delay checks
if(damage && istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(!WT.isOn())
return
if(WT.remove_fuel(0,user))
to_chat(user, "<span class='notice'>You start repairing the damage to [src].</span>")
playsound(src.loc, WT.usesound, 100, 1)
if(do_after(user, max(5, damage / 5) * WT.toolspeed) && WT && WT.isOn())
to_chat(user, "<span class='notice'>You finish repairing the damage to [src].</span>")
take_damage(-damage)
else
to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
return
user.update_examine_panel(src)
return
// Basic dismantling.
if(isnull(construction_stage) || !reinf_material)
var/cut_delay = 60 - material.cut_delay
var/dismantle_verb
var/dismantle_sound
if(istype(W,/obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(!WT.isOn())
return
if(!WT.remove_fuel(0,user))
to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
return
dismantle_verb = "cutting"
dismantle_sound = W.usesound
// cut_delay *= 0.7 // Tools themselves now can shorten the time it takes.
else if(istype(W,/obj/item/weapon/melee/energy/blade))
dismantle_sound = "sparks"
dismantle_verb = "slicing"
cut_delay *= 0.5
else if(istype(W,/obj/item/weapon/pickaxe))
var/obj/item/weapon/pickaxe/P = W
dismantle_verb = P.drill_verb
dismantle_sound = P.drill_sound
cut_delay -= P.digspeed
if(dismantle_verb)
to_chat(user, "<span class='notice'>You begin [dismantle_verb] through the outer plating.</span>")
if(dismantle_sound)
playsound(src, dismantle_sound, 100, 1)
if(cut_delay<0)
cut_delay = 0
if(!do_after(user,cut_delay * W.toolspeed))
return
to_chat(user, "<span class='notice'>You remove the outer plating.</span>")
dismantle_wall()
user.visible_message("<span class='warning'>The wall was torn open by [user]!</span>")
return
//Reinforced dismantling.
else
switch(construction_stage)
if(6)
if (W.is_wirecutter())
playsound(src, W.usesound, 100, 1)
construction_stage = 5
user.update_examine_panel(src)
to_chat(user, "<span class='notice'>You cut through the outer grille.</span>")
update_icon()
return
if(5)
if (W.is_screwdriver())
to_chat(user, "<span class='notice'>You begin removing the support lines.</span>")
playsound(src, W.usesound, 100, 1)
if(!do_after(user,40 * W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 5)
return
construction_stage = 4
user.update_examine_panel(src)
update_icon()
to_chat(user, "<span class='notice'>You unscrew the support lines.</span>")
return
else if (W.is_wirecutter())
construction_stage = 6
user.update_examine_panel(src)
to_chat(user, "<span class='notice'>You mend the outer grille.</span>")
playsound(src, W.usesound, 100, 1)
update_icon()
return
if(4)
var/cut_cover
if(istype(W,/obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(!WT.isOn())
return
if(WT.remove_fuel(0,user))
cut_cover=1
else
to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
return
else if (istype(W, /obj/item/weapon/pickaxe/plasmacutter))
cut_cover = 1
if(cut_cover)
to_chat(user, "<span class='notice'>You begin slicing through the metal cover.</span>")
playsound(src, W.usesound, 100, 1)
if(!do_after(user, 60 * W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 4)
return
construction_stage = 3
user.update_examine_panel(src)
update_icon()
to_chat(user, "<span class='notice'>You press firmly on the cover, dislodging it.</span>")
return
else if (W.is_screwdriver())
to_chat(user, "<span class='notice'>You begin screwing down the support lines.</span>")
playsound(src, W.usesound, 100, 1)
if(!do_after(user,40 * W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 4)
return
construction_stage = 5
user.update_examine_panel(src)
update_icon()
to_chat(user, "<span class='notice'>You screw down the support lines.</span>")
return
if(3)
if (W.is_crowbar())
to_chat(user, "<span class='notice'>You struggle to pry off the cover.</span>")
playsound(src, W.usesound, 100, 1)
if(!do_after(user,100 * W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 3)
return
construction_stage = 2
user.update_examine_panel(src)
update_icon()
to_chat(user, "<span class='notice'>You pry off the cover.</span>")
return
if(2)
if (W.is_wrench())
to_chat(user, "<span class='notice'>You start loosening the anchoring bolts which secure the support rods to their frame.</span>")
playsound(src, W.usesound, 100, 1)
if(!do_after(user,40 * W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 2)
return
construction_stage = 1
user.update_examine_panel(src)
update_icon()
to_chat(user, "<span class='notice'>You remove the bolts anchoring the support rods.</span>")
return
if(1)
var/cut_cover
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if( WT.remove_fuel(0,user) )
cut_cover=1
else
to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
return
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
cut_cover = 1
if(cut_cover)
to_chat(user, "<span class='notice'>You begin slicing through the support rods.</span>")
playsound(src, W.usesound, 100, 1)
if(!do_after(user,70 * W.toolspeed) || !istype(src, /turf/simulated/wall) || construction_stage != 1)
return
construction_stage = 0
user.update_examine_panel(src)
update_icon()
to_chat(user, "<span class='notice'>The slice through the support rods.</span>")
return
if(0)
if(W.is_crowbar())
to_chat(user, "<span class='notice'>You struggle to pry off the outer sheath.</span>")
playsound(src, W.usesound, 100, 1)
if(!do_after(user,100 * W.toolspeed) || !istype(src, /turf/simulated/wall) || !user || !W || !T )
return
if(user.loc == T && user.get_active_hand() == W )
to_chat(user, "<span class='notice'>You pry off the outer sheath.</span>")
dismantle_wall()
return
if(istype(W,/obj/item/frame))
var/obj/item/frame/F = W
F.try_build(src, user)
return
else if(!istype(W,/obj/item/weapon/rcd) && !istype(W, /obj/item/weapon/reagent_containers))
return attack_hand(user)