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CHOMPStation2/code/modules/research/mechfab_designs.dm
2021-07-07 19:02:05 +00:00

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/datum/design/item/mechfab
build_type = MECHFAB
category = list("Other")
req_tech = list(TECH_MATERIAL = 1)
/datum/design/item/mechfab/ripley
category = list("Ripley")
/datum/design/item/mechfab/ripley/chassis
name = "Ripley Chassis"
id = "ripley_chassis"
build_path = /obj/item/mecha_parts/chassis/ripley
time = 10
materials = list(MAT_STEEL = 15000)
/datum/design/item/mechfab/ripley/chassis/firefighter
name = "Firefigher Chassis"
id = "firefighter_chassis"
build_path = /obj/item/mecha_parts/chassis/firefighter
/datum/design/item/mechfab/ripley/torso
name = "Ripley Torso"
id = "ripley_torso"
build_path = /obj/item/mecha_parts/part/ripley_torso
time = 20
materials = list(MAT_STEEL = 30000, MAT_GLASS = 11250)
/datum/design/item/mechfab/ripley/left_arm
name = "Ripley Left Arm"
id = "ripley_left_arm"
build_path = /obj/item/mecha_parts/part/ripley_left_arm
time = 15
materials = list(MAT_STEEL = 18750)
/datum/design/item/mechfab/ripley/right_arm
name = "Ripley Right Arm"
id = "ripley_right_arm"
build_path = /obj/item/mecha_parts/part/ripley_right_arm
time = 15
materials = list(MAT_STEEL = 18750)
/datum/design/item/mechfab/ripley/left_leg
name = "Ripley Left Leg"
id = "ripley_left_leg"
build_path = /obj/item/mecha_parts/part/ripley_left_leg
time = 15
materials = list(MAT_STEEL = 22500)
/datum/design/item/mechfab/ripley/right_leg
name = "Ripley Right Leg"
id = "ripley_right_leg"
build_path = /obj/item/mecha_parts/part/ripley_right_leg
time = 15
materials = list(MAT_STEEL = 22500)
/datum/design/item/mechfab/odysseus
category = list("Odysseus")
/datum/design/item/mechfab/odysseus/chassis
name = "Odysseus Chassis"
id = "odysseus_chassis"
build_path = /obj/item/mecha_parts/chassis/odysseus
time = 10
materials = list(MAT_STEEL = 15000)
/datum/design/item/mechfab/odysseus/torso
name = "Odysseus Torso"
id = "odysseus_torso"
build_path = /obj/item/mecha_parts/part/odysseus_torso
time = 18
materials = list(MAT_STEEL = 18750)
/datum/design/item/mechfab/odysseus/head
name = "Odysseus Head"
id = "odysseus_head"
build_path = /obj/item/mecha_parts/part/odysseus_head
time = 10
materials = list(MAT_STEEL = 1500, MAT_GLASS = 7500)
/datum/design/item/mechfab/odysseus/left_arm
name = "Odysseus Left Arm"
id = "odysseus_left_arm"
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
time = 12
materials = list(MAT_STEEL = 7500)
/datum/design/item/mechfab/odysseus/right_arm
name = "Odysseus Right Arm"
id = "odysseus_right_arm"
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
time = 12
materials = list(MAT_STEEL = 7500)
/datum/design/item/mechfab/odysseus/left_leg
name = "Odysseus Left Leg"
id = "odysseus_left_leg"
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
time = 13
materials = list(MAT_STEEL = 11250)
/datum/design/item/mechfab/odysseus/right_leg
name = "Odysseus Right Leg"
id = "odysseus_right_leg"
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
time = 13
materials = list(MAT_STEEL = 11250)
/datum/design/item/mechfab/gygax
category = list("Gygax")
/datum/design/item/mechfab/gygax/chassis/serenity
name = "Serenity Chassis"
id = "serenity_chassis"
build_path = /obj/item/mecha_parts/chassis/serenity
materials = list(MAT_STEEL = 18750, MAT_PHORON = 4000)
/datum/design/item/mechfab/gygax/chassis
name = "Gygax Chassis"
id = "gygax_chassis"
build_path = /obj/item/mecha_parts/chassis/gygax
time = 10
materials = list(MAT_STEEL = 18750)
/datum/design/item/mechfab/gygax/torso
name = "Gygax Torso"
id = "gygax_torso"
build_path = /obj/item/mecha_parts/part/gygax_torso
time = 30
materials = list(MAT_STEEL = 37500, MAT_GLASS = 15000)
/datum/design/item/mechfab/gygax/head
name = "Gygax Head"
id = "gygax_head"
build_path = /obj/item/mecha_parts/part/gygax_head
time = 20
materials = list(MAT_STEEL = 15000, MAT_GLASS = 7500)
/datum/design/item/mechfab/gygax/left_arm
name = "Gygax Left Arm"
id = "gygax_left_arm"
build_path = /obj/item/mecha_parts/part/gygax_left_arm
time = 20
materials = list(MAT_STEEL = 22500)
/datum/design/item/mechfab/gygax/right_arm
name = "Gygax Right Arm"
id = "gygax_right_arm"
build_path = /obj/item/mecha_parts/part/gygax_right_arm
time = 20
materials = list(MAT_STEEL = 22500)
/datum/design/item/mechfab/gygax/left_leg
name = "Gygax Left Leg"
id = "gygax_left_leg"
build_path = /obj/item/mecha_parts/part/gygax_left_leg
time = 20
materials = list(MAT_STEEL = 26250)
/datum/design/item/mechfab/gygax/right_leg
name = "Gygax Right Leg"
id = "gygax_right_leg"
build_path = /obj/item/mecha_parts/part/gygax_right_leg
time = 20
materials = list(MAT_STEEL = 26250)
/datum/design/item/mechfab/gygax/armour
name = "Gygax Armour Plates"
id = "gygax_armour"
build_path = /obj/item/mecha_parts/part/gygax_armour
time = 60
materials = list(MAT_STEEL = 37500, MAT_DIAMOND = 7500)
/datum/design/item/mechfab/durand
category = list("Durand")
/datum/design/item/mechfab/durand/chassis
name = "Durand Chassis"
id = "durand_chassis"
build_path = /obj/item/mecha_parts/chassis/durand
time = 20
materials = list(MAT_STEEL = 18750, MAT_PLASTEEL = 20000)
/datum/design/item/mechfab/durand/torso
name = "Durand Torso"
id = "durand_torso"
build_path = /obj/item/mecha_parts/part/durand_torso
time = 30
materials = list(MAT_STEEL = 41250, MAT_PLASTEEL = 15000, MAT_SILVER = 7500)
/datum/design/item/mechfab/durand/head
name = "Durand Head"
id = "durand_head"
build_path = /obj/item/mecha_parts/part/durand_head
time = 20
materials = list(MAT_STEEL = 18750, MAT_GLASS = 7500, MAT_SILVER = 2250)
/datum/design/item/mechfab/durand/left_arm
name = "Durand Left Arm"
id = "durand_left_arm"
build_path = /obj/item/mecha_parts/part/durand_left_arm
time = 20
materials = list(MAT_STEEL = 26250, MAT_SILVER = 2250)
/datum/design/item/mechfab/durand/right_arm
name = "Durand Right Arm"
id = "durand_right_arm"
build_path = /obj/item/mecha_parts/part/durand_right_arm
time = 20
materials = list(MAT_STEEL = 26250, MAT_SILVER = 2250)
/datum/design/item/mechfab/durand/left_leg
name = "Durand Left Leg"
id = "durand_left_leg"
build_path = /obj/item/mecha_parts/part/durand_left_leg
time = 20
materials = list(MAT_STEEL = 30000, MAT_SILVER = 2250)
/datum/design/item/mechfab/durand/right_leg
name = "Durand Right Leg"
id = "durand_right_leg"
build_path = /obj/item/mecha_parts/part/durand_right_leg
time = 20
materials = list(MAT_STEEL = 30000, MAT_SILVER = 2250)
/datum/design/item/mechfab/durand/armour
name = "Durand Armour Plates"
id = "durand_armour"
build_path = /obj/item/mecha_parts/part/durand_armour
time = 60
materials = list(MAT_STEEL = 27500, MAT_PLASTEEL = 10000, MAT_URANIUM = 7500)
/datum/design/item/mechfab/janus
category = list("Janus")
req_tech = list(TECH_MATERIAL = 7, TECH_BLUESPACE = 5, TECH_MAGNET = 6, TECH_PHORON = 3, TECH_ARCANE = 1, TECH_PRECURSOR = 2)
/datum/design/item/mechfab/janus/chassis
name = "Janus Chassis"
id = "janus_chassis"
build_path = /obj/item/mecha_parts/chassis/janus
time = 100
materials = list(MAT_DURASTEEL = 19000, MAT_MORPHIUM = 10500, MAT_PLASTEEL = 5500, MAT_LEAD = 2500)
req_tech = list(TECH_MATERIAL = 7, TECH_BLUESPACE = 5, TECH_MAGNET = 6, TECH_PHORON = 3, TECH_ARCANE = 1, TECH_PRECURSOR = 3)
/datum/design/item/mechfab/janus/torso
name = "Imperion Torso"
id = "janus_torso"
build_path = /obj/item/mecha_parts/part/janus_torso
time = 300
materials = list(MAT_STEEL = 30000, MAT_DURASTEEL = 8000, MAT_MORPHIUM = 10000, MAT_GOLD = 5000, MAT_VERDANTIUM = 5000)
/datum/design/item/mechfab/janus/head
name = "Imperion Head"
id = "janus_head"
build_path = /obj/item/mecha_parts/part/janus_head
time = 200
materials = list(MAT_STEEL = 30000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 6000, MAT_GOLD = 5000)
/datum/design/item/mechfab/janus/left_arm
name = "Prototype Gygax Left Arm"
id = "janus_left_arm"
build_path = /obj/item/mecha_parts/part/janus_left_arm
time = 200
materials = list(MAT_STEEL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_DIAMOND = 7000)
/datum/design/item/mechfab/janus/right_arm
name = "Prototype Gygax Right Arm"
id = "janus_right_arm"
build_path = /obj/item/mecha_parts/part/janus_right_arm
time = 200
materials = list(MAT_STEEL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_DIAMOND = 7000)
/datum/design/item/mechfab/janus/left_leg
name = "Prototype Durand Left Leg"
id = "janus_left_leg"
build_path = /obj/item/mecha_parts/part/janus_left_leg
time = 200
materials = list(MAT_STEEL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_URANIUM = 7000)
/datum/design/item/mechfab/janus/right_leg
name = "Prototype Durand Right Leg"
id = "janus_right_leg"
build_path = /obj/item/mecha_parts/part/janus_right_leg
time = 200
materials = list(MAT_STEEL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_URANIUM = 7000)
/datum/design/item/mechfab/janus/phase_coil
name = "Janus Phase Coil"
id = "janus_coil"
build_path = /obj/item/prop/alien/phasecoil
time = 600
materials = list(MAT_SUPERMATTER = 2000, MAT_PLASTEEL = 60000, MAT_URANIUM = 3250, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_VERDANTIUM = 5000, MAT_DIAMOND = 10000, MAT_LEAD = 15000)
/datum/design/item/mecha
build_type = MECHFAB
category = list("Exosuit Equipment")
time = 10
materials = list(MAT_STEEL = 7500)
/datum/design/item/mecha/AssembleDesignDesc()
if(!desc)
desc = "Allows for the construction of \a '[item_name]' exosuit module."
/datum/design/item/mecha/tracking
name = "Exosuit Tracking Beacon"
id = "mech_tracker"
time = 5
materials = list(MAT_STEEL = 375)
build_path = /obj/item/mecha_parts/mecha_tracking
/datum/design/item/mecha/hydraulic_clamp
name = "Hydraulic Clamp"
id = "hydraulic_clamp"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
/datum/design/item/mecha/drill
name = "Drill"
id = "mech_drill"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill
/datum/design/item/mecha/extinguisher
name = "Extinguisher"
id = "extinguisher"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
/datum/design/item/mecha/cable_layer
name = "Cable Layer"
id = "mech_cable_layer"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
materials = list(MAT_STEEL = 7500, MAT_PLASTIC = 1000)
/datum/design/item/mecha/flaregun
name = "Flare Launcher"
id = "mecha_flare_gun"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flare
materials = list(MAT_STEEL = 9375)
/datum/design/item/mecha/sleeper
name = "Sleeper"
id = "mech_sleeper"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper
materials = list(MAT_STEEL = 3750, MAT_GLASS = 7500)
/datum/design/item/mecha/syringe_gun
name = "Syringe Gun"
id = "mech_syringe_gun"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
time = 20
materials = list(MAT_STEEL = 2250, MAT_GLASS = 1500)
/datum/design/item/mecha/passenger
name = "Passenger Compartment"
id = "mech_passenger"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger
materials = list(MAT_STEEL = 3750, MAT_GLASS = 3750)
/datum/design/item/mecha/taser
name = "PBT \"Pacifier\" Mounted Taser"
id = "mech_taser"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
/datum/design/item/mecha/rigged_taser
name = "Jury-Rigged Taser"
id = "mech_taser-r"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser/rigged
/datum/design/item/mecha/shocker
name = "Exosuit Electrifier"
desc = "A device to electrify the external portions of a mecha in order to increase its defensive capabilities."
id = "mech_shocker"
req_tech = list(TECH_COMBAT = 3, TECH_POWER = 6, TECH_MAGNET = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/shocker
materials = list(MAT_STEEL = 3500, MAT_GOLD = 750, MAT_GLASS = 1000)
/datum/design/item/mecha/lmg
name = "Ultra AC 2"
id = "mech_lmg"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
/datum/design/item/mecha/rigged_lmg
name = "Jury-Rigged Machinegun"
id = "mech_lmg-r"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg/rigged
/datum/design/item/mecha/weapon
req_tech = list(TECH_COMBAT = 3)
materials = list(MAT_STEEL = 8000, MAT_GLASS = 2000)
// *** Weapon modules
/datum/design/item/mecha/weapon/scattershot
name = "LBX AC 10 \"Scattershot\""
id = "mech_scattershot"
req_tech = list(TECH_COMBAT = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
materials = list(MAT_STEEL = 8000, MAT_GLASS = 3000, MAT_PLASTIC = 2000, MAT_SILVER = 2500)
/datum/design/item/mecha/weapon/rigged_scattershot
name = "Jury-Rigged Shrapnel Cannon"
id = "mech_scattershot-r"
req_tech = list(TECH_COMBAT = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot/rigged
materials = list(MAT_STEEL = 7000, MAT_GLASS = 2000, MAT_PLASTIC = 2000, MAT_SILVER = 2000)
/datum/design/item/mecha/weapon/laser
name = "CH-PS \"Immolator\" Laser"
id = "mech_laser"
req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
materials = list(MAT_STEEL = 8000, MAT_GLASS = 3000, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/laser_rigged
name = "Jury-Rigged Welder-Laser"
desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
id = "mech_laser_rigged"
req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
/datum/design/item/mecha/weapon/laser_heavy
name = "CH-LC \"Solaris\" Laser Cannon"
id = "mech_laser_heavy"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
materials = list(MAT_STEEL = 10000, MAT_GLASS = 3000, MAT_DIAMOND = 2000, MAT_OSMIUM = 5000, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/rigged_laser_heavy
name = "Jury-Rigged Emitter Cannon"
id = "mech_laser_heavy-r"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_ILLEGAL = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/rigged
materials = list(MAT_STEEL = 8000, MAT_GLASS = 4000, MAT_DIAMOND = 1500, MAT_OSMIUM = 4000, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/laser_xray
name = "CH-XS \"Penetrator\" Laser"
id = "mech_laser_xray"
req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray
materials = list(MAT_STEEL = 9000, MAT_GLASS = 3000, MAT_PHORON = 1000, MAT_SILVER = 1500, MAT_GOLD = 2500, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/laser_gamma //CHOMPedit begin : add Gamma Laser
name = "GA-X \"Render\" Experimental Gamma Laser"
id = "mech_laser_gamma"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_PHORON = 4, TECH_POWER = 5, TECH_ILLEGAL = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/gamma
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 4000, "phoron" = 2500, "silver" = 1000, "gold" = 500, "uranium" = 3000) //CHOMPedit end
/datum/design/item/mecha/weapon/rigged_laser_xray
name = "Jury-Rigged Xray Rifle"
id = "mech_laser_xray-r"
req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray/rigged
materials = list(MAT_STEEL = 8500, MAT_GLASS = 2500, MAT_PHORON = 1000, MAT_SILVER = 1250, MAT_GOLD = 2000, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/phase
name = "NT-PE \"Scorpio\" Phase-Emitter"
id = "mech_phase"
req_tech = list(TECH_MATERIAL = 1, TECH_COMBAT = 2, TECH_MAGNET = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/phase
materials = list(MAT_STEEL = 6000, MAT_GLASS = 3000, MAT_PLASTIC = 3000)
/datum/design/item/mecha/weapon/ion
name = "MK-IV Ion Heavy Cannon"
id = "mech_ion"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
materials = list(MAT_STEEL = 15000, MAT_URANIUM = 2000, MAT_SILVER = 2000, MAT_OSMIUM = 4500, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/rigged_ion
name = "Jury-Rigged Ion Cannon"
id = "mech_ion-r"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion/rigged
materials = list(MAT_STEEL = 13000, MAT_URANIUM = 1000, MAT_SILVER = 1000, MAT_OSMIUM = 3000, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/grenade_launcher
name = "SGL-6 Grenade Launcher"
id = "mech_grenade_launcher"
req_tech = list(TECH_COMBAT = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade
materials = list(MAT_STEEL = 7000, MAT_GOLD = 2000, MAT_PLASTIC = 3000)
/datum/design/item/mecha/weapon/rigged_grenade_launcher
name = "Jury-Rigged Pneumatic Flashlauncher"
id = "mech_grenade_launcher-rig"
req_tech = list(TECH_COMBAT = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/rigged
materials = list(MAT_STEEL = 5000, MAT_GOLD = 2000, MAT_PLASTIC = 2000)
/datum/design/item/mecha/weapon/clusterbang_launcher
name = "SOP-6 Grenade Launcher"
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
id = "clusterbang_launcher"
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
materials = list(MAT_STEEL = 15000, MAT_GOLD = 4500, MAT_URANIUM = 4500)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/clusterbang/limited
/datum/design/item/mecha/weapon/conc_grenade_launcher
name = "SGL-9 Grenade Launcher"
id = "mech_grenade_launcher_conc"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_ILLEGAL = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/concussion
materials = list(MAT_STEEL = 9000, MAT_GOLD = 1000, MAT_OSMIUM = 1000, MAT_PLASTIC = 3000)
/datum/design/item/mecha/weapon/frag_grenade_launcher
name = "HEP-MI 6 Grenade Launcher"
id = "mech_grenade_launcher_frag"
req_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_ILLEGAL = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/frag/mini
materials = list(MAT_STEEL = 10000, MAT_GOLD = 2500, MAT_URANIUM = 3000, MAT_OSMIUM = 3000, MAT_PLASTIC = 3000)
/datum/design/item/mecha/weapon/flamer
name = "CR-3 Mark 8 Flamethrower"
desc = "A weapon that violates the CCWC at two hundred gallons per minute."
id = "mech_flamer_full"
req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 6, TECH_PHORON = 4, TECH_ILLEGAL = 4)
materials = list(MAT_STEEL = 10000, MAT_GOLD = 2000, MAT_URANIUM = 3000, MAT_PHORON = 8000)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer
/datum/design/item/mecha/weapon/flamer_rigged
name = "AA-CR-1 Mark 4 Flamethrower"
desc = "A weapon that accidentally violates the CCWC at one hundred gallons per minute."
id = "mech_flamer_rigged"
req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_ILLEGAL = 2)
materials = list(MAT_STEEL = 8000, MAT_GOLD = 1500, MAT_SILVER = 1500, MAT_URANIUM = 2000, MAT_PHORON = 6000)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged
/datum/design/item/mecha/weapon/flame_mg
name = "DR-AC 3 Incendiary Rotary MG"
desc = "A weapon that violates the CCWC at sixty rounds a minute."
id = "mech_lmg_flamer"
req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 5, TECH_PHORON = 2, TECH_ILLEGAL = 1)
materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 1750, MAT_URANIUM = 1500, MAT_PHORON = 4000)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/incendiary
// *** Nonweapon modules
/datum/design/item/mecha/wormhole_gen
name = "Wormhole Generator"
desc = "An exosuit module that can generate small quasi-stable wormholes."
id = "mech_wormhole_gen"
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
/datum/design/item/mecha/teleporter
name = "Teleporter"
desc = "An exosuit module that allows teleportation to any position in view."
id = "mech_teleporter"
req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
/datum/design/item/mecha/teleporter
name = "Cloaking Device"
desc = "A device that renders the exosuit invisible to the naked eye, though not to thermal detection. Uses large amounts of energy."
id = "mech_cloaking"
req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/cloak
/datum/design/item/mecha/rcd
name = "RCD"
desc = "An exosuit-mounted rapid construction device."
id = "mech_rcd"
time = 120
materials = list(MAT_STEEL = 20000, MAT_PLASTIC = 10000, MAT_PHORON = 18750, MAT_SILVER = 15000, MAT_GOLD = 15000)
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
/datum/design/item/mecha/gravcatapult
name = "Gravitational Catapult"
desc = "An exosuit-mounted gravitational catapult."
id = "mech_gravcatapult"
req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINEERING = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
/datum/design/item/mecha/repair_droid
name = "Repair Droid"
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
id = "mech_repair_droid"
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3)
materials = list(MAT_STEEL = 7500, MAT_GOLD = 750, MAT_SILVER = 1500, MAT_GLASS = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
/* These are way too OP to be buildable
/datum/design/item/mecha/combat_shield
name = "linear combat shield"
desc = "Linear shield projector. Deploys a large, familiar, and rectangular shield in one direction at a time."
id = "mech_shield_droid"
req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4)
materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_GLASS = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/combat_shield
/datum/design/item/mecha/omni_shield
name = "Omni Shield"
desc = "Integral shield projector. Can only protect the exosuit, but has no weak angles."
id = "mech_shield_omni"
req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4)
materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_GLASS = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/omni_shield
*/
/datum/design/item/mecha/crisis_drone
name = "Crisis Drone"
desc = "Deploys a small medical drone capable of patching small wounds in order to stabilize nearby patients."
id = "mech_med_droid"
req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_BIO = 5, TECH_DATA = 4, TECH_ARCANE = 1)
materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_VERDANTIUM = 2500, MAT_GLASS = 3000)
build_path = /obj/item/mecha_parts/mecha_equipment/crisis_drone
/datum/design/item/mecha/rad_drone
name = "Hazmat Drone"
desc = "Deploys a small hazmat drone capable of purging minor radiation damage in order to stabilize nearby patients."
id = "mech_rad_droid"
req_tech = list(TECH_PHORON = 4, TECH_MAGNET = 5, TECH_BIO = 6, TECH_DATA = 4, TECH_ARCANE = 1)
materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_URANIUM = 3000, MAT_VERDANTIUM = 2500, MAT_GLASS = 3000)
build_path = /obj/item/mecha_parts/mecha_equipment/crisis_drone/rad
/datum/design/item/mecha/medanalyzer
name = "Mounted Body Scanner"
desc = "An advanced mech-mounted device that is not quite as powerful as a stationary body scanner, though still suitably powerful."
id = "mech_med_analyzer"
req_tech = list(TECH_PHORON = 4, TECH_MAGNET = 5, TECH_BIO = 5, TECH_DATA = 4)
materials = list(MAT_PLASTEEL = 4500, MAT_GOLD = 2000, MAT_URANIUM = 3000, MAT_GLASS = 3000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/medanalyzer
/datum/design/item/mecha/jetpack
name = "Ion Jetpack"
desc = "Using directed ion bursts and cunning solar wind reflection technique, this device enables controlled space flight."
id = "mech_jetpack"
req_tech = list(TECH_ENGINEERING = 3, TECH_MAGNET = 4) //One less magnet than the actual got-damn teleporter.
build_path = /obj/item/mecha_parts/mecha_equipment/tool/jetpack
materials = list(MAT_STEEL = 7500, MAT_SILVER = 300, MAT_GLASS = 600)
/datum/design/item/mecha/phoron_generator
desc = "Phoron Reactor"
id = "mech_phoron_generator"
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/generator
materials = list(MAT_STEEL = 7500, MAT_SILVER = 375, MAT_GLASS = 750)
/datum/design/item/mecha/energy_relay
name = "Energy Relay"
id = "mech_energy_relay"
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
materials = list(MAT_STEEL = 7500, MAT_GOLD = 1500, MAT_SILVER = 2250, MAT_GLASS = 1500)
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
/datum/design/item/mecha/ccw_armor
name = "CCW Armor Booster"
desc = "Exosuit close-combat armor booster."
id = "mech_ccw_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
materials = list(MAT_STEEL = 11250, MAT_SILVER = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
/datum/design/item/mecha/proj_armor
name = "Ranged Armor Booster"
desc = "Exosuit projectile armor booster."
id = "mech_proj_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3)
materials = list(MAT_STEEL = 15000, MAT_GOLD = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
/datum/design/item/mecha/diamond_drill
name = "Diamond Drill"
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
id = "mech_diamond_drill"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
materials = list(MAT_STEEL = 7500, MAT_DIAMOND = 4875)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
/datum/design/item/mecha/ground_drill
name = "Surface Bore"
desc = "A heavy duty bore. Bigger, better, stronger than the core sampler, but not quite as good as a large drill."
id = "mech_ground_drill"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 2, TECH_PHORON = 1)
materials = list(MAT_STEEL = 7000, MAT_SILVER = 3000, MAT_PHORON = 2000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/bore
/datum/design/item/mecha/orescanner
name = "Ore Scanner"
desc = "A hefty device used to scan for subterranean veins of ore."
id = "mech_ore_scanner"
req_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000, MAT_GLASS = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/orescanner
/datum/design/item/mecha/advorescanner
name = "Advanced Ore Scanner"
desc = "A hefty device used to scan for the exact volumes of subterranean veins of ore."
id = "mech_ore_scanner_adv"
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_POWER = 4, TECH_BLUESPACE = 2)
materials = list(MAT_STEEL = 5000, MAT_OSMIUM = 3000, MAT_SILVER = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/orescanner/advanced
/datum/design/item/mecha/runningboard
name = "Powered Exosuit Running Board"
desc = "A running board with a power-lifter attachment, to quickly catapult exosuit pilots into the cockpit. Only fits to working exosuits."
id = "mech_runningboard"
req_tech = list(TECH_MATERIAL = 6)
materials = list(MAT_STEEL = 10000)
build_path = /obj/item/mecha_parts/mecha_equipment/runningboard/limited
/datum/design/item/mecha/powerwrench
name = "hydraulic wrench"
desc = "A large, hydraulic wrench."
id = "mech_wrench"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 2000, MAT_GLASS = 1250)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool
/datum/design/item/mecha/powercrowbar
name = "hydraulic prybar"
desc = "A large, hydraulic prybar."
id = "mech_crowbar"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000, MAT_OSMIUM = 3000, MAT_GLASS = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/prybar
/datum/design/item/mecha/powercutters
name = "hydraulic cable cutter"
desc = "A large, hydraulic cablecutter."
id = "mech_wirecutter"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000, MAT_OSMIUM = 3000, MAT_GLASS = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/cutter
/datum/design/item/mecha/powerscrewdriver
name = "hydraulic screwdriver"
desc = "A large, hydraulic screwdriver."
id = "mech_screwdriver"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000, MAT_OSMIUM = 3000, MAT_GLASS = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/screwdriver
/datum/design/item/mecha/powerwelder
name = "welding laser"
desc = "A large welding laser."
id = "mech_welder"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000, MAT_PHORON = 3000, MAT_GLASS = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/welding
/datum/design/item/mecha/inflatables
name = "inflatables deployer"
desc = "A large pneumatic inflatable deployer."
id = "mech_inflatables"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 2000, MAT_PLASTIC = 4000, MAT_GLASS = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/inflatables
/datum/design/item/mecha/hardpoint_clamp
name = "hardpoint actuator"
desc = "A complex device used to commandeer equipment from the ground."
id = "mech_hardpoint_clamp"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_POWER = 5, TECH_COMBAT = 2, TECH_MAGNET = 4)
materials = list(MAT_PLASTEEL = 2500, MAT_PLASTIC = 3000, MAT_OSMIUM = 1500, MAT_SILVER = 2000)
build_path = /obj/item/mecha_parts/mecha_equipment/hardpoint_actuator
/datum/design/item/mecha/generator_nuclear
name = "Nuclear Reactor"
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
id = "mech_generator_nuclear"
req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
materials = list(MAT_STEEL = 7500, MAT_SILVER = 375, MAT_GLASS = 750)
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
/datum/design/item/mecha/speedboost_ripley
name = "Ripley Leg Actuator Overdrive"
desc = "System enhancements and overdrives to make a mech's legs move faster."
id = "mech_speedboost_ripley"
req_tech = list( TECH_POWER = 5, TECH_MATERIAL = 4, TECH_ENGINEERING = 4)
materials = list(MAT_STEEL = 10000, MAT_SILVER = 1000, MAT_GOLD = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/speedboost
/datum/design/item/synthetic_flash
name = "Synthetic Flash"
id = "sflash"
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
build_type = MECHFAB
materials = list(MAT_STEEL = 562, MAT_GLASS = 562)
build_path = /obj/item/device/flash/synthetic
category = list("Misc")
/*
* Non-Mech Vehicles
*/
/datum/design/item/mechfab/vehicle
build_type = MECHFAB
category = list("Vehicle")
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6)
/datum/design/item/mechfab/vehicle/spacebike_chassis
name = "Spacebike Chassis"
desc = "A space-bike's un-assembled frame."
id = "vehicle_chassis_spacebike"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_BLUESPACE = 3, TECH_PHORON = 3)
materials = list(MAT_STEEL = 12000, MAT_SILVER = 3000, MAT_PHORON = 3000, MAT_OSMIUM = 1000)
build_path = /obj/item/weapon/vehicle_assembly/spacebike
/datum/design/item/mechfab/vehicle/quadbike_chassis
name = "Quadbike Chassis"
desc = "A space-bike's un-assembled frame."
id = "vehicle_chassis_quadbike"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_MAGNET = 3, TECH_POWER = 2)
materials = list(MAT_STEEL = 15000, MAT_SILVER = 3000, MAT_PLASTIC = 3000, MAT_OSMIUM = 1000)
build_path = /obj/item/weapon/vehicle_assembly/quadbike
/*
* Rigsuits
*/
/datum/design/item/mechfab/rigsuit
category = list("Rigsuit")
req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5, TECH_PHORON = 3, TECH_MAGNET = 4, TECH_POWER = 6)
/datum/design/item/mechfab/rigsuit/basic_belt
name = "Advanced Suit Control Belt"
desc = "A belt holding a compressed space-suit."
id = "rigmodule_belt_basic"
materials = list(MAT_PLASTEEL = 12000, MAT_GOLD = 3000, MAT_GRAPHITE = 3000, MAT_OSMIUM = 1000, MAT_PLASTIC = 5000)
build_path = /obj/item/weapon/rig/robotics
/datum/design/item/mechfab/rigsuit/jetpack
name = "hardsuit maneuvering jets"
desc = "A compact gas thruster system for a hardsuit."
id = "rig_thrusters"
materials = list(MAT_PLASTEEL = 1000, MAT_GOLD = 1000, MAT_GRAPHITE = 1000, MAT_PLASTIC = 500)
build_path = /obj/item/rig_module/maneuvering_jets
/datum/design/item/mechfab/rigsuit/powersink
name = "hardsuit power siphon"
desc = "A complex device used to pull power from machines."
id = "rig_siphon"
req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_PHORON = 4, TECH_MAGNET = 5, TECH_POWER = 6, TECH_ILLEGAL = 3)
materials = list(MAT_PLASTEEL = 3000, MAT_METALHYDROGEN = 1000, MAT_GRAPHITE = 1000, MAT_PLASTIC = 5000, MAT_PHORON = 2000, MAT_VERDANTIUM = 1500)
build_path = /obj/item/rig_module/power_sink
/datum/design/item/mechfab/rigsuit/flash
name = "hardsuit mounted flash"
desc = "A suit-mounted flash."
id = "rig_device_flash"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 3, TECH_MAGNET = 4, TECH_POWER = 4)
materials = list(MAT_PLASTEEL = 2000, MAT_PLASTIC = 3000, MAT_METALHYDROGEN = 200, MAT_GRAPHITE = 500)
build_path = /obj/item/rig_module/device/flash
/datum/design/item/mechfab/rigsuit/plasmacutter
name = "hardsuit mounted plasmacutter"
desc = "A suit-mounted plasmacutter."
id = "rig_device_plasmacutter"
req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 3, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_POWER = 4)
materials = list(MAT_PLASTEEL = 3000, MAT_PLASTIC = 3000, MAT_PHORON = 2500, MAT_GRAPHITE = 500)
build_path = /obj/item/rig_module/device/plasmacutter
/datum/design/item/mechfab/rigsuit/healthanalyzer
name = "hardsuit health analyzer"
desc = "A hardsuit mounted health analyzer."
id = "rig_device_healthanalyzer"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_BIO = 4, TECH_POWER = 4)
materials = list(MAT_PLASTEEL = 1000, MAT_SILVER = 1000, MAT_GRAPHITE = 1000, MAT_PLASTIC = 500)
build_path = /obj/item/rig_module/device/healthscanner
/datum/design/item/mechfab/rigsuit/drill
name = "hardsuit mounted drill"
desc = "A hardsuit mounted drill."
id = "rig_device_drill"
req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_POWER = 4)
materials = list(MAT_PLASTEEL = 1500, MAT_DIAMOND = 2500, MAT_GRAPHITE = 1000, MAT_PLASTIC = 500)
build_path = /obj/item/rig_module/device/drill
/datum/design/item/mechfab/rigsuit/excdrill
name = "hardsuit mounted excavation drill"
desc = "A hardsuit mounted excavation drill."
id = "rig_device_excdrill"
req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 6, TECH_MAGNET = 5, TECH_POWER = 5, TECH_ARCANE = 1)
materials = list(MAT_PLASTEEL = 1500, MAT_DIAMOND = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 1000)
build_path = /obj/item/rig_module/device/arch_drill
/datum/design/item/mechfab/rigsuit/anomscanner
name = "hardsuit mounted anomaly scanner"
desc = "A suit-mounted anomaly scanner."
id = "rig_device_anomscanner"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 3, TECH_MAGNET = 4, TECH_POWER = 4)
materials = list(MAT_PLASTEEL = 2000, MAT_PLASTIC = 3000, MAT_METALHYDROGEN = 200, MAT_GRAPHITE = 500)
build_path = /obj/item/rig_module/device/anomaly_scanner
/datum/design/item/mechfab/rigsuit/orescanner
name = "hardsuit mounted ore scanner"
desc = "A suit-mounted ore scanner."
id = "rig_device_orescanner"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_MAGNET = 3, TECH_POWER = 3)
materials = list(MAT_PLASTEEL = 2000, MAT_PLASTIC = 2000, MAT_GRAPHITE = 500)
build_path = /obj/item/rig_module/device/orescanner
/datum/design/item/mechfab/rigsuit/rcd
name = "hardsuit mounted rcd"
desc = "A suit-mounted rcd."
id = "rig_device_rcd"
req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 3, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_POWER = 4)
materials = list(MAT_PLASTEEL = 5000, MAT_URANIUM = 3000, MAT_PHORON = 2000, MAT_GRAPHITE = 1500)
build_path = /obj/item/rig_module/device/rcd
/datum/design/item/mechfab/rigsuit/paperdispenser
name = "hardsuit mounted paper dispenser"
desc = "A suit-mounted paper dispenser."
id = "rig_device_paperdispenser"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2, TECH_MAGNET = 2, TECH_BIO = 2, TECH_POWER = 2)
materials = list(MAT_PLASTEEL = 1000, MAT_PLASTIC = 500, MAT_PHORON = 500, MAT_GRAPHITE = 100)
build_path = /obj/item/rig_module/device/paperdispenser
/datum/design/item/mechfab/rigsuit/pen
name = "hardsuit mounted pen"
desc = "A suit-mounted pen."
id = "rig_device_pen"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2, TECH_MAGNET = 2, TECH_BIO = 2, TECH_POWER = 2)
materials = list(MAT_PLASTEEL = 1000, MAT_PLASTIC = 500, MAT_PHORON = 500, MAT_GRAPHITE = 100)
build_path = /obj/item/rig_module/device/pen
/datum/design/item/mechfab/rigsuit/grenade_metalfoam
name = "hardsuit metalfoam-bomb launcher"
desc = "A compact metalfoam grenade system for a hardsuit."
id = "rig_grenade_metalfoam"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_MAGNET = 2, TECH_POWER = 3)
materials = list(MAT_PLASTEEL = 2000, MAT_OSMIUM = 1000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500)
build_path = /obj/item/rig_module/grenade_launcher/metalfoam
/datum/design/item/mechfab/rigsuit/grenade_flash
name = "hardsuit flashbang launcher"
desc = "A compact flashbang grenade system for a hardsuit."
id = "rig_grenade_flashbang"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_PHORON = 3, TECH_MAGNET = 4, TECH_POWER = 5, TECH_COMBAT = 4)
materials = list(MAT_PLASTEEL = 2000, MAT_OSMIUM = 1500, MAT_GRAPHITE = 1000, MAT_PLASTIC = 1000)
build_path = /obj/item/rig_module/grenade_launcher/flash
/datum/design/item/mechfab/rigsuit/grenade_cleanfoam
name = "hardsuit cleaning-foam-bomb launcher"
desc = "A compact cleaning-foam grenade system for a hardsuit."
id = "rig_grenade_cleanfoam"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2, TECH_POWER = 2)
materials = list(MAT_PLASTEEL = 2000, MAT_GLASS = 1000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 750)
build_path = /obj/item/rig_module/cleaner_launcher
/datum/design/item/mechfab/rigsuit/taser
name = "hardsuit taser"
desc = "A compact taser system for a hardsuit."
id = "rig_gun_taser"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 3, TECH_MAGNET = 2, TECH_POWER = 3, TECH_COMBAT = 2)
materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500)
build_path = /obj/item/rig_module/mounted/taser
/datum/design/item/mechfab/rigsuit/egun
name = "hardsuit egun"
desc = "A compact egun system for a hardsuit."
id = "rig_gun_egun"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_MAGNET = 3, TECH_POWER = 4, TECH_COMBAT = 4)
materials = list(MAT_PLASTEEL = 2000, MAT_GOLD = 1250, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500)
build_path = /obj/item/rig_module/mounted/egun
/datum/design/item/mechfab/rigsuit/mop
name = "hardsuit intense cleaning device"
desc = "An advanced cleaning device."
id = "rig_gun_tempgun"
req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4, TECH_MAGNET = 5, TECH_POWER = 4, TECH_COMBAT = 6)
materials = list(MAT_PLASTEEL = 2000, MAT_GOLD = 1750, MAT_URANIUM = 1500, MAT_GRAPHITE = 1500, MAT_PLASTIC = 1000)
build_path = /obj/item/rig_module/mounted/mop
/datum/design/item/mechfab/rigsuit/sprinter
name = "hardsuit overclocker"
desc = "A compact overclocking system for a hardsuit."
id = "rig_component_sprinter"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_BIO = 4, TECH_POWER = 4)
materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500, MAT_VERDANTIUM = 1000)
build_path = /obj/item/rig_module/sprinter
/datum/design/item/mechfab/rigsuit/meson
name = "hardsuit meson visor"
desc = "A compact meson visor for a hardsuit."
id = "rig_component_meson"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 5, TECH_MAGNET = 3, TECH_POWER = 4)
materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_OSMIUM = 500)
build_path = /obj/item/rig_module/vision/meson
/datum/design/item/mechfab/rigsuit/material
name = "hardsuit material visor"
desc = "A compact material visor for a hardsuit."
id = "rig_component_material"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 5, TECH_MAGNET = 3, TECH_POWER = 4)
materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_OSMIUM = 500)
build_path = /obj/item/rig_module/vision/material
/datum/design/item/mechfab/rigsuit/nvg
name = "hardsuit night-vision visor"
desc = "A compact night-vision visor for a hardsuit."
id = "rig_component_nvg"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_MAGNET = 4, TECH_POWER = 5)
materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_OSMIUM = 500, MAT_URANIUM = 1000)
build_path = /obj/item/rig_module/vision/nvg
/datum/design/item/mechfab/rigsuit/sechud
name = "hardsuit security visor"
desc = "A compact security visor for a hardsuit."
id = "rig_component_sechud"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_MAGNET = 3, TECH_POWER = 2)
materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500, MAT_SILVER = 500)
build_path = /obj/item/rig_module/vision/sechud
/datum/design/item/mechfab/rigsuit/medhud
name = "hardsuit medical visor"
desc = "A compact medical visor for a hardsuit."
id = "rig_component_medhud"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_MAGNET = 3, TECH_BIO = 2)
materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500, MAT_SILVER = 500)
build_path = /obj/item/rig_module/vision/medhud
/datum/design/item/mechfab/rigsuit/voice
name = "hardsuit voice-changer"
desc = "A compact voice-changer for a hardsuit."
id = "rig_component_voice"
req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4, TECH_MAGNET = 4, TECH_BIO = 4, TECH_ILLEGAL = 3)
materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 1000, MAT_SILVER = 500, MAT_PHORON = 1000)
build_path = /obj/item/rig_module/voice
/datum/design/item/mechfab/rigsuit/aicontainer
name = "hardsuit intelligence storage system"
desc = "A compact AI network system for a hardsuit."
id = "rig_component_aicontainer"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_BIO = 4, TECH_POWER = 4)
materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_DIAMOND = 1000, MAT_GOLD = 500, MAT_SILVER = 750, MAT_VERDANTIUM = 1000)
build_path = /obj/item/rig_module/ai_container
/datum/design/item/mechfab/rigsuit/datajack
name = "hardsuit datajack"
desc = "A compact datajack for a hardsuit."
id = "rig_component_datajack"
req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_POWER = 5)
materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_METALHYDROGEN = 1000, MAT_GOLD = 500, MAT_SILVER = 750, MAT_VERDANTIUM = 1000)
build_path = /obj/item/rig_module/datajack
/datum/design/item/mechfab/rigsuit/cheminjector
name = "hardsuit chemical injector"
desc = "A compact chemical injector network for a hardsuit."
id = "rig_component_chemicals"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_BIO = 4)
materials = list(MAT_PLASTEEL = 3000, MAT_GRAPHITE = 2000, MAT_PLASTIC = 3500, MAT_SILVER = 1750, MAT_GOLD = 1250)
build_path = /obj/item/rig_module/chem_dispenser/injector/advanced/empty
/datum/design/item/mechfab/rigsuit/teleporter
name = "hardsuit teleporter system"
desc = "An enigmatic teleporter system for a hardsuit."
id = "rig_component_teleport"
req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_POWER = 6, TECH_ILLEGAL = 3, TECH_BLUESPACE = 4, TECH_ARCANE = 2, TECH_PRECURSOR = 3)
materials = list(MAT_DURASTEEL = 5000, MAT_GRAPHITE = 3000, MAT_MORPHIUM = 1500, MAT_OSMIUM = 1500, MAT_PHORON = 1750, MAT_VERDANTIUM = 3000, MAT_SUPERMATTER = 2000)
build_path = /obj/item/rig_module/teleporter
/datum/design/item/mechfab/uav/basic
name = "UAV - Recon Skimmer"
id = "recon_skimmer"
build_path = /obj/item/device/uav
time = 20
req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5, TECH_PHORON = 3, TECH_MAGNET = 4, TECH_POWER = 6)
materials = list(MAT_STEEL = 10000, MAT_GLASS = 6000, MAT_SILVER = 4000)
// Exosuit Internals
/datum/design/item/mechfab/exointernal
category = list("Exosuit Internals")
time = 30
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
/datum/design/item/mechfab/exointernal/stan_armor
name = "Armor Plate (Standard)"
category = list("Exosuit Internals")
id = "exo_int_armor_standard"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
materials = list(MAT_STEEL = 10000)
build_path = /obj/item/mecha_parts/component/armor
/datum/design/item/mechfab/exointernal/light_armor
name = "Armor Plate (Lightweight)"
category = list("Exosuit Internals")
id = "exo_int_armor_lightweight"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 3)
materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 3000)
build_path = /obj/item/mecha_parts/component/armor/lightweight
/datum/design/item/mechfab/exointernal/reinf_armor
name = "Armor Plate (Reinforced)"
category = list("Exosuit Internals")
id = "exo_int_armor_reinforced"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4)
materials = list(MAT_STEEL = 20000, MAT_PLASTEEL = 10000)
build_path = /obj/item/mecha_parts/component/armor/reinforced
/datum/design/item/mechfab/exointernal/mining_armor
name = "Armor Plate (Blast)"
category = list("Exosuit Internals")
id = "exo_int_armor_blast"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4)
materials = list(MAT_STEEL = 20000, MAT_PLASTEEL = 10000)
build_path = /obj/item/mecha_parts/component/armor/mining
/datum/design/item/mechfab/exointernal/gygax_armor
name = "Armor Plate (Marshal)"
category = list("Exosuit Internals")
id = "exo_int_armor_gygax"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_COMBAT = 2)
materials = list(MAT_STEEL = 40000, MAT_DIAMOND = 8000)
build_path = /obj/item/mecha_parts/component/armor/marshal
/datum/design/item/mechfab/exointernal/darkgygax_armor
name = "Armor Plate (Blackops)"
category = list("Exosuit Internals")
id = "exo_int_armor_dgygax"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_COMBAT = 4, TECH_ILLEGAL = 2)
materials = list(MAT_PLASTEEL = 20000, MAT_DIAMOND = 10000, MAT_GRAPHITE = 20000)
build_path = /obj/item/mecha_parts/component/armor/marshal/reinforced
/datum/design/item/mechfab/exointernal/durand_armour
name = "Armor Plate (Military)"
id = "exo_int_armor_durand"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_COMBAT = 2)
materials = list(MAT_STEEL = 40000, MAT_PLASTEEL = 9525, MAT_URANIUM = 8000)
build_path = /obj/item/mecha_parts/component/armor/military
/datum/design/item/mechfab/exointernal/marauder_armour
name = "Armor Plate (Cutting Edge)"
id = "exo_int_armor_marauder"
req_tech = list(TECH_MATERIAL = 8, TECH_ENGINEERING = 7, TECH_COMBAT = 6, TECH_ILLEGAL = 4)
materials = list(MAT_DURASTEEL = 40000, MAT_GRAPHITE = 8000, MAT_OSMIUM = 8000)
build_path = /obj/item/mecha_parts/component/armor/military/marauder
/datum/design/item/mechfab/exointernal/phazon_armour
name = "Armor Plate (Janus)"
id = "exo_int_armor_phazon"
req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 6, TECH_COMBAT = 6, TECH_ILLEGAL = 4)
materials = list(MAT_MORPHIUM = 40000, MAT_DURASTEEL = 8000, MAT_OSMIUM = 8000)
build_path = /obj/item/mecha_parts/component/armor/alien
/datum/design/item/mechfab/exointernal/stan_hull
name = "Hull (Standard)"
category = list("Exosuit Internals")
id = "exo_int_hull_standard"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
materials = list(MAT_STEEL = 10000)
build_path = /obj/item/mecha_parts/component/hull
/datum/design/item/mechfab/exointernal/durable_hull
name = "Hull (Durable)"
category = list("Exosuit Internals")
id = "exo_int_hull_durable"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
materials = list(MAT_STEEL = 8000, MAT_PLASTEEL = 5000)
build_path = /obj/item/mecha_parts/component/hull/durable
/datum/design/item/mechfab/exointernal/light_hull
name = "Hull (Lightweight)"
category = list("Exosuit Internals")
id = "exo_int_hull_light"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 4)
materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 3000)
build_path = /obj/item/mecha_parts/component/hull/lightweight
/datum/design/item/mechfab/exointernal/stan_gas
name = "Life-Support (Standard)"
category = list("Exosuit Internals")
id = "exo_int_lifesup_standard"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
materials = list(MAT_STEEL = 10000)
build_path = /obj/item/mecha_parts/component/gas
/datum/design/item/mechfab/exointernal/reinf_gas
name = "Life-Support (Reinforced)"
category = list("Exosuit Internals")
id = "exo_int_lifesup_reinforced"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4)
materials = list(MAT_STEEL = 8000, MAT_PLASTEEL = 8000, MAT_GRAPHITE = 1000)
build_path = /obj/item/mecha_parts/component/gas/reinforced
/datum/design/item/mechfab/exointernal/stan_electric
name = "Electrical Harness (Standard)"
category = list("Exosuit Internals")
id = "exo_int_electric_standard"
req_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2)
materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 1000)
build_path = /obj/item/mecha_parts/component/electrical
/datum/design/item/mechfab/exointernal/efficient_electric
name = "Electrical Harness (High)"
category = list("Exosuit Internals")
id = "exo_int_electric_efficient"
req_tech = list(TECH_POWER = 4, TECH_ENGINEERING = 4, TECH_DATA = 2)
materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 3000, MAT_SILVER = 3000)
build_path = /obj/item/mecha_parts/component/electrical/high_current
/datum/design/item/mechfab/exointernal/stan_actuator
name = "Actuator Lattice (Standard)"
category = list("Exosuit Internals")
id = "exo_int_actuator_standard"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
materials = list(MAT_STEEL = 10000)
build_path = /obj/item/mecha_parts/component/actuator
/datum/design/item/mechfab/exointernal/hispeed_actuator
name = "Actuator Lattice (Overclocked)"
category = list("Exosuit Internals")
id = "exo_int_actuator_overclock"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 4)
materials = list(MAT_PLASTEEL = 10000, MAT_OSMIUM = 3000, MAT_GOLD = 5000)
build_path = /obj/item/mecha_parts/component/actuator/hispeed