mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Made fake presents for decoration purposes Made fake snowfall effect for mood Made advanced presents that have randomized size and shape, will have a bigger selection of possible gifts in update along with a rare chaos version that will have it's own smaller but much powerful items! Made new id sprites and access cards for casino medical/security/engineering Took the old girl out back and put her down, sorry Casino Ferry, you served us all well! And a big big rework and remapping of casino and disabled it from round start to ease up on processing, sorry kids. No snooping the goods from now on!
88 lines
2.2 KiB
Plaintext
88 lines
2.2 KiB
Plaintext
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/////////////////////////////////////////////
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// Confetti and Glitter
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// Uses same system as smoke so can have directional travel
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/////////////////////////////////////////////
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/obj/effect/effect/confetti
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name = "confetti"
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icon = 'icons/effects/effects_ch.dmi'
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icon_state = "confetti"
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opacity = 0
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anchored = 0.0
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mouse_opacity = 0
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var/amount = 6.0
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var/time_to_live = 500
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/obj/effect/effect/confetti/New()
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..()
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if(time_to_live)
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spawn (time_to_live)
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if(!QDELETED(src))
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qdel(src)
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//make confetti on ground cleanable decal to spawn
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/datum/effect/effect/system/confetti_spread
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var/total_confetti = 0 // To stop it being spammed and lagging!
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var/direction
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var/confetti_type = /obj/effect/effect/confetti
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/datum/effect/effect/system/confetti_spread/set_up(n = 5, c = 0, loca, direct)
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if(n > 10)
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n = 10
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number = n
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cardinals = c
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if(istype(loca, /turf/))
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location = loca
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else
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location = get_turf(loca)
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if(direct)
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direction = direct
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/datum/effect/effect/system/confetti_spread/start(var/I)
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var/i = 0
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for(i=0, i<src.number, i++)
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if(src.total_confetti > 20)
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return
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spawn(0)
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if(holder)
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src.location = get_turf(holder)
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var/obj/effect/effect/confetti/confetti = new confetti_type(src.location)
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src.total_confetti++
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if(I)
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confetti.color = I //Allows us to do differently colored confetti
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var/direction = src.direction
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if(!direction)
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if(src.cardinals)
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direction = pick(cardinal)
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else
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direction = pick(alldirs)
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for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
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sleep(10)
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step(confetti,direction)
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spawn(confetti.time_to_live*0.75+rand(10,30))
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if (confetti) qdel(confetti)
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src.total_confetti--
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/////////////////////////////////////////////
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// Snow fall
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// Permanent mood snow
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/////////////////////////////////////////////
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/obj/effect/effect/snow
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name = "light snowfall"
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icon = 'icons/effects/weather.dmi'
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icon_state = "snowfall_light"
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layer = 4.2
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opacity = 0
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anchored = 0.0
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mouse_opacity = 0
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/obj/effect/effect/snow/medium
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name = "medium snowfall"
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icon_state = "snowfall_med"
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/obj/effect/effect/snow/heavy
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name = "heavy snowfall"
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icon_state = "snowfall_heavy" |