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CHOMPStation2/code/game/objects/items/gunbox_vr.dm
2024-09-30 21:36:41 +02:00

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/*
* Shotgun Box
*/
/obj/item/gunbox/warden
name = "warden's shotgun case"
desc = "A secure guncase containing the warden's beloved shotgun."
icon = 'icons/obj/storage_vr.dmi'
icon_state = "gunboxw"
/obj/item/gunbox/warden/attack_self(mob/living/user)
var/list/options = list()
options["Warden's combat shotgun"] = list(/obj/item/gun/projectile/shotgun/pump/combat/warden, /obj/item/ammo_magazine/ammo_box/b12g/beanbag)
options["Warden's compact shotgun"] = list(/obj/item/gun/projectile/shotgun/compact/warden, /obj/item/ammo_magazine/ammo_box/b12g/beanbag)
var/choice = tgui_input_list(user,"Choose your boomstick!", "Shotgun!", options)
if(src && choice)
var/list/things_to_spawn = options[choice]
for(var/new_type in things_to_spawn) // Spawn all the things, the gun and the ammo.
var/atom/movable/AM = new new_type(get_turf(src))
if(istype(AM, /obj/item/gun))
to_chat(user, "You have chosen \the [AM]. Say hello to your new best friend.")
qdel(src)
/*
* Site Manager's Box
*/
/obj/item/gunbox/captain
name = "Captain's sidearm box"
desc = "A secure box containing a sidearm befitting of the site manager. Includes both lethal and non-lethal munitions, beware what's loaded!"
icon = 'icons/obj/storage.dmi'
icon_state = "gunbox"
/obj/item/gunbox/captain/attack_self(mob/living/user)
var/list/options = list()
options["M1911 (.45)"] = list(/obj/item/gun/projectile/colt/detective, /obj/item/ammo_magazine/m45/rubber, /obj/item/ammo_magazine/m45)
options["MT Mk58 (.45)"] = list(/obj/item/gun/projectile/sec, /obj/item/ammo_magazine/m45/rubber, /obj/item/ammo_magazine/m45)
options["LAEP80 \"Thor\" (Stun/Laser)"] = list(/obj/item/gun/energy/gun, /obj/item/cell/device/weapon, /obj/item/cell/device/weapon)
options["MarsTech P92X (9mm)"] = list(/obj/item/gun/projectile/p92x/rubber, /obj/item/ammo_magazine/m9mm/rubber, /obj/item/ammo_magazine/m9mm)
var/choice = tgui_input_list(user,"Would you prefer a ballistic pistol or an energy gun?", "Gun!", options)
if(src && choice)
var/list/things_to_spawn = options[choice]
for(var/new_type in things_to_spawn) // Spawn all the things, the gun and the ammo.
var/atom/movable/AM = new new_type(get_turf(src))
if(istype(AM, /obj/item/gun))
to_chat(user, "You have chosen \the [AM]. Say hello to your new friend.")
qdel(src)