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CHOMPStation2/code/game/objects/items/robot/robot_items.dm
2024-09-30 21:36:41 +02:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/**********************************************************************
Cyborg Spec Items
***********************************************************************/
//Might want to move this into several files later but for now it works here
/obj/item/melee/baton/robot/arm
name = "electrified arm"
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
hitcost = 750
agonyforce = 70
/obj/item/melee/baton/robot/arm/update_icon()
if(status)
set_light(1.5, 1, lightcolor)
else
set_light(0)
/obj/item/borg/overdrive
name = "overdrive"
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
/**********************************************************************
HUD/SIGHT things
***********************************************************************/
/obj/item/borg/sight
icon = 'icons/obj/decals.dmi'
icon_state = "securearea"
var/sight_mode = null
/obj/item/borg/sight/xray
name = "\proper x-ray vision"
sight_mode = BORGXRAY
icon_state = "night"
icon = 'icons/inventory/eyes/item.dmi'
/obj/item/borg/sight/thermal
name = "\proper thermal vision"
sight_mode = BORGTHERM
icon_state = "thermal"
icon = 'icons/inventory/eyes/item.dmi'
/obj/item/borg/sight/meson
name = "\proper meson vision"
sight_mode = BORGMESON
icon_state = "meson"
icon = 'icons/inventory/eyes/item.dmi'
/obj/item/borg/sight/material
name = "\proper material scanner vision"
sight_mode = BORGMATERIAL
icon_state = "material"
icon = 'icons/inventory/eyes/item.dmi'
/obj/item/borg/sight/janitor
name = "\proper contaminant detector vision"
sight_mode = BORGJAN
icon_state = "janhud"
icon = 'icons/inventory/eyes/item.dmi'
/* //ChompEDIT START - disable for now
/obj/item/borg/sight/anomalous
name = "\proper anomaly vision"
sight_mode = BORGANOMALOUS
icon_state = "denight"
icon = 'icons/inventory/eyes/item.dmi'
*/ //ChompEDIT END
/obj/item/borg/sight/hud
name = "hud"
var/obj/item/clothing/glasses/hud/hud = null
/obj/item/borg/sight/hud/med
name = "medical hud"
icon_state = "healthhud"
icon = 'icons/inventory/eyes/item.dmi'
/obj/item/borg/sight/hud/med/New()
..()
hud = new /obj/item/clothing/glasses/hud/health(src)
return
/obj/item/borg/sight/hud/sec
name = "security hud"
icon_state = "securityhud"
icon = 'icons/inventory/eyes/item.dmi'
/obj/item/borg/sight/hud/sec/New()
..()
hud = new /obj/item/clothing/glasses/hud/security(src)
return