mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
262 lines
7.0 KiB
Plaintext
262 lines
7.0 KiB
Plaintext
/obj/structure
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icon = 'icons/obj/structures.dmi'
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w_class = ITEMSIZE_NO_CONTAINER
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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var/climbable
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var/climb_delay = 3.5 SECONDS
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var/breakable
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var/parts
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var/list/climbers
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var/block_turf_edges = FALSE // If true, turf edge icons will not be made on the turf this occupies.
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var/list/connections
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var/list/other_connections
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var/list/blend_objects = null // Objects which to blend with //CHOMPEdit default null
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var/list/noblend_objects = null //Objects to avoid blending with (such as children of listed blend objects. //CHOMPEdit default null
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/obj/structure/Initialize()
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. = ..()
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if(climbable)
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verbs += /obj/structure/proc/climb_on
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/obj/structure/Destroy()
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if(parts)
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new parts(loc)
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return ..()
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/obj/structure/attack_hand(mob/user)
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if(breakable)
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if(HULK in user.mutations)
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user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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attack_generic(user,1,"smashes")
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else if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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if(H.species.can_shred(user))
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attack_generic(user,1,"slices")
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if(LAZYLEN(climbers) && !(user in climbers))
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user.visible_message("<span class='warning'>[user.name] shakes \the [src].</span>", \
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"<span class='notice'>You shake \the [src].</span>")
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structure_shaken()
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return ..()
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/obj/structure/attack_tk()
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return
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/obj/structure/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src)
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return
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if(2.0)
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if(prob(50))
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qdel(src)
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return
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if(3.0)
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return
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/obj/structure/proc/climb_on()
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set name = "Climb structure"
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set desc = "Climbs onto a structure."
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set category = "Object"
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set src in oview(1)
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do_climb(usr)
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/obj/structure/MouseDrop_T(mob/target, mob/user)
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var/mob/living/H = user
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if(istype(H) && can_climb(H) && target == user)
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do_climb(target)
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else
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return ..()
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/obj/structure/proc/can_climb(var/mob/living/user, post_climb_check=0)
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if (!climbable || !can_touch(user) || (!post_climb_check && (user in climbers)))
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return 0
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if (!user.Adjacent(src))
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to_chat(user, "<span class='danger'>You can't climb there, the way is blocked.</span>")
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return 0
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var/obj/occupied = turf_is_crowded()
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if(occupied)
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to_chat(user, "<span class='danger'>There's \a [occupied] in the way.</span>")
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return 0
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return 1
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/obj/structure/proc/turf_is_crowded()
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var/turf/T = get_turf(src)
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if(!T || !istype(T))
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return "empty void"
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if(T.density)
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return T
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for(var/obj/O in T.contents)
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if(istype(O,/obj/structure))
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var/obj/structure/S = O
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if(S.climbable) continue
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if(O && O.density && !(O.flags & ON_BORDER)) //ON_BORDER structures are handled by the Adjacent() check.
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return O
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return 0
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/obj/structure/proc/do_climb(var/mob/living/user)
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if (!can_climb(user))
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return
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usr.visible_message("<span class='warning'>[user] starts climbing onto \the [src]!</span>")
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LAZYDISTINCTADD(climbers, user)
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if(!do_after(user,(issmall(user) ? climb_delay * 0.6 : climb_delay)))
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LAZYREMOVE(climbers, user)
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return
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if (!can_climb(user, post_climb_check=1))
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LAZYREMOVE(climbers, user)
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return
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usr.forceMove(climb_to(user))
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if (get_turf(user) == get_turf(src))
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usr.visible_message("<span class='warning'>[user] climbs onto \the [src]!</span>")
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LAZYREMOVE(climbers, user)
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/obj/structure/proc/climb_to(var/mob/living/user)
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return get_turf(src)
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/obj/structure/proc/structure_shaken()
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for(var/mob/living/M in climbers)
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M.Weaken(1)
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to_chat(M, "<span class='danger'>You topple as you are shaken off \the [src]!</span>")
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climbers.Cut(1,2)
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for(var/mob/living/M in get_turf(src))
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if(M.lying) return //No spamming this on people.
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M.Weaken(3)
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to_chat(M, "<span class='danger'>You topple as \the [src] moves under you!</span>")
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if(prob(25))
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var/damage = rand(15,30)
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var/mob/living/carbon/human/H = M
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if(!istype(H))
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to_chat(H, "<span class='danger'>You land heavily!</span>")
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M.adjustBruteLoss(damage)
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return
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var/obj/item/organ/external/affecting
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switch(pick(list("ankle","wrist","head","knee","elbow")))
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if("ankle")
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affecting = H.get_organ(pick(BP_L_FOOT, BP_R_FOOT))
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if("knee")
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affecting = H.get_organ(pick(BP_L_LEG, BP_R_LEG))
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if("wrist")
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affecting = H.get_organ(pick(BP_L_HAND, BP_R_HAND))
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if("elbow")
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affecting = H.get_organ(pick(BP_L_ARM, BP_R_ARM))
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if("head")
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affecting = H.get_organ(BP_HEAD)
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if(affecting)
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to_chat(M, "<span class='danger'>You land heavily on your [affecting.name]!</span>")
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affecting.take_damage(damage, 0)
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if(affecting.parent)
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affecting.parent.add_autopsy_data("Misadventure", damage)
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else
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to_chat(H, "<span class='danger'>You land heavily!</span>")
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H.adjustBruteLoss(damage)
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H.UpdateDamageIcon()
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H.updatehealth()
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return
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/obj/structure/proc/can_touch(var/mob/user)
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if (!user)
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return 0
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if(!Adjacent(user))
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return 0
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if (user.restrained() || user.buckled)
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to_chat(user, "<span class='notice'>You need your hands and legs free for this.</span>")
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return 0
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if (user.stat || user.paralysis || user.sleeping || user.lying || user.weakened)
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return 0
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if (isAI(user))
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to_chat(user, "<span class='notice'>You need hands for this.</span>")
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return 0
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return 1
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/obj/structure/attack_generic(var/mob/user, var/damage, var/attack_verb)
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if(!breakable || damage < STRUCTURE_MIN_DAMAGE_THRESHOLD)
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return 0
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visible_message("<span class='danger'>[user] [attack_verb] the [src] apart!</span>")
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user.do_attack_animation(src)
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spawn(1) qdel(src)
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return 1
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/obj/structure/proc/can_visually_connect()
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return anchored
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/obj/structure/proc/can_visually_connect_to(var/obj/structure/S)
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return istype(S, src)
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/obj/structure/proc/update_connections(propagate = 0)
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var/list/dirs = list()
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var/list/other_dirs = list()
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for(var/obj/structure/S in orange(src, 1))
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if(can_visually_connect_to(S))
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if(S.can_visually_connect())
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if(propagate)
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S.update_connections()
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S.update_icon()
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dirs += get_dir(src, S)
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if(!can_visually_connect())
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connections = list("0", "0", "0", "0")
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other_connections = list("0", "0", "0", "0")
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return FALSE
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for(var/direction in cardinal)
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var/turf/T = get_step(src, direction)
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var/success = 0
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for(var/b_type in blend_objects)
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if(istype(T, b_type))
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success = 1
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if(propagate)
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var/turf/simulated/wall/W = T
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if(istype(W))
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W.update_connections(1)
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if(success)
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break // breaks inner loop
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if(!success)
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blend_obj_loop:
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for(var/obj/O in T)
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for(var/b_type in blend_objects)
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if(istype(O, b_type))
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success = 1
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for(var/obj/structure/S in T)
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if(istype(S, src))
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success = 0
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for(var/nb_type in noblend_objects)
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if(istype(O, nb_type))
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success = 0
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if(success)
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break blend_obj_loop // breaks outer loop
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if(success)
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dirs += get_dir(src, T)
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other_dirs += get_dir(src, T)
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refresh_neighbors()
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connections = dirs_to_corner_states(dirs)
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other_connections = dirs_to_corner_states(other_dirs)
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return TRUE
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/obj/structure/proc/refresh_neighbors()
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for(var/turf/T as anything in RANGE_TURFS(1, src))
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T.update_icon()
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