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Fixes runtime when a borg is reset. Fixes issue where /proc/select_active_ai_with_fewest_borgs() would not always return the intended AI. Fixes issues with new borgs spamming the master AI with creation messages under some circumstances.
80 lines
2.6 KiB
Plaintext
80 lines
2.6 KiB
Plaintext
/datum/wires/robot
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random = 1
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holder_type = /mob/living/silicon/robot
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wire_count = 5
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var/const/BORG_WIRE_LAWCHECK = 1
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var/const/BORG_WIRE_MAIN_POWER = 2 // The power wires do nothing whyyyyyyyyyyyyy
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var/const/BORG_WIRE_LOCKED_DOWN = 4
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var/const/BORG_WIRE_AI_CONTROL = 8
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var/const/BORG_WIRE_CAMERA = 16
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/datum/wires/robot/GetInteractWindow()
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. = ..()
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var/mob/living/silicon/robot/R = holder
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. += text("<br>\n[(R.lawupdate ? "The LawSync light is on." : "The LawSync light is off.")]")
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. += text("<br>\n[(R.connected_ai ? "The AI link light is on." : "The AI link light is off.")]")
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. += text("<br>\n[((!isnull(R.camera) && R.camera.status == 1) ? "The Camera light is on." : "The Camera light is off.")]")
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. += text("<br>\n[(R.lockcharge ? "The lockdown light is on." : "The lockdown light is off.")]")
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return .
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/datum/wires/robot/UpdateCut(var/index, var/mended)
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var/mob/living/silicon/robot/R = holder
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switch(index)
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if(BORG_WIRE_LAWCHECK) //Cut the law wire, and the borg will no longer receive law updates from its AI
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if(!mended)
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if (R.lawupdate == 1)
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R << "LawSync protocol engaged."
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R.show_laws()
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else
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if (R.lawupdate == 0 && !R.emagged)
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R.lawupdate = 1
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if (BORG_WIRE_AI_CONTROL) //Cut the AI wire to reset AI control
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if(!mended)
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R.disconnect_from_ai()
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if (BORG_WIRE_CAMERA)
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if(!isnull(R.camera) && !R.scrambledcodes)
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R.camera.status = mended
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R.camera.kick_viewers() // Will kick anyone who is watching the Cyborg's camera.
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if(BORG_WIRE_LAWCHECK) //Forces a law update if the borg is set to receive them. Since an update would happen when the borg checks its laws anyway, not much use, but eh
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if (R.lawupdate)
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R.lawsync()
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if(BORG_WIRE_LOCKED_DOWN)
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R.SetLockdown(!mended)
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/datum/wires/robot/UpdatePulsed(var/index)
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var/mob/living/silicon/robot/R = holder
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switch(index)
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if (BORG_WIRE_AI_CONTROL) //pulse the AI wire to make the borg reselect an AI
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if(!R.emagged)
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var/mob/living/silicon/ai/new_ai = select_active_ai(R)
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R.connect_to_ai(new_ai)
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if (BORG_WIRE_CAMERA)
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if(!isnull(R.camera) && R.camera.can_use() && !R.scrambledcodes)
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R.camera.kick_viewers() // Kick anyone watching the Cyborg's camera
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R.visible_message("[R]'s camera lense focuses loudly.")
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R << "Your camera lense focuses loudly."
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if(BORG_WIRE_LOCKED_DOWN)
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R.SetLockdown(!R.lockcharge) // Toggle
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/datum/wires/robot/CanUse(var/mob/living/L)
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var/mob/living/silicon/robot/R = holder
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if(R.wiresexposed)
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return 1
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return 0
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/datum/wires/robot/proc/IsCameraCut()
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return wires_status & BORG_WIRE_CAMERA
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/datum/wires/robot/proc/LockedCut()
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return wires_status & BORG_WIRE_LOCKED_DOWN
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