mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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85 lines
2.5 KiB
Plaintext
85 lines
2.5 KiB
Plaintext
//
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// Size Gun
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//
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/obj/item/weapon/gun/energy/sizegun
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name = "size gun" //I have no idea why this was called shrink ray when this increased and decreased size.
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desc = "A highly advanced ray gun with a knob on the side to adjust the size you desire. Warning: Do not insert into mouth."
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icon = 'icons/obj/gun_vr.dmi'
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icon_state = "sizegun-shrink100" // Someone can probably do better. -Ace
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item_state = null //so the human update icon uses the icon_state instead
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fire_sound = 'sound/weapons/wave.ogg'
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charge_cost = 240
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projectile_type = /obj/item/projectile/beam/sizelaser
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origin_tech = list(TECH_BLUESPACE = 4)
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modifystate = "sizegun-shrink"
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battery_lock = 1
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var/size_set_to = 1
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firemodes = list(
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list(mode_name = "select size",
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projectile_type = /obj/item/projectile/beam/sizelaser,
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modifystate = "sizegun-grow",
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fire_sound = 'sound/weapons/pulse3.ogg'
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))
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/obj/item/weapon/gun/energy/sizegun/New()
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..()
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verbs += /obj/item/weapon/gun/energy/sizegun/proc/select_size
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/obj/item/weapon/gun/energy/sizegun/attack_self(mob/user)
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. = ..()
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select_size()
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/obj/item/weapon/gun/energy/sizegun/consume_next_projectile()
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. = ..()
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var/obj/item/projectile/beam/sizelaser/G = .
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if(istype(G))
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G.set_size = size_set_to
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/obj/item/weapon/gun/energy/sizegun/proc/select_size()
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set name = "Select Size"
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set category = "Object"
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set src in view(1)
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var/size_select = input("Put the desired size (25-200%)", "Set Size", size_set_to * 100) as num
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if(size_select > 200 || size_select < 25)
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to_chat(usr, "<span class='notice'>Invalid size.</span>")
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return
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size_set_to = (size_select/100)
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to_chat(usr, "<span class='notice'>You set the size to [size_select]%</span>")
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/obj/item/weapon/gun/energy/sizegun/examine(mob/user)
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. = ..()
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. += "<span class='info'>It is currently set at [size_set_to*100]%</span>"
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//
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// Beams for size gun
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//
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/obj/item/projectile/beam/sizelaser
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name = "size beam"
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icon_state = "xray"
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nodamage = 1
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damage = 0
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check_armour = "laser"
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var/set_size = 1 //Let's default to 100%
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muzzle_type = /obj/effect/projectile/muzzle/xray
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tracer_type = /obj/effect/projectile/tracer/xray
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impact_type = /obj/effect/projectile/impact/xray
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/obj/item/projectile/beam/sizelaser/on_hit(var/atom/target)
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var/mob/living/M = target
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if(istype(M))
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M.resize(set_size)
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to_chat(M, "<font color='blue'> The beam fires into your body, changing your size!</font>")
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M.updateicon()
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return
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return 1
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/obj/item/projectile/beam/sizelaser/shrink
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set_size = 0.5 //50% of current size
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/obj/item/projectile/beam/sizelaser/grow
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set_size = 2.0 //200% of current size
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