mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Removes a very large amount of world loops. Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically. Cleans up some commented out code.
184 lines
5.5 KiB
Plaintext
184 lines
5.5 KiB
Plaintext
/obj/item/device/assembly/signaler
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name = "remote signaling device"
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desc = "Used to remotely activate devices. Tap against another secured signaler to transfer configuration."
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icon_state = "signaller"
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item_state = "signaler"
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origin_tech = list(TECH_MAGNET = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 200, "waste" = 100)
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wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
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secured = 1
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var/code = 30
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var/frequency = 1457
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var/delay = 0
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var/airlock_wire = null
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var/datum/wires/connected = null
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var/datum/radio_frequency/radio_connection
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var/deadman = 0
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/obj/item/device/assembly/signaler/New()
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..()
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spawn(40)
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set_frequency(frequency)
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return
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/obj/item/device/assembly/signaler/activate()
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if(cooldown > 0) return 0
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cooldown = 2
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spawn(10)
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process_cooldown()
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signal()
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return 1
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/obj/item/device/assembly/signaler/update_icon()
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if(holder)
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holder.update_icon()
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return
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/obj/item/device/assembly/signaler/interact(mob/user as mob, flag1)
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var/t1 = "-------"
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// if ((src.b_stat && !( flag1 )))
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// t1 = text("-------<BR>\nGreen Wire: []<BR>\nRed Wire: []<BR>\nBlue Wire: []<BR>\n", (src.wires & 4 ? text("<A href='?src=\ref[];wires=4'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=4'>Mend Wire</A>", src)), (src.wires & 2 ? text("<A href='?src=\ref[];wires=2'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=2'>Mend Wire</A>", src)), (src.wires & 1 ? text("<A href='?src=\ref[];wires=1'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=1'>Mend Wire</A>", src)))
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// else
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// t1 = "-------" Speaker: [src.listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
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var/dat = {"
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<TT>
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<A href='byond://?src=\ref[src];send=1'>Send Signal</A><BR>
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<B>Frequency/Code</B> for signaler:<BR>
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Frequency:
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<A href='byond://?src=\ref[src];freq=-10'>-</A>
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<A href='byond://?src=\ref[src];freq=-2'>-</A>
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[format_frequency(src.frequency)]
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<A href='byond://?src=\ref[src];freq=2'>+</A>
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<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
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Code:
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<A href='byond://?src=\ref[src];code=-5'>-</A>
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<A href='byond://?src=\ref[src];code=-1'>-</A>
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[src.code]
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<A href='byond://?src=\ref[src];code=1'>+</A>
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<A href='byond://?src=\ref[src];code=5'>+</A><BR>
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[t1]
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</TT>"}
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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/obj/item/device/assembly/signaler/Topic(href, href_list, state = deep_inventory_state)
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if(..()) return 1
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if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
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usr << browse(null, "window=radio")
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onclose(usr, "radio")
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return
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if (href_list["freq"])
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var/new_frequency = (frequency + text2num(href_list["freq"]))
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if(new_frequency < RADIO_LOW_FREQ || new_frequency > RADIO_HIGH_FREQ)
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new_frequency = sanitize_frequency(new_frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
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set_frequency(new_frequency)
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if(href_list["code"])
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src.code += text2num(href_list["code"])
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src.code = round(src.code)
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src.code = min(100, src.code)
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src.code = max(1, src.code)
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if(href_list["send"])
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spawn( 0 )
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signal()
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if(usr)
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attack_self(usr)
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return
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/obj/item/device/assembly/signaler/attackby(obj/item/weapon/W, mob/user, params)
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if(issignaler(W))
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var/obj/item/device/assembly/signaler/signaler2 = W
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if(secured && signaler2.secured)
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code = signaler2.code
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frequency = signaler2.frequency
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to_chat(user, "You transfer the frequency and code of [signaler2] to [src].")
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else
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..()
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/obj/item/device/assembly/signaler/proc/signal()
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if(!radio_connection) return
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var/datum/signal/signal = new
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signal.source = src
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signal.encryption = code
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signal.data["message"] = "ACTIVATE"
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radio_connection.post_signal(src, signal)
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return
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/obj/item/device/assembly/signaler/pulse(var/radio = 0)
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if(src.connected && src.wires)
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connected.Pulse(src)
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else if(holder)
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holder.process_activation(src, 1, 0)
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else
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..(radio)
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return 1
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/obj/item/device/assembly/signaler/receive_signal(datum/signal/signal)
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if(!signal) return 0
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if(signal.encryption != code) return 0
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if(!(src.wires & WIRE_RADIO_RECEIVE)) return 0
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pulse(1)
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if(!holder)
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for(var/mob/O in hearers(1, src.loc))
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O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
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return
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/obj/item/device/assembly/signaler/proc/set_frequency(new_frequency)
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if(!frequency)
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return
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if(!radio_controller)
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sleep(20)
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if(!radio_controller)
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return
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radio_controller.remove_object(src, frequency)
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frequency = new_frequency
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radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
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return
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/obj/item/device/assembly/signaler/process()
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if(!deadman)
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processing_objects.Remove(src)
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var/mob/M = src.loc
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if(!M || !ismob(M))
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if(prob(5))
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signal()
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deadman = 0
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processing_objects.Remove(src)
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else if(prob(5))
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M.visible_message("[M]'s finger twitches a bit over [src]'s signal button!")
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return
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/obj/item/device/assembly/signaler/verb/deadman_it()
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set src in usr
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set name = "Threaten to push the button!"
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set desc = "BOOOOM!"
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deadman = 1
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processing_objects.Add(src)
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log_and_message_admins("is threatening to trigger a signaler deadman's switch")
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usr.visible_message("<font color='red'>[usr] moves their finger over [src]'s signal button...</font>")
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/obj/item/device/assembly/signaler/Destroy()
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if(radio_controller)
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radio_controller.remove_object(src,frequency)
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frequency = 0
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. = ..()
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