mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
409 lines
15 KiB
Plaintext
409 lines
15 KiB
Plaintext
/******************** Requests Console ********************/
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/** Originally written by errorage, updated by: Carn, needs more work though. I just added some security fixes */
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var/req_console_assistance = list()
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var/req_console_supplies = list()
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var/req_console_information = list()
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var/list/obj/machinery/requests_console/allConsoles = list()
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/obj/machinery/requests_console
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name = "Requests Console"
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desc = "A console intended to send requests to different departments on the station."
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anchored = 1
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icon = 'icons/obj/terminals.dmi'
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icon_state = "req_comp0"
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var/department = "Unknown" //The list of all departments on the station (Determined from this variable on each unit) Set this to the same thing if you want several consoles in one department
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var/list/messages = list() //List of all messages
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var/departmentType = 0
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// 0 = none (not listed, can only repeplied to)
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// 1 = assistance
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// 2 = supplies
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// 3 = info
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// 4 = ass + sup //Erro goddamn you just HAD to shorten "assistance" down to "ass"
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// 5 = ass + info
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// 6 = sup + info
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// 7 = ass + sup + info
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var/newmessagepriority = 0
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// 0 = no new message
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// 1 = normal priority
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// 2 = high priority
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// 3 = extreme priority - not implemented, will probably require some hacking... everything needs to have a hidden feature in this game.
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var/screen = 0
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// 0 = main menu,
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// 1 = req. assistance,
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// 2 = req. supplies
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// 3 = relay information
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// 4 = write msg - not used
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// 5 = choose priority - not used
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// 6 = sent successfully
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// 7 = sent unsuccessfully
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// 8 = view messages
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// 9 = authentication before sending
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// 10 = send announcement
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var/silent = 0 // set to 1 for it not to beep all the time
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// var/hackState = 0
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// 0 = not hacked
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// 1 = hacked
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var/announcementConsole = 0
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// 0 = This console cannot be used to send department announcements
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// 1 = This console can send department announcementsf
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var/open = 0 // 1 if open
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var/announceAuth = 0 //Will be set to 1 when you authenticate yourself for announcements
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var/msgVerified = "" //Will contain the name of the person who varified it
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var/msgStamped = "" //If a message is stamped, this will contain the stamp name
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var/message = "";
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var/dpt = ""; //the department which will be receiving the message
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var/priority = -1 ; //Priority of the message being sent
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luminosity = 0
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var/datum/announcement/announcement = new
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/obj/machinery/requests_console/power_change()
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..()
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update_icon()
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/obj/machinery/requests_console/update_icon()
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if(stat & NOPOWER)
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if(icon_state != "req_comp_off")
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icon_state = "req_comp_off"
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else
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if(icon_state == "req_comp_off")
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icon_state = "req_comp0"
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/obj/machinery/requests_console/New()
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..()
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announcement.title = "[department] announcement"
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announcement.newscast = 1
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name = "[department] Requests Console"
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allConsoles += src
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//req_console_departments += department
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switch(departmentType)
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if(1)
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if(!("[department]" in req_console_assistance))
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req_console_assistance += department
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if(2)
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if(!("[department]" in req_console_supplies))
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req_console_supplies += department
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if(3)
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if(!("[department]" in req_console_information))
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req_console_information += department
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if(4)
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if(!("[department]" in req_console_assistance))
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req_console_assistance += department
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if(!("[department]" in req_console_supplies))
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req_console_supplies += department
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if(5)
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if(!("[department]" in req_console_assistance))
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req_console_assistance += department
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if(!("[department]" in req_console_information))
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req_console_information += department
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if(6)
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if(!("[department]" in req_console_supplies))
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req_console_supplies += department
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if(!("[department]" in req_console_information))
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req_console_information += department
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if(7)
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if(!("[department]" in req_console_assistance))
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req_console_assistance += department
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if(!("[department]" in req_console_supplies))
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req_console_supplies += department
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if(!("[department]" in req_console_information))
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req_console_information += department
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/obj/machinery/requests_console/attack_hand(user as mob)
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if(..(user))
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return
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var/dat
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dat = text("<HEAD><TITLE>Requests Console</TITLE></HEAD><H3>[department] Requests Console</H3>")
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if(!open)
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switch(screen)
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if(1) //req. assistance
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dat += text("Which department do you need assistance from?<BR><BR>")
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for(var/dpt in req_console_assistance)
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if (dpt != department)
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dat += text("[dpt] (<A href='?src=\ref[src];write=[ckey(dpt)]'>Message</A> or ")
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dat += text("<A href='?src=\ref[src];write=[ckey(dpt)];priority=2'>High Priority</A>")
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// if (hackState == 1)
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// dat += text(" or <A href='?src=\ref[src];write=[ckey(dpt)];priority=3'>EXTREME</A>)")
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dat += text(")<BR>")
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dat += text("<BR><A href='?src=\ref[src];setScreen=0'>Back</A><BR>")
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if(2) //req. supplies
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dat += text("Which department do you need supplies from?<BR><BR>")
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for(var/dpt in req_console_supplies)
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if (dpt != department)
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dat += text("[dpt] (<A href='?src=\ref[src];write=[ckey(dpt)]'>Message</A> or ")
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dat += text("<A href='?src=\ref[src];write=[ckey(dpt)];priority=2'>High Priority</A>")
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// if (hackState == 1)
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// dat += text(" or <A href='?src=\ref[src];write=[ckey(dpt)];priority=3'>EXTREME</A>)")
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dat += text(")<BR>")
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dat += text("<BR><A href='?src=\ref[src];setScreen=0'>Back</A><BR>")
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if(3) //relay information
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dat += text("Which department would you like to send information to?<BR><BR>")
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for(var/dpt in req_console_information)
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if (dpt != department)
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dat += text("[dpt] (<A href='?src=\ref[src];write=[ckey(dpt)]'>Message</A> or ")
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dat += text("<A href='?src=\ref[src];write=[ckey(dpt)];priority=2'>High Priority</A>")
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// if (hackState == 1)
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// dat += text(" or <A href='?src=\ref[src];write=[ckey(dpt)];priority=3'>EXTREME</A>)")
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dat += text(")<BR>")
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dat += text("<BR><A href='?src=\ref[src];setScreen=0'>Back</A><BR>")
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if(6) //sent successfully
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dat += text("<FONT COLOR='GREEN'>Message sent</FONT><BR><BR>")
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dat += text("<A href='?src=\ref[src];setScreen=0'>Continue</A><BR>")
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if(7) //unsuccessful; not sent
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dat += text("<FONT COLOR='RED'>An error occurred. </FONT><BR><BR>")
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dat += text("<A href='?src=\ref[src];setScreen=0'>Continue</A><BR>")
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if(8) //view messages
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for (var/obj/machinery/requests_console/Console in allConsoles)
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if (Console.department == department)
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Console.newmessagepriority = 0
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Console.icon_state = "req_comp0"
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Console.luminosity = 1
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newmessagepriority = 0
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icon_state = "req_comp0"
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for(var/msg in messages)
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dat += text("[msg]<BR>")
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dat += text("<A href='?src=\ref[src];setScreen=0'>Back to main menu</A><BR>")
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if(9) //authentication before sending
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dat += text("<B>Message Authentication</B><BR><BR>")
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dat += text("<b>Message for [dpt]: </b>[message]<BR><BR>")
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dat += text("You may authenticate your message now by scanning your ID or your stamp<BR><BR>")
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dat += text("Validated by: [msgVerified]<br>");
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dat += text("Stamped by: [msgStamped]<br>");
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dat += text("<A href='?src=\ref[src];department=[dpt]'>Send</A><BR>");
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dat += text("<BR><A href='?src=\ref[src];setScreen=0'>Back</A><BR>")
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if(10) //send announcement
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dat += text("<B>Station wide announcement</B><BR><BR>")
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if(announceAuth)
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dat += text("<b>Authentication accepted</b><BR><BR>")
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else
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dat += text("Swipe your card to authenticate yourself.<BR><BR>")
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dat += text("<b>Message: </b>[message] <A href='?src=\ref[src];writeAnnouncement=1'>Write</A><BR><BR>")
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if (announceAuth && message)
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dat += text("<A href='?src=\ref[src];sendAnnouncement=1'>Announce</A><BR>");
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dat += text("<BR><A href='?src=\ref[src];setScreen=0'>Back</A><BR>")
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else //main menu
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screen = 0
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reset_announce()
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if (newmessagepriority == 1)
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dat += text("<FONT COLOR='RED'>There are new messages</FONT><BR>")
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if (newmessagepriority == 2)
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dat += text("<FONT COLOR='RED'><B>NEW PRIORITY MESSAGES</B></FONT><BR>")
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dat += text("<A href='?src=\ref[src];setScreen=8'>View Messages</A><BR><BR>")
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dat += text("<A href='?src=\ref[src];setScreen=1'>Request Assistance</A><BR>")
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dat += text("<A href='?src=\ref[src];setScreen=2'>Request Supplies</A><BR>")
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dat += text("<A href='?src=\ref[src];setScreen=3'>Relay Anonymous Information</A><BR><BR>")
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if(announcementConsole)
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dat += text("<A href='?src=\ref[src];setScreen=10'>Send station-wide announcement</A><BR><BR>")
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if (silent)
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dat += text("Speaker <A href='?src=\ref[src];setSilent=0'>OFF</A>")
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else
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dat += text("Speaker <A href='?src=\ref[src];setSilent=1'>ON</A>")
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user << browse("[dat]", "window=request_console")
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onclose(user, "req_console")
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return
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/obj/machinery/requests_console/Topic(href, href_list)
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if(..()) return
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usr.set_machine(src)
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add_fingerprint(usr)
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if(reject_bad_text(href_list["write"]))
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dpt = ckey(href_list["write"]) //write contains the string of the receiving department's name
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var/new_message = sanitize(input("Write your message:", "Awaiting Input", ""))
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if(new_message)
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message = new_message
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screen = 9
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switch(href_list["priority"])
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if("2") priority = 2
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else priority = -1
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else
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dpt = "";
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msgVerified = ""
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msgStamped = ""
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screen = 0
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priority = -1
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if(href_list["writeAnnouncement"])
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var/new_message = sanitize(input("Write your message:", "Awaiting Input", ""))
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if(new_message)
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message = new_message
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switch(href_list["priority"])
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if("2") priority = 2
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else priority = -1
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else
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reset_announce()
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screen = 0
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if(href_list["sendAnnouncement"])
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if(!announcementConsole) return
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announcement.Announce(message)
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reset_announce()
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screen = 0
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if( href_list["department"] && message )
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var/log_msg = message
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var/sending = message
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sending += "<br>"
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if (msgVerified)
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sending += msgVerified
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sending += "<br>"
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if (msgStamped)
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sending += msgStamped
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sending += "<br>"
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screen = 7 //if it's successful, this will get overrwritten (7 = unsufccessfull, 6 = successfull)
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if (sending)
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var/pass = 0
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for (var/obj/machinery/message_server/MS in world)
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if(!MS.active) continue
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MS.send_rc_message(href_list["department"],department,log_msg,msgStamped,msgVerified,priority)
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pass = 1
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if(pass)
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for (var/obj/machinery/requests_console/Console in allConsoles)
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if (ckey(Console.department) == ckey(href_list["department"]))
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switch(priority)
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if("2") //High priority
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if(Console.newmessagepriority < 2)
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Console.newmessagepriority = 2
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Console.icon_state = "req_comp2"
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if(!Console.silent)
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playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
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for (var/mob/O in hearers(5, Console.loc))
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O.show_message(text("\icon[Console] *The Requests Console beeps: 'PRIORITY Alert in [department]'"))
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Console.messages += "<B><FONT color='red'>High Priority message from <A href='?src=\ref[Console];write=[ckey(department)]'>[department]</A></FONT></B><BR>[sending]"
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// if("3") //Not implemanted, but will be //Removed as it doesn't look like anybody intends on implimenting it ~Carn
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// if(Console.newmessagepriority < 3)
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// Console.newmessagepriority = 3
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// Console.icon_state = "req_comp3"
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// if(!Console.silent)
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// playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
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// for (var/mob/O in hearers(7, Console.loc))
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// O.show_message(text("\icon[Console] *The Requests Console yells: 'EXTREME PRIORITY alert in [department]'"))
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// Console.messages += "<B><FONT color='red'>Extreme Priority message from [ckey(department)]</FONT></B><BR>[message]"
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else // Normal priority
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if(Console.newmessagepriority < 1)
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Console.newmessagepriority = 1
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Console.icon_state = "req_comp1"
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if(!Console.silent)
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playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
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for (var/mob/O in hearers(4, Console.loc))
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O.show_message(text("\icon[Console] *The Requests Console beeps: 'Message from [department]'"))
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Console.messages += "<B>Message from <A href='?src=\ref[Console];write=[ckey(department)]'>[department]</A></FONT></B><BR>[message]"
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screen = 6
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Console.luminosity = 2
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messages += "<B>Message sent to [dpt]</B><BR>[message]"
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else
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for (var/mob/O in hearers(4, src.loc))
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O.show_message(text("\icon[src] *The Requests Console beeps: 'NOTICE: No server detected!'"))
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//Handle screen switching
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switch(text2num(href_list["setScreen"]))
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if(null) //skip
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if(1) //req. assistance
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screen = 1
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if(2) //req. supplies
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screen = 2
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if(3) //relay information
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screen = 3
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// if(4) //write message
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// screen = 4
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if(5) //choose priority
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screen = 5
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if(6) //sent successfully
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screen = 6
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if(7) //unsuccessfull; not sent
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screen = 7
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if(8) //view messages
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screen = 8
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if(9) //authentication
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screen = 9
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if(10) //send announcement
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if(!announcementConsole) return
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screen = 10
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else //main menu
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dpt = ""
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msgVerified = ""
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msgStamped = ""
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message = ""
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priority = -1
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screen = 0
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//Handle silencing the console
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switch( href_list["setSilent"] )
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if(null) //skip
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if("1") silent = 1
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else silent = 0
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updateUsrDialog()
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return
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//err... hacking code, which has no reason for existing... but anyway... it's supposed to unlock priority 3 messanging on that console (EXTREME priority...) the code for that actually exists.
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/obj/machinery/requests_console/attackby(var/obj/item/weapon/O as obj, var/mob/user as mob)
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/*
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if (istype(O, /obj/item/weapon/crowbar))
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if(open)
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open = 0
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icon_state="req_comp0"
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else
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open = 1
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if(hackState == 0)
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icon_state="req_comp_open"
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else if(hackState == 1)
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icon_state="req_comp_rewired"
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if (istype(O, /obj/item/weapon/screwdriver))
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if(open)
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if(hackState == 0)
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hackState = 1
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icon_state="req_comp_rewired"
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else if(hackState == 1)
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hackState = 0
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icon_state="req_comp_open"
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else
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user << "You can't do much with that."*/
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if (istype(O, /obj/item/weapon/card/id))
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if(screen == 9)
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var/obj/item/weapon/card/id/T = O
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msgVerified = text("<font color='green'><b>Verified by [T.registered_name] ([T.assignment])</b></font>")
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updateUsrDialog()
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if(screen == 10)
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var/obj/item/weapon/card/id/ID = O
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if (access_RC_announce in ID.GetAccess())
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announceAuth = 1
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announcement.announcer = ID.assignment ? "[ID.assignment] [ID.registered_name]" : ID.registered_name
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else
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reset_announce()
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user << "\red You are not authorized to send announcements."
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updateUsrDialog()
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if (istype(O, /obj/item/weapon/stamp))
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if(screen == 9)
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var/obj/item/weapon/stamp/T = O
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msgStamped = text("<font color='blue'><b>Stamped with the [T.name]</b></font>")
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updateUsrDialog()
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return
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/obj/machinery/requests_console/proc/reset_announce()
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announceAuth = 0
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message = ""
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announcement.announcer = ""
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