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CHOMPStation2/code/modules/awaymissions/bluespaceartillery.dm

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/obj/machinery/artillerycontrol
var/reload = 180
name = "bluespace artillery control"
icon_state = "control_boxp1"
icon = 'icons/obj/machines/particle_accelerator2.dmi'
density = 1
anchored = 1
/obj/machinery/artillerycontrol/process()
if(src.reload<180)
src.reload++
/obj/structure/artilleryplaceholder
name = "artillery"
icon = 'icons/obj/machines/artillery.dmi'
anchored = 1
density = 1
/obj/structure/artilleryplaceholder/decorative
density = 0
/obj/machinery/artillerycontrol/attack_hand(mob/user as mob)
user.set_machine(src)
var/dat = "<B>Bluespace Artillery Control:</B><BR>"
dat += "Locked on<BR>"
dat += "<B>Charge progress: [reload]/180:</B><BR>"
dat += "<A href='byond://?src=\ref[src];fire=1'>Open Fire</A><BR>"
dat += "Deployment of weapon authorized by <br>Nanotrasen Naval Command<br><br>Remember, friendly fire is grounds for termination of your contract and life.<HR>"
user << browse(dat, "window=scroll")
onclose(user, "scroll")
return
/obj/machinery/artillerycontrol/Topic(href, href_list)
..()
if (usr.stat || usr.restrained())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
var/A
A = input("Area to jump bombard", "Open Fire", A) in teleportlocs
var/area/thearea = teleportlocs[A]
if (usr.stat || usr.restrained()) return
if(src.reload < 180) return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
command_announcement.Announce("Bluespace artillery fire detected. Brace for impact.")
message_admins("[key_name_admin(usr)] has launched an artillery strike.", 1)
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
L+=T
var/loc = pick(L)
explosion(loc,2,5,11)
reload = 0
/*mob/proc/openfire()
var/A
A = input("Area to jump bombard", "Open Fire", A) in teleportlocs
var/area/thearea = teleportlocs[A]
command_alert("Bluespace artillery fire detected. Brace for impact.")
spawn(30)
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
L+=T
var/loc = pick(L)
explosion(loc,2,5,11)*/