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- Removes Light Machine Guns, Grenade Launchers, Matebas, and all 7mm battle and sniper rifles - Adds 5mm Assault Rifles, .45 revolvers - Reduces the number of powerful weapon types (energy sniper, combat shotgun) - Replaces the submachinegun with a weaker one, reduces the number, adds extra magazines - Adds a lot of things to the medical and engineering ERT sections - Replaces weapon power cells with self-charging weapon power cells - Adds a few recharging high capacity power cells (Reskin of slime power cell), and a bunch of hyper capacity power cells - Adds some miscellaneous devices (Translocator, shelter capsule, binoculars) to the hardsuit section - Replaces the hardsuit section's grenade launchers with two sprint modules and a micro pharmacy - Adds LMGs to Zulu's armory