Files
CHOMPStation2/code/modules/spells/spells.dm
PsiOmegaDelta 616b4b60e4 Magical fixes.
The wizard den is no longer pitch black.
Fixes targeted spells using the wrong caster/source.
Adds some missing checks using the caster source above.
Re-logging should no longer cause a loss of spell UI icons.
Mind transfer should no longer cause unintended spell loss.
2015-07-21 11:34:25 +02:00

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/mob/Life()
..()
if(spell_masters && spell_masters.len)
for(var/obj/screen/movable/spell_master/spell_master in spell_masters)
spell_master.update_spells(0, src)
/mob/Login()
..()
if(spell_masters)
for(var/obj/screen/movable/spell_master/spell_master in spell_masters)
spell_master.toggle_open(1)
client.screen -= spell_master
/mob/Stat()
. = ..()
if(. && spell_list && spell_list.len)
for(var/spell/S in spell_list)
if((!S.connected_button) || !statpanel(S.panel))
continue //Not showing the noclothes spell
switch(S.charge_type)
if(Sp_RECHARGE)
statpanel(S.panel,"[S.charge_counter/10.0]/[S.charge_max/10]",S.connected_button)
if(Sp_CHARGES)
statpanel(S.panel,"[S.charge_counter]/[S.charge_max]",S.connected_button)
if(Sp_HOLDVAR)
statpanel(S.panel,"[S.holder_var_type] [S.holder_var_amount]",S.connected_button)
/mob/proc/add_spell(var/spell/spell_to_add, var/spell_base = "wiz_spell_ready", var/master_type = /obj/screen/movable/spell_master)
if(!spell_masters)
spell_masters = list()
if(spell_masters.len)
for(var/obj/screen/movable/spell_master/spell_master in spell_masters)
if(spell_master.type == master_type)
spell_list.Add(spell_to_add)
spell_master.add_spell(spell_to_add)
return 1
var/obj/screen/movable/spell_master/new_spell_master = new master_type //we're here because either we didn't find our type, or we have no spell masters to attach to
if(client)
src.client.screen += new_spell_master
new_spell_master.spell_holder = src
new_spell_master.add_spell(spell_to_add)
if(spell_base)
new_spell_master.icon_state = spell_base
spell_masters.Add(new_spell_master)
spell_list.Add(spell_to_add)
return 1
/mob/proc/remove_spell(var/spell/spell_to_remove)
if(!spell_to_remove || !istype(spell_to_remove))
return
if(!(spell_to_remove in spell_list))
return
if(!spell_masters || !spell_masters.len)
return
spell_list.Remove(spell_to_remove)
for(var/obj/screen/movable/spell_master/spell_master in spell_masters)
spell_master.remove_spell(spell_to_remove)
return 1
/mob/proc/silence_spells(var/amount = 0)
if(!(amount >= 0))
return
if(!spell_masters || !spell_masters.len)
return
for(var/obj/screen/movable/spell_master/spell_master in spell_masters)
spell_master.silence_spells(amount)