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853 lines
35 KiB
Plaintext
853 lines
35 KiB
Plaintext
#define VORE_SOUND_FALLOFF 0.1
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#define VORE_SOUND_RANGE 3
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//
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// Belly system 2.0, now using objects instead of datums because EH at datums.
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// How many times have I rewritten bellies and vore now? -Aro
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//
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// If you change what variables are on this, then you need to update the copy() proc.
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//
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// Parent type of all the various "belly" varieties.
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//
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/obj/belly
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name = "belly" // Name of this location
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desc = "It's a belly! You're in it!" // Flavor text description of inside sight/sound/smells/feels.
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var/vore_sound = "Gulp" // Sound when ingesting someone
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var/vore_verb = "ingest" // Verb for eating with this in messages
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var/human_prey_swallow_time = 100 // Time in deciseconds to swallow /mob/living/carbon/human
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var/nonhuman_prey_swallow_time = 30 // Time in deciseconds to swallow anything else
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var/emote_time = 60 SECONDS // How long between stomach emotes at prey
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var/nutrition_percent = 100 // Nutritional percentage per tick in digestion mode
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var/digest_brute = 0.5 // Brute damage per tick in digestion mode
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var/digest_burn = 0.5 // Burn damage per tick in digestion mode
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var/immutable = FALSE // Prevents this belly from being deleted
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var/escapable = FALSE // Belly can be resisted out of at any time
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var/escapetime = 20 SECONDS // Deciseconds, how long to escape this belly
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var/digestchance = 0 // % Chance of stomach beginning to digest if prey struggles
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var/absorbchance = 0 // % Chance of stomach beginning to absorb if prey struggles
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var/escapechance = 0 // % Chance of prey beginning to escape if prey struggles.
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var/transferchance = 0 // % Chance of prey being
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var/can_taste = FALSE // If this belly prints the flavor of prey when it eats someone.
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var/bulge_size = 0.25 // The minimum size the prey has to be in order to show up on examine.
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var/shrink_grow_size = 1 // This horribly named variable determines the minimum/maximum size it will shrink/grow prey to.
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var/transferlocation // Location that the prey is released if they struggle and get dropped off.
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var/release_sound = "Splatter" // Sound for letting someone out. Replaced from True/false
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var/mode_flags = 0 // Stripping, numbing, etc.
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var/fancy_vore = FALSE // Using the new sounds?
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var/is_wet = TRUE // Is this belly's insides made of slimy parts?
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var/wet_loop = TRUE // Does the belly have a fleshy loop playing?
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//I don't think we've ever altered these lists. making them static until someone actually overrides them somewhere.
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//Actual full digest modes
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var/tmp/static/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_ABSORB,DM_DRAIN,DM_UNABSORB,DM_HEAL,DM_SHRINK,DM_GROW,DM_SIZE_STEAL)
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//Digest mode addon flags
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var/tmp/static/list/mode_flag_list = list("Numbing" = DM_FLAG_NUMBING, "Stripping" = DM_FLAG_STRIPPING, "Leave Remains" = DM_FLAG_LEAVEREMAINS, "Muffles" = DM_FLAG_THICKBELLY)
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//Transformation modes
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var/tmp/static/list/transform_modes = list(DM_TRANSFORM_MALE,DM_TRANSFORM_FEMALE,DM_TRANSFORM_KEEP_GENDER,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG,DM_TRANSFORM_REPLICA,DM_TRANSFORM_REPLICA_EGG,DM_TRANSFORM_KEEP_GENDER_EGG,DM_TRANSFORM_MALE_EGG,DM_TRANSFORM_FEMALE_EGG, DM_EGG)
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//Item related modes
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var/tmp/static/list/item_digest_modes = list(IM_HOLD,IM_DIGEST_FOOD,IM_DIGEST)
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//List of slots that stripping handles strips
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var/tmp/static/list/slots = list(slot_back,slot_handcuffed,slot_l_store,slot_r_store,slot_wear_mask,slot_l_hand,slot_r_hand,slot_wear_id,slot_glasses,slot_gloves,slot_head,slot_shoes,slot_belt,slot_wear_suit,slot_w_uniform,slot_s_store,slot_l_ear,slot_r_ear)
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var/tmp/mob/living/owner // The mob whose belly this is.
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var/tmp/digest_mode = DM_HOLD // Current mode the belly is set to from digest_modes (+transform_modes if human)
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var/tmp/list/items_preserved = list() // Stuff that wont digest so we shouldn't process it again.
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var/tmp/next_emote = 0 // When we're supposed to print our next emote, as a world.time
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var/tmp/recent_sound = FALSE // Prevent audio spam
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// Don't forget to watch your commas at the end of each line if you change these.
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var/list/struggle_messages_outside = list(
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"%pred's %belly wobbles with a squirming meal.",
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"%pred's %belly jostles with movement.",
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"%pred's %belly briefly swells outward as someone pushes from inside.",
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"%pred's %belly fidgets with a trapped victim.",
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"%pred's %belly jiggles with motion from inside.",
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"%pred's %belly sloshes around.",
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"%pred's %belly gushes softly.",
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"%pred's %belly lets out a wet squelch.")
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var/list/struggle_messages_inside = list(
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"Your useless squirming only causes %pred's slimy %belly to squelch over your body.",
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"Your struggles only cause %pred's %belly to gush softly around you.",
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"Your movement only causes %pred's %belly to slosh around you.",
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"Your motion causes %pred's %belly to jiggle.",
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"You fidget around inside of %pred's %belly.",
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"You shove against the walls of %pred's %belly, making it briefly swell outward.",
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"You jostle %pred's %belly with movement.",
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"You squirm inside of %pred's %belly, making it wobble around.")
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var/list/digest_messages_owner = list(
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"You feel %prey's body succumb to your digestive system, which breaks it apart into soft slurry.",
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"You hear a lewd glorp as your %belly muscles grind %prey into a warm pulp.",
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"Your %belly lets out a rumble as it melts %prey into sludge.",
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"You feel a soft gurgle as %prey's body loses form in your %belly. They're nothing but a soft mass of churning slop now.",
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"Your %belly begins gushing %prey's remains through your system, adding some extra weight to your thighs.",
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"Your %belly begins gushing %prey's remains through your system, adding some extra weight to your rump.",
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"Your %belly begins gushing %prey's remains through your system, adding some extra weight to your belly.",
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"Your %belly groans as %prey falls apart into a thick soup. You can feel their remains soon flowing deeper into your body to be absorbed.",
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"Your %belly kneads on every fiber of %prey, softening them down into mush to fuel your next hunt.",
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"Your %belly churns %prey down into a hot slush. You can feel the nutrients coursing through your digestive track with a series of long, wet glorps.")
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var/list/digest_messages_prey = list(
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"Your body succumbs to %pred's digestive system, which breaks you apart into soft slurry.",
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"%pred's %belly lets out a lewd glorp as their muscles grind you into a warm pulp.",
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"%pred's %belly lets out a rumble as it melts you into sludge.",
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"%pred feels a soft gurgle as your body loses form in their %belly. You're nothing but a soft mass of churning slop now.",
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"%pred's %belly begins gushing your remains through their system, adding some extra weight to %pred's thighs.",
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"%pred's %belly begins gushing your remains through their system, adding some extra weight to %pred's rump.",
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"%pred's %belly begins gushing your remains through their system, adding some extra weight to %pred's belly.",
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"%pred's %belly groans as you fall apart into a thick soup. Your remains soon flow deeper into %pred's body to be absorbed.",
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"%pred's %belly kneads on every fiber of your body, softening you down into mush to fuel their next hunt.",
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"%pred's %belly churns you down into a hot slush. Your nutrient-rich remains course through their digestive track with a series of long, wet glorps.")
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var/list/examine_messages = list(
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"They have something solid in their %belly!",
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"It looks like they have something in their %belly!")
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var/item_digest_mode = IM_DIGEST_FOOD // Current item-related mode from item_digest_modes
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var/contaminates = TRUE // Whether the belly will contaminate stuff
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var/contamination_flavor = "Generic" // Determines descriptions of contaminated items
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var/contamination_color = "green" // Color of contamination overlay
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//Mostly for being overridden on precreated bellies on mobs. Could be VV'd into
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//a carbon's belly if someone really wanted. No UI for carbons to adjust this.
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//List has indexes that are the digestion mode strings, and keys that are lists of strings.
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var/tmp/list/emote_lists = list()
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// Lets you do a fullscreen overlay. Set to an icon_state string.
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var/belly_fullscreen = ""
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var/disable_hud = FALSE
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//For serialization, keep this updated, required for bellies to save correctly.
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/obj/belly/vars_to_save()
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return ..() + list(
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"name",
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"desc",
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"vore_sound",
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"vore_verb",
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"human_prey_swallow_time",
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"nonhuman_prey_swallow_time",
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"emote_time",
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"nutrition_percent",
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"digest_brute",
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"digest_burn",
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"immutable",
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"can_taste",
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"escapable",
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"escapetime",
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"digestchance",
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"absorbchance",
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"escapechance",
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"transferchance",
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"transferlocation",
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"bulge_size",
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"shrink_grow_size",
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"struggle_messages_outside",
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"struggle_messages_inside",
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"digest_messages_owner",
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"digest_messages_prey",
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"examine_messages",
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"emote_lists",
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"mode_flags",
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"item_digest_mode",
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"contaminates",
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"contamination_flavor",
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"contamination_color",
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"release_sound",
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"fancy_vore",
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"is_wet",
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"wet_loop",
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"belly_fullscreen",
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"disable_hud"
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)
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/*These have been pulled from the above list as these were chomp edits for liquid belly stuff. This needs to be ported back in for TGUI port
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"reagent_mode_flags", //CHOMP start of variables from CHOMP
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"reagentbellymode",
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"liquid_fullness1_messages",
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"liquid_fullness2_messages",
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"liquid_fullness3_messages",
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"liquid_fullness4_messages",
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"liquid_fullness5_messages",
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"reagent_name",
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"reagent_chosen",
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"reagentid",
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"reagentcolor",
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"gen_cost",
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"gen_amount",
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"gen_time",
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"gen_time_display",
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"reagent_transfer_verb",
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"custom_max_volume",
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"generated_reagents",
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"vorefootsteps_sounds",
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"fullness1_messages",
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"fullness2_messages",
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"fullness3_messages",
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"fullness4_messages",
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"fullness5_messages" //CHOMP end of variables from CHOMP
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*/
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/obj/belly/Initialize()
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. = ..()
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//If not, we're probably just in a prefs list or something.
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if(isliving(loc))
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owner = loc
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owner.vore_organs |= src
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START_PROCESSING(SSbellies, src)
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//These are commented out, waiting for liquid belly TGUI port.
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// create_reagents(100) //CHOMP So we can have some liquids in bellies
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// flags |= NOREACT // We dont want bellies to start bubling nonstop due to people mixing when transfering and making different reagents
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/obj/belly/Destroy()
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STOP_PROCESSING(SSbellies, src)
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owner?.vore_organs?.Remove(src)
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owner = null
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return ..()
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// Called whenever an atom enters this belly
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/obj/belly/Entered(atom/movable/thing, atom/OldLoc)
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if(OldLoc in contents)
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return //Someone dropping something (or being stripdigested)
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//Generic entered message
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to_chat(owner,"<span class='notice'>[thing] slides into your [lowertext(name)].</span>")
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//Sound w/ antispam flag setting
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if(vore_sound && !recent_sound)
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var/soundfile
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if(!fancy_vore)
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soundfile = classic_vore_sounds[vore_sound]
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else
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soundfile = fancy_vore_sounds[vore_sound]
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if(soundfile)
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playsound(src, soundfile, vol = 100, vary = 1, falloff = VORE_SOUND_FALLOFF, preference = /datum/client_preference/eating_noises, volume_channel = VOLUME_CHANNEL_VORE)
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recent_sound = TRUE
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//Messages if it's a mob
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if(isliving(thing))
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var/mob/living/M = thing
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if(desc)
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to_chat(M, "<span class='notice'><B>[desc]</B></span>")
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var/taste
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if(can_taste && (taste = M.get_taste_message(FALSE)))
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to_chat(owner, "<span class='notice'>[M] tastes of [taste].</span>")
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vore_fx(M)
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//Stop AI processing in bellies
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if(M.ai_holder)
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M.ai_holder.go_sleep()
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// Called whenever an atom leaves this belly
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/obj/belly/Exited(atom/movable/thing, atom/OldLoc)
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. = ..()
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if(isliving(thing) && !isbelly(thing.loc))
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var/mob/living/L = thing
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L.clear_fullscreen("belly")
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if(L.hud_used)
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if(!L.hud_used.hud_shown)
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L.toggle_hud_vis()
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if((L.stat != DEAD) && L.ai_holder)
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L.ai_holder.go_wake()
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/obj/belly/proc/vore_fx(mob/living/L)
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if(!istype(L))
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return
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if(!L.show_vore_fx)
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L.clear_fullscreen("belly")
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return
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if(belly_fullscreen)
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var/obj/screen/fullscreen/F = L.overlay_fullscreen("belly", /obj/screen/fullscreen/belly)
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F.icon_state = belly_fullscreen
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// F.color = belly_fullscreen_color
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else
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L.clear_fullscreen("belly")
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if(disable_hud)
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if(L?.hud_used?.hud_shown)
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to_chat(L, "<span class='notice'>((Your pred has disabled huds in their belly. Turn off vore FX and hit F12 to get it back; or relax, and enjoy the serenity.))</span>")
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L.toggle_hud_vis(TRUE)
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// Release all contents of this belly into the owning mob's location.
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// If that location is another mob, contents are transferred into whichever of its bellies the owning mob is in.
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// Returns the number of mobs so released.
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/obj/belly/proc/release_all_contents(include_absorbed = FALSE, silent = FALSE)
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//Don't bother if we don't have contents
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if(!contents.len)
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return FALSE
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//Find where we should drop things into (certainly not the owner)
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var/count = 0
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//Iterate over contents and move them all
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for(var/thing in contents)
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var/atom/movable/AM = thing
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if(isliving(AM))
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var/mob/living/L = AM
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if(L.absorbed && !include_absorbed)
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continue
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count += release_specific_contents(AM, silent = TRUE)
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//Clean up our own business
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items_preserved.Cut()
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if(!ishuman(owner))
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owner.update_icons()
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//Print notifications/sound if necessary
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if(!silent)
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owner.visible_message("<font color='green'><b>[owner] expels everything from their [lowertext(name)]!</b></font>")
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var/soundfile
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if(!fancy_vore)
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soundfile = classic_release_sounds[release_sound]
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else
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soundfile = fancy_release_sounds[release_sound]
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if(soundfile)
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playsound(src, soundfile, vol = 100, vary = 1, falloff = VORE_SOUND_FALLOFF, preference = /datum/client_preference/eating_noises, volume_channel = VOLUME_CHANNEL_VORE)
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return count
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// Release a specific atom from the contents of this belly into the owning mob's location.
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// If that location is another mob, the atom is transferred into whichever of its bellies the owning mob is in.
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// Returns the number of atoms so released.
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/obj/belly/proc/release_specific_contents(atom/movable/M, silent = FALSE)
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if (!(M in contents))
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return 0 // They weren't in this belly anyway
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//Place them into our drop_location
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M.forceMove(drop_location())
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items_preserved -= M
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//Special treatment for absorbed prey
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if(isliving(M))
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var/mob/living/ML = M
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var/mob/living/OW = owner
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if(ML.client)
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ML.stop_sound_channel(CHANNEL_PREYLOOP) //Stop the internal loop, it'll restart if the isbelly check on next tick anyway
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if(ML.muffled)
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ML.muffled = 0
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if(ML.absorbed)
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ML.absorbed = FALSE
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if(ishuman(M) && ishuman(OW))
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var/mob/living/carbon/human/Prey = M
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var/mob/living/carbon/human/Pred = OW
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var/absorbed_count = 2 //Prey that we were, plus the pred gets a portion
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for(var/mob/living/P in contents)
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if(P.absorbed)
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absorbed_count++
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Pred.bloodstr.trans_to(Prey, Pred.reagents.total_volume / absorbed_count)
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//Clean up our own business
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if(!ishuman(owner))
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owner.update_icons()
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//Print notifications/sound if necessary
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if(!silent)
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owner.visible_message("<font color='green'><b>[owner] expels [M] from their [lowertext(name)]!</b></font>")
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var/soundfile
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if(!fancy_vore)
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soundfile = classic_release_sounds[release_sound]
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else
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soundfile = fancy_release_sounds[release_sound]
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if(soundfile)
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playsound(src, soundfile, vol = 100, vary = 1, falloff = VORE_SOUND_FALLOFF, preference = /datum/client_preference/eating_noises, volume_channel = VOLUME_CHANNEL_VORE)
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return 1
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// Actually perform the mechanics of devouring the tasty prey.
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// The purpose of this method is to avoid duplicate code, and ensure that all necessary
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// steps are taken.
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/obj/belly/proc/nom_mob(mob/prey, mob/user)
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if(owner.stat == DEAD)
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return
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if(prey.buckled)
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prey.buckled.unbuckle_mob()
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prey.forceMove(src)
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owner.updateVRPanel()
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if(isanimal(owner))
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owner.update_icon()
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for(var/mob/living/M in contents)
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M.updateVRPanel()
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// Get the line that should show up in Examine message if the owner of this belly
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// is examined. By making this a proc, we not only take advantage of polymorphism,
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// but can easily make the message vary based on how many people are inside, etc.
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// Returns a string which shoul be appended to the Examine output.
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/obj/belly/proc/get_examine_msg()
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if(contents.len && examine_messages.len)
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var/formatted_message
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var/raw_message = pick(examine_messages)
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var/total_bulge = 0
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formatted_message = replacetext(raw_message, "%belly" ,lowertext(name))
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formatted_message = replacetext(formatted_message, "%pred" ,owner)
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formatted_message = replacetext(formatted_message, "%prey" ,english_list(contents))
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for(var/mob/living/P in contents)
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if(!P.absorbed) //This is required first, in case there's a person absorbed and not absorbed in a stomach.
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total_bulge += P.size_multiplier
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if(total_bulge >= bulge_size && bulge_size != 0)
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return("<span class='warning'>[formatted_message]</span>")
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else
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return ""
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// The next function gets the messages set on the belly, in human-readable format.
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// This is useful in customization boxes and such. The delimiter right now is \n\n so
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// in message boxes, this looks nice and is easily delimited.
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/obj/belly/proc/get_messages(type, delim = "\n\n")
|
|
ASSERT(type == "smo" || type == "smi" || type == "dmo" || type == "dmp" || type == "em")
|
|
|
|
var/list/raw_messages
|
|
switch(type)
|
|
if("smo")
|
|
raw_messages = struggle_messages_outside
|
|
if("smi")
|
|
raw_messages = struggle_messages_inside
|
|
if("dmo")
|
|
raw_messages = digest_messages_owner
|
|
if("dmp")
|
|
raw_messages = digest_messages_prey
|
|
if("em")
|
|
raw_messages = examine_messages
|
|
|
|
var/messages = list2text(raw_messages, delim)
|
|
return messages
|
|
|
|
// The next function sets the messages on the belly, from human-readable var
|
|
// replacement strings and linebreaks as delimiters (two \n\n by default).
|
|
// They also sanitize the messages.
|
|
/obj/belly/proc/set_messages(raw_text, type, delim = "\n\n")
|
|
ASSERT(type == "smo" || type == "smi" || type == "dmo" || type == "dmp" || type == "em")
|
|
|
|
var/list/raw_list = text2list(html_encode(raw_text),delim)
|
|
if(raw_list.len > 10)
|
|
raw_list.Cut(11)
|
|
log_debug("[owner] tried to set [lowertext(name)] with 11+ messages")
|
|
|
|
for(var/i = 1, i <= raw_list.len, i++)
|
|
if(length(raw_list[i]) > 160 || length(raw_list[i]) < 10) //160 is fudged value due to htmlencoding increasing the size
|
|
raw_list.Cut(i,i)
|
|
log_debug("[owner] tried to set [lowertext(name)] with >121 or <10 char message")
|
|
else
|
|
raw_list[i] = readd_quotes(raw_list[i])
|
|
//Also fix % sign for var replacement
|
|
raw_list[i] = replacetext(raw_list[i],"%","%")
|
|
|
|
ASSERT(raw_list.len <= 10) //Sanity
|
|
|
|
switch(type)
|
|
if("smo")
|
|
struggle_messages_outside = raw_list
|
|
if("smi")
|
|
struggle_messages_inside = raw_list
|
|
if("dmo")
|
|
digest_messages_owner = raw_list
|
|
if("dmp")
|
|
digest_messages_prey = raw_list
|
|
if("em")
|
|
examine_messages = raw_list
|
|
|
|
return
|
|
|
|
// Handle the death of a mob via digestion.
|
|
// Called from the process_Life() methods of bellies that digest prey.
|
|
// Default implementation calls M.death() and removes from internal contents.
|
|
// Indigestable items are removed, and M is deleted.
|
|
/obj/belly/proc/digestion_death(mob/living/M)
|
|
add_attack_logs(owner, M, "Digested in [lowertext(name)]")
|
|
|
|
// If digested prey is also a pred... anyone inside their bellies gets moved up.
|
|
if(is_vore_predator(M))
|
|
M.release_vore_contents(include_absorbed = TRUE, silent = TRUE)
|
|
|
|
//Drop all items into the belly.
|
|
if(config.items_survive_digestion)
|
|
for(var/obj/item/W in M)
|
|
if(istype(W, /obj/item/organ/internal/mmi_holder/posibrain))
|
|
var/obj/item/organ/internal/mmi_holder/MMI = W
|
|
var/atom/movable/brain = MMI.removed()
|
|
if(brain)
|
|
M.remove_from_mob(brain,owner)
|
|
brain.forceMove(src)
|
|
items_preserved += brain
|
|
for(var/slot in slots)
|
|
var/obj/item/I = M.get_equipped_item(slot = slot)
|
|
if(I)
|
|
M.unEquip(I,force = TRUE)
|
|
if(contaminates || istype(I, /obj/item/weapon/card/id))
|
|
I.gurgle_contaminate(contents, contamination_flavor, contamination_color) //We do an initial contamination pass to get stuff like IDs wet.
|
|
if(item_digest_mode == IM_HOLD)
|
|
items_preserved |= I
|
|
else if(item_digest_mode == IM_DIGEST_FOOD && !(istype(I,/obj/item/weapon/reagent_containers/food) || istype(I,/obj/item/organ)))
|
|
items_preserved |= I
|
|
|
|
//Reagent transfer
|
|
if(ishuman(owner))
|
|
var/mob/living/carbon/human/Pred = owner
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/Prey = M
|
|
Prey.bloodstr.del_reagent("numbenzyme")
|
|
Prey.bloodstr.trans_to_holder(Pred.bloodstr, Prey.bloodstr.total_volume, 0.5, TRUE) // Copy=TRUE because we're deleted anyway
|
|
Prey.ingested.trans_to_holder(Pred.bloodstr, Prey.ingested.total_volume, 0.5, TRUE) // Therefore don't bother spending cpu
|
|
Prey.touching.trans_to_holder(Pred.bloodstr, Prey.touching.total_volume, 0.5, TRUE) // On updating the prey's reagents
|
|
else if(M.reagents)
|
|
M.reagents.trans_to_holder(Pred.bloodstr, M.reagents.total_volume, 0.5, TRUE)
|
|
|
|
//Incase they have the loop going, let's double check to stop it.
|
|
M.stop_sound_channel(CHANNEL_PREYLOOP)
|
|
// Delete the digested mob
|
|
M.ghostize() // Make sure they're out, so we can copy attack logs and such.
|
|
qdel(M)
|
|
|
|
// Handle a mob being absorbed
|
|
/obj/belly/proc/absorb_living(mob/living/M)
|
|
M.absorbed = 1
|
|
to_chat(M, "<span class='notice'>[owner]'s [lowertext(name)] absorbs your body, making you part of them.</span>")
|
|
to_chat(owner, "<span class='notice'>Your [lowertext(name)] absorbs [M]'s body, making them part of you.</span>")
|
|
if(M.noisy) //Mute drained absorbee hunger if enabled.
|
|
M.noisy = FALSE
|
|
|
|
if(ishuman(M) && ishuman(owner))
|
|
var/mob/living/carbon/human/Prey = M
|
|
var/mob/living/carbon/human/Pred = owner
|
|
//Reagent sharing for absorbed with pred - Copy so both pred and prey have these reagents.
|
|
Prey.bloodstr.trans_to_holder(Pred.ingested, Prey.bloodstr.total_volume, copy = TRUE)
|
|
Prey.ingested.trans_to_holder(Pred.ingested, Prey.ingested.total_volume, copy = TRUE)
|
|
Prey.touching.trans_to_holder(Pred.ingested, Prey.touching.total_volume, copy = TRUE)
|
|
// TODO - Find a way to make the absorbed prey share the effects with the pred.
|
|
// Currently this is infeasible because reagent containers are designed to have a single my_atom, and we get
|
|
// problems when A absorbs B, and then C absorbs A, resulting in B holding onto an invalid reagent container.
|
|
|
|
//This is probably already the case, but for sub-prey, it won't be.
|
|
if(M.loc != src)
|
|
M.forceMove(src)
|
|
|
|
//Seek out absorbed prey of the prey, absorb them too.
|
|
//This in particular will recurse oddly because if there is absorbed prey of prey of prey...
|
|
//it will just move them up one belly. This should never happen though since... when they were
|
|
//absobred, they should have been absorbed as well!
|
|
for(var/belly in M.vore_organs)
|
|
var/obj/belly/B = belly
|
|
for(var/mob/living/Mm in B)
|
|
if(Mm.absorbed)
|
|
absorb_living(Mm)
|
|
|
|
//Update owner
|
|
owner.updateVRPanel()
|
|
if(isanimal(owner))
|
|
owner.update_icon()
|
|
|
|
//Digest a single item
|
|
//Receives a return value from digest_act that's how much nutrition
|
|
//the item should be worth
|
|
/obj/belly/proc/digest_item(obj/item/item)
|
|
var/digested = item.digest_act(src, owner)
|
|
if(!digested)
|
|
items_preserved |= item
|
|
else
|
|
owner.adjust_nutrition((nutrition_percent / 100) * 5 * digested)
|
|
if(isrobot(owner))
|
|
var/mob/living/silicon/robot/R = owner
|
|
R.cell.charge += (50 * digested)
|
|
return digested
|
|
|
|
//Determine where items should fall out of us into.
|
|
//Typically just to the owner's location.
|
|
/obj/belly/drop_location()
|
|
//Should be the case 99.99% of the time
|
|
if(owner)
|
|
return owner.drop_location()
|
|
//Sketchy fallback for safety, put them somewhere safe.
|
|
else
|
|
log_debug("[src] (\ref[src]) doesn't have an owner, and dropped someone at a latespawn point!")
|
|
var/fallback = pick(latejoin)
|
|
return get_turf(fallback)
|
|
|
|
//Yes, it's ""safe"" to drop items here
|
|
/obj/belly/AllowDrop()
|
|
return TRUE
|
|
|
|
/obj/belly/onDropInto(atom/movable/AM)
|
|
return null
|
|
|
|
//Handle a mob struggling
|
|
// Called from /mob/living/carbon/relaymove()
|
|
/obj/belly/proc/relay_resist(mob/living/R)
|
|
if (!(R in contents))
|
|
return // User is not in this belly
|
|
|
|
R.setClickCooldown(50)
|
|
|
|
if(owner.stat) //If owner is stat (dead, KO) we can actually escape
|
|
to_chat(R, "<span class='warning'>You attempt to climb out of \the [lowertext(name)]. (This will take around [escapetime/10] seconds.)</span>")
|
|
to_chat(owner, "<span class='warning'>Someone is attempting to climb out of your [lowertext(name)]!</span>")
|
|
|
|
if(do_after(R, escapetime, owner, incapacitation_flags = INCAPACITATION_DEFAULT & ~INCAPACITATION_RESTRAINED))
|
|
if((owner.stat || escapable) && (R.loc == src)) //Can still escape?
|
|
release_specific_contents(R)
|
|
return
|
|
else if(R.loc != src) //Aren't even in the belly. Quietly fail.
|
|
return
|
|
else //Belly became inescapable or mob revived
|
|
to_chat(R,"<span class='warning'>Your attempt to escape [lowertext(name)] has failed!</span>")
|
|
to_chat(owner,"<span class='notice'>The attempt to escape from your [lowertext(name)] has failed!</span>")
|
|
return
|
|
return
|
|
var/struggle_outer_message = pick(struggle_messages_outside)
|
|
var/struggle_user_message = pick(struggle_messages_inside)
|
|
|
|
struggle_outer_message = replacetext(struggle_outer_message, "%pred", owner)
|
|
struggle_outer_message = replacetext(struggle_outer_message, "%prey", R)
|
|
struggle_outer_message = replacetext(struggle_outer_message, "%belly", lowertext(name))
|
|
|
|
struggle_user_message = replacetext(struggle_user_message, "%pred", owner)
|
|
struggle_user_message = replacetext(struggle_user_message, "%prey", R)
|
|
struggle_user_message = replacetext(struggle_user_message, "%belly", lowertext(name))
|
|
|
|
struggle_outer_message = "<span class='alert'>[struggle_outer_message]</span>"
|
|
struggle_user_message = "<span class='alert'>[struggle_user_message]</span>"
|
|
|
|
for(var/mob/M in hearers(4, owner))
|
|
M.show_message(struggle_outer_message, 2) // hearable
|
|
to_chat(R, struggle_user_message)
|
|
|
|
var/sound/struggle_snuggle
|
|
var/sound/struggle_rustle = sound(get_sfx("rustle"))
|
|
|
|
if(is_wet)
|
|
if(!fancy_vore)
|
|
struggle_snuggle = sound(get_sfx("classic_struggle_sounds"))
|
|
else
|
|
struggle_snuggle = sound(get_sfx("fancy_prey_struggle"))
|
|
playsound(src, struggle_snuggle, vary = 1, vol = 75, falloff = VORE_SOUND_FALLOFF, preference = /datum/client_preference/digestion_noises, volume_channel = VOLUME_CHANNEL_VORE)
|
|
else
|
|
playsound(src, struggle_rustle, vary = 1, vol = 75, falloff = VORE_SOUND_FALLOFF, preference = /datum/client_preference/digestion_noises, volume_channel = VOLUME_CHANNEL_VORE)
|
|
|
|
if(escapable) //If the stomach has escapable enabled.
|
|
if(prob(escapechance)) //Let's have it check to see if the prey escapes first.
|
|
to_chat(R, "<span class='warning'>You start to climb out of \the [lowertext(name)].</span>")
|
|
to_chat(owner, "<span class='warning'>Someone is attempting to climb out of your [lowertext(name)]!</span>")
|
|
if(do_after(R, escapetime))
|
|
if((escapable) && (R.loc == src) && !R.absorbed) //Does the owner still have escapable enabled?
|
|
release_specific_contents(R)
|
|
to_chat(R,"<span class='warning'>You climb out of \the [lowertext(name)].</span>")
|
|
to_chat(owner,"<span class='warning'>[R] climbs out of your [lowertext(name)]!</span>")
|
|
for(var/mob/M in hearers(4, owner))
|
|
M.show_message("<span class='warning'>[R] climbs out of [owner]'s [lowertext(name)]!</span>", 2)
|
|
return
|
|
else if(!(R.loc == src)) //Aren't even in the belly. Quietly fail.
|
|
return
|
|
else //Belly became inescapable.
|
|
to_chat(R,"<span class='warning'>Your attempt to escape [lowertext(name)] has failed!</span>")
|
|
to_chat(owner,"<span class='notice'>The attempt to escape from your [lowertext(name)] has failed!</span>")
|
|
return
|
|
|
|
else if(prob(transferchance) && transferlocation) //Next, let's have it see if they end up getting into an even bigger mess then when they started.
|
|
var/obj/belly/dest_belly
|
|
for(var/belly in owner.vore_organs)
|
|
var/obj/belly/B = belly
|
|
if(B.name == transferlocation)
|
|
dest_belly = B
|
|
break
|
|
|
|
if(!dest_belly)
|
|
to_chat(owner, "<span class='warning'>Something went wrong with your belly transfer settings. Your <b>[lowertext(name)]</b> has had it's transfer chance and transfer location cleared as a precaution.</span>")
|
|
transferchance = 0
|
|
transferlocation = null
|
|
return
|
|
|
|
to_chat(R, "<span class='warning'>Your attempt to escape [lowertext(name)] has failed and your struggles only results in you sliding into [owner]'s [transferlocation]!</span>")
|
|
to_chat(owner, "<span class='warning'>Someone slid into your [transferlocation] due to their struggling inside your [lowertext(name)]!</span>")
|
|
transfer_contents(R, dest_belly)
|
|
return
|
|
|
|
else if(prob(absorbchance) && digest_mode != DM_ABSORB) //After that, let's have it run the absorb chance.
|
|
to_chat(R, "<span class='warning'>In response to your struggling, \the [lowertext(name)] begins to cling more tightly...</span>")
|
|
to_chat(owner, "<span class='warning'>You feel your [lowertext(name)] start to cling onto its contents...</span>")
|
|
digest_mode = DM_ABSORB
|
|
return
|
|
|
|
else if(prob(digestchance) && digest_mode != DM_DIGEST) //Finally, let's see if it should run the digest chance.
|
|
to_chat(R, "<span class='warning'>In response to your struggling, \the [lowertext(name)] begins to get more active...</span>")
|
|
to_chat(owner, "<span class='warning'>You feel your [lowertext(name)] beginning to become active!</span>")
|
|
digest_mode = DM_DIGEST
|
|
return
|
|
|
|
else //Nothing interesting happened.
|
|
to_chat(R, "<span class='warning'>You make no progress in escaping [owner]'s [lowertext(name)].</span>")
|
|
to_chat(owner, "<span class='warning'>Your prey appears to be unable to make any progress in escaping your [lowertext(name)].</span>")
|
|
return
|
|
|
|
/obj/belly/proc/get_mobs_and_objs_in_belly()
|
|
var/list/see = list()
|
|
var/list/belly_mobs = list()
|
|
see["mobs"] = belly_mobs
|
|
var/list/belly_objs = list()
|
|
see["objs"] = belly_objs
|
|
for(var/mob/living/L in loc.contents)
|
|
belly_mobs |= L
|
|
for(var/obj/O in loc.contents)
|
|
belly_objs |= O
|
|
|
|
return see
|
|
|
|
//Transfers contents from one belly to another
|
|
/obj/belly/proc/transfer_contents(atom/movable/content, obj/belly/target, silent = 0)
|
|
if(!(content in src) || !istype(target))
|
|
return
|
|
content.forceMove(target)
|
|
if(isitem(content))
|
|
var/obj/item/I = content
|
|
if(istype(I,/obj/item/weapon/card/id))
|
|
I.gurgle_contaminate(target.contents, target.contamination_flavor, target.contamination_color)
|
|
if(I.gurgled && target.contaminates)
|
|
I.decontaminate()
|
|
I.gurgle_contaminate(target.contents, target.contamination_flavor, target.contamination_color)
|
|
items_preserved -= content
|
|
owner.updateVRPanel()
|
|
if(isanimal(owner))
|
|
owner.update_icon()
|
|
for(var/mob/living/M in contents)
|
|
M.updateVRPanel()
|
|
|
|
// Belly copies and then returns the copy
|
|
// Needs to be updated for any var changes
|
|
/obj/belly/proc/copy(mob/new_owner)
|
|
var/obj/belly/dupe = new /obj/belly(new_owner)
|
|
|
|
//// Non-object variables
|
|
dupe.name = name
|
|
dupe.desc = desc
|
|
dupe.vore_sound = vore_sound
|
|
dupe.vore_verb = vore_verb
|
|
dupe.human_prey_swallow_time = human_prey_swallow_time
|
|
dupe.nonhuman_prey_swallow_time = nonhuman_prey_swallow_time
|
|
dupe.emote_time = emote_time
|
|
dupe.nutrition_percent = nutrition_percent
|
|
dupe.digest_brute = digest_brute
|
|
dupe.digest_burn = digest_burn
|
|
dupe.immutable = immutable
|
|
dupe.can_taste = can_taste
|
|
dupe.escapable = escapable
|
|
dupe.escapetime = escapetime
|
|
dupe.digestchance = digestchance
|
|
dupe.absorbchance = absorbchance
|
|
dupe.escapechance = escapechance
|
|
dupe.transferchance = transferchance
|
|
dupe.transferlocation = transferlocation
|
|
dupe.bulge_size = bulge_size
|
|
dupe.shrink_grow_size = shrink_grow_size
|
|
dupe.mode_flags = mode_flags
|
|
dupe.item_digest_mode = item_digest_mode
|
|
dupe.contaminates = contaminates
|
|
dupe.contamination_flavor = contamination_flavor
|
|
dupe.contamination_color = contamination_color
|
|
dupe.release_sound = release_sound
|
|
dupe.fancy_vore = fancy_vore
|
|
dupe.is_wet = is_wet
|
|
dupe.wet_loop = wet_loop
|
|
/*These are commented out, waiting for liquid belly TGUI port.
|
|
dupe.reagent_mode_flags = reagent_mode_flags //CHOMP start of variables from CHOMP
|
|
dupe.reagentbellymode = reagentbellymode
|
|
dupe.vorefootsteps_sounds = vorefootsteps_sounds
|
|
dupe.liquid_fullness1_messages = liquid_fullness1_messages
|
|
dupe.liquid_fullness2_messages = liquid_fullness2_messages
|
|
dupe.liquid_fullness3_messages = liquid_fullness3_messages
|
|
dupe.liquid_fullness4_messages = liquid_fullness4_messages
|
|
dupe.liquid_fullness5_messages = liquid_fullness5_messages
|
|
dupe.reagent_name = reagent_name
|
|
dupe.reagent_chosen = reagent_chosen
|
|
dupe.reagentid = reagentid
|
|
dupe.reagentcolor = reagentcolor
|
|
dupe.gen_cost = gen_cost
|
|
dupe.gen_amount = gen_amount
|
|
dupe.gen_time = gen_time
|
|
dupe.gen_time_display = gen_time_display
|
|
dupe.reagent_transfer_verb = reagent_transfer_verb
|
|
dupe.custom_max_volume = custom_max_volume //CHOMP end of variables from CHOMP
|
|
*/
|
|
dupe.belly_fullscreen = belly_fullscreen
|
|
dupe.disable_hud = disable_hud
|
|
|
|
//// Object-holding variables
|
|
//struggle_messages_outside - strings
|
|
dupe.struggle_messages_outside.Cut()
|
|
for(var/I in struggle_messages_outside)
|
|
dupe.struggle_messages_outside += I
|
|
|
|
//struggle_messages_inside - strings
|
|
dupe.struggle_messages_inside.Cut()
|
|
for(var/I in struggle_messages_inside)
|
|
dupe.struggle_messages_inside += I
|
|
|
|
//digest_messages_owner - strings
|
|
dupe.digest_messages_owner.Cut()
|
|
for(var/I in digest_messages_owner)
|
|
dupe.digest_messages_owner += I
|
|
|
|
//digest_messages_prey - strings
|
|
dupe.digest_messages_prey.Cut()
|
|
for(var/I in digest_messages_prey)
|
|
dupe.digest_messages_prey += I
|
|
|
|
//examine_messages - strings
|
|
dupe.examine_messages.Cut()
|
|
for(var/I in examine_messages)
|
|
dupe.examine_messages += I
|
|
|
|
/*These are commented out, waiting for liquid belly TGUI port.
|
|
// CHOMP reagent belly
|
|
//generated_reagents - strings
|
|
dupe.generated_reagents.Cut()
|
|
for(var/I in generated_reagents)
|
|
dupe.generated_reagents += I
|
|
|
|
// CHOMP fullness messages stage 1
|
|
//fullness1_messages - strings
|
|
dupe.fullness1_messages.Cut()
|
|
for(var/I in fullness1_messages)
|
|
dupe.fullness1_messages += I
|
|
|
|
// CHOMP fullness messages stage 2
|
|
//fullness2_messages - strings
|
|
dupe.fullness2_messages.Cut()
|
|
for(var/I in fullness2_messages)
|
|
dupe.fullness2_messages += I
|
|
|
|
// CHOMP fullness messages stage 3
|
|
//fullness3_messages - strings
|
|
dupe.fullness3_messages.Cut()
|
|
for(var/I in fullness3_messages)
|
|
dupe.fullness3_messages += I
|
|
|
|
// CHOMP fullness messages stage 4
|
|
//fullness4_messages - strings
|
|
dupe.fullness4_messages.Cut()
|
|
for(var/I in fullness4_messages)
|
|
dupe.fullness4_messages += I
|
|
|
|
// CHOMP fullness messages stage 5
|
|
//generated_reagents - strings
|
|
dupe.fullness5_messages.Cut()
|
|
for(var/I in fullness5_messages)
|
|
dupe.fullness5_messages += I
|
|
*/
|
|
|
|
//emote_lists - index: digest mode, key: list of strings
|
|
dupe.emote_lists.Cut()
|
|
for(var/K in emote_lists)
|
|
dupe.emote_lists[K] = list()
|
|
for(var/I in emote_lists[K])
|
|
dupe.emote_lists[K] += I
|
|
|
|
return dupe
|
|
|
|
/obj/belly/container_resist(mob/M)
|
|
return relay_resist(M)
|