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384 lines
16 KiB
Plaintext
384 lines
16 KiB
Plaintext
/obj/item/clothing/under/customs
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desc = "A standard SolGov customs uniform. Complete with epaulettes." //YW EDIT: SolGov
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/obj/item/clothing/var/hides_bulges = FALSE // OwO wats this?
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/obj/item/clothing/under/permit
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name = "public nudity permit"
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desc = "This permit entitles the bearer to conduct their duties without a uniform. Normally issued to furred crewmembers or those with nothing to hide."
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icon = 'icons/obj/card_new.dmi'
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icon_state = "permit-nude"
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body_parts_covered = 0
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equip_sound = null
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sprite_sheets = null
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item_state = "golem" //This is dumb and hacky but was here when I got here.
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worn_state = "golem" //It's basically just a coincidentally black iconstate in the file.
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/obj/item/clothing/under/hyperfiber
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name = "HYPER jumpsuit"
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icon = 'icons/inventory/uniform/item_vr.dmi'
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icon_override = 'icons/inventory/uniform/mob_vr.dmi'
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icon_state = "hyper"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_uniforms.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_uniforms.dmi',
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)
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item_state = "hyper"
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worn_state = "hyper"
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desc = "Got a lot to hide on your body? Well, this Heavy Yield Protrusion Erasing and Retracting suit seems perfect for you. \
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Hides any bulges on your body, as well as conceals your true weight."
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hides_bulges = TRUE
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/obj/item/clothing/under/hyperfiber/verb/toggle_fibers()
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set category = "Object"
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set name = "Adjust Bluespace Fibers"
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set desc = "Adjust your suit's HYPER fibers. Activating it hides your stomach(s) and your general body-build. Good if you have a lot to hide."
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set src in usr
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adjust_fibers(usr)
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/obj/item/clothing/under/hyperfiber/proc/adjust_fibers(mob/user)
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if(hides_bulges == FALSE)
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hides_bulges = TRUE
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to_chat(user, "You tense the suit fibers, hiding your stomach(s) and weight.")
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else
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hides_bulges = FALSE
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to_chat(user, "You relax the suit fibers, revealing your stomach(s) and weight.")
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/obj/item/clothing/under/hyperfiber/bluespace
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name = "bluespace jumpsuit"
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icon_state = "bluespace"
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item_state = "bluespace"
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worn_state = "bluespace"
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desc = "Do you feel like warping spacetime today? Because it seems like that's on the agenda, now. \
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Allows one to resize themselves at will, and conceals their true weight as well as any bulges or protrusions on their body."
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var/original_size
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/obj/item/clothing/under/hyperfiber/bluespace/verb/resize()
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set name = "Adjust Bluespace Fibers"
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set desc = "Adjust your suit's bluespace fibers. Activating it allows you to expand your own body or reduce it in size! Effect is limited to when you have the suit on."
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set category = "Object"
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set src in usr
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bluespace_size(usr)
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/obj/item/clothing/under/hyperfiber/bluespace/proc/bluespace_size(mob/usr as mob)
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if (!ishuman(usr))
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return
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var/mob/living/carbon/human/H = usr
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if (H.stat || H.restrained())
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return
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if (src != H.w_uniform)
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to_chat(H,"<span class='warning'>You must be WEARING the uniform to change your size.</span>")
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return
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var/new_size = tgui_input_number(usr, "Put the desired size (25-200%), or (1-600%) in dormitory areas.", "Set Size", 200, 600, 1)
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if(!new_size)
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return //cancelled
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//Check AGAIN because we accepted user input which is blocking.
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if (src != H.w_uniform)
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to_chat(H,"<span class='warning'>You must be WEARING the uniform to change your size.</span>")
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return
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if (H.stat || H.restrained())
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return
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if (isnull(H.size_multiplier)) // Why would this ever be the case?
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to_chat(H,"<span class='warning'>The uniform panics and corrects your apparently microscopic size.</span>")
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H.resize(RESIZE_NORMAL, ignore_prefs = TRUE)
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H.update_icons() //Just want the matrix transform
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return
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if (!H.size_range_check(new_size))
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to_chat(H,"<span class='notice'>The safety features of the uniform prevent you from choosing this size.</span>")
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return
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else if(new_size)
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if(new_size != H.size_multiplier)
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if(!original_size)
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original_size = H.size_multiplier
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H.resize(new_size/100, uncapped = H.has_large_resize_bounds(), ignore_prefs = TRUE) // Ignores prefs because you can only resize yourself
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H.visible_message("<span class='warning'>The space around [H] distorts as they change size!</span>","<span class='notice'>The space around you distorts as you change size!</span>")
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else //They chose their current size.
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return
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/obj/item/clothing/under/hyperfiber/bluespace/mob_can_unequip(mob/M, slot, disable_warning = 0)
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. = ..()
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if(. && ishuman(M) && original_size && !disable_warning)
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var/mob/living/carbon/human/H = M
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H.resize(original_size, ignore_prefs = TRUE)
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original_size = null
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H.visible_message("<span class='warning'>The space around [H] distorts as they return to their original size!</span>","<span class='notice'>The space around you distorts as you return to your original size!</span>")
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/obj/item/clothing/gloves/bluespace
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name = "size standardization bracelet"
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desc = "A somewhat bulky metal bracelet featuring a crystal, glowing blue. The outer side of the bracelet has an elongated case that one might imagine contains electronic components. This bracelet is used to standardize the size of crewmembers who may need a non-permanent size assist."
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icon = 'icons/inventory/accessory/item_vr.dmi'
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icon_state = "bs_bracelet"
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w_class = ITEMSIZE_TINY
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glove_level = 1
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var/original_size
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var/last_activated
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var/emagged = FALSE
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var/target_size = 1
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/obj/item/clothing/gloves/bluespace/mob_can_equip(mob/M, gloves, disable_warning = 0)
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. = ..()
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if(. && ishuman(M) && !disable_warning)
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var/mob/living/carbon/human/H = M
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if(!H.resizable)
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return
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if(H.size_multiplier != target_size)
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if(!(world.time - last_activated > 10 SECONDS))
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to_chat(M, "<span class ='warning'>\The [src] flickers. It seems to be recharging.</span>")
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return
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last_activated = world.time
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original_size = H.size_multiplier
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H.resize(target_size, uncapped = emagged, ignore_prefs = FALSE) //In case someone else tries to put it on you.
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H.visible_message("<span class='warning'>The space around [H] distorts as they change size!</span>","<span class='notice'>The space around you distorts as you change size!</span>")
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log_admin("Admin [key_name(M)]'s size was altered by a bluespace bracelet.")
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/obj/item/clothing/gloves/bluespace/mob_can_unequip(mob/M, gloves, disable_warning = 0)
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. = ..()
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if(. && ishuman(M) && original_size && !disable_warning)
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var/mob/living/carbon/human/H = M
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if(!H.resizable)
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return
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last_activated = world.time
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H.resize(original_size, uncapped = emagged, ignore_prefs = FALSE)
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original_size = null
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H.visible_message("<span class='warning'>The space around [H] distorts as they return to their original size!</span>","<span class='notice'>The space around you distorts as you return to your original size!</span>")
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log_admin("Admin [key_name(M)]'s size was altered by a bluespace bracelet.")
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to_chat(M, "<span class ='warning'>\The [src] flickers. It is now recharging and will be ready again in thirty seconds.</span>")
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/obj/item/clothing/gloves/bluespace/examine(var/mob/user)
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. = ..()
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var/cooldowntime = round((10 SECONDS - (world.time - last_activated)) * 0.1)
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if(Adjacent(user))
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if(cooldowntime >= 0)
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. += "<span class='notice'>It appears to be recharging.</span>"
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if(emagged)
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. += "<span class='warning'>The crystal is flickering.</span>"
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/obj/item/clothing/gloves/bluespace/emag_act(R_charges, var/mob/user, emag_source)
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. = ..()
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if(!emagged)
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emagged = TRUE
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target_size = (rand(1,300)) /100
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if(target_size < 0.1)
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target_size = 0.1
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user.visible_message("<span class='notice'>\The [user] swipes the [emag_source] over the \the [src].</span>","<span class='notice'>You swipes the [emag_source] over the \the [src].</span>")
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return 1
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//Same as Nanotrasen Security Uniforms
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/obj/item/clothing/under/ert
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armor = list(melee = 5, bullet = 10, laser = 10, energy = 5, bomb = 5, bio = 0, rad = 0)
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/obj/item/clothing/under/qipao
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name = "black qipao"
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desc = "A type of feminine body-hugging dress with distinctive Chinese features of Manchu origin."
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icon = 'icons/inventory/uniform/item_vr.dmi'
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icon_override = 'icons/inventory/uniform/mob_vr.dmi'
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icon_state = "qipao"
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item_state = "qipao"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/under/qipao/white
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name = "white qipao"
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icon_state = "qipao_white"
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item_state = "qipao_white"
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/obj/item/clothing/under/qipao/red
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name = "red qipao"
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icon_state = "qipao_red"
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item_state = "qipao_red"
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/obj/item/clothing/under/pizzaguy
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name = "pizza delivery uniform"
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desc = "A dedicated outfit for pizza delivery people, one of most dangerous occupations around these parts. Can be rolled up for extra show of skin."
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icon = 'icons/inventory/uniform/item_vr.dmi'
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icon_override = 'icons/inventory/uniform/mob_vr.dmi'
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rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
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rolled_down_icon_override = FALSE
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icon_state = "pizzadelivery"
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item_state = "pizzadelivery"
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rolled_down = 0
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//////////////////////TALON JUMPSUITS//////////////////////
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/obj/item/clothing/under/rank/talon/basic
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name = "Talon jumpsuit"
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desc = "A basic jumpsuit that bares the ITV Talon logo on the breast."
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icon = 'icons/inventory/uniform/item_vr.dmi'
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rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
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icon_override = 'icons/inventory/uniform/mob_vr.dmi'
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icon_state = "talon_basic"
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item_state = "talon_basic"
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rolled_sleeves = 0
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rolled_down_icon_override = FALSE
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rolled_sleeves_icon_override = FALSE
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/obj/item/clothing/under/rank/talon/proper
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name = "Talon proper jumpsuit"
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desc = "A neat and proper uniform for a proper private ship."
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icon = 'icons/inventory/uniform/item_vr.dmi'
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rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
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icon_override = 'icons/inventory/uniform/mob_vr.dmi'
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icon_state = "talon_jumpsuit"
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item_state = "talon_jumpsuit"
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rolled_sleeves = 0
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rolled_down_icon_override = FALSE
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rolled_sleeves_icon_override = FALSE
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/obj/item/clothing/under/rank/talon/security
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name = "Talon security jumpsuit"
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desc = "A sleek, streamlined version of ITV Talon's standard jumpsuit that bares security markings."
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icon = 'icons/inventory/uniform/item_vr.dmi'
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rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
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icon_override = 'icons/inventory/uniform/mob_vr.dmi'
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icon_state = "talon_security"
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item_state = "talon_security"
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rolled_sleeves = 0
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rolled_down_icon_override = FALSE
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rolled_sleeves_icon_override = FALSE
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/obj/item/clothing/under/rank/talon/pilot
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name = "Talon pilot jumpsuit"
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desc = "A sleek, streamlined version of ITV Talon's standard jumpsuit. Made from cushioned fabric to handle intense flight."
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icon = 'icons/inventory/uniform/item_vr.dmi'
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rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
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icon_override = 'icons/inventory/uniform/mob_vr.dmi'
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icon_state = "talon_pilot"
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item_state = "talon_pilot"
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rolled_sleeves = 0
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rolled_down_icon_override = FALSE
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rolled_sleeves_icon_override = FALSE
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/obj/item/clothing/under/rank/talon/command
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name = "Talon command jumpsuit"
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desc = "A commanding jumpsuit fit for a commanding officer."
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icon = 'icons/inventory/uniform/item_vr.dmi'
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rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
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icon_override = 'icons/inventory/uniform/mob_vr.dmi'
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icon_state = "talon_captain"
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item_state = "talon_captain"
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rolled_sleeves = 0
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rolled_down_icon_override = FALSE
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rolled_sleeves_icon_override = FALSE
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// Excelsior uniforms
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/obj/item/clothing/under/excelsior
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name = "\improper Excelsior uniform"
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desc = "A uniform from a particular spaceship: Excelsior."
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icon = 'icons/inventory/uniform/item_vr.dmi'
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default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
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icon_state = "excelsior_white"
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/obj/item/clothing/under/excelsior/mixed
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icon_state = "excelsior_mixed"
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/obj/item/clothing/under/excelsior/orange
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icon_state = "excelsior_orange"
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// Summer dresses
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/obj/item/clothing/under/summerdress
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name = "summer dress"
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desc = "A nice summer dress."
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icon = 'icons/inventory/uniform/item_vr.dmi'
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default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
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icon_state = "summerdress"
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/obj/item/clothing/under/summerdress/red
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icon_state = "summerdress3"
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/obj/item/clothing/under/summerdress/blue
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icon_state = "summerdress2"
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/obj/item/clothing/under/dress/dress_cap/femformal // formal in the loosest sense. because it's going to be taken off. or something. funnier in my head i swear
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name = "site manager's feminine formalwear"
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desc = "Essentially a skimpy...dress? Leotard? Whatever it is, it has the coloration and markings suitable for a site manager or rough equivalent."
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icon = 'icons/inventory/uniform/item_vr.dmi'
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default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
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icon_state = "lewdcap"
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item_state = "lewdcap"
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rolled_sleeves = -1
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rolled_down = -1
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body_parts_covered = UPPER_TORSO // frankly this thing's a fucking embarassment
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/obj/item/clothing/under/undersuit // undersuits! intended for wearing under hardsuits or for being too lazy to not wear anything other than it
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name = "undersuit"
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desc = "A nondescript undersuit, intended for wearing under a voidsuit or other EVA equipment. Breathable, yet sleek."
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icon = 'icons/inventory/uniform/item_vr.dmi'
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default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
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rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
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icon_state = "bodysuit"
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item_state = "bodysuit"
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rolled_sleeves = -1
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rolled_down_icon_override = FALSE
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/obj/item/clothing/under/undersuit/eva
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name = "EVA undersuit"
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desc = "A nondescript undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for EVA usage, but differs little from the standard."
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icon_state = "bodysuit_eva"
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item_state = "bodysuit_eva"
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/obj/item/clothing/under/undersuit/command
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name = "command undersuit"
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desc = "A fancy undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for those in Command, and comes with a swanky gold trim and navy blue inlay."
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icon_state = "bodysuit_com"
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item_state = "bodysuit_com"
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/obj/item/clothing/under/undersuit/sec
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name = "security undersuit"
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desc = "A reinforced undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for those in Security, and has slight protective capabilities against simple melee attacks."
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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icon_state = "bodysuit_sec"
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item_state = "bodysuit_sec"
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/obj/item/clothing/under/undersuit/sec/hos
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name = "security command undersuit"
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desc = "A reinforced undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for the Head of Security or equivalent, and has slight protective capabilities against simple melee attacks."
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icon_state = "bodysuit_seccom"
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item_state = "bodysuit_seccom"
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/obj/item/clothing/under/undersuit/hazard
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name = "hazard undersuit"
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desc = "An undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for Engineering crew, and comes with slight radiation absorption capabilities. Not a lot, but it's there."
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
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icon_state = "bodysuit_haz"
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item_state = "bodysuit_haz"
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/obj/item/clothing/under/undersuit/mining
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name = "mining undersuit"
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desc = "An undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for Mining crew, and comes with an interestingly colored trim."
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icon_state = "bodysuit_min"
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item_state = "bodysuit_min"
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/obj/item/clothing/under/undersuit/emt
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name = "medical technician undersuit"
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desc = "An undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for Medical response crew, and comes with a distinctive coloring scheme."
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icon_state = "bodysuit_emt"
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item_state = "bodysuit_emt"
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/obj/item/clothing/under/undersuit/explo
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name = "exploration undersuit"
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desc = "An undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for Exploration crew, for hazardous environments."
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icon_state = "bodysuit_exp"
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item_state = "bodysuit_exp"
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/obj/item/clothing/under/undersuit/centcom
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name = "Central Command undersuit"
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desc = "A very descript undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for NanoTrasen Central Command officers, and comes with a swanky gold trim and other fancy markings."
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icon_state = "bodysuit_cent"
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<<<<<<< HEAD
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item_state = "bodysuit_cent"
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=======
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item_state = "bodysuit_cent"
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>>>>>>> 15b60b17e2... Merge pull request #13710 from Novacat/nova-basicfixes
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