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CHOMPStation2/code/modules/library/lib_items.dm
2022-09-04 21:49:08 +00:00

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/* Library Items
*
* Contains:
* Bookcase
* Book
* Barcode Scanner
*/
/*
* Bookcase
*/
/obj/structure/bookcase
name = "bookcase"
desc = "A set of wooden shelves, perfect for placing books on."
icon = 'icons/obj/library.dmi'
icon_state = "book-0"
anchored = TRUE
density = TRUE
opacity = 1
/obj/structure/bookcase/Initialize()
. = ..()
for(var/obj/item/I in loc)
if(istype(I, /obj/item/weapon/book))
I.loc = src
update_icon()
/obj/structure/bookcase/attackby(obj/item/O as obj, mob/user as mob)
if(istype(O, /obj/item/weapon/book))
user.drop_item()
O.loc = src
update_icon()
else if(istype(O, /obj/item/weapon/pen))
var/newname = sanitizeSafe(tgui_input_text(usr, "What would you like to title this bookshelf?", null, null, MAX_NAME_LEN), MAX_NAME_LEN)
if(!newname)
return
else
name = ("bookcase ([newname])")
else if(O.is_wrench())
playsound(src, O.usesound, 100, 1)
to_chat(user, (anchored ? "<span class='notice'>You unfasten \the [src] from the floor.</span>" : "<span class='notice'>You secure \the [src] to the floor.</span>"))
anchored = !anchored
else if(O.is_screwdriver())
playsound(src, O.usesound, 75, 1)
to_chat(user, "<span class='notice'>You begin dismantling \the [src].</span>")
if(do_after(user,25 * O.toolspeed))
to_chat(user, "<span class='notice'>You dismantle \the [src].</span>")
new /obj/item/stack/material/wood(get_turf(src), 3)
for(var/obj/item/weapon/book/b in contents)
b.loc = (get_turf(src))
qdel(src)
else
..()
/obj/structure/bookcase/attack_hand(var/mob/user as mob)
if(contents.len)
var/obj/item/weapon/book/choice = tgui_input_list(usr, "Which book would you like to remove from the shelf?", "Book Selection", contents)
if(choice)
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
return
if(ishuman(user))
if(!user.get_active_hand())
user.put_in_hands(choice)
else
choice.loc = get_turf(src)
update_icon()
/obj/structure/bookcase/ex_act(severity)
switch(severity)
if(1.0)
for(var/obj/item/weapon/book/b in contents)
qdel(b)
qdel(src)
return
if(2.0)
for(var/obj/item/weapon/book/b in contents)
if (prob(50)) b.loc = (get_turf(src))
else qdel(b)
qdel(src)
return
if(3.0)
if (prob(50))
for(var/obj/item/weapon/book/b in contents)
b.loc = (get_turf(src))
qdel(src)
return
else
return
/obj/structure/bookcase/update_icon()
if(contents.len < 5)
icon_state = "book-[contents.len]"
else
icon_state = "book-5"
/*
Book Cart
*/
/obj/structure/bookcase/bookcart
name = "book cart"
icon = 'icons/obj/library.dmi'
icon_state = "bookcart-0"
anchored = FALSE
opacity = 0
/obj/structure/bookcase/bookcart/attackby(obj/item/O as obj, mob/user as mob)
if(istype(O, /obj/item/weapon/book))
user.drop_item()
O.loc = src
update_icon()
else
return
/obj/structure/bookcase/bookcart/update_icon()
if(contents.len < 5)
icon_state = "bookcart-[contents.len]"
else
icon_state = "bookcart-5"
/*
Book Cart End
*/
/obj/structure/bookcase/manuals/medical
name = "Medical Manuals bookcase"
/obj/structure/bookcase/manuals/medical/New()
..()
new /obj/item/weapon/book/manual/medical_cloning(src)
new /obj/item/weapon/book/manual/medical_diagnostics_manual(src)
new /obj/item/weapon/book/manual/medical_diagnostics_manual(src)
new /obj/item/weapon/book/manual/medical_diagnostics_manual(src)
update_icon()
/obj/structure/bookcase/manuals/engineering
name = "Engineering Manuals bookcase"
/obj/structure/bookcase/manuals/engineering/New()
..()
new /obj/item/weapon/book/manual/engineering_construction(src)
new /obj/item/weapon/book/manual/engineering_particle_accelerator(src)
new /obj/item/weapon/book/manual/engineering_hacking(src)
new /obj/item/weapon/book/manual/engineering_guide(src)
new /obj/item/weapon/book/manual/atmospipes(src)
new /obj/item/weapon/book/manual/engineering_singularity_safety(src)
new /obj/item/weapon/book/manual/evaguide(src)
update_icon()
/obj/structure/bookcase/manuals/research_and_development
name = "R&D Manuals bookcase"
/obj/structure/bookcase/manuals/research_and_development/New()
..()
new /obj/item/weapon/book/manual/research_and_development(src)
update_icon()
/*
* Book
*/
/obj/item/weapon/book
name = "book"
icon = 'icons/obj/library.dmi'
icon_state ="book"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_books.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_books.dmi'
)
item_state = "book"
throw_speed = 1
throw_range = 5
flags = NOCONDUCT
w_class = ITEMSIZE_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
attack_verb = list("bashed", "whacked", "educated")
var/dat // Actual page content
var/due_date = 0 // Game time in 1/10th seconds
var/author // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned
var/libcategory = "Miscellaneous" // The library category this book sits in. "Fiction", "Non-Fiction", "Adult", "Reference", "Religion"
var/unique = 0 // 0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified
var/title // The real name of the book.
var/carved = 0 // Has the book been hollowed out for use as a secret storage item?
var/obj/item/store //What's in the book?
drop_sound = 'sound/items/drop/book.ogg'
pickup_sound = 'sound/items/pickup/book.ogg'
/obj/item/weapon/book/attack_self(var/mob/user as mob)
if(carved)
if(store)
to_chat(user, "<span class='notice'>[store] falls out of [title]!</span>")
store.loc = get_turf(src.loc)
store = null
return
else
to_chat(user, "<span class='notice'>The pages of [title] have been cut out!</span>")
return
if(src.dat)
user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book")
user.visible_message("[user] opens a book titled \"[src.title]\" and begins reading intently.")
playsound(src, 'sound/bureaucracy/bookopen.ogg', 50, 1)
onclose(user, "book")
playsound(src, 'sound/bureaucracy/bookclose.ogg', 50, 1)
else
to_chat(user, "This book is completely blank!")
/obj/item/weapon/book/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(carved)
if(!store)
if(W.w_class < ITEMSIZE_LARGE)
user.drop_item()
W.loc = src
store = W
to_chat(user, "<span class='notice'>You put [W] in [title].</span>")
return
else
to_chat(user, "<span class='notice'>[W] won't fit in [title].</span>")
return
else
to_chat(user, "<span class='notice'>There's already something in [title]!</span>")
return
if(istype(W, /obj/item/weapon/pen))
if(unique)
to_chat(user, "These pages don't seem to take the ink well. Looks like you can't modify it.")
return
var/choice = tgui_input_list(usr, "What would you like to change?", "Change What?", list("Title", "Contents", "Author", "Cancel"))
switch(choice)
if("Title")
var/newtitle = reject_bad_text(sanitizeSafe(tgui_input_text(usr, "Write a new title:")))
if(!newtitle)
to_chat(usr, "The title is invalid.")
return
else
src.name = newtitle
src.title = newtitle
if("Contents")
var/content = sanitize(input(usr, "Write your book's contents (HTML NOT allowed):") as message|null, MAX_BOOK_MESSAGE_LEN)
if(!content)
to_chat(usr, "The content is invalid.")
return
else
src.dat += content
if("Author")
var/newauthor = sanitize(tgui_input_text(usr, "Write the author's name:"))
if(!newauthor)
to_chat(usr, "The name is invalid.")
return
else
src.author = newauthor
else
return
else if(istype(W, /obj/item/weapon/barcodescanner))
var/obj/item/weapon/barcodescanner/scanner = W
if(!scanner.computer)
to_chat(user, "[W]'s screen flashes: 'No associated computer found!'")
else
switch(scanner.mode)
if(0)
scanner.book = src
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer.'")
if(1)
scanner.book = src
scanner.computer.buffer_book = src.name
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'")
if(2)
scanner.book = src
for(var/datum/borrowbook/b in scanner.computer.checkouts)
if(b.bookname == src.name)
scanner.computer.checkouts.Remove(b)
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Book has been checked in.'")
return
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'")
if(3)
scanner.book = src
for(var/obj/item/weapon/book in scanner.computer.inventory)
if(book == src)
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'")
return
scanner.computer.inventory.Add(src)
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'")
else if(istype(W, /obj/item/weapon/material/knife) || W.is_wirecutter())
if(carved) return
to_chat(user, "<span class='notice'>You begin to carve out [title].</span>")
if(do_after(user, 30))
to_chat(user, "<span class='notice'>You carve out the pages from [title]! You didn't want to read it anyway.</span>")
playsound(src, 'sound/bureaucracy/papercrumple.ogg', 50, 1)
new /obj/item/weapon/shreddedp(get_turf(src))
carved = 1
return
else
..()
/obj/item/weapon/book/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(user.zone_sel.selecting == O_EYES)
user.visible_message("<span class='notice'>You open up the book and show it to [M]. </span>", \
"<span class='notice'> [user] opens up a book and shows it to [M]. </span>")
M << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book")
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //to prevent spam
/*
* Book Bundle (Multi-page book)
*/
/obj/item/weapon/book/bundle
var/page = 1 //current page
var/list/pages = list() //the contents of each page
/obj/item/weapon/book/bundle/proc/show_content(mob/user as mob)
if(!pages.len)
return
var/dat
var/obj/item/weapon/W = pages[page]
// first
if(page == 1)
dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=\ref[src];prev_page=1'>Front</A></DIV>"
dat+= "<DIV STYLE='float:right; text-align:right; width:33.33333%'><A href='?src=\ref[src];next_page=1'>Next Page</A></DIV><BR><HR>"
// last
else if(page == pages.len)
dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=\ref[src];prev_page=1'>Previous Page</A></DIV>"
dat+= "<DIV STYLE='float:right; text-align:right; with:33.33333%'><A href='?src=\ref[src];next_page=1'>Back</A></DIV><BR><HR>"
// middle pages
else
dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=\ref[src];prev_page=1'>Previous Page</A></DIV>"
dat+= "<DIV STYLE='float:right; text-align:right; width:33.33333%'><A href='?src=\ref[src];next_page=1'>Next Page</A></DIV><BR><HR>"
if(istype(pages[page], /obj/item/weapon/paper))
var/obj/item/weapon/paper/P = W
if(!(istype(usr, /mob/living/carbon/human) || isobserver(usr) || istype(usr, /mob/living/silicon)))
dat += "<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[stars(P.info)][P.stamps]</BODY></HTML>"
else
dat += "<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[P.info][P.stamps]</BODY></HTML>"
user << browse(dat, "window=[name]")
else if(istype(pages[page], /obj/item/weapon/photo))
var/obj/item/weapon/photo/P = W
user << browse_rsc(P.img, "tmp_photo.png")
user << browse(dat + "<html><head><title>[P.name]</title></head>" \
+ "<body style='overflow:hidden'>" \
+ "<div> <img src='tmp_photo.png' width = '180'" \
+ "[P.scribble ? "<div> Written on the back:<br><i>[P.scribble]</i>" : null]"\
+ "</body></html>", "window=[name]")
else if(!isnull(pages[page]))
if(!(istype(usr, /mob/living/carbon/human) || isobserver(usr) || istype(usr, /mob/living/silicon)))
dat += "<HTML><HEAD><TITLE>Page [page]</TITLE></HEAD><BODY>[stars(pages[page])]</BODY></HTML>"
else
dat += "<HTML><HEAD><TITLE>Page [page]</TITLE></HEAD><BODY>[pages[page]]</BODY></HTML>"
user << browse(dat, "window=[name]")
/obj/item/weapon/book/bundle/attack_self(mob/user as mob)
src.show_content(user)
add_fingerprint(usr)
update_icon()
return
/obj/item/weapon/book/bundle/Topic(href, href_list)
if(..())
return 1
if((src in usr.contents) || (istype(src.loc, /obj/item/weapon/folder) && (src.loc in usr.contents)))
usr.set_machine(src)
if(href_list["next_page"])
if(page != pages.len)
page++
playsound(src, "pageturn", 50, 1)
if(href_list["prev_page"])
if(page > 1)
page--
playsound(src, "pageturn", 50, 1)
src.attack_self(usr)
updateUsrDialog()
else
to_chat(usr, "<span class='notice'>You need to hold it in your hands!</span>")
/*
* Barcode Scanner
*/
/obj/item/weapon/barcodescanner
name = "barcode scanner"
icon = 'icons/obj/library.dmi'
icon_state ="scanner"
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_SMALL
var/obj/machinery/librarycomp/computer // Associated computer - Modes 1 to 3 use this
var/obj/item/weapon/book/book // Currently scanned book
var/mode = 0 // 0 - Scan only, 1 - Scan and Set Buffer, 2 - Scan and Attempt to Check In, 3 - Scan and Attempt to Add to Inventory
/obj/item/weapon/barcodescanner/attack_self(mob/user as mob)
mode += 1
if(mode > 3)
mode = 0
to_chat(user, "[src] Status Display:")
var/modedesc
switch(mode)
if(0)
modedesc = "Scan book to local buffer."
if(1)
modedesc = "Scan book to local buffer and set associated computer buffer to match."
if(2)
modedesc = "Scan book to local buffer, attempt to check in scanned book."
if(3)
modedesc = "Scan book to local buffer, attempt to add book to general inventory."
else
modedesc = "ERROR"
to_chat(user, " - Mode [mode] : [modedesc]")
if(src.computer)
to_chat(user, "<font color=green>Computer has been associated with this unit.</font>")
else
to_chat(user, "<font color=red>No associated computer found. Only local scans will function properly.</font>")
to_chat(user, "\n")