mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
206 lines
6.9 KiB
Plaintext
206 lines
6.9 KiB
Plaintext
//TODO: Put this under a common parent type with heaters to cut down on the copypasta
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/obj/machinery/atmospherics/unary/freezer
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name = "gas cooling system"
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desc = "Cools gas when connected to pipe network"
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "freezer_0"
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density = 1
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anchored = 1.0
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var/heatsink_temperature = T20C //the constant temperature resevoir into which the freezer pumps heat. Probably the hull of the station or something.
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var/internal_volume = 600 //L
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var/on = 0
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use_power = 0
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idle_power_usage = 5 //5 Watts for thermostat related circuitry
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active_power_usage //50 kW. The power rating of the freezer
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var/max_power_usage = 5000 //power rating when the usage is turned up to 1 //Reduced to 5kW for usability.
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var/power_setting = 100
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var/set_temperature = T20C //thermostat
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var/cooling = 0
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var/opened = 0 //for deconstruction
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/obj/machinery/atmospherics/unary/freezer/New()
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..()
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air_contents.volume = internal_volume
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initialize_directions = dir
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/unary_atmos/cooler(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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active_power_usage = max_power_usage * (power_setting/100)
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/obj/machinery/atmospherics/unary/freezer/initialize()
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if(node) return
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var/node_connect = dir
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for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
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if(target.initialize_directions & get_dir(target,src))
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node = target
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break
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update_icon()
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/obj/machinery/atmospherics/unary/freezer/update_icon()
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if(src.node)
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if(src.on && cooling)
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icon_state = "freezer_1"
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else
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icon_state = "freezer"
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else
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icon_state = "freezer_0"
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return
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/obj/machinery/atmospherics/unary/freezer/attack_ai(mob/user as mob)
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src.ui_interact(user)
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/obj/machinery/atmospherics/unary/freezer/attack_paw(mob/user as mob)
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src.ui_interact(user)
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/obj/machinery/atmospherics/unary/freezer/attack_hand(mob/user as mob)
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src.ui_interact(user)
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/obj/machinery/atmospherics/unary/freezer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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// this is the data which will be sent to the ui
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var/data[0]
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data["on"] = on ? 1 : 0
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data["gasPressure"] = round(air_contents.return_pressure())
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data["gasTemperature"] = round(air_contents.temperature)
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data["minGasTemperature"] = 0
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data["maxGasTemperature"] = round(T20C+500)
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data["targetGasTemperature"] = round(set_temperature)
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data["powerSetting"] = power_setting
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var/temp_class = "good"
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if (air_contents.temperature > (T0C - 20))
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temp_class = "bad"
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else if (air_contents.temperature < (T0C - 20) && air_contents.temperature > (T0C - 100))
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temp_class = "average"
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data["gasTemperatureClass"] = temp_class
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// update the ui if it exists, returns null if no ui is passed/found
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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// the ui does not exist, so we'll create a new() one
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// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
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ui = new(user, src, ui_key, "freezer.tmpl", "Gas Cooling System", 440, 300)
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// when the ui is first opened this is the data it will use
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ui.set_initial_data(data)
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// open the new ui window
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ui.open()
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// auto update every Master Controller tick
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ui.set_auto_update(1)
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/obj/machinery/atmospherics/unary/freezer/Topic(href, href_list)
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if (href_list["toggleStatus"])
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src.on = !src.on
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update_icon()
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update_use_power(on)
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if(href_list["temp"])
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var/amount = text2num(href_list["temp"])
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if(amount > 0)
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src.set_temperature = min(src.set_temperature+amount, 1000)
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else
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src.set_temperature = max(src.set_temperature+amount, 0)
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if(href_list["setPower"]) //setting power to 0 is redundant anyways
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var/new_setting = between(0, text2num(href_list["setPower"]), 100)
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set_power_level(new_setting)
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src.add_fingerprint(usr)
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return 1
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/obj/machinery/atmospherics/unary/freezer/process()
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..()
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if(stat & (NOPOWER|BROKEN) || !on)
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cooling = 0
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update_use_power(0)
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update_icon()
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return
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if (network && air_contents.temperature > set_temperature)
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cooling = 1
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update_use_power(2)
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var/heat_transfer = max( -air_contents.get_thermal_energy_change(set_temperature - 5), 0 )
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//Assume the heat is being pumped into the hull which is fixed at heatsink_temperature
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//not /really/ proper thermodynamics but whatever
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var/cop = air_contents.temperature/heatsink_temperature //heatpump coefficient of performance from thermodynamics -> power used = heat_transfer/cop
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heat_transfer = min(heat_transfer, cop * active_power_usage) //limit heat transfer by available power
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var/removed = -air_contents.add_thermal_energy(-heat_transfer) //remove the heat
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if (debug)
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visible_message("[src]: Removing [removed] W.")
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network.update = 1
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else
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cooling = 0
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update_use_power(1)
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update_icon()
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//upgrading parts
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/obj/machinery/atmospherics/unary/freezer/RefreshParts()
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..()
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var/cap_rating = 0
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var/cap_count = 0
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var/manip_rating = 0
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var/manip_count = 0
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var/bin_rating = 0
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var/bin_count = 0
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for(var/obj/item/weapon/stock_parts/P in component_parts)
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if(istype(P, /obj/item/weapon/stock_parts/capacitor))
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cap_rating += P.rating
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cap_count++
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if(istype(P, /obj/item/weapon/stock_parts/manipulator))
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manip_rating += P.rating
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manip_count++
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if(istype(P, /obj/item/weapon/stock_parts/matter_bin))
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bin_rating += P.rating
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bin_count++
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cap_rating /= cap_count
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bin_rating /= bin_count
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manip_rating /= manip_count
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active_power_usage = initial(active_power_usage)*cap_rating //more powerful
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heatsink_temperature = initial(heatsink_temperature)/((manip_rating+bin_rating)/2) //more efficient
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air_contents.volume = max(initial(internal_volume) - 200, 0) + 200*bin_rating
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set_power_level(power_setting)
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/obj/machinery/atmospherics/unary/freezer/proc/set_power_level(var/new_power_setting)
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power_setting = new_power_setting
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var/old_power_usage = active_power_usage
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active_power_usage = max_power_usage * (power_setting/100)
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if (use_power >= 2 && old_power_usage != active_power_usage)
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force_power_update()
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//dismantling code. copied from autolathe
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/obj/machinery/atmospherics/unary/freezer/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(istype(O, /obj/item/weapon/screwdriver))
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opened = !opened
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user << "You [opened ? "open" : "close"] the maintenance hatch of [src]."
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return
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if (opened && istype(O, /obj/item/weapon/crowbar))
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dismantle()
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return
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..()
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/obj/machinery/atmospherics/unary/freezer/examine()
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..()
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if (opened)
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usr << "The maintenance hatch is open." |