mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-28 02:03:21 +00:00
Updated paths for flashbangs: - Flashbangs fit in sec belts once again - Fixes issue 648 Removed the distance check from shift+click examine: - I was hoping we'd be able to alter this so that we could.. say.. require people to be closer to something to examine it... but it's just causing problems - Fixes issue 646. A bit more work on shield generators - Shield generators are now called "Emergency Shield Projectors" to help tell them apart from Field Generators and Shield Wall Generators - The as per Cheridan's advice, the shield bits now use the old cloaking animation as a sprite since it's much easier to click on then those tiny dissapearing stars. - They now shut off when unsecured by a wrench. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4031 316c924e-a436-60f5-8080-3fe189b3f50e
145 lines
4.2 KiB
Plaintext
145 lines
4.2 KiB
Plaintext
/obj/item/weapon/storage/belt
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name = "belt"
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desc = "Can hold various things."
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icon = 'belts.dmi'
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icon_state = "utilitybelt"
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item_state = "utility"
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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/obj/item/weapon/storage/belt/proc/can_use()
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if(!ismob(loc)) return 0
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var/mob/M = loc
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if(src in M.get_equipped_items())
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return 1
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else
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return 0
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/obj/item/weapon/storage/belt/MouseDrop(obj/over_object as obj, src_location, over_location)
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var/mob/M = usr
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if(!istype(over_object, /obj/screen))
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return ..()
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playsound(src.loc, "rustle", 50, 1, -5)
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if (!M.restrained() && !M.stat && can_use())
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switch(over_object.name)
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if("r_hand")
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M.u_equip(src)
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M.put_in_r_hand(src)
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if("l_hand")
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M.u_equip(src)
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M.put_in_l_hand(src)
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src.add_fingerprint(usr)
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return
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/obj/item/weapon/storage/belt/utility
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name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
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desc = "Can hold various tools."
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icon_state = "utilitybelt"
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item_state = "utility"
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can_hold = list(
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"/obj/item/weapon/crowbar",
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"/obj/item/weapon/screwdriver",
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"/obj/item/weapon/weldingtool",
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"/obj/item/weapon/wirecutters",
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"/obj/item/weapon/wrench",
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"/obj/item/device/multitool",
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"/obj/item/device/flashlight",
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"/obj/item/weapon/cable_coil",
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"/obj/item/device/t_scanner",
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"/obj/item/device/analyzer")
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/obj/item/weapon/storage/belt/utility/full/New()
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..()
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/weapon/cable_coil(src,30,pick("red","yellow","orange"))
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/obj/item/weapon/storage/belt/utility/atmostech/New()
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..()
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/device/analyzer(src)
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/obj/item/weapon/storage/belt/medical
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name = "medical belt"
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desc = "Can hold various medical equipment."
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icon_state = "medicalbelt"
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item_state = "medical"
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can_hold = list(
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"/obj/item/device/healthanalyzer",
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"/obj/item/weapon/dnainjector",
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"/obj/item/weapon/reagent_containers/dropper",
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"/obj/item/weapon/reagent_containers/glass/beaker",
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"/obj/item/weapon/reagent_containers/glass/bottle",
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"/obj/item/weapon/reagent_containers/pill",
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"/obj/item/weapon/reagent_containers/syringe",
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"/obj/item/weapon/reagent_containers/glass/dispenser",
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"/obj/item/weapon/lighter/zippo",
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"/obj/item/weapon/cigpacket",
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"/obj/item/weapon/storage/pill_bottle",
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"/obj/item/stack/medical",
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"/obj/item/device/flashlight/pen"
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)
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/obj/item/weapon/storage/belt/security
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name = "security belt"
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desc = "Can hold security gear like handcuffs and flashes."
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icon_state = "securitybelt"
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item_state = "security"//Could likely use a better one.
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storage_slots = 4
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can_hold = list(
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"/obj/item/weapon/grenade/flashbang",
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"/obj/item/weapon/pepperspray",
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"/obj/item/weapon/handcuffs",
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"/obj/item/device/flash",
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"/obj/item/clothing/glasses",
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"/obj/item/ammo_casing/shotgun",
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"/obj/item/ammo_magazine",
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"/obj/item/weapon/reagent_containers/food/snacks/donut",
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"/obj/item/weapon/reagent_containers/food/snacks/jellydonut"
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)
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/obj/item/weapon/storage/belt/soulstone
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name = "soul stone belt"
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desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
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icon_state = "soulstonebelt"
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item_state = "soulstonebelt"
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storage_slots = 6
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can_hold = list(
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"/obj/item/device/soulstone"
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)
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/obj/item/weapon/storage/belt/soulstone/full/New()
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..()
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new /obj/item/device/soulstone(src)
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new /obj/item/device/soulstone(src)
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new /obj/item/device/soulstone(src)
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new /obj/item/device/soulstone(src)
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new /obj/item/device/soulstone(src)
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new /obj/item/device/soulstone(src)
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/obj/item/weapon/storage/belt/champion
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name = "championship belt"
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desc = "Proves to the world that you are the strongest!"
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icon_state = "championbelt"
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item_state = "champion"
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storage_slots = 1
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can_hold = list(
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"/obj/item/clothing/mask/luchador"
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) |