Files
CHOMPStation2/code/modules/client/preference_setup/general/02_language.dm
Rykka Stormheart 7d2027bbde Preferred Language + Autohiss Default Options
Autohiss can now be set to Full from the character menu, and by default, it is assumed Full. It will respect save/load and client connect/disconnect, meaning you no longer have to constantly toggle autohiss.

Preferred Language can now be set. This allows a default spoken language other than Common to be set from spawn, allowing characters to simply join with the language they'd prefer speaking, rather than having to fiddle with "Set Default Language" every time they spawn.
Server rules do still apply, ofc. You must be able to speak Common or at least +understand+ it capably enough to do your job.

See Preferred Language Setting here;
![](https://i.imgur.com/NnGw3hx.png)
Menu for it here:
![](https://i.imgur.com/PSS3PPf.png)

See Autohiss Settings here:
![](https://i.imgur.com/L36Hw5N.png)

Yes, Autohiss is set underneath Egg Type. I wanted to use some of the space there. I can move it up under the Size/etc panels and speech verbs if requested.
2023-03-04 01:56:08 -08:00

197 lines
10 KiB
Plaintext

/datum/preferences
var/extra_languages = 0
var/preferred_language = "common" // CHOMPStation Edit: Allow selecting a preferred language
/datum/category_item/player_setup_item/general/language
name = "Language"
sort_order = 2
var/static/list/forbidden_prefixes = list(";", ":", ".", "!", "*", "^", "-")
/datum/category_item/player_setup_item/general/language/load_character(var/savefile/S)
S["language"] >> pref.alternate_languages
S["extra_languages"] >> pref.extra_languages
if(islist(pref.alternate_languages)) // Because aparently it may not be?
testing("LANGSANI: Loaded from [pref.client]'s character [pref.real_name || "-name not yet loaded-"] savefile: [english_list(pref.alternate_languages || list())]")
S["language_prefixes"] >> pref.language_prefixes
//CHOMPEdit Begin
S["species"] >> pref.species
S["preflang"] >> pref.preferred_language
//CHOMPEdit End
S["language_custom_keys"] >> pref.language_custom_keys
/datum/category_item/player_setup_item/general/language/save_character(var/savefile/S)
S["language"] << pref.alternate_languages
S["extra_languages"] << pref.extra_languages
if(islist(pref.alternate_languages)) // Because aparently it may not be?
testing("LANGSANI: Loaded from [pref.client]'s character [pref.real_name || "-name not yet loaded-"] savefile: [english_list(pref.alternate_languages || list())]")
S["language_prefixes"] << pref.language_prefixes
S["language_custom_keys"] << pref.language_custom_keys
S["preflang"] << pref.preferred_language // CHOMPStation Edit
/datum/category_item/player_setup_item/general/language/sanitize_character()
if(!islist(pref.alternate_languages)) pref.alternate_languages = list()
if(pref.species)
var/datum/species/S = GLOB.all_species[pref.species]
if(!istype(S))
return
if(pref.alternate_languages.len > (S.num_alternate_languages + pref.extra_languages))
testing("LANGSANI: Truncated [pref.client]'s character [pref.real_name || "-name not yet loaded-"] language list because it was too long (len: [pref.alternate_languages.len], allowed: [S.num_alternate_languages])")
pref.alternate_languages.len = (S.num_alternate_languages + pref.extra_languages) // Truncate to allowed length
// CHOMPStation Edit Start
if(!(pref.preferred_language in pref.alternate_languages) || !pref.preferred_language) // Safety handling for if our preferred language is ever somehow removed from the character's list of langauges, or they don't have one set
pref.preferred_language = S.language // Reset to default, for safety
// CHOMPStation Edit end
// Sanitize illegal languages
for(var/language in pref.alternate_languages)
var/datum/language/L = GLOB.all_languages[language]
if(!istype(L) || (L.flags & RESTRICTED) || (!(language in S.secondary_langs) && pref.client && !is_lang_whitelisted(pref.client, L)))
testing("LANGSANI: Removed [L?.name || "lang not found"] from [pref.client]'s character [pref.real_name || "-name not yet loaded-"] because it failed allowed checks")
pref.alternate_languages -= language
if(isnull(pref.language_prefixes) || !pref.language_prefixes.len)
pref.language_prefixes = config.language_prefixes.Copy()
for(var/prefix in pref.language_prefixes)
if(prefix in forbidden_prefixes)
pref.language_prefixes -= prefix
if(isnull(pref.language_custom_keys))
pref.language_custom_keys = list()
var/datum/species/S = GLOB.all_species[pref.species]
for(var/key in pref.language_custom_keys)
if(!pref.language_custom_keys[key])
pref.language_custom_keys.Remove(key)
if(!((pref.language_custom_keys[key] == S.language) || (pref.language_custom_keys[key] == S.default_language && S.default_language != S.language) || (pref.language_custom_keys[key] in pref.alternate_languages)))
pref.language_custom_keys.Remove(key)
/datum/category_item/player_setup_item/general/language/content()
. += "<b>Languages</b><br>"
var/datum/species/S = GLOB.all_species[pref.species]
if(pref.alternate_languages.len > (S.num_alternate_languages + pref.extra_languages))
testing("LANGSANI: Truncated [pref.client]'s character [pref.real_name || "-name not yet loaded-"] language list because it was too long (len: [pref.alternate_languages.len], allowed: [S.num_alternate_languages])")
pref.alternate_languages.len = (S.num_alternate_languages + pref.extra_languages) // Truncate to allowed length
if(S.language)
. += "- [S.language] - <a href='?src=\ref[src];set_custom_key=[S.language]'>Set Custom Key</a><br>"
if(S.default_language && S.default_language != S.language)
. += "- [S.default_language] - <a href='?src=\ref[src];set_custom_key=[S.default_language]'>Set Custom Key</a><br>"
if(S.num_alternate_languages + pref.extra_languages)
if(pref.alternate_languages.len)
for(var/i = 1 to pref.alternate_languages.len)
var/lang = pref.alternate_languages[i]
. += "- [lang] - <a href='?src=\ref[src];remove_language=[i]'>remove</a> - <a href='?src=\ref[src];set_custom_key=[lang]'>Set Custom Key</a><br>"
if(pref.alternate_languages.len < (S.num_alternate_languages + pref.extra_languages))
. += "- <a href='?src=\ref[src];add_language=1'>add</a> ([(S.num_alternate_languages + pref.extra_languages) - pref.alternate_languages.len] remaining)<br>"
else
. += "- [pref.species] cannot choose secondary languages.<br>"
. += "<b>Language Keys</b><br>"
. += " [jointext(pref.language_prefixes, " ")] <a href='?src=\ref[src];change_prefix=1'>Change</a> <a href='?src=\ref[src];reset_prefix=1'>Reset</a><br>"
. += "<b>Preferred Language</b> <a href='?src=\ref[src];pref_lang=1'>[pref.preferred_language]</a><br>" // CHOMPStation Add
/datum/category_item/player_setup_item/general/language/OnTopic(var/href,var/list/href_list, var/mob/user)
if(href_list["remove_language"])
var/index = text2num(href_list["remove_language"])
pref.alternate_languages.Cut(index, index+1)
return TOPIC_REFRESH
else if(href_list["add_language"])
var/datum/species/S = GLOB.all_species[pref.species]
if(pref.alternate_languages.len >= (S.num_alternate_languages + pref.extra_languages))
tgui_alert_async(user, "You have already selected the maximum number of alternate languages for this species!")
else
var/list/available_languages = S.secondary_langs.Copy()
for(var/L in GLOB.all_languages)
var/datum/language/lang = GLOB.all_languages[L]
if(!(lang.flags & RESTRICTED) && (is_lang_whitelisted(user, lang)))
available_languages |= L
// make sure we don't let them waste slots on the default languages
available_languages -= S.language
available_languages -= S.default_language
available_languages -= pref.alternate_languages
if(!available_languages.len)
tgui_alert_async(user, "There are no additional languages available to select.")
else
var/new_lang = tgui_input_list(user, "Select an additional language", "Character Generation", available_languages)
if(new_lang && pref.alternate_languages.len < (S.num_alternate_languages + pref.extra_languages))
var/datum/language/chosen_lang = GLOB.all_languages[new_lang]
if(istype(chosen_lang))
var/choice = tgui_alert(usr, "[chosen_lang.desc]",chosen_lang.name, list("Take","Cancel"))
if(choice != "Cancel" && pref.alternate_languages.len < (S.num_alternate_languages + pref.extra_languages))
pref.alternate_languages |= new_lang
return TOPIC_REFRESH
else if(href_list["change_prefix"])
var/char
var/keys[0]
do
char = tgui_input_text(usr, "Enter a single special character.\nYou may re-select the same characters.\nThe following characters are already in use by radio: ; : .\nThe following characters are already in use by special say commands: ! * ^", "Enter Character - [3 - keys.len] remaining")
if(char)
if(length(char) > 1)
tgui_alert_async(user, "Only single characters allowed.", "Error")
else if(char in list(";", ":", "."))
tgui_alert_async(user, "Radio character. Rejected.", "Error")
else if(char in list("!","*","^","-"))
tgui_alert_async(user, "Say character. Rejected.", "Error")
else if(contains_az09(char))
tgui_alert_async(user, "Non-special character. Rejected.", "Error")
else
keys.Add(char)
while(char && keys.len < 3)
if(keys.len == 3)
pref.language_prefixes = keys
return TOPIC_REFRESH
else if(href_list["reset_prefix"])
pref.language_prefixes = config.language_prefixes.Copy()
return TOPIC_REFRESH
else if(href_list["set_custom_key"])
var/lang = href_list["set_custom_key"]
if(!(lang in GLOB.all_languages))
return TOPIC_REFRESH
var/oldkey = ""
for(var/key in pref.language_custom_keys)
if(pref.language_custom_keys[key] == lang)
oldkey = key
break
var/char = tgui_input_text(user, "Input a language key for [lang]. Input a single space to reset.", "Language Custom Key", oldkey)
if(length(char) != 1)
return TOPIC_REFRESH
else if(char == " ")
for(var/key in pref.language_custom_keys)
if(pref.language_custom_keys[key] == lang)
pref.language_custom_keys -= key
break
else if(contains_az09(char))
if(!(char in pref.language_custom_keys))
pref.language_custom_keys += char
pref.language_custom_keys[char] = lang
else
tgui_alert_async(user, "Improper language key. Rejected.", "Error")
return TOPIC_REFRESH
// CHOMPStation Add: Preferred Language
else if(href_list["pref_lang"])
if(pref.species) // Safety to prevent a null runtime here
var/datum/species/S = GLOB.all_species[pref.species]
var/list/lang_opts = list(S.language) + pref.alternate_languages
var/selection = tgui_input_list(user, "Choose your preferred spoken language:", "Preferred Spoken Language", lang_opts, pref.preferred_language)
if(!selection) // Set our preferred to default, just in case.
tgui_alert_async(user, "Preferred Language not modified.", "Selection Canceled")
if(selection)
pref.preferred_language = selection
if(selection == "common" || selection == S.language)
tgui_alert_async(user, "You will now speak your standard default language, [S.language ? S.language : "common"], if you do not specify a language when speaking.", "Preferred Set to Default")
else // Did they set anything else?
tgui_alert_async(user, "You will now speak [pref.preferred_language] if you do not specify a language when speaking.", "Preferred Language Set")
return TOPIC_REFRESH
// CHOMPStation Add End
return ..()