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CHOMPStation2/code/modules/instruments/items.dm
2022-07-12 06:03:43 +00:00

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//copy pasta of the space piano, don't hurt me -Pete
/obj/item/instrument
name = "generic instrument"
force = 10
health = 100
//resistance_flags = FLAMMABLE
icon = 'icons/obj/musician.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_instruments.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_instruments.dmi',
)
/// Our song datum.
var/datum/song/handheld/song
/// Our allowed list of instrument ids. This is nulled on initialize.
var/list/allowed_instrument_ids
/// How far away our song datum can be heard.
var/instrument_range = 15
/obj/item/instrument/Initialize(mapload)
. = ..()
song = new(src, allowed_instrument_ids, instrument_range)
allowed_instrument_ids = null //We don't need this clogging memory after it's used.
/obj/item/instrument/Destroy()
QDEL_NULL(song)
return ..()
/obj/item/instrument/proc/should_stop_playing(mob/user)
return user.incapacitated() || !((loc == user) || (isturf(loc) && Adjacent(user))) // sorry, no more TK playing.
/obj/item/instrument/attack_self(mob/user)
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return TRUE
interact(user)
/obj/item/instrument/interact(mob/living/user)
if(!isliving(user) || user.incapacitated())
return
user.set_machine(src)
song.interact(user)
/obj/item/instrument/violin
name = "space violin"
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "violin"
hitsound = "swing_hit"
allowed_instrument_ids = "violin"
/obj/item/instrument/violin/golden
name = "golden violin"
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "golden_violin"
/obj/item/instrument/xylophone
name = "xylophone"
desc = "A percussion instrument consisting of a series of wooden bars graduated in length."
icon_state = "xylophone"
allowed_instrument_ids = "xylophone"
/obj/item/instrument/piano_synth
name = "synthesizer"
desc = "An advanced electronic synthesizer that can be used as various instruments."
icon_state = "synth"
allowed_instrument_ids = "piano"
/obj/item/instrument/piano_synth/Initialize(mapload)
. = ..()
song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids
/obj/item/instrument/piano_synth/headphones
name = "headphones"
desc = "Unce unce unce unce. Boop!"
icon_state = "headphones"
slot_flags = SLOT_EARS | SLOT_HEAD
force = 0
w_class = ITEMSIZE_SMALL
instrument_range = 1
/obj/item/instrument/piano_synth/headphones/Initialize()
. = ..()
RegisterSignal(src, COMSIG_SONG_START, .proc/start_playing)
RegisterSignal(src, COMSIG_SONG_END, .proc/stop_playing)
/**
* Called by a component signal when our song starts playing.
*/
/obj/item/instrument/piano_synth/headphones/proc/start_playing()
SIGNAL_HANDLER
icon_state = "[initial(icon_state)]_on"
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
if(H.l_ear == src || H.r_ear == src)
H.update_inv_ears()
else if(H.head == src)
H.update_inv_head()
/**
* Called by a component signal when our song stops playing.
*/
/obj/item/instrument/piano_synth/headphones/proc/stop_playing()
SIGNAL_HANDLER
icon_state = "[initial(icon_state)]"
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
if(H.l_ear == src || H.r_ear == src)
H.update_inv_ears()
else if(H.head == src)
H.update_inv_head()
/obj/item/instrument/piano_synth/headphones/spacepods
name = "\improper Nanotrasen space pods"
desc = "Flex your money, AND ignore what everyone else says, all at once!"
icon_state = "spacepods"
slot_flags = SLOT_EARS
//strip_delay = 100 //air pods don't fall out
instrument_range = 0 //you're paying for quality here
/obj/item/instrument/banjo
name = "banjo"
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
icon_state = "banjo"
attack_verb = list("scruggs-styled", "hum-diggitied", "shin-dug", "clawhammered")
hitsound = 'sound/weapons/banjoslap.ogg'
allowed_instrument_ids = "banjo"
/obj/item/instrument/guitar
name = "guitar"
desc = "It's made of wood and has bronze strings."
icon_state = "guitar"
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
allowed_instrument_ids = list("guitar","csteelgt","cnylongt", "ccleangt", "cmutedgt")
/obj/item/instrument/eguitar
name = "electric guitar"
desc = "Makes all your shredding needs possible."
icon_state = "eguitar"
force = 12
attack_verb = list("played metal on", "shreded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
allowed_instrument_ids = "eguitar"
/obj/item/instrument/glockenspiel
name = "glockenspiel"
desc = "Smooth metal bars perfect for any marching band."
icon_state = "glockenspiel"
allowed_instrument_ids = list("glockenspiel","crvibr", "sgmmbox", "r3celeste")
/obj/item/instrument/accordion
name = "accordion"
desc = "Pun-Pun not included."
icon_state = "accordion"
allowed_instrument_ids = list("crack", "crtango", "accordion")
/obj/item/instrument/trumpet
name = "trumpet"
desc = "To announce the arrival of the king!"
icon_state = "trumpet"
allowed_instrument_ids = "crtrumpet"
/obj/item/instrument/trumpet/spectral
name = "spectral trumpet"
desc = "Things are about to get spooky!"
icon_state = "spectral_trumpet"
force = 0
attack_verb = list("played", "jazzed", "trumpeted", "mourned", "dooted", "spooked")
/*
/obj/item/instrument/trumpet/spectral/Initialize()
. = ..()
AddComponent(/datum/component/spooky)
*/
/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
playsound (src, 'sound/instruments/trombone/En4.mid', 100,1,-1)
..()
/obj/item/instrument/saxophone
name = "saxophone"
desc = "This soothing sound will be sure to leave your audience in tears."
icon_state = "saxophone"
allowed_instrument_ids = "saxophone"
/obj/item/instrument/saxophone/spectral
name = "spectral saxophone"
desc = "This spooky sound will be sure to leave mortals in bones."
icon_state = "saxophone"
force = 0
attack_verb = list("played", "jazzed", "saxed", "mourned", "dooted", "spooked")
/*
/obj/item/instrument/saxophone/spectral/Initialize()
. = ..()
AddComponent(/datum/component/spooky)
*/
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
playsound (src, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
..()
/obj/item/instrument/trombone
name = "trombone"
desc = "How can any pool table ever hope to compete?"
icon_state = "trombone"
allowed_instrument_ids = list("crtrombone", "crbrass", "trombone")
/obj/item/instrument/trombone/spectral
name = "spectral trombone"
desc = "A skeleton's favorite instrument. Apply directly on the mortals."
icon_state = "trombone"
force = 0
attack_verb = list("played", "jazzed", "tromboneed", "mourned", "dooted", "spooked")
/*
/obj/item/instrument/trombone/spectral/Initialize()
. = ..()
AddComponent(/datum/component/spooky)
*/
/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
playsound (src, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
..()
/obj/item/instrument/recorder
name = "recorder"
desc = "Just like in school, playing ability and all."
force = 5
icon_state = "recorder"
allowed_instrument_ids = "recorder"
/obj/item/instrument/harmonica
name = "harmonica"
desc = "For when you get a bad case of the space blues."
icon_state = "harmonica"
allowed_instrument_ids = list("crharmony", "harmonica")
slot_flags = SLOT_MASK
force = 5
w_class = ITEMSIZE_SMALL
/*
actions_types = list(/datum/action/item_action/instrument)
/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
SIGNAL_HANDLER
if(song.playing && ismob(loc))
to_chat(loc, "<span class='warning'>You stop playing the harmonica to talk...</span>")
song.playing = FALSE
/obj/item/instrument/harmonica/equipped(mob/M, slot)
. = ..()
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
/obj/item/instrument/harmonica/dropped(mob/M)
. = ..()
UnregisterSignal(M, COMSIG_MOB_SAY)
*/
/obj/item/instrument/bikehorn
name = "gilded bike horn"
desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
icon_state = "bike_horn"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_horns.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_horns.dmi',
)
allowed_instrument_ids = list("bikehorn", "honk")
attack_verb = list("beautifully honked")
w_class = ITEMSIZE_SMALL
force = 0
throw_speed = 3
throw_range = 15
hitsound = 'sound/items/bikehorn.ogg'
/*
/obj/item/choice_beacon/music
name = "instrument delivery beacon"
desc = "Summon your tool of art."
icon_state = "gangtool-red"
/obj/item/choice_beacon/music/generate_display_names()
var/static/list/instruments
if(!instruments)
instruments = list()
var/list/templist = list(/obj/item/instrument/violin,
/obj/item/instrument/piano_synth,
/obj/item/instrument/banjo,
/obj/item/instrument/guitar,
/obj/item/instrument/eguitar,
/obj/item/instrument/glockenspiel,
/obj/item/instrument/accordion,
/obj/item/instrument/trumpet,
/obj/item/instrument/saxophone,
/obj/item/instrument/trombone,
/obj/item/instrument/recorder,
/obj/item/instrument/harmonica,
/obj/item/instrument/piano_synth/headphones
)
for(var/atom/A as anything in templist)
instruments[initial(A.name)] = A
return instruments
*/
/obj/item/instrument/musicalmoth
name = "musical moth"
desc = "Despite its popularity, this controversial musical toy was eventually banned due to its unethically sampled sounds of moths screaming in agony."
icon_state = "mothsician"
allowed_instrument_ids = "mothscream"
attack_verb = list("fluttered", "flaped")
w_class = ITEMSIZE_SMALL
force = 0
hitsound = 'sound/voice/moth/scream_moth.ogg'