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Moved into their own folder and got split into three files. Damage zones have been regrouped slightly to make it easier to deal with them. Currently the organ groups are head, l/r leg, l/r arm, and head. Attacking: Armor is properly checked. Currently aiming for the chest gives a higher chance to stun whereas the head will stun for longer. Stungloves/Disarm now show up in the attack log. Stungloves ignore intent. Silicon: AI units can now move between cams that are not on the ss13 network. Cyborg's alert screen should not longer pop up every time they get an alert if they have opened it once during the round. Robot vision now uses the standard amount of energy. Gamemodes: Added Deuryn's unrev message. Runes can only be examined if you are close to them. Moved the Loyalty implants to the HoS' locker at the request of HerpA. Nuke agents now come with explosive implants that will activate upon death. Projectiles: Once again went though the gun code and cleaned things up, it is much better now. Bullet_act fixed up and most mobs now use the one in living, just overload it if they need to do something diff. Freeze /caplaser/xbow no longer have an infinite loop. Shotguns have to be pumped manually. Went though the latest runtime log. Power cells now use return on their give/use procs Assemblies have been reworked and are nearly finished, just need to finish up the special assembly code, redo the signalers, and add one or two new assembly items. Laying down will now only take 3 ticks to get up, from 5. You can no longer punch people on the spawn screen. This is a big one and was cleared by two heads, TK will only allow you to pick up items. If you have an item in your hand it will act normal. This revision got much larger than originally intended my tests show everything is working fine, but you never know. Ill likely do more mob teaks in the next few days. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2333 316c924e-a436-60f5-8080-3fe189b3f50e
149 lines
5.0 KiB
Plaintext
149 lines
5.0 KiB
Plaintext
// MASK WAS THAT MOVIE WITH THAT GUY WITH THE MESSED UP FACE. WHAT'S HIS NAME . . . JIM CARREY, I THINK.
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/obj/item/clothing/mask
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name = "mask"
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icon = 'masks.dmi'
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body_parts_covered = HEAD
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armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/mask/breath
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desc = "A close-fitting mask that can be connected to an air supply but does not work very well in hard vacuum."
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name = "Breath Mask"
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icon_state = "breath"
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item_state = "breath"
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flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | MASKCOVERSMOUTH | HALFMASK
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w_class = 2
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protective_temperature = 420
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heat_transfer_coefficient = 0.90
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gas_transfer_coefficient = 0.10
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permeability_coefficient = 0.50
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/obj/item/clothing/mask/medical
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desc = "This mask does not work very well in low pressure environments."
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name = "Medical Mask"
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icon_state = "medical"
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item_state = "medical"
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flags = FPRINT|TABLEPASS|SUITSPACE|HEADSPACE|MASKCOVERSMOUTH
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w_class = 3
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protective_temperature = 420
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gas_transfer_coefficient = 0.10
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permeability_coefficient = 0.10
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/obj/item/clothing/mask/spiderman
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desc = "A mask of Deadpool!"
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name = "Deadpool mask"
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icon_state = "spiderman"
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item_state = "spiderman"
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flags = FPRINT|TABLEPASS|SUITSPACE|HEADSPACE|MASKCOVERSMOUTH
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w_class = 3
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protective_temperature = 420
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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/obj/item/clothing/mask/muzzle
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name = "muzzle"
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desc = "To stop that awful noise."
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icon_state = "muzzle"
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item_state = "muzzle"
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flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
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w_class = 2
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gas_transfer_coefficient = 0.90
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/obj/item/clothing/mask/surgical
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name = "Sterile Mask"
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desc = "These masks are unable to mate."
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icon_state = "sterile"
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item_state = "sterile"
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w_class = 1
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flags = FPRINT|TABLEPASS|HEADSPACE|MASKCOVERSMOUTH
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.05
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armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 75, rad = 0)
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/obj/item/clothing/mask/gas
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name = "gas mask"
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desc = "A close-fitting mask that can filter some environmental toxins or be connected to an air supply."
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icon_state = "gas_mask"
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flags = FPRINT|TABLEPASS|SUITSPACE|MASKCOVERSMOUTH|MASKCOVERSEYES
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w_class = 3.0
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see_face = 0.0
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item_state = "gas_mask"
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protective_temperature = 500
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heat_transfer_coefficient = 0.01
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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/obj/item/clothing/mask/gas/plaguedoctor
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name = "Plague doctor mask"
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desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply."
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icon_state = "plaguedoctor"
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item_state = "gas_mask"
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armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 75, rad = 0)
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/obj/item/clothing/mask/gas/emergency
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name = "emergency gas mask"
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desc = "A close-fitting mask that can filter some environmental toxins or be connected to an air supply."
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icon_state = "gas_alt"
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item_state = "gas_alt"
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/obj/item/clothing/mask/gas/swat
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name = "SWAT Mask"
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desc = "A close-fitting tactical mask that can filter some environmental toxins or be connected to an air supply."
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icon_state = "swat"
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/obj/item/clothing/mask/gas/syndicate
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name = "syndicate mask"
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desc = "A close-fitting tactical mask that can filter some environmental toxins or be connected to an air supply."
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icon_state = "swat"
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/obj/item/clothing/mask/gas/voice
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name = "gas mask"
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desc = "A close-fitting mask that can filter some environmental toxins or be connected to an air supply."
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icon_state = "gas_mask"
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var/mode = 0// 0==Scouter | 1==Night Vision | 2==Thermal | 3==Meson
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var/voice = "Unknown"
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var/vchange = 0//This didn't do anything before. It now checks if the mask has special functions/N
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origin_tech = "syndicate=4"
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/obj/item/clothing/mask/gas/voice/space_ninja
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name = "ninja mask"
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desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement."
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icon_state = "s-ninja"
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item_state = "s-ninja_mask"
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vchange = 1
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/obj/item/clothing/mask/gas/clown_hat
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name = "clown wig and mask"
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desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
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icon_state = "clown"
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item_state = "clown_hat"
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/obj/item/clothing/mask/gas/sexyclown
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name = "sexy clown mask"
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desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
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icon_state = "sexyclown"
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item_state = "sexyclown"
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/obj/item/clothing/mask/gas/mime
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name = "mime mask"
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desc = "The traditional mime's mask. It has an eerie facial posture."
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icon_state = "mime"
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item_state = "mime"
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/obj/item/clothing/mask/gas/monkeymask
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name = "monkey mask"
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desc = "This looks very strange...."
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icon_state = "monkeymask"
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item_state = "monkeymask"
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/obj/item/clothing/mask/gas/sexymime
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name = "sexy mime mask"
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desc = "Super creepy..."
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icon_state = "sexymime"
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item_state = "sexymime"
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/obj/item/clothing/mask/gas/fakemoustache
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name = "fake moustache"
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desc = "For ages 0 and under."
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icon_state = "fake-moustache" |