mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Moved into their own folder and got split into three files. Damage zones have been regrouped slightly to make it easier to deal with them. Currently the organ groups are head, l/r leg, l/r arm, and head. Attacking: Armor is properly checked. Currently aiming for the chest gives a higher chance to stun whereas the head will stun for longer. Stungloves/Disarm now show up in the attack log. Stungloves ignore intent. Silicon: AI units can now move between cams that are not on the ss13 network. Cyborg's alert screen should not longer pop up every time they get an alert if they have opened it once during the round. Robot vision now uses the standard amount of energy. Gamemodes: Added Deuryn's unrev message. Runes can only be examined if you are close to them. Moved the Loyalty implants to the HoS' locker at the request of HerpA. Nuke agents now come with explosive implants that will activate upon death. Projectiles: Once again went though the gun code and cleaned things up, it is much better now. Bullet_act fixed up and most mobs now use the one in living, just overload it if they need to do something diff. Freeze /caplaser/xbow no longer have an infinite loop. Shotguns have to be pumped manually. Went though the latest runtime log. Power cells now use return on their give/use procs Assemblies have been reworked and are nearly finished, just need to finish up the special assembly code, redo the signalers, and add one or two new assembly items. Laying down will now only take 3 ticks to get up, from 5. You can no longer punch people on the spawn screen. This is a big one and was cleared by two heads, TK will only allow you to pick up items. If you have an item in your hand it will act normal. This revision got much larger than originally intended my tests show everything is working fine, but you never know. Ill likely do more mob teaks in the next few days. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2333 316c924e-a436-60f5-8080-3fe189b3f50e
160 lines
4.5 KiB
Plaintext
160 lines
4.5 KiB
Plaintext
// OMG SHOES
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/obj/item/clothing/shoes
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name = "shoes"
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icon = 'shoes.dmi'
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desc = "Comfortable-looking shoes."
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body_parts_covered = FEET
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protective_temperature = 500
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heat_transfer_coefficient = 0.10
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permeability_coefficient = 0.50
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slowdown = SHOES_SLOWDOWN
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armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/shoes/syndigaloshes
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desc = "Strange shoes..."
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name = "Brown Shoes"
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icon_state = "brown"
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item_state = "brown"
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permeability_coefficient = 0.05
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flags = NOSLIP
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origin_tech = "syndicate=3"
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var/list/clothing_choices = list()
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/obj/item/clothing/shoes/syndigaloshes/all
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/obj/item/clothing/shoes/black
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name = "Black Shoes"
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icon_state = "black"
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color = "black"
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redcoat
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color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way.
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/obj/item/clothing/shoes/brown
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name = "Brown Shoes"
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icon_state = "brown"
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color = "brown"
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captain
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color = "captain" //Exists for washing machines. Is not different from brown shoes in any way.
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hop
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color = "hop" //Exists for washing machines. Is not different from brown shoes in any way.
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ce
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color = "chief" //Exists for washing machines. Is not different from brown shoes in any way.
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rd
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color = "director" //Exists for washing machines. Is not different from brown shoes in any way.
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cmo
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color = "medical" //Exists for washing machines. Is not different from brown shoes in any way.
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cmo
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color = "cargo" //Exists for washing machines. Is not different from brown shoes in any way.
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/obj/item/clothing/shoes/blue
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name = "Blue Shoes"
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icon_state = "blue"
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color = "blue"
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/obj/item/clothing/shoes/green
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name = "Green Shoes"
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icon_state = "green"
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color = "green"
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/obj/item/clothing/shoes/yellow
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name = "Yellow Shoes"
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icon_state = "yellow"
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color = "yellow"
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/obj/item/clothing/shoes/mime
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name = "Mime Shoes"
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icon_state = "mime"
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color = "mime"
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/obj/item/clothing/shoes/purple
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name = "Purple Shoes"
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icon_state = "purple"
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color = "purple"
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/obj/item/clothing/shoes/brown
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name = "Brown Shoes"
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icon_state = "brown"
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color = "brown"
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/obj/item/clothing/shoes/orange
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name = "Orange Shoes"
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icon_state = "orange"
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var/chained = 0
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color = "orange"
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/obj/item/clothing/shoes/swat
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name = "SWAT shoes"
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desc = "When you want to turn up the heat."
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icon_state = "swat"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags = NOSLIP
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/obj/item/clothing/shoes/combat //Basically SWAT shoes combined with galoshes.
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name = "combat boots"
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desc = "When you REALLY want to turn up the heat"
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icon_state = "swat"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags = NOSLIP
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/obj/item/clothing/shoes/space_ninja
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name = "ninja shoes"
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desc = "A pair of running shoes. Excellent for running and even better for smashing skulls."
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icon_state = "s-ninja"
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protective_temperature = 700
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permeability_coefficient = 0.01
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flags = NOSLIP
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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/obj/item/clothing/shoes/white
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name = "White Shoes"
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icon_state = "white"
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permeability_coefficient = 0.25
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color = "white"
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/obj/item/clothing/shoes/sandal
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desc = "A pair of rather plain, wooden sandals."
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name = "sandals"
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icon_state = "wizard"
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/obj/item/clothing/shoes/sandal/marisa
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desc = "A pair of magic, black shoes."
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name = "Magic Shoes"
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icon_state = "black"
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/obj/item/clothing/shoes/galoshes
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desc = "Rubber boots"
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name = "galoshes"
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icon_state = "galoshes"
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permeability_coefficient = 0.05
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flags = NOSLIP
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slowdown = SHOES_SLOWDOWN+1
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/obj/item/clothing/shoes/magboots
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desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
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name = "magboots"
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icon_state = "magboots0"
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protective_temperature = 800
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heat_transfer_coefficient = 0.01
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var/magpulse = 0
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// flags = NOSLIP //disabled by default
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/obj/item/clothing/shoes/clown_shoes
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desc = "The prankster's standard-issue clowning shoes. Damn they're huge!"
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name = "clown shoes"
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icon_state = "clown"
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item_state = "clown_shoes"
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slowdown = SHOES_SLOWDOWN+1
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color = "clown"
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/obj/item/clothing/shoes/jackboots
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name = "Jackboots"
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desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
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icon_state = "jackboots"
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item_state = "jackboots"
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color = "hosred" |