mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-26 09:14:04 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
176 lines
4.5 KiB
Plaintext
176 lines
4.5 KiB
Plaintext
// SPACE VINE OR KUDZU
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/obj/effect/spacevine
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name = "Space Kudzu"
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desc = "An extremely expansionistic species of vine."
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icon = 'kudzu.dmi'
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icon_state = "Light1"
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anchored = 1
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density = 0
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var/energy = 0 //Energy sounds like an arbitrary-enough variable name.
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var/obj/effect/spacevine_controller/master = null
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New()
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if(istype(src.loc, /turf/space))
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del(src)
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return
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Del()
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if(master)
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master.vines -= src
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master.growth_queue -= src
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..()
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (!W) return
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if (!user) return
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if (istype(W, /obj/item/weapon/circular_saw)) del src
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if (istype(W, /obj/item/weapon/kitchen/utensil/knife)) del src
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if (istype(W, /obj/item/weapon/scalpel)) del src
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if (istype(W, /obj/item/weapon/screwdriver)) del src
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if (istype(W, /obj/item/weapon/shard)) del src
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if (istype(W, /obj/item/weapon/weldingtool)) del src
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if (istype(W, /obj/item/weapon/wirecutters)) del src
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..()
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/obj/effect/spacevine_controller
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var/list/obj/effect/spacevine/vines = list()
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var/list/growth_queue = list()
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var/reached_collapse_size
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var/reached_slowdown_size
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//What this does is that instead of having the grow minimum of 1, required to start growing, the minimum will be 0,
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//meaning if you get the kudzu's size to something less than 20 plots, it won't grow anymore.
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New()
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if(!istype(src.loc,/turf/simulated/floor))
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del(src)
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spawn_kudzu_piece(src.loc)
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processing_objects.Add(src)
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Del()
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processing_objects.Remove(src)
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..()
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proc/spawn_kudzu_piece(var/turf/location)
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var/obj/effect/spacevine/SV = new(location)
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growth_queue += SV
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vines += SV
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SV.master = src
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process()
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if(!vines)
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del(src) //Kudzu exterminated
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return
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if(!growth_queue)
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del(src) //Sanity check
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return
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if(vines.len >= 250 && !reached_collapse_size)
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reached_collapse_size = 1
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if(vines.len >= 30 && !reached_slowdown_size )
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reached_slowdown_size = 1
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var/length = 0
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if(reached_collapse_size)
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length = 0
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else if(reached_slowdown_size)
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if(prob(25))
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length = 1
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else
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length = 0
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else
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length = 1
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length = min( 30 , max( length , vines.len / 5 ) )
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var/i = 0
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var/list/obj/effect/spacevine/queue_end = list()
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for( var/obj/effect/spacevine/SV in growth_queue )
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i++
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queue_end += SV
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growth_queue -= SV
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if(SV.energy < 2)
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if(prob(10))
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SV.grow()
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//if(prob(25))
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SV.spread()
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if(i >= length)
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break
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growth_queue = growth_queue + queue_end
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//sleep(5)
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//src.process()
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/obj/effect/spacevine/proc/grow()
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switch(energy)
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if (0)
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src.icon_state = pick("Med1", "Med2", "Med3")
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energy = 1
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src.opacity = 1
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if (1)
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src.icon_state = pick("Hvy1", "Hvy2", "Hvy3")
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energy = 2
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src.density = 1
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/obj/effect/spacevine/proc/spread()
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var/direction = pick(cardinal)
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if(istype(get_step(src,direction),/turf/simulated/floor))
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var/turf/simulated/floor/F = get_step(src,direction)
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if(!locate(/obj/effect/spacevine,F))
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if(F.Enter(src))
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if(master)
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master.spawn_kudzu_piece( F )
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/*
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/obj/effect/spacevine/proc/Life()
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if (!src) return
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var/Vspread
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if (prob(50)) Vspread = locate(src.x + rand(-1,1),src.y,src.z)
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else Vspread = locate(src.x,src.y + rand(-1, 1),src.z)
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var/dogrowth = 1
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if (!istype(Vspread, /turf/simulated/floor)) dogrowth = 0
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for(var/obj/O in Vspread)
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if (istype(O, /obj/structure/window) || istype(O, /obj/effect/forcefield) || istype(O, /obj/effect/blob) || istype(O, /obj/effect/alien/weeds) || istype(O, /obj/effect/spacevine)) dogrowth = 0
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if (istype(O, /obj/machinery/door/))
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if(O:p_open == 0 && prob(50)) O:open()
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else dogrowth = 0
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if (dogrowth == 1)
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var/obj/effect/spacevine/B = new /obj/effect/spacevine(Vspread)
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B.icon_state = pick("vine-light1", "vine-light2", "vine-light3")
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spawn(20)
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if(B)
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B.Life()
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src.growth += 1
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if (src.growth == 10)
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src.name = "Thick Space Kudzu"
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src.icon_state = pick("vine-med1", "vine-med2", "vine-med3")
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src.opacity = 1
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src.waittime = 80
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if (src.growth == 20)
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src.name = "Dense Space Kudzu"
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src.icon_state = pick("vine-hvy1", "vine-hvy2", "vine-hvy3")
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src.density = 1
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spawn(src.waittime)
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if (src.growth < 20) src.Life()
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*/
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/obj/effect/spacevine/ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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return
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if(2.0)
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if (prob(90))
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del(src)
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return
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if(3.0)
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if (prob(50))
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del(src)
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return
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else
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return
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/obj/effect/spacevine/temperature_expose(null, temp, volume)
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del src |