mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Transmission of emotes, visible_message() and say() refactored. All three use get_mobs_or_objects_in_view() to find objects and mobs in containers Storage objects and closets no longer transfer hear_talk(), see_emote() or show_message() to contents, as this is already covered by the above changes
89 lines
2.4 KiB
Plaintext
89 lines
2.4 KiB
Plaintext
// All mobs should have custom emote, really..
|
|
//m_type == 1 --> visual.
|
|
//m_type == 2 --> audible
|
|
/mob/proc/custom_emote(var/m_type=1,var/message = null)
|
|
|
|
if(stat || !use_me && usr == src)
|
|
usr << "You are unable to emote."
|
|
return
|
|
|
|
var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
|
|
if(m_type == 2 && muzzled) return
|
|
|
|
var/input
|
|
if(!message)
|
|
input = sanitize(input(src,"Choose an emote to display.") as text|null)
|
|
else
|
|
input = message
|
|
if(input)
|
|
message = "<B>[src]</B> [input]"
|
|
else
|
|
return
|
|
|
|
|
|
if (message)
|
|
log_emote("[name]/[key] : [message]")
|
|
|
|
//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
|
|
// Maybe some people are okay with that.
|
|
|
|
for(var/mob/M in player_list)
|
|
if (!M.client)
|
|
continue //skip monkeys and leavers
|
|
if (istype(M, /mob/new_player))
|
|
continue
|
|
if(findtext(message," snores.")) //Because we have so many sleeping people.
|
|
break
|
|
if(M.stat == 2 && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
|
|
M.show_message(message, m_type)
|
|
|
|
if (m_type & 1)
|
|
var/list/see = get_mobs_or_objects_in_view(world.view,src) | viewers(get_turf(src), null)
|
|
for(var/I in see)
|
|
if(isobj(I))
|
|
spawn(0)
|
|
if(I) //It's possible that it could be deleted in the meantime.
|
|
var/obj/O = I
|
|
O.see_emote(src, message, 1)
|
|
else if(ismob(I))
|
|
var/mob/M = I
|
|
M.show_message(message, 1)
|
|
|
|
else if (m_type & 2)
|
|
var/list/hear = get_mobs_or_objects_in_view(world.view,src)
|
|
for(var/I in hear)
|
|
if(isobj(I))
|
|
spawn(0)
|
|
if(I) //It's possible that it could be deleted in the meantime.
|
|
var/obj/O = I
|
|
O.see_emote(src, message, 2)
|
|
else if(ismob(I))
|
|
var/mob/M = I
|
|
M.show_message(message, 2)
|
|
|
|
/mob/proc/emote_dead(var/message)
|
|
|
|
if(client.prefs.muted & MUTE_DEADCHAT)
|
|
src << "<span class='danger'>You cannot send deadchat emotes (muted).</span>"
|
|
return
|
|
|
|
if(!(client.prefs.toggles & CHAT_DEAD))
|
|
src << "<span class='danger'>You have deadchat muted.</span>"
|
|
return
|
|
|
|
if(!src.client.holder)
|
|
if(!config.dsay_allowed)
|
|
src << "<span class='danger'>Deadchat is globally muted.</span>"
|
|
return
|
|
|
|
|
|
var/input
|
|
if(!message)
|
|
input = sanitize(input(src, "Choose an emote to display.") as text|null)
|
|
else
|
|
input = message
|
|
|
|
if(input)
|
|
log_emote("Ghost/[src.key] : [input]")
|
|
say_dead_direct(input, src)
|