Files
CHOMPStation2/code/game/machinery/computer/robot.dm
2016-03-14 07:45:47 -04:00

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/obj/machinery/computer/robotics
name = "robotics control console"
desc = "Used to remotely lockdown or detonate linked cyborgs."
icon = 'icons/obj/computer.dmi'
icon_keyboard = "tech_key"
icon_screen = "robot"
light_color = "#a97faa"
req_access = list(access_robotics)
circuit = /obj/item/weapon/circuitboard/robotics
var/safety = 1
/obj/machinery/computer/robotics/attack_ai(var/mob/user as mob)
ui_interact(user)
/obj/machinery/computer/robotics/attack_hand(var/mob/user as mob)
ui_interact(user)
/obj/machinery/computer/robotics/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
data["robots"] = get_cyborgs(user)
data["safety"] = safety
// Also applies for cyborgs. Hides the manual self-destruct button.
data["is_ai"] = issilicon(user)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "robot_control.tmpl", "Robotic Control Console", 400, 500)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/computer/robotics/Topic(href, href_list)
if(..())
return
var/mob/user = usr
if(!src.allowed(user))
user << "Access Denied"
return
// Destroys the cyborg
if(href_list["detonate"])
var/mob/living/silicon/robot/target = get_cyborg_by_name(href_list["detonate"])
if(!target || !istype(target))
return
if(isAI(user) && (target.connected_ai != user))
user << "Access Denied. This robot is not linked to you."
return
// Cyborgs may blow up themselves via the console
if(isrobot(user) && user != target)
user << "Access Denied."
return
var/choice = input("Really detonate [target.name]?") in list ("Yes", "No")
if(choice != "Yes")
return
if(!target || !istype(target))
return
// Antagonistic cyborgs? Left here for downstream
if(target.mind && (target.mind.special_role || target.emagged))
target << "Extreme danger. Termination codes detected. Scrambling security codes and automatic AI unlink triggered."
target.ResetSecurityCodes()
else
message_admins("<span class='notice'>[key_name_admin(usr)] detonated [target.name]!</span>")
log_game("[key_name(usr)] detonated [target.name]!")
target << "<span class='danger'>Self-destruct command received.</span>"
spawn(10)
target.self_destruct()
// Locks or unlocks the cyborg
else if (href_list["lockdown"])
var/mob/living/silicon/robot/target = get_cyborg_by_name(href_list["lockdown"])
if(!target || !istype(target))
return
if(isAI(user) && (target.connected_ai != user))
user << "Access Denied. This robot is not linked to you."
return
if(isrobot(user))
user << "Access Denied."
return
var/choice = input("Really [target.lockcharge ? "unlock" : "lockdown"] [target.name] ?") in list ("Yes", "No")
if(choice != "Yes")
return
if(!target || !istype(target))
return
var/istraitor = traitors.is_antagonist(target.mind)
if (istraitor)
target.lockcharge = !target.lockcharge
if (target.lockcharge)
target << "Someone tried to lock you down!"
else
target << "Someone tried to lift your lockdown!"
else
target.canmove = !target.canmove
target.lockcharge = !target.canmove //when canmove is 1, lockcharge should be 0
target.lockdown = !target.canmove
if (target.lockcharge)
target << "You have been locked down!"
else
target << "Your lockdown has been lifted!"
message_admins("<span class='notice'>[key_name_admin(usr)] [istraitor ? "failed (target is traitor) " : ""][target.lockcharge ? "lockdown" : "release"] on [target.name]!</span>")
log_game("[key_name(usr)] attempted to [target.lockcharge ? "lockdown" : "release"] [target.name] on the robotics console!")
// Remotely hacks the cyborg. Only antag AIs can do this and only to linked cyborgs.
else if (href_list["hack"])
var/mob/living/silicon/robot/target = get_cyborg_by_name(href_list["hack"])
if(!target || !istype(target))
return
// Antag synthetic checks
if(!istype(user, /mob/living/silicon) || !(user.mind.special_role && user.mind.original == user))
user << "Access Denied"
return
if(target.emagged)
user << "Robot is already hacked."
return
var/choice = input("Really hack [target.name]? This cannot be undone.") in list("Yes", "No")
if(choice != "Yes")
return
if(!target || !istype(target))
return
message_admins("<span class='notice'>[key_name_admin(usr)] emagged [target.name] using robotic console!</span>")
log_game("[key_name(usr)] emagged [target.name] using robotic console!")
target.emagged = 1
target << "<span class='notice'>Failsafe protocols overriden. New tools available.</span>"
// Arms the emergency self-destruct system
else if(href_list["arm"])
if(istype(user, /mob/living/silicon))
user << "Access Denied"
return
safety = !safety
user << "You [safety ? "disarm" : "arm"] the emergency self destruct"
// Destroys all accessible cyborgs if safety is disabled
else if(href_list["nuke"])
if(istype(user, /mob/living/silicon))
user << "Access Denied"
return
if(safety)
user << "Self-destruct aborted - safety active"
return
message_admins("<span class='notice'>[key_name_admin(usr)] detonated all cyborgs!</span>")
log_game("[key_name(usr)] detonated all cyborgs!")
for(var/mob/living/silicon/robot/R in mob_list)
if(istype(R, /mob/living/silicon/robot/drone))
continue
// Ignore antagonistic cyborgs
if(R.scrambledcodes)
continue
R << "<span class='danger'>Self-destruct command received.</span>"
spawn(10)
R.self_destruct()
// Proc: get_cyborgs()
// Parameters: 1 (operator - mob which is operating the console.)
// Description: Returns NanoUI-friendly list of accessible cyborgs.
/obj/machinery/computer/robotics/proc/get_cyborgs(var/mob/operator)
var/list/robots = list()
for(var/mob/living/silicon/robot/R in mob_list)
// Ignore drones
if(istype(R, /mob/living/silicon/robot/drone))
continue
// Ignore antagonistic cyborgs
if(R.scrambledcodes)
continue
var/list/robot = list()
robot["name"] = R.name
if(R.stat)
robot["status"] = "Not Responding"
else if (!R.canmove)
robot["status"] = "Lockdown"
else
robot["status"] = "Operational"
if(R.cell)
robot["cell"] = 1
robot["cell_capacity"] = R.cell.maxcharge
robot["cell_current"] = R.cell.charge
robot["cell_percentage"] = round(R.cell.percent())
else
robot["cell"] = 0
robot["module"] = R.module ? R.module.name : "None"
robot["master_ai"] = R.connected_ai ? R.connected_ai.name : "None"
robot["hackable"] = 0
//Antag synths should be able to hack themselves and see their hacked status.
if(operator && istype(operator, /mob/living/silicon) && (operator.mind.special_role && operator.mind.original == operator))
robot["hacked"] = R.emagged ? 1 : 0
robot["hackable"] = R.emagged? 0 : 1
// Antag AIs know whether linked cyborgs are hacked or not.
if(operator && istype(operator, /mob/living/silicon/ai) && (R.connected_ai == operator) && (operator.mind.special_role && operator.mind.original == operator))
robot["hacked"] = R.emagged ? 1 : 0
robot["hackable"] = R.emagged? 0 : 1
robots.Add(list(robot))
return robots
// Proc: get_cyborg_by_name()
// Parameters: 1 (name - Cyborg we are trying to find)
// Description: Helper proc for finding cyborg by name
/obj/machinery/computer/robotics/proc/get_cyborg_by_name(var/name)
if (!name)
return
for(var/mob/living/silicon/robot/R in mob_list)
if(R.name == name)
return R