mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-26 10:04:12 +00:00
Readds the missing "shuttle has left the station" message, improves the ETA calculation and reorganizes the procs in shuttle_controller.dm
315 lines
11 KiB
Plaintext
315 lines
11 KiB
Plaintext
//These lists are populated in /datum/shuttle_controller/New()
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//Shuttle controller is instantiated in master_controller.dm.
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//shuttle moving state defines are in setup.dm
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var/global/list/shuttles
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/datum/shuttle
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var/warmup_time = 0
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var/moving_status = SHUTTLE_IDLE //prevents people from doing things they shouldn't when the shuttle is in transit
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var/docking_controller_tag //tag of the controller used to coordinate docking
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var/datum/computer/file/embedded_program/docking/docking_controller //the controller itself
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/datum/shuttle/proc/short_jump(var/area/origin,var/area/destination)
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if(moving_status != SHUTTLE_IDLE) return
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//it would be cool to play a sound here
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moving_status = SHUTTLE_WARMUP
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spawn(warmup_time*10)
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if (moving_status == SHUTTLE_IDLE)
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return //someone cancelled the launch
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move(origin, destination)
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moving_status = SHUTTLE_IDLE
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/datum/shuttle/proc/long_jump(var/area/departing,var/area/destination,var/area/interim,var/travel_time)
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if(moving_status != SHUTTLE_IDLE) return
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//it would be cool to play a sound here
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moving_status = SHUTTLE_WARMUP
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spawn(warmup_time*10)
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if (moving_status == SHUTTLE_IDLE)
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return //someone cancelled the launch
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move(locate(departing),locate(interim))
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sleep(travel_time)
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move(locate(interim),locate(destination))
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moving_status = SHUTTLE_IDLE
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/datum/shuttle/proc/dock()
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if (!docking_controller)
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return
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var/dock_target = current_dock_target()
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if (!dock_target)
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return
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docking_controller.initiate_docking(dock_target)
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/datum/shuttle/proc/undock()
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if (!docking_controller)
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return
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docking_controller.initiate_undocking()
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/datum/shuttle/proc/current_dock_target()
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return null
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/datum/shuttle/proc/skip_docking_checks()
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if (!docking_controller || !current_dock_target())
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return 1 //shuttles without docking controllers or at locations without docking ports act like old-style shuttles
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return 0
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//just moves the shuttle from A to B, if it can be moved
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/datum/shuttle/proc/move(var/area/origin,var/area/destination)
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//world << "move_shuttle() called for [shuttle_tag] leaving [origin] en route to [destination]."
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//world << "area_coming_from: [area_coming_from]"
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//world << "destination: [destination]"
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if(origin == destination)
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//world << "cancelling move, shuttle will overlap."
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return
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moving_status = SHUTTLE_INTRANSIT
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var/list/dstturfs = list()
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var/throwy = world.maxy
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for(var/turf/T in destination)
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dstturfs += T
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if(T.y < throwy)
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throwy = T.y
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for(var/turf/T in dstturfs)
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var/turf/D = locate(T.x, throwy - 1, 1)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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if(istype(T, /turf/simulated))
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del(T)
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for(var/mob/living/carbon/bug in destination)
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bug.gib()
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for(var/mob/living/simple_animal/pest in destination)
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pest.gib()
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origin.move_contents_to(destination) //might need to use the "direction" argument here, I dunno.
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for(var/mob/M in destination)
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if(M.client)
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spawn(0)
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if(M.buckled)
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M << "\red Sudden acceleration presses you into your chair!"
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shake_camera(M, 3, 1)
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else
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M << "\red The floor lurches beneath you!"
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shake_camera(M, 10, 1)
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if(istype(M, /mob/living/carbon))
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if(!M.buckled)
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M.Weaken(3)
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return
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/proc/setup_shuttles()
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shuttles = list()
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var/datum/shuttle/ferry/shuttle
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// Escape shuttle and pods
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shuttle = new/datum/shuttle/ferry/emergency()
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shuttle.location = 1
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/shuttle/escape/centcom)
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shuttle.area_station = locate(/area/shuttle/escape/station)
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shuttle.area_transition = locate(/area/shuttle/escape/transit)
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shuttle.travel_time = SHUTTLE_TRANSIT_DURATION
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//shuttle.docking_controller_tag = "supply_shuttle"
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//shuttle.dock_target_station = "cargo_bay"
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shuttles["Escape"] = shuttle
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emergency_shuttle.shuttle = shuttle
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emergency_shuttle.setup_pods()
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// Supply shuttle
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shuttle = new/datum/shuttle/ferry/supply()
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shuttle.location = 1
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/supply/dock)
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shuttle.area_station = locate(/area/supply/station)
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shuttle.docking_controller_tag = "supply_shuttle"
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shuttle.dock_target_station = "cargo_bay"
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shuttles["Supply"] = shuttle
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supply_controller.shuttle = shuttle
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// Admin shuttles.
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shuttle = new()
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shuttle.location = 1
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/shuttle/transport1/centcom)
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shuttle.area_station = locate(/area/shuttle/transport1/station)
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shuttle.docking_controller_tag = "centcom_shuttle"
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shuttle.dock_target_station = "centcom_shuttle_dock_airlock"
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shuttle.dock_target_offsite = "centcom_shuttle_bay"
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shuttles["Centcom"] = shuttle
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shuttle = new()
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shuttle.location = 1
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shuttle.warmup_time = 10 //want some warmup time so people can cancel.
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shuttle.area_offsite = locate(/area/shuttle/administration/centcom)
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shuttle.area_station = locate(/area/shuttle/administration/station)
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shuttle.docking_controller_tag = "admin_shuttle"
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shuttle.dock_target_station = "admin_shuttle_dock_airlock"
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shuttle.dock_target_offsite = "admin_shuttle_bay"
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shuttles["Administration"] = shuttle
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shuttle = new()
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shuttle.area_offsite = locate(/area/shuttle/alien/base)
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shuttle.area_station = locate(/area/shuttle/alien/mine)
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shuttles["Alien"] = shuttle
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// Public shuttles
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shuttle = new()
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shuttle.location = 1
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/shuttle/constructionsite/site)
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shuttle.area_station = locate(/area/shuttle/constructionsite/station)
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shuttle.docking_controller_tag = "engineering_shuttle"
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shuttle.dock_target_station = "engineering_dock_airlock"
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shuttle.dock_target_offsite = "engineering_station_airlock"
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shuttles["Engineering"] = shuttle
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shuttle = new()
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/shuttle/mining/outpost)
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shuttle.area_station = locate(/area/shuttle/mining/station)
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shuttle.docking_controller_tag = "mining_shuttle"
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shuttle.dock_target_station = "mining_dock_airlock"
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shuttle.dock_target_offsite = "mining_outpost_airlock"
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shuttles["Mining"] = shuttle
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shuttle = new()
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/shuttle/research/outpost)
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shuttle.area_station = locate(/area/shuttle/research/station)
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shuttle.docking_controller_tag = "research_shuttle"
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shuttle.dock_target_station = "research_dock_airlock"
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shuttle.dock_target_offsite = "research_outpost_dock"
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shuttles["Research"] = shuttle
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// ERT Shuttle
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var/datum/shuttle/ferry/multidock/specops/ERT = new()
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ERT.location = 0
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ERT.warmup_time = 10
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ERT.area_offsite = locate(/area/shuttle/specops/station) //centcom is the home station, the Exodus is offsite
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ERT.area_station = locate(/area/shuttle/specops/centcom)
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ERT.docking_controller_tag = "specops_shuttle_port"
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ERT.docking_controller_tag_station = "specops_shuttle_port"
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ERT.docking_controller_tag_offsite = "specops_shuttle_fore"
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ERT.dock_target_station = "specops_centcom_dock"
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ERT.dock_target_offsite = "specops_dock_airlock"
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shuttles["Special Operations"] = ERT
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//Vox Shuttle.
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var/datum/shuttle/multi_shuttle/VS = new/datum/shuttle/multi_shuttle()
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VS.origin = /area/shuttle/vox/station
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VS.destinations = list(
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"Fore Starboard Solars" = /area/vox_station/northeast_solars,
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"Fore Port Solars" = /area/vox_station/northwest_solars,
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"Aft Starboard Solars" = /area/vox_station/southeast_solars,
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"Aft Port Solars" = /area/vox_station/southwest_solars,
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"Mining asteroid" = /area/vox_station/mining
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)
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VS.announcer = "NSV Icarus"
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VS.arrival_message = "Attention, Exodus, we just tracked a small target bypassing our defensive perimeter. Can't fire on it without hitting the station - you've got incoming visitors, like it or not."
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VS.departure_message = "Your guests are pulling away, Exodus - moving too fast for us to draw a bead on them. Looks like they're heading out of the system at a rapid clip."
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VS.interim = /area/vox_station/transit
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VS.warmup_time = 10
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shuttles["Vox Skipjack"] = VS
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//Nuke Ops shuttle.
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var/datum/shuttle/multi_shuttle/MS = new/datum/shuttle/multi_shuttle()
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MS.origin = /area/syndicate_station/start
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MS.destinations = list(
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"Northwest of the station" = /area/syndicate_station/northwest,
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"North of the station" = /area/syndicate_station/north,
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"Northeast of the station" = /area/syndicate_station/northeast,
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"Southwest of the station" = /area/syndicate_station/southwest,
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"South of the station" = /area/syndicate_station/south,
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"Southeast of the station" = /area/syndicate_station/southeast,
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"Telecomms Satellite" = /area/syndicate_station/commssat,
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"Mining Asteroid" = /area/syndicate_station/mining
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)
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MS.announcer = "NSV Icarus"
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MS.arrival_message = "Attention, Exodus, you have a large signature approaching the station - looks unarmed to surface scans. We're too far out to intercept - brace for visitors."
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MS.departure_message = "Your visitors are on their way out of the system, Exodus, burning delta-v like it's nothing. Good riddance."
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MS.interim = /area/syndicate_station/transit
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MS.warmup_time = 10
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shuttles["Syndicate"] = MS
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/proc/setup_shuttle_docks()
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var/datum/shuttle/shuttle
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var/datum/shuttle/ferry/multidock/multidock
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var/list/dock_controller_map = list() //so we only have to iterate once through each list
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//multidock shuttles
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var/list/dock_controller_map_station = list()
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var/list/dock_controller_map_offsite = list()
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for (var/shuttle_tag in shuttles)
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shuttle = shuttles[shuttle_tag]
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if (shuttle.docking_controller_tag)
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dock_controller_map[shuttle.docking_controller_tag] = shuttle
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if (istype(shuttle, /datum/shuttle/ferry/multidock))
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multidock = shuttle
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dock_controller_map_station[multidock.docking_controller_tag_station] = multidock
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dock_controller_map_offsite[multidock.docking_controller_tag_offsite] = multidock
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//search for the controllers, if we have one.
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if (dock_controller_map.len)
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for (var/obj/machinery/embedded_controller/radio/C in machines) //only radio controllers are supported at the moment
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if (istype(C.program, /datum/computer/file/embedded_program/docking))
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if (C.id_tag in dock_controller_map)
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shuttle = dock_controller_map[C.id_tag]
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shuttle.docking_controller = C.program
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dock_controller_map -= C.id_tag
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if (C.id_tag in dock_controller_map_station)
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multidock = dock_controller_map_station[C.id_tag]
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if (istype(multidock))
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multidock.docking_controller_station = C.program
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dock_controller_map_station -= C.id_tag
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if (C.id_tag in dock_controller_map_offsite)
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multidock = dock_controller_map_offsite[C.id_tag]
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if (istype(multidock))
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multidock.docking_controller_offsite = C.program
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dock_controller_map_offsite -= C.id_tag
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//sanity check
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if (dock_controller_map.len || dock_controller_map_station.len || dock_controller_map_offsite.len)
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var/dat = ""
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for (var/dock_tag in dock_controller_map + dock_controller_map_station + dock_controller_map_offsite)
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dat += "\"[dock_tag]\", "
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world << "/red /b warning: shuttles with docking tags [dat] could not find their controllers!"
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//makes all shuttles docked to something at round start go into the docked state
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for (var/shuttle_tag in shuttles)
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shuttle = shuttles[shuttle_tag]
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shuttle.dock()
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