mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
- Unified pipe *unwrenching* by creating a standard proc along with the `construction_type` var.
- Eliminated the pipe fitting name & icon_state lookup tables by adding `pipe_state` var on atmos machinery and referencing that.
- Each pipe which can be made from a fitting object should override `pipe_state` with the icon state to be used on the pipe fitting object.
- Eliminated the giant switch statement of doom in pipe construction by delegating that work to `on_construction` proc.
- To make this work, every pipe must implement `get_neighbor_nodes_for_init` which returns a list of nodes which should be re-initialized on that pipe's construction.
- Combined the SCRUBBERS, SUPPLY and REGULAR pipe fitting classes together by storing the `piping_layer` variable and using the `setPipingLayer` procs
- Standardized the code for searching for node neighbors into the `can_be_node` proc.
- This proc is also improved in that is a mutual check, `check_connectable` is called on BOTH objects, so they have to mutually agree to connect as nodes. Eliminates lots of special edge case logic.
- Updated all the `amos_init` procs to use `can_be_node`. In the most common cases, even that boilerplate code is consolidated into the `STANDARD_ATMOS_CHOOSE_NODE` macro.
- Implemented `pipe_flags` which lets pipes declare (or override) certain requirements.
- Adds a "pipe_recipe" datum to help out things that construct pipes. By taking it out of the dispenser, we open the road for multiple dispenser types. No, no RPD yet. Soon.
- Enhances the pipe dispenser to operate on pipe recipe datums instead of hard coded lists of pipes it can construct. These datums are also (partially) initialized from the pipe machine types themselves, reducing having to define stuff in multiple places.
- Switched pipe dispenser UI to use browse(). Not a NanoUI, but makes it a bit prettier with low effort.
- Changed pipe dispenser to use a button selector to switch between Regular/Scrubbers/Supply instead of having separate list items.
- Added icon states to HE pipes to support the "connected on neither side" state.
317 lines
10 KiB
Plaintext
317 lines
10 KiB
Plaintext
#define MATERIAL_ALGAE "algae"
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#define MATERIAL_CARBON "carbon"
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/obj/machinery/atmospherics/binary/algae_farm
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name = "algae oxygen generator"
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desc = "An oxygen generator using algae to convert carbon dioxide to oxygen."
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icon = 'icons/obj/machines/algae_vr.dmi'
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icon_state = "algae-off"
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circuit = /obj/item/weapon/circuitboard/algae_farm
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anchored = 1
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density = 1
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power_channel = EQUIP
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use_power = 1
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idle_power_usage = 100 // Minimal lights to keep algae alive
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active_power_usage = 5000 // Powerful grow lights to stimulate oxygen production
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//power_rating = 7500 //7500 W ~ 10 HP
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pipe_flags = PIPING_DEFAULT_LAYER_ONLY|PIPING_ONE_PER_TURF
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var/list/stored_material = list(MATERIAL_ALGAE = 0, MATERIAL_CARBON = 0)
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// Capacity increases with matter bin quality
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var/list/storage_capacity = list(MATERIAL_ALGAE = 10000, MATERIAL_CARBON = 10000)
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// Speed at which we convert CO2 to O2. Increases with manipulator quality
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var/moles_per_tick = 1
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// Power required to convert one mole of CO2 to O2 (this is powering the grow lights). Improves with capacitors
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var/power_per_mole = 1000
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var/algae_per_mole = 2
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var/carbon_per_mole = 2
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var/recent_power_used = 0
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var/recent_moles_transferred = 0
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var/ui_error = null // For error messages to show up in nano ui.
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var/datum/gas_mixture/internal = new()
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var/const/input_gas = "carbon_dioxide"
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var/const/output_gas = "oxygen"
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/obj/machinery/atmospherics/binary/algae_farm/filled
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stored_material = list(MATERIAL_ALGAE = 10000, MATERIAL_CARBON = 0)
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/obj/machinery/atmospherics/binary/algae_farm/New()
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..()
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desc = initial(desc) + " Its outlet port is to the [dir2text(dir)]."
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default_apply_parts()
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update_icon()
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// TODO - Make these in actual icon states so its not silly like this
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var/image/I = image(icon = icon, icon_state = "algae-pipe-overlay", dir = dir)
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I.color = PIPE_COLOR_BLUE
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overlays += I
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I = image(icon = icon, icon_state = "algae-pipe-overlay", dir = reverse_dir[dir])
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I.color = PIPE_COLOR_BLACK
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overlays += I
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/obj/machinery/atmospherics/binary/algae_farm/Destroy()
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. = ..()
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internal = null
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/obj/machinery/atmospherics/binary/algae_farm/process()
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..()
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recent_moles_transferred = 0
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if(inoperable() || use_power < 2)
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ui_error = null
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update_icon()
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if(use_power == 1)
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last_power_draw = idle_power_usage
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else
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last_power_draw = 0
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return 0
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last_power_draw = active_power_usage
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// STEP 1 - Check material resources
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if(stored_material[MATERIAL_ALGAE] < algae_per_mole)
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ui_error = "Insufficient [material_display_name(MATERIAL_ALGAE)] to process."
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update_icon()
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return
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if(stored_material[MATERIAL_CARBON] + carbon_per_mole > storage_capacity[MATERIAL_CARBON])
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ui_error = "[material_display_name(MATERIAL_CARBON)] output storage is full."
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update_icon()
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return
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var/moles_to_convert = min(moles_per_tick,\
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stored_material[MATERIAL_ALGAE] * algae_per_mole,\
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storage_capacity[MATERIAL_CARBON] - stored_material[MATERIAL_CARBON])
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// STEP 2 - Take the CO2 out of the input!
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var/power_draw = scrub_gas(src, list(input_gas), air1, internal, moles_to_convert)
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if(network1)
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network1.update = 1
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if (power_draw > 0)
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use_power(power_draw)
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last_power_draw += power_draw
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// STEP 3 - Convert CO2 to O2 (Note: We know our internal group multipier is 1, so just be cool)
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var/co2_moles = internal.gas[input_gas]
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if(co2_moles < MINIMUM_MOLES_TO_FILTER)
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ui_error = "Insufficient [gas_data.name[input_gas]] to process."
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update_icon()
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return
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// STEP 4 - Consume the resources
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var/converted_moles = min(co2_moles, moles_per_tick)
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use_power(converted_moles * power_per_mole)
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last_power_draw += converted_moles * power_per_mole
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stored_material[MATERIAL_ALGAE] -= converted_moles * algae_per_mole
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stored_material[MATERIAL_CARBON] += converted_moles * carbon_per_mole
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// STEP 5 - Output the converted oxygen. Fow now we output for free!
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internal.adjust_gas(input_gas, -converted_moles)
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air2.adjust_gas_temp(output_gas, converted_moles, internal.temperature)
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if(network2)
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network2.update = 1
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recent_moles_transferred = converted_moles
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ui_error = null // Success!
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update_icon()
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/obj/machinery/atmospherics/binary/algae_farm/update_icon()
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if(inoperable() || !anchored || use_power < 2)
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icon_state = "algae-off"
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else if(recent_moles_transferred >= moles_per_tick)
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icon_state = "algae-full"
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else if(recent_moles_transferred > 0)
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icon_state = "algae-full"
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else
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icon_state = "algae-on"
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return 1
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/obj/machinery/atmospherics/binary/algae_farm/attackby(obj/item/weapon/W as obj, mob/user as mob)
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add_fingerprint(user)
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if(default_deconstruction_screwdriver(user, W))
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return
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if(default_deconstruction_crowbar(user, W))
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return
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if(default_part_replacement(user, W))
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return
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if(try_load_materials(user, W))
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return
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else
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to_chat(user, "<span class='notice'>You cannot insert this item into \the [src]!</span>")
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return
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/obj/machinery/atmospherics/binary/algae_farm/attack_hand(mob/user)
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if(..())
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return 1
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ui_interact(user)
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/obj/machinery/atmospherics/binary/algae_farm/RefreshParts()
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..()
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var/cap_rating = 0
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var/bin_rating = 0
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var/manip_rating = 0
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for(var/obj/item/weapon/stock_parts/P in component_parts)
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if(istype(P, /obj/item/weapon/stock_parts/capacitor))
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cap_rating += P.rating
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if(istype(P, /obj/item/weapon/stock_parts/matter_bin))
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bin_rating += P.rating
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if(istype(P, /obj/item/weapon/stock_parts/manipulator))
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manip_rating += P.rating
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power_per_mole = round(initial(power_per_mole) / cap_rating)
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var/storage = 5000 * (bin_rating**2)/2
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for(var/mat in storage_capacity)
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storage_capacity[mat] = storage
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moles_per_tick = initial(moles_per_tick) + (manip_rating**2 - 1)
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/obj/machinery/atmospherics/binary/algae_farm/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/nano_ui/master_ui = null, var/datum/topic_state/state = default_state)
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var/data[0]
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data["panelOpen"] = panel_open
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var/materials_ui[0]
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for(var/M in stored_material)
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materials_ui[++materials_ui.len] = list(
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"name" = M,
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"display" = material_display_name(M),
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"qty" = stored_material[M],
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"max" = storage_capacity[M],
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"percent" = (stored_material[M] / storage_capacity[M] * 100))
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data["materials"] = materials_ui
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data["last_flow_rate"] = last_flow_rate
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data["last_power_draw"] = last_power_draw
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data["inputDir"] = dir2text(reverse_dir[dir])
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data["outputDir"] = dir2text(dir)
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data["usePower"] = use_power
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data["errorText"] = ui_error
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if(air1 && network1 && node1)
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data["input"] = list(
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"pressure" = air1.return_pressure(),
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"name" = gas_data.name[input_gas],
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"percent" = air1.total_moles > 0 ? round((air1.gas[input_gas] / air1.total_moles) * 100) : 0,
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"moles" = round(air1.gas[input_gas], 0.01))
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if(air2 && network2 && node2)
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data["output"] = list(
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"pressure" = air2.return_pressure(),
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"name" = gas_data.name[output_gas],
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"percent" = air2.total_moles ? round((air2.gas[output_gas] / air2.total_moles) * 100) : 0,
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"moles" = round(air2.gas[output_gas], 0.01))
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// update the ui if it exists, returns null if no ui is passed/found
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "algae_farm_vr.tmpl", "Algae Farm Control Panel", 500, 600)
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ui.set_initial_data(data)
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ui.set_auto_update(TRUE)
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ui.open()
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/obj/machinery/atmospherics/binary/algae_farm/Topic(href, href_list)
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if(..())
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return 1
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usr.set_machine(src)
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add_fingerprint(usr)
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// Queue management can be done even while busy
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if(href_list["activate"])
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update_use_power(2)
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update_icon()
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updateUsrDialog()
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return
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if(href_list["deactivate"])
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update_use_power(1)
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update_icon()
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updateUsrDialog()
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return
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if(href_list["ejectMaterial"])
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var/matName = href_list["ejectMaterial"]
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if(!(matName in stored_material))
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return
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eject_materials(matName, 0)
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updateUsrDialog()
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return
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// TODO - These should be replaced with materials datum.
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// 0 amount = 0 means ejecting a full stack; -1 means eject everything
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/obj/machinery/atmospherics/binary/algae_farm/proc/eject_materials(var/material_name, var/amount)
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var/recursive = amount == -1 ? 1 : 0
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var/material/matdata = get_material_by_name(material_name)
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var/stack_type = matdata.stack_type
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var/obj/item/stack/material/S = new stack_type(loc)
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if(amount <= 0)
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amount = S.max_amount
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var/ejected = min(round(stored_material[material_name] / S.perunit), amount)
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S.amount = min(ejected, amount)
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if(S.amount <= 0)
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qdel(S)
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return
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stored_material[material_name] -= ejected * S.perunit
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if(recursive && stored_material[material_name] >= S.perunit)
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eject_materials(material_name, -1)
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// Attept to load materials. Returns 0 if item wasn't a stack of materials, otherwise 1 (even if failed to load)
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/obj/machinery/atmospherics/binary/algae_farm/proc/try_load_materials(var/mob/user, var/obj/item/stack/material/S)
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if(!istype(S))
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return 0
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if(!(S.material.name in stored_material))
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to_chat(user, "<span class='warning'>\The [src] doesn't accept [material_display_name(S.material)]!</span>")
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return 1
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var/max_res_amount = storage_capacity[S.material.name]
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if(stored_material[S.material.name] + S.perunit <= max_res_amount)
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var/count = 0
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while(stored_material[S.material.name] + S.perunit <= max_res_amount && S.amount >= 1)
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stored_material[S.material.name] += S.perunit
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S.use(1)
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count++
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user.visible_message("\The [user] inserts [S.name] into \the [src].", "<span class='notice'>You insert [count] [S.name] into \the [src].</span>")
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updateUsrDialog()
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else
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to_chat(user, "<span class='warning'>\The [src] cannot hold more [S.name].</span>")
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return 1
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/material/algae
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name = MATERIAL_ALGAE
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stack_type = /obj/item/stack/material/algae
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icon_colour = "#557722"
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shard_type = SHARD_STONE_PIECE
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weight = 10
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hardness = 10
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sheet_singular_name = "sheet"
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sheet_plural_name = "sheets"
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/obj/item/stack/material/algae
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name = "algae sheet"
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icon_state = "sheet-uranium"
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color = "#557722"
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default_type = MATERIAL_ALGAE
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/obj/item/stack/material/algae/ten
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amount = 10
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/material/carbon
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name = MATERIAL_CARBON
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stack_type = /obj/item/stack/material/carbon
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icon_colour = "#303030"
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shard_type = SHARD_SPLINTER
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weight = 5
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hardness = 20
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icon_base = "stone"
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icon_reinf = "reinf_stone"
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door_icon_base = "stone"
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sheet_singular_name = "sheet"
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sheet_plural_name = "sheets"
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/obj/item/stack/material/carbon
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name = "carbon sheet"
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icon_state = "sheet-metal"
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color = "#303030"
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default_type = MATERIAL_CARBON
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#undef MATERIAL_ALGAE
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#undef MATERIAL_CARBON
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